scummvm/engines/saga2/button.cpp
2021-07-01 01:37:32 +02:00

947 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "saga2/saga2.h"
#include "saga2/fta.h"
#include "saga2/hresmgr.h"
#include "saga2/button.h"
#include "saga2/objects.h"
#include "saga2/fontlib.h"
namespace Saga2 {
typedef void *pVOID;
typedef pVOID apVOID[];
extern void playMemSound(uint32 s); // play click # s
/* ======================================================================= *
Compressed image class
* ======================================================================= */
void gCompImage::init(void) {
compImages = NULL;
max = 0;
min = 0;
internalAlloc = false;
currentImage = 0;
numPtrAlloc = 0;
// imageText[0] = NULL;
}
gCompImage::gCompImage(gPanelList &list, const Rect16 &box, void *image, uint16 ident,
AppFunc *cmd) : gControl(list, box, NULL, ident, cmd) {
// setup a single image configuration
init();
if (image) {
compImages = (void **)malloc(sizeof(pVOID) * 1); // allocate room for one pointer
compImages[0] = image;
internalAlloc = false;
numPtrAlloc = 1;
}
}
gCompImage::gCompImage(gPanelList &list,
const Rect16 &box,
uint32 contextID,
char a, char b, char c,
uint16 resNum, uint16 numImages,
uint16 ident,
AppFunc *cmd) : gControl(list, box, NULL, ident, cmd) {
uint16 i, rNum;
init();
// init the resource context handle
hResContext *resContext = resFile->newContext(contextID, "container window resource");
// setup for a numImages image configuration
compImages = (void **)malloc(sizeof(void *)*numImages); // allocate room for numImages pointers
for (i = 0, rNum = resNum; i < numImages; i++, rNum++) {
compImages[i] = LoadResource(resContext,
MKTAG(a, b, c, rNum),
" gCompImage ");
}
max = numImages - 1;
internalAlloc = true;
numPtrAlloc = numImages;
// get rid of this context
resFile->disposeContext(resContext);
resContext = NULL;
}
gCompImage::gCompImage(gPanelList &list, const Rect16 &box, void *image, const char *text, textPallete &pal, uint16 ident,
AppFunc *cmd) : gControl(list, box, text, ident, cmd) {
// setup a single image configuration
init();
if (!image) return;
compImages = (void **)malloc(sizeof(void *) * 1); // allocate room for one pointer
compImages[0] = image;
max = 0;
numPtrAlloc = 1;
title = text;
textFont = &Onyx10Font; // >>> this should be dynamic
textPal = pal;
#if 0
// setup the text if any
if (text) {
// copy the maximum number of chars to the text buffer
strncpy(imageText, text, textSize);
// cap it, in case of overflow
imageText[textSize - 1] = NULL;
// setup the text pallete and font type
textPal = pal;
textFont = &Onyx10Font; // >>> this should be dynamic
} else {
*imageText = NULL;
}
#endif
}
gCompImage::gCompImage(gPanelList &list, const Rect16 &box, void **images,
int16 numRes, int16 initial,
uint16 ident, AppFunc *cmd) : gControl(list, box, NULL, ident, cmd) {
init();
if (!images) return;
compImages = images;
// set up limits
max = numRes - 1;
currentImage = clamp(min, initial, max);
}
gCompImage::gCompImage(gPanelList &list, const Rect16 &box, void **images,
int16 numRes, int16 initial, const char *text, textPallete &pal,
uint16 ident, AppFunc *cmd) : gControl(list, box, text, ident, cmd) {
init();
if (images) {
compImages = images;
// set up limits
max = numRes - 1;
currentImage = clamp(min, initial, max);
}
title = text;
textFont = &Onyx10Font; // >>> this should be dynamic
textPal = pal;
#if 0
// setup the text if any
if (text) {
// copy the maximum number of chars to the text buffer
strncpy(imageText, text, textSize);
// cap it, in case of overflow
imageText[textSize - 1] = NULL;
textPal = pal;
textFont = &Onyx10Font; // >>> this should be dynamic
} else {
*imageText = NULL;
}
#endif
}
gCompImage::~gCompImage(void) {
// delete any allocated image pointers
// for JEFFL: I took out the winklude #ifdefs becuase I belive
// I fixed the problem that was causing the crash under win32
// 11-14-95, I should talk to you tommorow. This is note is
// a precaution
// if we LoadRes'ed image internally RDispose those
if (internalAlloc) {
for (int16 i = 0; i < numPtrAlloc; i++) {
free(compImages[i]);
}
}
// delete any pointer arrays new'ed
if (numPtrAlloc > 0) {
free(compImages);
}
}
