scummvm/engines/wintermute/detection.cpp
lolbot-iichan 74de2d61bf WINTERMUTE: Add detection and keymap for "Myth: A Guff's Tale"
SOLO DESIGN decided to distribute "Myth: A Guff's Tale" for free since
game's co-creator Phil Argent passed away...
Download it here:
https://www.kartridge.com/games/solodesign/myth-a-guffs-tale
2020-03-16 01:25:48 +02:00

1671 lines
64 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/game_description.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/util.h"
#include "common/translation.h"
#include "engines/metaengine.h"
#include "engines/wintermute/detection_tables.h"
namespace Wintermute {
/**
* The fallback game descriptor used by the Wintermute engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector. (logic copied partially
* from the SCI-engine).
*/
static ADGameDescription s_fallbackDesc = {
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_UNSTABLE,
GUIO0()
};
static const ADExtraGuiOptionsMap gameGuiOptions[] = {
{
GAMEOPTION_SHOW_FPS,
{
_s("Show FPS-counter"),
_s("Show the current number of frames per second in the upper left corner"),
"show_fps",
false
},
},
{
GAMEOPTION_BILINEAR,
{
_s("Sprite bilinear filtering (SLOW)"),
_s("Apply bilinear filtering to individual sprites"),
"bilinear_filtering",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
static char s_fallbackExtraBuf[256];
static const char *directoryGlobs[] = {
"language", // To detect the various languages
"languages", // To detect the various languages
"localization", // To detect the various languages
0
};
class WintermuteMetaEngine : public AdvancedMetaEngine {
public:
WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(WMEGameDescription), Wintermute::wintermuteGames, gameGuiOptions) {
// Use kADFlagUseExtraAsHint to distinguish between SD and HD versions
// of J.U.L.I.A. when their datafiles sit in the same directory (e.g. in Steam distribution).
_flags = kADFlagUseExtraAsHint;
_guiOptions = GUIO3(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS, GAMEOPTION_BILINEAR);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
const char *getEngineId() const override {
return "wintermute";
}
const char *getName() const override {
return "Wintermute";
}
const char *getOriginalCopyright() const override {
return "Copyright (C) 2011 Jan Nedoma";
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override {
// Set some defaults
s_fallbackDesc.extra = "";
s_fallbackDesc.language = Common::UNK_LANG;
s_fallbackDesc.flags = ADGF_UNSTABLE;
s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
s_fallbackDesc.gameId = "wintermute";
s_fallbackDesc.guiOptions = GUIO0();
if (!allFiles.contains("data.dcp")) {
return ADDetectedGame();
}
Common::String name, caption;
if (!WintermuteEngine::getGameInfo(fslist, name, caption)) {
return ADDetectedGame();
}
Common::String extra = caption;
if (extra.empty()) {
extra = name;
}
if (!extra.empty()) {
Common::strlcpy(s_fallbackExtraBuf, extra.c_str(), sizeof(s_fallbackExtraBuf) - 1);
s_fallbackDesc.extra = s_fallbackExtraBuf;
s_fallbackDesc.flags |= ADGF_USEEXTRAASTITLE;
s_fallbackDesc.flags |= ADGF_AUTOGENTARGET;
}
ADDetectedGame game(&s_fallbackDesc);
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) continue;
if (!file->getName().hasSuffixIgnoreCase(".dcp")) continue;
FileProperties tmp;
if (getFileProperties(file->getParent(), allFiles, s_fallbackDesc, file->getName(), tmp)) {
game.hasUnknownFiles = true;
game.matchedFiles[file->getName()] = tmp;
}
}
return game;
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
assert(syst);
assert(engine);
const WMEGameDescription *gd = (const WMEGameDescription *)desc;
*engine = new Wintermute::WintermuteEngine(syst, gd);
return true;
}
bool hasFeature(MetaEngineFeature f) const override {
switch (f) {
case MetaEngine::kSupportsListSaves:
return true;
case MetaEngine::kSupportsLoadingDuringStartup:
return true;
case MetaEngine::kSupportsDeleteSave:
return true;
case MetaEngine::kSavesSupportCreationDate:
return true;
case MetaEngine::kSavesSupportMetaInfo:
return true;
case MetaEngine::kSavesSupportThumbnail:
return true;
default:
return false;
}
}
SaveStateList listSaves(const char *target) const override {
SaveStateList saves;
Wintermute::BasePersistenceManager pm(target, true);
for (int i = 0; i < getMaximumSaveSlot(); i++) {
if (pm.getSaveExists(i)) {
SaveStateDescriptor desc;
pm.getSaveStateDesc(i, desc);
saves.push_back(desc);
}
}
return saves;
}
int getMaximumSaveSlot() const override {
return 100;
}
void removeSaveState(const char *target, int slot) const override {
Wintermute::BasePersistenceManager pm(target, true);
pm.deleteSaveSlot(slot);
}
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
Wintermute::BasePersistenceManager pm(target, true);
SaveStateDescriptor retVal;
retVal.setDescription("Invalid savegame");
pm.getSaveStateDesc(slot, retVal);
return retVal;
}
Common::KeymapArray initKeymaps(const char *target) const {
