scummvm/engines
2006-03-18 14:55:29 +00:00
..
cine - added defines to handle the different mouse cursors 2006-03-16 20:29:07 +00:00
gob workaround: manually add delay when showing image between levels in gob1 ega 2006-03-18 13:44:57 +00:00
kyra Changed 'amiga' keywords to 'isAmiga' in the resource handling code to avoid #define conflicts 2006-03-18 14:55:29 +00:00
lure Further work on disassembling player tick/movement handler 2006-03-17 21:59:29 +00:00
queen - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
saga Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging) 2006-03-14 13:28:28 +00:00
scumm The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. 2006-03-18 10:30:47 +00:00
simon Cleanup 2006-03-16 10:30:59 +00:00
sky - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
sword1 - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
sword2 - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00