void gCompImage::pointerMove(gPanelMessage &msg) {
// call the superclass's pointerMove
gControl::pointerMove(msg);
notify(gEventMouseMove, (msg.pointerEnter ? enter : 0) | (msg.pointerLeave ? leave : 0));
}
void gCompImage::enable(bool abled) {
gPanel::enable(abled);
}
void gCompImage::invalidate(Rect16 *) {
window.update(extent);
}
void gCompImage::draw(void) {
gPort &port = window.windowPort;
Rect16 rect = window.getExtent();
SAVE_GPORT_STATE(port); // save pen color, etc.
pointer.hide(port, extent); // hide mouse pointer
drawClipped(port,
Point16(0, 0),
Rect16(0, 0, rect.width, rect.height));
pointer.show(port, extent); // show mouse pointer
}
void *gCompImage::getCurrentCompImage(void) {
if (compImages) {
return compImages[currentImage]; // return the image pointed to by compImage
} else {
return NULL;
}
}
// waring! : the number of images has has to be == to the inital number
void gCompImage::setImages(void **images) {
if (images) {
compImages = images;
}
}
void gCompImage::setImage(void *image) {
if (image) {
compImages[0] = image;
max = 0;
currentImage = 0;
}
}
void gCompImage::select(uint16 val) {
setCurrent(val);
if (getEnabled()) {
window.update(extent);
}
}
void gCompImage::select(uint16 val, const Rect16 &rect) {
select(val);
setExtent(rect);
}
void gCompImage::setExtent(const Rect16 &rect) {
// set the new extent
extent = rect;
}
// getCurrentCompImage() is virtual function that should return
// the current image to be displayed (to be used across all sub-classes)
void gCompImage::drawClipped(gPort &port,
const Point16 &offset,
const Rect16 &r) {
if (!extent.overlap(r)) return;
SAVE_GPORT_STATE(port);
// get the current image
void *dispImage = getCurrentCompImage();
// make sure the image is valid
if (dispImage) {
// will part of this be drawn on screen?
if (extent.overlap(r)) {
// offset the image?
Point16 pos(extent.x - offset.x,
extent.y - offset.y
);
// draw the compressed image
if (isGhosted()) drawCompressedImageGhosted(port, pos, dispImage);
else drawCompressedImage(port, pos, dispImage);
// this could be modified to get the current text coloring
if (title) {
Rect16 textRect = extent;
textRect.x -= offset.x;
textRect.y -= offset.y;
writePlaqText(port, textRect, textFont, 0, textPal, selected, title);
}
}
}
}
/* ===================================================================== *
gCompImageButton class member functions
* ===================================================================== */
gSpriteImage::gSpriteImage(gPanelList &list, const Rect16 &box, GameObject *object, char,
uint16 ident, AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd) {
// get the prototype for the object
ProtoObj *proto = object->proto();
// assign the sprites remapped colors
object->getColorTranslation(objColors);
// assing the sprite pointer
sprPtr = proto->getSprite(object, ProtoObj::objInContainerView).sp;
}
// getCurrentCompImage() is virtual function that should return
// the current image to be displayed (to be used across all sub-classes)
void gSpriteImage::drawClipped(gPort &port,
const Point16 &offset,
const Rect16 &r) {
if (!extent.overlap(r)) return;
SAVE_GPORT_STATE(port);
// if there's a sprite present
gPixelMap map;
//map.size = Point16( extent.height, extent.width );
map.size = sprPtr->size;
map.data = (uint8 *)malloc(map.bytes() * sizeof(uint8));
if (map.data == NULL) return;
memset(map.data, 0, map.bytes());
// Render the sprite into the bitmap image sequence
ExpandColorMappedSprite(map, sprPtr, objColors);
port.setMode(drawModeMatte);
port.bltPixels(map, 0, 0,
extent.x - offset.x, extent.y - offset.y,
map.size.x, map.size.y);
free(map.data);
}
/* ===================================================================== *
gCompImageButton class member functions
* ===================================================================== */
void gCompButton::loadImages(hResContext *con, hResID res1, hResID res2) {
if (con) {
forImage = LoadResource(con, res1, "CBtn fore image");
resImage = LoadResource(con, res2, "CBtn res image");
dimImage = NULL;
} else {
forImage = NULL;
resImage = NULL;
dimImage = NULL;
}
internalAlloc = true;
dimmed = false;
}
