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![lolbot-iichan](/assets/img/avatar_default.png)
SOLO DESIGN decided to distribute "Myth: A Guff's Tale" for free since game's co-creator Phil Argent passed away... Download it here: https://www.kartridge.com/games/solodesign/myth-a-guffs-tale
1671 lines
64 KiB
C++
1671 lines
64 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/game_description.h"
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#include "engines/wintermute/base/base_persistence_manager.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/util.h"
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#include "common/translation.h"
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#include "engines/metaengine.h"
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#include "engines/wintermute/detection_tables.h"
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namespace Wintermute {
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/**
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* The fallback game descriptor used by the Wintermute engine's fallbackDetector.
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* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
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* from the SCI-engine).
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*/
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static ADGameDescription s_fallbackDesc = {
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformWindows,
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ADGF_UNSTABLE,
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GUIO0()
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};
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static const ADExtraGuiOptionsMap gameGuiOptions[] = {
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{
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GAMEOPTION_SHOW_FPS,
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{
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_s("Show FPS-counter"),
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_s("Show the current number of frames per second in the upper left corner"),
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"show_fps",
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false
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},
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},
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{
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GAMEOPTION_BILINEAR,
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{
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_s("Sprite bilinear filtering (SLOW)"),
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_s("Apply bilinear filtering to individual sprites"),
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"bilinear_filtering",
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false
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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static char s_fallbackExtraBuf[256];
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static const char *directoryGlobs[] = {
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"language", // To detect the various languages
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"languages", // To detect the various languages
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"localization", // To detect the various languages
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0
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};
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class WintermuteMetaEngine : public AdvancedMetaEngine {
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public:
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WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(WMEGameDescription), Wintermute::wintermuteGames, gameGuiOptions) {
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// Use kADFlagUseExtraAsHint to distinguish between SD and HD versions
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// of J.U.L.I.A. when their datafiles sit in the same directory (e.g. in Steam distribution).
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_flags = kADFlagUseExtraAsHint;
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_guiOptions = GUIO3(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS, GAMEOPTION_BILINEAR);
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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const char *getEngineId() const override {
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return "wintermute";
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}
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const char *getName() const override {
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return "Wintermute";
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}
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const char *getOriginalCopyright() const override {
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return "Copyright (C) 2011 Jan Nedoma";
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override {
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// Set some defaults
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s_fallbackDesc.extra = "";
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s_fallbackDesc.language = Common::UNK_LANG;
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s_fallbackDesc.flags = ADGF_UNSTABLE;
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s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
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s_fallbackDesc.gameId = "wintermute";
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s_fallbackDesc.guiOptions = GUIO0();
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if (!allFiles.contains("data.dcp")) {
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return ADDetectedGame();
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}
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Common::String name, caption;
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if (!WintermuteEngine::getGameInfo(fslist, name, caption)) {
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return ADDetectedGame();
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}
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Common::String extra = caption;
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if (extra.empty()) {
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extra = name;
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}
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if (!extra.empty()) {
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Common::strlcpy(s_fallbackExtraBuf, extra.c_str(), sizeof(s_fallbackExtraBuf) - 1);
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s_fallbackDesc.extra = s_fallbackExtraBuf;
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s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
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s_fallbackDesc.flags |= ADGF_AUTOGENTARGET;
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}
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ADDetectedGame game(&s_fallbackDesc);
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) continue;
