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adaf5bb3b9
Co-Authored-By: Keith Kaisershot <keithkaisershot@gmail.com> Co-Authored-By: Matthew Hoops <clone2727@gmail.com> Co-Authored-By: Bastien Bouclet <bastien.bouclet@gmail.com>
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-2013 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_CHASE_H
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#define PEGASUS_CHASE_H
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#include "pegasus/hotspot.h"
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#include "pegasus/interaction.h"
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#include "pegasus/notification.h"
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#include "pegasus/neighborhood/neighborhood.h"
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namespace Pegasus {
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// Notification constants.
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static const NotificationFlags kChaseEnteredBranchZone = 1;
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static const NotificationFlags kChaseExitedBranchZone = kChaseEnteredBranchZone << 1;
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static const NotificationFlags kChaseFinished = kChaseExitedBranchZone << 1;
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// Time to choose a direction.
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static const TimeValue kDecisionTime = 600 * 2;
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class ChaseInteraction : public GameInteraction, public NotificationReceiver {
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public:
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ChaseInteraction(const InteractionID, Neighborhood *, NotificationID, NotificationManager *);
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virtual ~ChaseInteraction() {}
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virtual void handleInput(const Input &, const Hotspot *);
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protected:
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virtual void openInteraction();
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virtual void initInteraction() {}
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virtual void closeInteraction();
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virtual void receiveNotification(Notification *, const NotificationFlags);
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virtual void setUpBranch() {}
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virtual void branchLeft() {}
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virtual void branchRight() {}
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virtual void dontBranch() {}
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virtual void showControlsHint();
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virtual void hideControlsHint();
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Notification _chaseNotification;
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Notification *_neighborhoodNotification;
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Picture _steerPict;
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private:
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bool _directionNeeded;
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TurnDirection _turnDirection;
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};
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} // End of namespace Pegasus
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#endif
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