void gCompButton::loadImages(hResID contextID, hResID res1, hResID res2) {
// init the resource context handle
hResContext *con = resFile->newContext(contextID,
"container window resource");
loadImages(con, res1, res2);
resFile->disposeContext(con); // get rid of this context
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, hResContext *con, hResID resID1, hResID resID2, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd), extent(box) {
loadImages(con, resID1, resID2);
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, hResID contextID, hResID resID1, hResID resID2, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd), extent(box) {
loadImages(contextID, resID1, resID2);
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, hResContext *con, char a, char b, char c, int16 butNum_1, int16 butNum_2, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd), extent(box) {
loadImages(con, MKTAG(a, b, c, butNum_1), MKTAG(a, b, c, butNum_2));
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, hResID contextID, char a, char b, char c, int16 butNum_1, int16 butNum_2, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd), extent(box) {
loadImages(contextID, MKTAG(a, b, c, butNum_1), MKTAG(a, b, c, butNum_2));
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, hResContext *con, int16 butNum, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd), extent(box) {
loadImages(con, MKTAG('B', 'T', 'N', butNum), MKTAG('B', 'T', 'N', butNum + 1));
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, void **images, int16 numRes, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd) {
if (images[0] && images[1] && numRes == 2) {
forImage = images[0];
resImage = images[1];
dimImage = NULL;
} else {
forImage = NULL;
resImage = NULL;
dimImage = NULL;
}
internalAlloc = false;
dimmed = false;
extent = box;
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, void **images, int16 numRes, const char *text, textPallete &pal, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, 0, 0, text, pal, ident, cmd) {
if (images[0] && images[1] && numRes == 2) {
forImage = images[0];
resImage = images[1];
dimImage = NULL;
} else {
forImage = NULL;
resImage = NULL;
dimImage = NULL;
}
internalAlloc = false;
dimmed = false;
extent = box;
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, void **images, int16 numRes, void *newDimImage, bool dimNess, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd) {
if (images[0] && images[1] && numRes == 2) {
forImage = images[0];
resImage = images[1];
} else {
forImage = NULL;
resImage = NULL;
}
if (newDimImage) {
dimImage = newDimImage;
} else {
dimImage = NULL;
}
internalAlloc = false;
dimmed = dimNess;
extent = box;
}
gCompButton::gCompButton(gPanelList &list, const Rect16 &box, void *image, uint16 ident,
AppFunc *cmd) : gCompImage(list, box, NULL, ident, cmd)
{
if (image) {
forImage = image;
resImage = image;
dimImage = NULL;
} else {
forImage = NULL;
resImage = NULL;
dimImage = NULL;
}
internalAlloc = false;
dimmed = false;
extent = box;
}
gCompButton::~gCompButton(void) {
if (internalAlloc) {
if (forImage) {
free(forImage);
forImage = NULL;
}
if (resImage) {
free(resImage);
resImage = NULL;
}
if (dimImage) {
free(dimImage);
dimImage = NULL;
}
}
}
void gCompButton::dim(bool enable) {
if (enable) {
if (!dimmed) dimmed = true;
} else {
if (dimmed) dimmed = false;
}
window.update(extent);
}
void gCompButton::deactivate(void) {
selected = 0;
window.update(extent);
gPanel::deactivate();
}
bool gCompButton::activate(gEventType why) {
selected = 1;
window.update(extent);
if (why == gEventKeyDown) { // momentarily depress
#ifndef _WIN32
g_system->delayMillis(200);
#endif
deactivate();
notify(gEventNewValue, 1); // notify App of successful hit
}
playMemSound(2);
return false;
}
void gCompButton::pointerMove(gPanelMessage &msg) {
if (dimmed) return;
//notify( gEventMouseMove, (msg.pointerEnter ? enter : 0)|(msg.pointerLeave ? leave : 0));
gCompImage::pointerMove(msg);
}
bool gCompButton::pointerHit(gPanelMessage &) {
if (dimmed) return false;
activate(gEventMouseDown);
return true;
}
void gCompButton::pointerRelease(gPanelMessage &) {
// We have to test selected first because deactivate clears it.