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if (!file->getName().hasSuffixIgnoreCase(".dcp")) continue;
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FileProperties tmp;
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if (getFileProperties(file->getParent(), allFiles, s_fallbackDesc, file->getName(), tmp)) {
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game.hasUnknownFiles = true;
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game.matchedFiles[file->getName()] = tmp;
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}
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}
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return game;
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
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assert(syst);
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assert(engine);
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const WMEGameDescription *gd = (const WMEGameDescription *)desc;
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*engine = new Wintermute::WintermuteEngine(syst, gd);
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return true;
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}
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bool hasFeature(MetaEngineFeature f) const override {
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switch (f) {
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case MetaEngine::kSupportsListSaves:
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return true;
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case MetaEngine::kSupportsLoadingDuringStartup:
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return true;
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case MetaEngine::kSupportsDeleteSave:
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return true;
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case MetaEngine::kSavesSupportCreationDate:
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return true;
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case MetaEngine::kSavesSupportMetaInfo:
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return true;
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case MetaEngine::kSavesSupportThumbnail:
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return true;
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default:
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return false;
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}
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}
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SaveStateList listSaves(const char *target) const override {
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SaveStateList saves;
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Wintermute::BasePersistenceManager pm(target, true);
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for (int i = 0; i < getMaximumSaveSlot(); i++) {
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if (pm.getSaveExists(i)) {
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SaveStateDescriptor desc;
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pm.getSaveStateDesc(i, desc);
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saves.push_back(desc);
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}
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}
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return saves;
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}
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int getMaximumSaveSlot() const override {
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return 100;
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}
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void removeSaveState(const char *target, int slot) const override {
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Wintermute::BasePersistenceManager pm(target, true);
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pm.deleteSaveSlot(slot);
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}
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
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Wintermute::BasePersistenceManager pm(target, true);
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SaveStateDescriptor retVal;
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retVal.setDescription("Invalid savegame");
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pm.getSaveStateDesc(slot, retVal);
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return retVal;
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}
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Common::KeymapArray initKeymaps(const char *target) const {
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using namespace Common;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "wintermute", "Wintermute engine");
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Action *act;
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act = new Action("LCLK", _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT"); // original mouse
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act->addDefaultInputMapping("JOY_A"); // extra joy
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engineKeyMap->addAction(act);
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act = new Action("RCLK", _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse
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act->addDefaultInputMapping("JOY_B"); // extra joy
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engineKeyMap->addAction(act);
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act = new Action("RETURN", _("Confirm"));
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act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN));
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act->addDefaultInputMapping("RETURN"); // original keyboard
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//TODO: extra joy control, e.g. "JOY_R+JOY_X"
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engineKeyMap->addAction(act);
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act = new Action("ESCAPE", _("Escape"));
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act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
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act->addDefaultInputMapping("ESCAPE"); // original keyboard
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act->addDefaultInputMapping("JOY_X"); // extra joy
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engineKeyMap->addAction(act);
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Common::KeymapArray result = Keymap::arrayOf(engineKeyMap);
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Common::String gameId = ConfMan.get("gameid", target);
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const char *gameDescr = "Unknown WME game";
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for (const PlainGameDescriptor *it = Wintermute::wintermuteGames; it->gameId ; it++ ) {
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if (gameId == it->gameId) {
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gameDescr = it->description;
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}
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}
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if (gameId == "actualdest" ||
