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libretro
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scummvm
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scummvm
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base
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Max Horn
74bf578bda
Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
...
svn-id: r16404
2005-01-01 19:19:06 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
engine.h
Updated copyright
2005-01-01 16:09:25 +00:00
gameDetector.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
gameDetector.h
Updated copyright
2005-01-01 16:09:25 +00:00
main.cpp
Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
2005-01-01 18:53:47 +00:00
module.mk
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
2004-01-30 21:54:28 +00:00
plugins.cpp
Updated copyright
2005-01-01 16:09:25 +00:00
plugins.h
Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
2005-01-01 19:19:06 +00:00
version.h
Updated copyright
2005-01-01 16:09:25 +00:00