scummvm/graphics/tinygl/zdirtyrect.h
2021-05-04 11:46:30 +03:00

204 lines
5.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard,
* which is licensed under the zlib-license (see LICENSE).
* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
*/
#ifndef GRAPHICS_TINYGL_ZRECT_H_
#define GRAPHICS_TINYGL_ZRECT_H_
#include "common/rect.h"
#include "graphics/tinygl/zblit.h"
#include "common/array.h"
namespace TinyGL {
struct GLContext;
struct GLVertex;
struct GLTexture;
}
namespace Internal {
void *allocateFrame(int size);
}
namespace Graphics {
class DrawCall {
public:
enum DrawCallType {
DrawCall_Rasterization,
DrawCall_Blitting,
DrawCall_Clear
};
DrawCall(DrawCallType type) : _type(type) { }
virtual ~DrawCall() { }
bool operator==(const DrawCall &other) const;
bool operator!=(const DrawCall &other) const {
return !(*this == other);
}
virtual void execute(bool restoreState) const = 0;
virtual void execute(const Common::Rect &clippingRectangle, bool restoreState) const = 0;
DrawCallType getType() const { return _type; }
virtual const Common::Rect getDirtyRegion() const { return _dirtyRegion; }
protected:
Common::Rect _dirtyRegion;
private:
DrawCallType _type;
};
class ClearBufferDrawCall : public DrawCall {
public:
ClearBufferDrawCall(bool clearZBuffer, int zValue, bool clearColorBuffer, int rValue, int gValue, int bValue);
virtual ~ClearBufferDrawCall() { }
bool operator==(const ClearBufferDrawCall &other) const;
virtual void execute(bool restoreState) const;
virtual void execute(const Common::Rect &clippingRectangle, bool restoreState) const;
void *operator new(size_t size) {
return ::Internal::allocateFrame(size);
}
void operator delete(void *p) { }
private:
bool _clearZBuffer, _clearColorBuffer;
int _rValue, _gValue, _bValue, _zValue;
};
// Encapsulate a rasterization call: it might execute either a triangle or line rasterization.
class RasterizationDrawCall : public DrawCall {
public:
RasterizationDrawCall();
virtual ~RasterizationDrawCall() { }
bool operator==(const RasterizationDrawCall &other) const;
virtual void execute(bool restoreState) const;
virtual void execute(const Common::Rect &clippingRectangle, bool restoreState) const;
void *operator new(size_t size) {
return ::Internal::allocateFrame(size);
}
void operator delete(void *p) { }
private:
void computeDirtyRegion();
typedef void (*gl_draw_triangle_func_ptr)(TinyGL::GLContext *c, TinyGL::GLVertex *p0, TinyGL::GLVertex *p1, TinyGL::GLVertex *p2);
int _vertexCount;
TinyGL::GLVertex *_vertex;
gl_draw_triangle_func_ptr _drawTriangleFront, _drawTriangleBack;
struct RasterizationState {
int beginType;
int currentFrontFace;
int cullFaceEnabled;
int colorMask;
int depthTest;
int depthFunction;
int depthWrite;
int shadowMode;
int texture2DEnabled;
int currentShadeModel;
int polygonModeBack;
int polygonModeFront;
int lightingEnabled;
bool enableBlending;
int sfactor, dfactor;
int textureVersion;
int depthTestEnabled;
float viewportTranslation[3];
float viewportScaling[3];
bool alphaTest;
int alphaFunc, alphaRefValue;
TinyGL::GLTexture *texture;
unsigned int wrapS, wrapT;
unsigned char *shadowMaskBuf;
bool operator==(const RasterizationState &other) const;
};
RasterizationState _state;
RasterizationState captureState() const;
void applyState(const RasterizationState &state) const;
};
// Encapsulate a blit call: it might execute either a color buffer or z buffer blit.
class BlittingDrawCall : public DrawCall {
public:
enum BlittingMode {
BlitMode_Regular,
BlitMode_NoBlend,
BlitMode_Fast,
BlitMode_ZBuffer
};
BlittingDrawCall(BlitImage *image, const BlitTransform &transform, BlittingMode blittingMode);
virtual ~BlittingDrawCall();
bool operator==(const BlittingDrawCall &other) const;
virtual void execute(bool restoreState) const;
virtual void execute(const Common::Rect &clippingRectangle, bool restoreState) const;
BlittingMode getBlittingMode() const { return _mode; }
void *operator new(size_t size) {
return ::Internal::allocateFrame(size);
}
void operator delete(void *p) { }
private:
void computeDirtyRegion();
BlitImage *_image;
BlitTransform _transform;
BlittingMode _mode;
int _imageVersion;
struct BlittingState {
bool enableBlending;
int sfactor, dfactor;
bool alphaTest;
int alphaFunc, alphaRefValue;
int depthTestEnabled;
bool operator==(const BlittingState &other) const {
return enableBlending == other.enableBlending &&
sfactor == other.sfactor &&
dfactor == other.dfactor &&
alphaTest == other.alphaTest &&
alphaFunc == other.alphaFunc &&
alphaRefValue == other.alphaRefValue &&
depthTestEnabled == other.depthTestEnabled;
}
};
BlittingState captureState() const;
void applyState(const BlittingState &state) const;
BlittingState _blitState;
};
} // end of namespace Graphics
#endif