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gameId == "artofmurder1" ||
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gameId == "agustin" ||
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gameId == "bickadoodle" ||
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gameId == "bthreshold" ||
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gameId == "colorsoncanvas" ||
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gameId == "corrosion" ||
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gameId == "deadcity" ||
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gameId == "darkfallls" ||
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gameId == "drbohus" ||
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gameId == "dreaming" ||
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gameId == "dreamscape" ||
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gameId == "driller" ||
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gameId == "everydaygray" ||
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gameId == "findinghope" ||
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gameId == "four" ||
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gameId == "framed" ||
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gameId == "hamlet" ||
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gameId == "hor" ||
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gameId == "juliauntold" ||
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gameId == "lonelyrobot" ||
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gameId == "machumayu" ||
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gameId == "mirage" ||
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gameId == "nighttrain" ||
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gameId == "projectdoom" ||
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gameId == "rosemary" ||
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gameId == "satanandsons" ||
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gameId == "sofiasdebt" ||
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gameId == "spaceinvaders" ||
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gameId == "spacemadness" ||
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gameId == "tanya1" ||
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gameId == "tanya2" ||
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gameId == "theancientmark1" ||
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gameId == "thebox" ||
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gameId == "thekite" ||
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gameId == "tradestory" ||
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gameId == "wmedemo"
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) {
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return Keymap::arrayOf(engineKeyMap);
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}
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, gameId, gameDescr);
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if (gameId == "dfafadventure" ||
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gameId == "dreamcat" ||
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gameId == "openquest"
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) {
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act = new Action("LOOK", _("Look At"));
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act->setKeyEvent(KeyState(KEYCODE_l, 'l'));
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act->addDefaultInputMapping("l"); // original keyboard
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act->addDefaultInputMapping("JOY_UP"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("TALK", _("Talk to"));
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act->setKeyEvent(KeyState(KEYCODE_t, 't'));
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act->addDefaultInputMapping("t"); // original keyboard
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act->addDefaultInputMapping("JOY_LEFT"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("PICK", _("Pick up"));
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act->setKeyEvent(KeyState(KEYCODE_p, 'p'));
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act->addDefaultInputMapping("p"); // original keyboard
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act->addDefaultInputMapping("JOY_DOWN"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("USE", _("Use"));
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act->setKeyEvent(KeyState(KEYCODE_u, 'u'));
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act->addDefaultInputMapping("u"); // original keyboard
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act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
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gameKeyMap->addAction(act);
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} else if (gameId == "basisoctavus" ||
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gameId == "lovmamuta" ||
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gameId == "wmedemo3d"
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) {
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act = new Action(kStandardActionMoveUp, _("Walk forward"));
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act->setKeyEvent(KEYCODE_UP);
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act->addDefaultInputMapping("UP"); // original keyboard
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act->addDefaultInputMapping("JOY_UP"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action(kStandardActionMoveDown, _("Walk backward"));
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act->setKeyEvent(KEYCODE_DOWN);
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act->addDefaultInputMapping("DOWN"); // original keyboard
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act->addDefaultInputMapping("JOY_DOWN"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action(kStandardActionMoveLeft, _("Turn left"));
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act->setKeyEvent(KEYCODE_LEFT);
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act->addDefaultInputMapping("LEFT"); // original keyboard
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act->addDefaultInputMapping("JOY_LEFT"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action(kStandardActionMoveRight, _("Turn right"));
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act->setKeyEvent(KEYCODE_RIGHT);
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act->addDefaultInputMapping("RIGHT"); // original keyboard
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act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("GEOM", _("Show scene geometry"));
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act->setKeyEvent(KEYCODE_F1);
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act->addDefaultInputMapping("F1"); // original keyboard
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act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
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act->addDefaultInputMapping("JOY_Y"); // extra joy
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gameKeyMap->addAction(act);