if (selected) {
deactivate(); // give back input focus
notify(gEventNewValue, 1); // notify App of successful hit
} else deactivate();
}
void gCompButton::pointerDrag(gPanelMessage &msg) {
if (selected != msg.inPanel) {
selected = msg.inPanel;
window.update(extent);
}
}
void gCompButton::enable(bool abled) {
gPanel::enable(abled);
}
void gCompButton::invalidate(Rect16 *) {
window.update(extent);
}
void gCompButton::draw(void) {
gPort &port = window.windowPort;
Rect16 rect = window.getExtent();
SAVE_GPORT_STATE(port); // save pen color, etc.
pointer.hide(port, extent); // hide mouse pointer
drawClipped(port, Point16(0, 0), Rect16(0, 0, rect.width, rect.height));
pointer.show(port, extent); // show mouse pointer
}
void *gCompButton::getCurrentCompImage(void) {
if (dimmed) {
return dimImage;
} else if (selected) {
return resImage;
} else {
return forImage;
}
}
/************************************************************************
* gToggleCompButton -- like a gCompButton but toggle on and off. *
************************************************************************/
gToggleCompButton::gToggleCompButton(gPanelList &list, const Rect16 &box, hResContext *con, char a, char b, char c, int16 butNum_1, int16 butNum_2, uint16 ident,
AppFunc *cmd) : gCompButton(list, box, con, a, b, c, butNum_1, butNum_2, ident, cmd) {
}
gToggleCompButton::gToggleCompButton(gPanelList &list, const Rect16 &box, hResContext *con, int16 butNum, uint16 ident,
AppFunc *cmd) : gCompButton(list, box, con, butNum, ident, cmd) {
}
gToggleCompButton::gToggleCompButton(gPanelList &list, const Rect16 &box, void **images, int16 butRes, uint16 ident,
AppFunc *cmd) : gCompButton(list, box, images, butRes, ident, cmd) {
}
gToggleCompButton::gToggleCompButton(gPanelList &list, const Rect16 &box, void **images, int16 butRes, char *text, textPallete &pal, uint16 ident,
AppFunc *cmd) : gCompButton(list, box, images, butRes, text, pal, ident, cmd) {
}
bool gToggleCompButton::activate(gEventType why) {
if (why == gEventKeyDown || why == gEventMouseDown) {
// playSound( MKTAG('C','B','T',3) );
selected = !selected;
window.update(extent);
gPanel::deactivate();
notify(gEventNewValue, selected); // notify App of successful hit
playMemSound(1);
}
return false;
}
bool gToggleCompButton::pointerHit(gPanelMessage &) {
return activate(gEventMouseDown);
}
void gToggleCompButton::select(uint16 val) {
selected = val;
setCurrent(val);
if (getEnabled()) {
window.update(extent);
}
}
/************************************************************************
* gOwnerSelCompButton -- like a gCompButton but does not chage the *
* selector bit *
************************************************************************/
gOwnerSelCompButton::gOwnerSelCompButton(gPanelList &list, const Rect16 &box, void **images, int16 butRes, uint16 ident,
AppFunc *cmd) : gCompButton(list, box, images, butRes, ident, cmd) {
}
bool gOwnerSelCompButton::activate(gEventType why) {
if (why == gEventKeyDown || why == gEventMouseDown) {
// selected = !selected;
// window.update( extent );
gPanel::deactivate();
notify(gEventNewValue, selected); // notify App of successful hit
playMemSound(2);
}
return false;
}
