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https://github.com/libretro/scummvm.git
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175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/base/base_persistence_manager.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/util.h"
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#include "engines/metaengine.h"
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#include "engines/wintermute/detection_tables.h"
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namespace Wintermute {
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/**
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* The fallback game descriptor used by the Wintermute engine's fallbackDetector.
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* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
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* from the SCI-engine).
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*/
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static ADGameDescription s_fallbackDesc = {
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformWindows,
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ADGF_UNSTABLE,
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GUIO0()
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};
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static char s_fallbackGameIdBuf[256];
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static const char *directoryGlobs[] = {
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"language", // To detect the various languages
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0
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};
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class WintermuteMetaEngine : public AdvancedMetaEngine {
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public:
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WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(ADGameDescription), Wintermute::wintermuteGames) {
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_singleid = "wintermute";
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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virtual const char *getName() const {
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return "Wintermute";
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}
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virtual const char *getOriginalCopyright() const {
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return "Copyright (c) 2011 Jan Nedoma";
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}
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virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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// Set some defaults
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s_fallbackDesc.extra = "";
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s_fallbackDesc.language = Common::UNK_LANG;
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s_fallbackDesc.flags = ADGF_UNSTABLE;
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s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
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s_fallbackDesc.gameid = "wintermute";
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s_fallbackDesc.guioptions = GUIO0();
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if (allFiles.contains("data.dcp")) {
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Common::String name, caption;
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if (WintermuteEngine::getGameInfo(fslist, name, caption)) {
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for (uint32 i = 0; i < name.size(); i++) {
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// Replace spaces (and other non-alphanumerics) with underscores
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if (!Common::isAlnum(name[(int32)i])) {
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name.setChar('_', (uint32)i);
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}
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}
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// Prefix to avoid collisions with actually known games
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name = "wmefan-" + name;
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Common::strlcpy(s_fallbackGameIdBuf, name.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
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s_fallbackDesc.gameid = s_fallbackGameIdBuf;
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if (caption != name) {
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caption += " (fangame) ";
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char *offset = s_fallbackGameIdBuf + name.size() + 1;
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uint32 remainingLength = (sizeof(s_fallbackGameIdBuf) - 1) - (name.size() + 1);
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Common::strlcpy(offset, caption.c_str(), remainingLength);
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s_fallbackDesc.extra = offset;
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s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
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}
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return &s_fallbackDesc;
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} // Fall through to return 0;
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}
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return 0;
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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assert(syst);
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assert(engine);
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*engine = new Wintermute::WintermuteEngine(syst, desc);
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return true;
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}
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bool hasFeature(MetaEngineFeature f) const {
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switch (f) {
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case MetaEngine::kSupportsListSaves:
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return true;
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case MetaEngine::kSupportsLoadingDuringStartup:
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return true;
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case MetaEngine::kSupportsDeleteSave:
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return true;
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case MetaEngine::kSavesSupportCreationDate:
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return true;
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case MetaEngine::kSavesSupportMetaInfo:
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return true;
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case MetaEngine::kSavesSupportThumbnail:
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return true;
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default:
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return false;
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}
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}
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SaveStateList listSaves(const char *target) const {
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SaveStateList saves;
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Wintermute::BasePersistenceManager pm(target, true);
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for (int i = 0; i < getMaximumSaveSlot(); i++) {
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if (pm.getSaveExists(i)) {
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SaveStateDescriptor desc;
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pm.getSaveStateDesc(i, desc);
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saves.push_back(desc);
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}
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}
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return saves;
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}
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int getMaximumSaveSlot() const {
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return 100;
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}
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void removeSaveState(const char *target, int slot) const {
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Wintermute::BasePersistenceManager pm(target, true);
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pm.deleteSaveSlot(slot);
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}
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virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
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Wintermute::BasePersistenceManager pm(target, true);
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SaveStateDescriptor retVal;
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retVal.setDescription("Invalid savegame");
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pm.getSaveStateDesc(slot, retVal);
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return retVal;
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}
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};
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} // end of namespace Wintermute
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#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
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REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
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#endif
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