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} else if (gameId == "5ld" ||
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gameId == "projectjoe"
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) {
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act = new Action("PAGEUP", _("Previous page"));
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act->setKeyEvent(KEYCODE_PAGEUP);
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act->addDefaultInputMapping("PAGEUP"); // original keyboard
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act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
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act->addDefaultInputMapping("JOY_LEFT"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("PAGEDN", _("Next page"));
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act->setKeyEvent(KEYCODE_PAGEDOWN);
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act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
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act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
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act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
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gameKeyMap->addAction(act);
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} else if (gameId == "5ma" ||
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gameId == "dirtysplit"
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) {
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act = new Action("PAGEUP", _("Previous page"));
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act->setKeyEvent(KEYCODE_PAGEUP);
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act->addDefaultInputMapping("PAGEUP"); // original keyboard
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act->addDefaultInputMapping("LEFT"); // original keyboard for 5ma & dirtysplit
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act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
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act->addDefaultInputMapping("JOY_LEFT"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("PAGEDN", _("Next page"));
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act->setKeyEvent(KEYCODE_PAGEDOWN);
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act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
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act->addDefaultInputMapping("RIGHT"); // original keyboard for 5ma & dirtysplit
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act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
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act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
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gameKeyMap->addAction(act);
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} else if (gameId == "chivalry" ||
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gameId == "paintaria" ||
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gameId == "pigeons" ||
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gameId == "rhiannon" ||
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gameId == "shinestar"
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) {
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act = new Action(kStandardActionSkip, _("Skip"));
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act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
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act->addDefaultInputMapping("SPACE"); // original keyboard
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act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
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act->addDefaultInputMapping("JOY_Y"); // extra joy
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gameKeyMap->addAction(act);
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} else if (gameId == "drdoylemotch" ||
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gameId == "kulivocko" ||
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gameId == "rebeccacarlson1"
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) {
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act = new Action("HINT", _("Show hints"));
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act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
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act->addDefaultInputMapping("SPACE"); // original keyboard
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act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
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act->addDefaultInputMapping("JOY_Y"); // extra joy
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gameKeyMap->addAction(act);
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} else if (gameId == "goldencalf" ||
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gameId == "msos" ||
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gameId == "one"
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) {
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act = new Action("INV", _("Show inventory"));
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act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
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act->addDefaultInputMapping("SPACE"); // original keyboard
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act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
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act->addDefaultInputMapping("JOY_Y"); // extra joy
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gameKeyMap->addAction(act);
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} else if (gameId == "bookofgron") {
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act = new Action("MCLK", _("Middle Click"));
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act->setMiddleClickEvent();
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act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse
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act->addDefaultInputMapping("JOY_Y"); // extra joy
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engineKeyMap->addAction(act);
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} else if (gameId == "alimardan1") {
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act = new Action("HINT", _("Show hints"));
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act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
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act->addDefaultInputMapping("SPACE"); // original keyboard
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act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
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act->addDefaultInputMapping("JOY_Y"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("GUIA", _("GUI variant A"));
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act->setKeyEvent(KEYCODE_F10);
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act->addDefaultInputMapping("F10"); // original keyboard
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act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
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act->addDefaultInputMapping("JOY_LEFT"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("GUIB", _("GUI variant B"));