bool gOwnerSelCompButton::pointerHit(gPanelMessage &) {
return activate(gEventMouseDown);
}
void gOwnerSelCompButton::select(uint16 val) {
selected = val;
setCurrent(val);
if (getEnabled()) {
window.update(extent);
}
}
/************************************************************************
* gMultCompButton -- like gCompButton but does any number of images *
************************************************************************/
gMultCompButton::gMultCompButton(gPanelList &list, const Rect16 &box, hResContext *con, char a, char b, char c, int16 resStart, int16 numRes, int16 initial, uint16 ident,
AppFunc *cmd) : gCompButton(list, box, (hResContext *)NULL, 0, ident, cmd) {
int16 i, k;
images = (void **)malloc(sizeof(void *)*numRes);
for (i = 0, k = resStart; i < numRes; i++, k++) {
images[i] = LoadResource(con, MKTAG(a, b, c, k), "Multi btn image");
}
response = true;
internalAlloc = true;
max = numRes - 1;
min = 0;
current = clamp(min, initial, max);
extent = box;
}
gMultCompButton::gMultCompButton(gPanelList &list, const Rect16 &box, void **newImages, int16 numRes, int16 initial, uint16 ident,
AppFunc *cmd) : gCompButton(list, box, (hResContext *)NULL, 0, ident, cmd) {
if (!newImages) {
images = NULL;
max = 0;
min = 0;
current = 0;
return;
}
images = newImages;
response = true;
internalAlloc = false;
max = numRes - 1;
min = 0;
current = initial;
extent = box;
}
gMultCompButton::gMultCompButton(gPanelList &list, const Rect16 &box, void **newImages,
int16 numRes, int16 initial, bool hitResponse, uint16 ident,
AppFunc *cmd) : gCompButton(list, box, (hResContext *)NULL, 0, ident, cmd) {
if (!newImages) {
images = NULL;
max = 0;
min = 0;
current = 0;
return;
}
images = newImages;
response = hitResponse;
internalAlloc = false;
max = numRes - 1;
min = 0;
current = initial;
extent = box;
}
gMultCompButton::~gMultCompButton(void) {
int16 i;
if (images && internalAlloc) {
for (i = 0; i <= max; i++) {
if (images[i]) {
free(images[i]);
}
}
free(images);
images = NULL;
}
}
bool gMultCompButton::activate(gEventType why) {
if (why == gEventKeyDown || why == gEventMouseDown) {
if (response) {
if (++current > max) {
current = 0;
}
window.update(extent);
}
gPanel::deactivate();
notify(gEventNewValue, current); // notify App of successful hit
playMemSound(1);
// playSound( MKTAG('C','B','T',5) );
}
return false;
}
bool gMultCompButton::pointerHit(gPanelMessage &) {
return activate(gEventMouseDown);
}
void *gMultCompButton::getCurrentCompImage(void) {
return images[current];
}
/* ===================================================================== *
gSlider class
* ===================================================================== */
gSlider::gSlider(gPanelList &list, const Rect16 &box, const Rect16 &imageBox,
int16 sliderStart, int16 sliderEnd, void **newImages, int16 resStart,
int16 initial, uint16 ident,
AppFunc *cmd) : gMultCompButton(list, box, newImages, resStart, initial, ident, cmd) {
int16 calcX;
imageRect = imageBox;
slValMin = sliderStart;
slValMax = sliderEnd;
slCurrent = initial;
// find out the position of the slider
calcX = (slValMax * 100) / clamp(1, slCurrent, slCurrent);
calcX = (extent.width * 100) / clamp(1, calcX, calcX);
imagePosX = clamp(extent.x,
calcX,
