scummvm/audio/soundfont/synthfile.h
2020-08-15 14:17:42 +10:00

209 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* VGMTrans (c) 2002-2019
* Licensed under the zlib license,
* refer to the included VGMTrans_LICENSE.txt file
*/
#ifndef AUDIO_SOUNDFONT_SYNTHFILE_H
#define AUDIO_SOUNDFONT_SYNTHFILE_H
#include "common/scummsys.h"
#include "common/list.h"
#include "common/str.h"
#include "common/array.h"
#include "rifffile.h"
struct Loop;
class VGMSamp;
class SynthInstr;
class SynthRgn;
class SynthArt;
class SynthSampInfo;
class SynthWave;
typedef enum {
no_transform, concave_transform
} Transform;
class SynthFile {
public:
SynthFile(const Common::String synth_name = "Instrument Set");
~SynthFile();
SynthInstr *AddInstr(uint32 bank, uint32 instrNum);
SynthWave *AddWave(uint16 formatTag, uint16 channels, int samplesPerSec, int aveBytesPerSec,
uint16 blockAlign, uint16 bitsPerSample, uint32 waveDataSize,
uint8 *waveData, Common::String name = "Unnamed Wave");
public:
Common::Array<SynthInstr *> _vInstrs;
Common::Array<SynthWave *> _vWaves;
Common::String _name;
};
class SynthInstr {
public:
SynthInstr(uint32 bank, uint32 instrument, Common::String instrName);
~SynthInstr(void);
SynthRgn *AddRgn(void);
public:
uint32 _ulBank;
uint32 _ulInstrument;
Common::Array<SynthRgn *> _vRgns;
Common::String _name;
};
class SynthRgn {
public:
SynthRgn()
: _usKeyLow(0),
_usKeyHigh(0),
_usVelLow(0),
_usVelHigh(0),
_sampinfo(NULL),
_art(NULL),
_fusOptions(0),
_usPhaseGroup(0),
_channel(0),
_tableIndex(0) {}
~SynthRgn();
SynthArt *AddArt(void);
SynthSampInfo *AddSampInfo(void);
void SetRanges(uint16 keyLow = 0, uint16 keyHigh = 0x7F, uint16 velLow = 0,
uint16 velHigh = 0x7F);
void SetWaveLinkInfo(uint16 options, uint16 phaseGroup, uint32 theChannel,
uint32 theTableIndex);
public:
uint16 _usKeyLow;
uint16 _usKeyHigh;
uint16 _usVelLow;
uint16 _usVelHigh;
uint16 _fusOptions;
uint16 _usPhaseGroup;
uint32 _channel;
uint32 _tableIndex;
SynthSampInfo *_sampinfo;
SynthArt *_art;
};
class SynthArt {
public:
SynthArt() : _pan(0.0), _attack_time(0.0), _decay_time(0.0),
_sustain_lev(0.0), _sustain_time(0.0), _release_time(0.0),
_attack_transform(no_transform), _release_transform(no_transform) {}
~SynthArt();
void AddADSR(double attack, Transform atk_transform, double decay, double sustain_lev,
double sustain_time, double release_time, Transform rls_transform);
void AddPan(double pan);
double _pan; // -100% = left channel 100% = right channel 0 = 50/50
double _attack_time; // rate expressed as seconds from 0 to 100% level
double _decay_time; // rate expressed as seconds from 100% to 0% level, even though the sustain
// level isn't necessarily 0%
double _sustain_lev; // db of attenuation at sustain level
double _sustain_time; // this is part of the PSX envelope (and can actually be positive), but is
// not in DLS or SF2. from 100 to 0, like release
double _release_time; // rate expressed as seconds from 100% to 0% level, even though the
// sustain level may not be 100%
Transform _attack_transform;
Transform _release_transform;
private:
};
class SynthSampInfo {
public:
SynthSampInfo() : _usUnityNote(0), _sFineTune(0), _attenuation(0.0),
_cSampleLoops(0), _ulLoopStart(0), _ulLoopLength(0) {}
~SynthSampInfo() {}
void SetLoopInfo(Loop &loop, VGMSamp *samp);
void SetPitchInfo(uint16 unityNote, int16 fineTune, double attenuation);
public:
uint16 _usUnityNote;
int16 _sFineTune;
double _attenuation; // in decibels.
int8 _cSampleLoops;
uint32 _ulLoopStart;
uint32 _ulLoopLength;
};
class SynthWave {
public:
SynthWave(void) : _sampinfo(NULL), _data(NULL), _name("Untitled Wave") {
RiffFile::AlignName(_name);
}
SynthWave(uint16 formatTag, uint16 channels, int samplesPerSec, int aveBytesPerSec,
uint16 blockAlign, uint16 bitsPerSample, uint32 waveDataSize, uint8 *waveData,
Common::String waveName = "Untitled Wave")
: _wFormatTag(formatTag),
_wChannels(channels),
_dwSamplesPerSec(samplesPerSec),
_dwAveBytesPerSec(aveBytesPerSec),
_wBlockAlign(blockAlign),
_wBitsPerSample(bitsPerSample),
_dataSize(waveDataSize),
_data(waveData),
_sampinfo(NULL),
_name(waveName) {
RiffFile::AlignName(_name);
}
~SynthWave(void);
SynthSampInfo *AddSampInfo(void);
void ConvertTo16bitSigned();
public:
SynthSampInfo *_sampinfo;
uint16 _wFormatTag;
uint16 _wChannels;
uint32 _dwSamplesPerSec;
uint32 _dwAveBytesPerSec;
uint16 _wBlockAlign;
uint16 _wBitsPerSample;
uint32 _dataSize;
uint8 *_data;
Common::String _name;
};
#endif // AUDIO_SOUNDFONT_SYNTHFILE_H