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act->setKeyEvent(KEYCODE_F11);
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act->addDefaultInputMapping("F11"); // original keyboard
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act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
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act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
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gameKeyMap->addAction(act);
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act = new Action("WTF", _("???"));
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act->setKeyEvent(KEYCODE_HOME);
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act->addDefaultInputMapping("HOME"); // original keyboard
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//TODO: extra joy control, e.g. "JOY_R+JOY_B"
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gameKeyMap->addAction(act);
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} else if (gameId == "alimardan2") {
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act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("GUIA", _("GUI variant A"));
|
|
act->setKeyEvent(KEYCODE_F10);
|
|
act->addDefaultInputMapping("F10"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("GUIB", _("GUI variant B"));
|
|
act->setKeyEvent(KEYCODE_F11);
|
|
act->addDefaultInputMapping("F11"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONEX", _("Phone cancel button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE));
|
|
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONEU", _("Phone up button"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONED", _("Phone down button"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE0", _("Phone 0 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_0, '0'));
|
|
act->addDefaultInputMapping("0"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE1", _("Phone 1 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_1, '1'));
|
|
act->addDefaultInputMapping("1"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE2", _("Phone 2 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_2, '2'));
|
|
act->addDefaultInputMapping("2"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE3", _("Phone 3 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_3, '3'));
|
|
act->addDefaultInputMapping("3"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE4", _("Phone 4 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_4, '4'));
|
|
act->addDefaultInputMapping("4"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE5", _("Phone 5 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_5, '5'));
|
|
act->addDefaultInputMapping("5"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE6", _("Phone 6 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_6, '6'));
|
|
act->addDefaultInputMapping("6"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE7", _("Phone 7 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_7, '7'));
|
|
act->addDefaultInputMapping("7"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE8", _("Phone 8 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_8, '8'));
|
|
act->addDefaultInputMapping("8"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE9", _("Phone 9 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_9, '9'));
|
|
act->addDefaultInputMapping("9"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONEA", _("Phone * button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_ASTERISK, '*'));
|
|
act->addDefaultInputMapping("ASTERISK"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONEH", _("Phone # button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_HASH, '#'));
|
|
act->addDefaultInputMapping("HASH"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("WTF", _("???"));
|
|
act->setKeyEvent(KEYCODE_HOME);
|
|
act->addDefaultInputMapping("HOME"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "alphapolaris") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("INV", _("Show inventory"));
|
|
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
|
|
act->addDefaultInputMapping("i"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("HELP", _("Show help"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("PAGEUP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("GEOM", _("Show scene geometry"));
|
|
act->setKeyEvent(KeyState(KEYCODE_F2, 0, KBD_CTRL));
|
|
act->addDefaultInputMapping("C+F2"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SHADOW", _("Change shadow type"));
|
|
act->setKeyEvent(KeyState(KEYCODE_F3, 0, KBD_CTRL));
|
|
act->addDefaultInputMapping("C+F3"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRS", _("Save screenshot"));
|
|
act->setKeyEvent(KeyState(KEYCODE_F5, 0, KBD_CTRL));
|
|
act->addDefaultInputMapping("C+F5"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("VOLMAX", _("Volume max"));
|
|
act->setKeyEvent(KeyState(KEYCODE_F6, 0, KBD_CTRL));
|
|
act->addDefaultInputMapping("C+F6"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("DBGCLI", _("Show debug parser"));
|
|
act->setKeyEvent(KeyState(KEYCODE_F7, 0, KBD_CTRL));
|
|
act->addDefaultInputMapping("C+F7"); // original keyboard
|
|
act->addDefaultInputMapping("C+F10"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("DBGTXT", _("Debug print"));
|
|
act->setKeyEvent(KeyState(KEYCODE_F8, 0, KBD_CTRL));
|
|
act->addDefaultInputMapping("C+F8"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("EXIT", _("Exit"));
|
|
act->setKeyEvent(KeyState(KEYCODE_F9, 0, KBD_CTRL));
|
|
act->addDefaultInputMapping("C+F9"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("LIGHT", _("Light helper window"));
|
|
act->setKeyEvent(KeyState(KEYCODE_F11, 0, KBD_CTRL));
|
|
act->addDefaultInputMapping("C+F11"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveUp, _("Walk forward"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveDown, _("Walk backward"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveLeft, _("Turn left"));
|
|
act->setKeyEvent(KEYCODE_LEFT);
|
|
act->addDefaultInputMapping("LEFT"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveRight, _("Turn right"));
|
|
act->setKeyEvent(KEYCODE_RIGHT);
|
|
act->addDefaultInputMapping("RIGHT"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("FASTU", _("Run forward"));
|
|
act->setKeyEvent(KeyState(KEYCODE_UP, 0, KBD_SHIFT));
|
|
act->addDefaultInputMapping("S+UP"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("FASTD", _("Run backward"));
|
|
act->setKeyEvent(KeyState(KEYCODE_DOWN, 0, KBD_SHIFT));
|
|
act->addDefaultInputMapping("S+DOWN"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("FASTL", _("Turn left fast"));
|
|
act->setKeyEvent(KeyState(KEYCODE_LEFT, 0, KBD_SHIFT));
|
|
act->addDefaultInputMapping("S+LEFT"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("FASTR", _("Turn right fast"));
|
|
act->setKeyEvent(KeyState(KEYCODE_RIGHT, 0, KBD_SHIFT));
|
|
act->addDefaultInputMapping("S+RIGHT"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "apeiron") {
|
|
act = new Action("BLUE", _("Show blueprint"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("WTF", _("???"));
|
|
act->setKeyEvent(KeyState(KEYCODE_n, 'n'));
|
|
act->addDefaultInputMapping("n"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "carolreed4") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
|
|