extent.width - imageRect.x);
}
void *gSlider::getCurrentCompImage(void) {
int16 val;
int32 index;
val = getSliderLenVal();
// max == number of images in array indexing;
index = val / clamp(1, max + 1, max + 1);
index = slCurrent / clamp(1, index, index);
index = clamp(0, index, max);
return images[index];
}
int16 gSlider::getSliderLenVal(void) {
int16 val = 0;
if (slValMin < 0 && slValMax < 0) {
val = slValMax - slValMin;
} else if (slValMin < 0 && slValMax >= 0) {
val = abs(slValMin) + slValMax;
} else if (slValMin >= 0 && slValMax < 0) {
val = abs(slValMax) - slValMin;
} else if (slValMin >= 0 && slValMax >= 0) {
val = slValMax - slValMin;
}
return val;
}
void gSlider::draw(void) {
gPort &port = window.windowPort;
Point16 offset = Point16(0, 0);
SAVE_GPORT_STATE(port); // save pen color, etc.
pointer.hide(port, extent); // hide mouse pointer
drawClipped(port, offset, Rect16(0, 0, imageRect.width, imageRect.height));
pointer.show(port, extent); // show mouse pointer
}
inline int16 quantizedVolume(uint16 trueVolume) {
int16 quantized = trueVolume & 0xFFF8;
quantized += (quantized / 16);
return quantized;
}
void gSlider::drawClipped(gPort &port,
const Point16 &offset,
const Rect16 &r) {
void *dispImage = getCurrentCompImage();
if (dispImage) {
if (extent.overlap(r)) {
Point16 pos(imagePosX - offset.x,
extent.y - offset.y
);
if (isGhosted()) drawCompressedImageGhosted(port, pos, dispImage);
else drawCompressedImage(port, pos, dispImage);
}
}
}
bool gSlider::activate(gEventType why) {
if (why == gEventKeyDown || why == gEventMouseDown) {
selected = 1;
window.update(extent);
gPanel::deactivate();
notify(gEventNewValue, slCurrent); // notify App of successful hit
}
return false;
}
void gSlider::deactivate(void) {
selected = 0;
window.update(extent);
gPanel::deactivate();
}
bool gSlider::pointerHit(gPanelMessage &msg) {
// update the image index
updateSliderIndexes(msg.pickPos);
// redraw the control should any visual change hath occured
window.update(extent);
activate(gEventMouseDown);
return true;
}
void gSlider::pointerMove(gPanelMessage &msg) {
if (selected) {
// update the image index
updateSliderIndexes(msg.pickPos);
// redraw the control should any visual change hath occured
window.update(extent);
notify(gEventMouseMove, slCurrent);
}
}
void gSlider::pointerRelease(gPanelMessage &) {
// We have to test selected first because deactivate clears it.
if (selected) {
deactivate(); // give back input focus
notify(gEventNewValue, slCurrent); // notify App of successful hit
} else deactivate();
}
void gSlider::pointerDrag(gPanelMessage &msg) {
// update the image index
updateSliderIndexes(msg.pickPos);
notify(gEventNewValue, slCurrent); // notify App of successful hit
// redraw the control should any visual change hath occured
window.update(extent);
}
void gSlider::updateSliderIndexes(Point16 &pos) {
pos.x = quantizedVolume(pos.x);
// get x position units
int32 unit = (extent.width * 100) / clamp(1, pos.x, extent.width);
// find the ratio and get the current slider value
slCurrent = (slValMax * 100) / clamp(1, unit, unit);
// update the image position index
imagePosX = clamp(extent.x,
pos.x,
extent.width - imageRect.x);
}
} // end of namespace Saga2