act->addDefaultInputMapping("TAB"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("VOLMAX", _("Volume max"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("VOLOFF", _("Volume off"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "erinmyers") {
|
|
act = new Action("GUIB", _("Change font size"));
|
|
act->setKeyEvent(KEYCODE_END);
|
|
act->addDefaultInputMapping("END"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "escapemansion") {
|
|
act = new Action("WTF", _("???"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("DBGTXT", _("Debug print"));
|
|
act->setKeyEvent(KEYCODE_F2);
|
|
act->addDefaultInputMapping("F2"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "facenoir") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("INV", _("Show inventory"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "foxtail") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PAGEUP", _("Previous page"));
|
|
act->setKeyEvent(KEYCODE_PAGEUP);
|
|
act->addDefaultInputMapping("LEFT"); // original keyboard
|
|
act->addDefaultInputMapping("PAGEUP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PAGEDN", _("Next page"));
|
|
act->setKeyEvent(KEYCODE_PAGEDOWN);
|
|
act->addDefaultInputMapping("RIGHT"); // original keyboard
|
|
act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionSave, _("Save game"));
|
|
act->setKeyEvent(KEYCODE_F2);
|
|
act->addDefaultInputMapping("F2"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionLoad, _("Load game"));
|
|
act->setKeyEvent(KEYCODE_F3);
|
|
act->addDefaultInputMapping("F3"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("QSAVE", _("Quick save"));
|
|
act->setKeyEvent(KEYCODE_F5);
|
|
act->addDefaultInputMapping("F5"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SPD1", _("Walking speed: Low"));
|
|
act->setKeyEvent(KEYCODE_F6);
|
|
act->addDefaultInputMapping("F6"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SPD2", _("Walking speed: Medium"));
|
|
act->setKeyEvent(KEYCODE_F7);
|
|
act->addDefaultInputMapping("F7"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SPD3", _("Walking speed: High"));
|
|
act->setKeyEvent(KEYCODE_F8);
|
|
act->addDefaultInputMapping("F8"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("QLOAD", _("Quick load"));
|
|
act->setKeyEvent(KEYCODE_F9);
|
|
act->addDefaultInputMapping("F9"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("NOWAIT", _("Cancel waiting"));
|
|
act->setKeyEvent(KEYCODE_F10);
|
|
act->addDefaultInputMapping("F10"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("CAPT", _("Toggle mouse capture"));
|
|
act->setKeyEvent(KEYCODE_F11);
|
|
act->addDefaultInputMapping("F11"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("HOME", _("First page"));
|
|
act->setKeyEvent(KEYCODE_HOME);
|
|
act->addDefaultInputMapping("HOME"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("END", _("Last page"));
|
|
act->setKeyEvent(KEYCODE_END);
|
|
act->addDefaultInputMapping("END"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
Common::String extra = ConfMan.get("extra", target);
|
|
if (extra.hasPrefix("1.2.230.") || extra.hasPrefix("1.2.304.") || extra.hasPrefix("1.2.362.")) {
|
|
act = new Action("SPDMAX", _("Walking speed: Ultra Super Mega Fast"));
|
|
act->setKeyEvent(KeyState(KEYCODE_s, 's', KBD_CTRL|KBD_ALT|KBD_SHIFT));
|
|
act->addDefaultInputMapping("C+A+S+s"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_A"
|
|
gameKeyMap->addAction(act);
|
|
}
|
|
|
|
if (extra.hasPrefix("1.2.362.")) {
|
|
act = new Action("WTF", _("???"));
|
|
act->setKeyEvent(KeyState(KEYCODE_z, 'z'));
|
|
act->addDefaultInputMapping("z"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
}
|
|
} else if (gameId == "ghostsheet") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
|
|
act->addDefaultInputMapping("TAB"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ABLT1", _("Ability: Telekinesis"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ABLT2", _("Ability: Push"));
|
|
act->setKeyEvent(KEYCODE_F2);
|
|
act->addDefaultInputMapping("F2"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ABLT3", _("Ability: Lightning"));
|
|
act->setKeyEvent(KEYCODE_F3);
|
|
act->addDefaultInputMapping("F3"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ABLT4", _("Ability: Light"));
|
|
act->setKeyEvent(KEYCODE_F4);
|
|
act->addDefaultInputMapping("F4"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ABLT5", _("Ability: Wind"));
|
|
act->setKeyEvent(KEYCODE_F5);
|
|
act->addDefaultInputMapping("F5"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ABLT6", _("Ability: Sound"));
|
|
act->setKeyEvent(KEYCODE_F6);
|
|
act->addDefaultInputMapping("F6"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ABLT7", _("Ability: Esence"));
|
|
act->setKeyEvent(KEYCODE_F7);
|
|
act->addDefaultInputMapping("F7"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ABLT8", _("Ability: Exorcist"));
|
|
act->setKeyEvent(KEYCODE_F8);
|
|
act->addDefaultInputMapping("F8"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SKIPMG", _("Skip minigame"));
|
|
act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE));
|
|
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRS", _("Save screenshot"));
|
|
act->setKeyEvent(KEYCODE_F10);
|
|
act->addDefaultInputMapping("F10"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "helga") {
|
|
act = new Action("PAGEUP", _("Previous page"));
|
|
act->setKeyEvent(KEYCODE_PAGEUP);
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("PAGEUP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PAGEDN", _("Next page"));
|
|
act->setKeyEvent(KEYCODE_PAGEDOWN);
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONEX", _("Phone cancel button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE));
|
|
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONEU", _("Phone up button"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONED", _("Phone down button"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE0", _("Phone 0 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_0, '0'));
|
|
act->addDefaultInputMapping("0"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE1", _("Phone 1 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_1, '1'));
|
|
act->addDefaultInputMapping("1"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE2", _("Phone 2 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_2, '2'));
|
|
act->addDefaultInputMapping("2"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE3", _("Phone 3 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_3, '3'));
|
|
act->addDefaultInputMapping("3"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE4", _("Phone 4 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_4, '4'));
|
|
act->addDefaultInputMapping("4"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE5", _("Phone 5 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_5, '5'));
|
|
act->addDefaultInputMapping("5"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE6", _("Phone 6 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_6, '6'));
|
|
act->addDefaultInputMapping("6"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE7", _("Phone 7 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_7, '7'));
|
|
act->addDefaultInputMapping("7"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE8", _("Phone 8 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_8, '8'));
|
|
act->addDefaultInputMapping("8"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONE9", _("Phone 9 button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_9, '9'));
|
|
act->addDefaultInputMapping("9"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONEA", _("Phone * button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_ASTERISK, '*'));
|
|
act->addDefaultInputMapping("ASTERISK"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PHONEH", _("Phone # button"));
|
|
act->setKeyEvent(KeyState(KEYCODE_HASH, '#'));
|
|
act->addDefaultInputMapping("HASH"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "knossos") {
|
|
act = new Action("WTF", _("???"));
|
|
act->setKeyEvent(KeyState(KEYCODE_a, 'a', KBD_SHIFT));
|
|
act->addDefaultInputMapping("S+a"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "jamesperis") {
|
|
act = new Action("HINT", _("Show hints / Dance move"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveUp, _("Dance move up"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveDown, _("Dance move down"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveLeft, _("Dance move left"));
|
|
act->setKeyEvent(KEYCODE_LEFT);
|
|
act->addDefaultInputMapping("LEFT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveRight, _("Dance move right"));
|
|
act->setKeyEvent(KEYCODE_RIGHT);
|
|
act->addDefaultInputMapping("RIGHT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PAGEUP", _("Previous page"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PAGEDN", _("Next page"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("WTF", _("???"));
|
|
act->setKeyEvent(KEYCODE_F10);
|
|
act->addDefaultInputMapping("F10"); // original keyboard
|
|
act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "julia") {
|
|
act = new Action(kStandardActionSkip, _("Skip"));
|
|
act->setKeyEvent(KEYCODE_F12);
|
|
act->addDefaultInputMapping("F12"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "juliastars") {
|
|
act = new Action("CANCEL", _("Cancel input"));
|
|
act->setKeyEvent(KEYCODE_BACKSPACE);
|
|
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveUp, _("Up"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveDown, _("Down"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveLeft, _("Left"));
|
|
act->setKeyEvent(KEYCODE_LEFT);
|
|
act->addDefaultInputMapping("LEFT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveRight, _("Right"));
|
|
act->setKeyEvent(KEYCODE_RIGHT);
|
|
act->addDefaultInputMapping("RIGHT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("NOWAIT", _("Cancel waiting"));
|
|
act->setKeyEvent(KEYCODE_F11);
|
|
act->addDefaultInputMapping("F11"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "looky") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRS", _("Save screenshot"));
|
|
act->setKeyEvent(KEYCODE_F12);
|
|
act->addDefaultInputMapping("F12"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "mentalrepairs") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("HELP", _("Show help"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "mythguff") {
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "oknytt") {
|
|
act = new Action("INV", _("Show inventory"));
|
|
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
|
|
act->addDefaultInputMapping("TAB"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "onehelluvaday") {
|
|
act = new Action(kStandardActionMoveUp, _("Up"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveDown, _("Down"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SHIFT", _("Shift"));
|
|
act->setKeyEvent(KEYCODE_RSHIFT);
|
|
act->addDefaultInputMapping("LSHIFT"); // original keyboard control
|
|
act->addDefaultInputMapping("RSHIFT"); // original keyboard control
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "palladion") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRS", _("Save screenshot"));
|
|
act->setKeyEvent(KEYCODE_F12);
|
|
act->addDefaultInputMapping("F12"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "papasdaughters1") {
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "papasdaughters2") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "pizzamorgana") {
|
|
act = new Action("ACTNXT", _("Next action"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse
|
|
act->addDefaultInputMapping("RIGHTBRACKET"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("JOY_B"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ACTPRV", _("Previous action"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("LEFTBRACKET"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionSkip, _("Skip"));
|
|
act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
|
|
act->addDefaultInputMapping("PERIOD"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("PAUSE", _("Pause"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("p"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionOpenSettings, _("Settings"));
|
|
act->setKeyEvent(KeyState(KEYCODE_s, 's'));
|
|
act->addDefaultInputMapping("s"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ANSWR1", _("Dialogue answer 1"));
|
|
act->setKeyEvent(KeyState(KEYCODE_1, '1'));
|
|
act->addDefaultInputMapping("1"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ANSWR2", _("Dialogue answer 2"));
|
|
act->setKeyEvent(KeyState(KEYCODE_2, '2'));
|
|
act->addDefaultInputMapping("2"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ANSWR3", _("Dialogue answer 3"));
|
|
act->setKeyEvent(KeyState(KEYCODE_3, '3'));
|
|
act->addDefaultInputMapping("3"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ANSWR4", _("Dialogue answer 4"));
|
|
act->setKeyEvent(KeyState(KEYCODE_4, '4'));
|
|
act->addDefaultInputMapping("4"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRS", _("Save screenshot"));
|
|
act->setKeyEvent(KeyState(KEYCODE_p, 'p', KBD_SHIFT));
|
|
act->addDefaultInputMapping("S+p"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "polechudes") {
|
|
act = new Action("SLOW", _("Spin slower"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("FAST", _("Spin faster"));
|
|
act->setKeyEvent(KEYCODE_F2);
|
|
act->addDefaultInputMapping("F2"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "reptilesquest") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_x, 'x'));
|
|
act->addDefaultInputMapping("x"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("INV", _("Show inventory"));
|
|
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
|
|
act->addDefaultInputMapping("i"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("MAP", _("Show map"));
|
|
act->setKeyEvent(KeyState(KEYCODE_m, 'm'));
|
|
act->addDefaultInputMapping("m"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "reversion1") {
|
|
act = new Action("INV", _("Show inventory"));
|
|
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
|
|
act->addDefaultInputMapping("i"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "reversion2" ||
|
|
gameId == "reversion3"
|
|
) {
|
|
act = new Action("INV", _("Show inventory"));
|
|
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
|
|
act->addDefaultInputMapping("i"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveUp, _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveDown, _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "ritter") {
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionSkip, _("Skip"));
|
|
act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE));
|
|
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "shaban") {
|
|
act = new Action("MAP", _("Show map"));
|
|
act->setKeyEvent(KeyState(KEYCODE_m, 'm'));
|
|
act->addDefaultInputMapping("m"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "tib") {
|
|
act = new Action("SCRS", _("Save screenshot"));
|
|
act->setKeyEvent(KEYCODE_F9);
|
|
act->addDefaultInputMapping("F9"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "thelastcrownmh") {
|
|
act = new Action("EXIT", _("Exit"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("GEOM", _("Show scene geometry"));
|
|
act->setKeyEvent(KEYCODE_F2);
|
|
act->addDefaultInputMapping("F2"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRS", _("Save screenshot"));
|
|
act->setKeyEvent(KEYCODE_F3);
|
|
act->addDefaultInputMapping("F3"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionOpenSettings, _("Settings"));
|
|
act->setKeyEvent(KEYCODE_F4);
|
|
act->addDefaultInputMapping("F4"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("NOWAIT", _("Cancel waiting"));
|
|
act->setKeyEvent(KEYCODE_F5);
|
|
act->addDefaultInputMapping("F5"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("DBGTXT", _("Debug print"));
|
|
act->setKeyEvent(KEYCODE_F6);
|
|
act->addDefaultInputMapping("F6"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("BEZIER", _("Bezier window"));
|
|
act->setKeyEvent(KEYCODE_F7);
|
|
act->addDefaultInputMapping("F7"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "thelostcrowngha") {
|
|
act = new Action("WTF", _("???"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRS", _("Save screenshot"));
|
|
act->setKeyEvent(KEYCODE_F3);
|
|
act->addDefaultInputMapping("F3"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "twc") {
|
|
act = new Action("ACT", _("Droid action"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveLeft, _("Left"));
|
|
act->setKeyEvent(KEYCODE_LEFT);
|
|
act->addDefaultInputMapping("LEFT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveRight, _("Right"));
|
|
act->setKeyEvent(KEYCODE_RIGHT);
|
|
act->addDefaultInputMapping("RIGHT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveUp, _("Up"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveDown, _("Down"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("GUIA", _("GUI variant A"));
|
|
act->setKeyEvent(KEYCODE_F10);
|
|
act->addDefaultInputMapping("F10"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("GUIB", _("GUI variant B"));
|
|
act->setKeyEvent(KEYCODE_F11);
|
|
act->addDefaultInputMapping("F11"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("WTF", _("???"));
|
|
act->setKeyEvent(KEYCODE_HOME);
|
|
act->addDefaultInputMapping("HOME"); // original keyboard
|
|
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "vsevolod") {
|
|
act = new Action("INV", _("Show inventory"));
|
|
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
|
|
act->addDefaultInputMapping("i"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("JRNL", _("Show journal"));
|
|
act->setKeyEvent(KeyState(KEYCODE_j, 'j'));
|
|
act->addDefaultInputMapping("j"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionOpenSettings, _("Music menu"));
|
|
act->setKeyEvent(KeyState(KEYCODE_m, 'm'));
|
|
act->addDefaultInputMapping("m"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("UP"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
act->addDefaultInputMapping("DOWN"); // extra keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "wtetris") {
|
|
act = new Action("ROTATE", _("Rotate"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_RIGHT"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveLeft, _("Left"));
|
|
act->setKeyEvent(KEYCODE_LEFT);
|
|
act->addDefaultInputMapping("LEFT"); // original keyboard
|
|
act->addDefaultInputMapping("KP4"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveRight, _("Right"));
|
|
act->setKeyEvent(KEYCODE_RIGHT);
|
|
act->addDefaultInputMapping("RIGHT"); // original keyboard
|
|
act->addDefaultInputMapping("KP6"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("DROP", _("Drop"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("KP2"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else if (gameId == "zbang") {
|
|
act = new Action("ACTNXT", _("Next action"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse
|
|
act->addDefaultInputMapping("RIGHTBRACKET"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
act->addDefaultInputMapping("JOY_B"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("ACTPRV", _("Previous action"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("LEFTBRACKET"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("HINT", _("Show hints"));
|
|
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
|
|
act->addDefaultInputMapping("TAB"); // original keyboard
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionSkip, _("Skip"));
|
|
act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
|
|
act->addDefaultInputMapping("PERIOD"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveUp, _("Walk forward"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveLeft, _("Turn left"));
|
|
act->setKeyEvent(KEYCODE_LEFT);
|
|
act->addDefaultInputMapping("LEFT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveRight, _("Turn right"));
|
|
act->setKeyEvent(KEYCODE_RIGHT);
|
|
act->addDefaultInputMapping("RIGHT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
} else {
|
|
warning("Autogenerated keymap for unknown WME game, id '%s', target '%s'", gameId.c_str(), target);
|
|
|
|
act = new Action("SPACE", _("Space"));
|
|
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
|
|
act->addDefaultInputMapping("SPACE"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_Y"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveLeft, _("Left"));
|
|
act->setKeyEvent(KEYCODE_LEFT);
|
|
act->addDefaultInputMapping("LEFT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveRight, _("Right"));
|
|
act->setKeyEvent(KEYCODE_RIGHT);
|
|
act->addDefaultInputMapping("RIGHT"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveUp, _("Up"));
|
|
act->setKeyEvent(KEYCODE_UP);
|
|
act->addDefaultInputMapping("UP"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_UP"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action(kStandardActionMoveDown, _("Down"));
|
|
act->setKeyEvent(KEYCODE_DOWN);
|
|
act->addDefaultInputMapping("DOWN"); // original keyboard
|
|
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("MCLK", _("Middle Click"));
|
|
act->setMiddleClickEvent();
|
|
act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse
|
|
engineKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLUP", _("Scroll up"));
|
|
act->setMouseWheelUpEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("SCRLDN", _("Scroll down"));
|
|
act->setMouseWheelDownEvent();
|
|
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("KEYF1", _("F1"));
|
|
act->setKeyEvent(KEYCODE_F1);
|
|
act->addDefaultInputMapping("F1"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("KEYI", _("Key i"));
|
|
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
|
|
act->addDefaultInputMapping("i"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
|
|
act = new Action("TAB", _("Tab"));
|
|
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
|
|
act->addDefaultInputMapping("TAB"); // original keyboard
|
|
gameKeyMap->addAction(act);
|
|
}
|
|
|
|
result.push_back(gameKeyMap);
|
|
return result;
|
|
}
|
|
|
|
};
|
|
|
|
} // End of namespace Wintermute
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
|
|
REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
|
|
#endif
|