using namespace Common;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "wintermute", "Wintermute engine");
Action *act;
act = new Action("LCLK", _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT"); // original mouse
act->addDefaultInputMapping("JOY_A"); // extra joy
engineKeyMap->addAction(act);
act = new Action("RCLK", _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse
act->addDefaultInputMapping("JOY_B"); // extra joy
engineKeyMap->addAction(act);
act = new Action("RETURN", _("Confirm"));
act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN));
act->addDefaultInputMapping("RETURN"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_X"
engineKeyMap->addAction(act);
act = new Action("ESCAPE", _("Escape"));
act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
act->addDefaultInputMapping("ESCAPE"); // original keyboard
act->addDefaultInputMapping("JOY_X"); // extra joy
engineKeyMap->addAction(act);
Common::KeymapArray result = Keymap::arrayOf(engineKeyMap);
Common::String gameId = ConfMan.get("gameid", target);
const char *gameDescr = "Unknown WME game";
for (const PlainGameDescriptor *it = Wintermute::wintermuteGames; it->gameId ; it++ ) {
if (gameId == it->gameId) {
gameDescr = it->description;
}
}
if (gameId == "actualdest" ||
gameId == "artofmurder1" ||
gameId == "agustin" ||
gameId == "bickadoodle" ||
gameId == "bthreshold" ||
gameId == "colorsoncanvas" ||
gameId == "corrosion" ||
gameId == "deadcity" ||
gameId == "darkfallls" ||
gameId == "drbohus" ||
gameId == "dreaming" ||
gameId == "dreamscape" ||
gameId == "driller" ||
gameId == "everydaygray" ||
gameId == "findinghope" ||
gameId == "four" ||
gameId == "framed" ||
gameId == "hamlet" ||
gameId == "hor" ||
gameId == "juliauntold" ||
gameId == "lonelyrobot" ||
gameId == "machumayu" ||
gameId == "mirage" ||
gameId == "nighttrain" ||
gameId == "projectdoom" ||
gameId == "rosemary" ||
gameId == "satanandsons" ||
gameId == "sofiasdebt" ||
gameId == "spaceinvaders" ||
gameId == "spacemadness" ||
gameId == "tanya1" ||
gameId == "tanya2" ||
gameId == "theancientmark1" ||
gameId == "thebox" ||
gameId == "thekite" ||
gameId == "tradestory" ||
gameId == "wmedemo"
) {
return Keymap::arrayOf(engineKeyMap);
}
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, gameId, gameDescr);
if (gameId == "dfafadventure" ||
gameId == "dreamcat" ||
gameId == "openquest"
) {
act = new Action("LOOK", _("Look At"));
act->setKeyEvent(KeyState(KEYCODE_l, 'l'));
act->addDefaultInputMapping("l"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("TALK", _("Talk to"));
act->setKeyEvent(KeyState(KEYCODE_t, 't'));
act->addDefaultInputMapping("t"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PICK", _("Pick up"));
act->setKeyEvent(KeyState(KEYCODE_p, 'p'));
act->addDefaultInputMapping("p"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("USE", _("Use"));
act->setKeyEvent(KeyState(KEYCODE_u, 'u'));
act->addDefaultInputMapping("u"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "basisoctavus" ||
gameId == "lovmamuta" ||
gameId == "wmedemo3d"
) {
act = new Action(kStandardActionMoveUp, _("Walk forward"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Walk backward"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Turn left"));
act->setKeyEvent(KEYCODE_LEFT);
act->addDefaultInputMapping("LEFT"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Turn right"));
act->setKeyEvent(KEYCODE_RIGHT);
act->addDefaultInputMapping("RIGHT"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("GEOM", _("Show scene geometry"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "5ld" ||
gameId == "projectjoe"
) {
act = new Action("PAGEUP", _("Previous page"));
act->setKeyEvent(KEYCODE_PAGEUP);
act->addDefaultInputMapping("PAGEUP"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PAGEDN", _("Next page"));
act->setKeyEvent(KEYCODE_PAGEDOWN);
act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "5ma" ||
gameId == "dirtysplit"
) {
act = new Action("PAGEUP", _("Previous page"));
act->setKeyEvent(KEYCODE_PAGEUP);
act->addDefaultInputMapping("PAGEUP"); // original keyboard
act->addDefaultInputMapping("LEFT"); // original keyboard for 5ma & dirtysplit
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PAGEDN", _("Next page"));
act->setKeyEvent(KEYCODE_PAGEDOWN);
act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
act->addDefaultInputMapping("RIGHT"); // original keyboard for 5ma & dirtysplit
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "chivalry" ||
gameId == "paintaria" ||
gameId == "pigeons" ||
gameId == "rhiannon" ||
gameId == "shinestar"
) {
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "drdoylemotch" ||
gameId == "kulivocko" ||
gameId == "rebeccacarlson1"
) {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "goldencalf" ||
gameId == "msos" ||
gameId == "one"
) {
act = new Action("INV", _("Show inventory"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "bookofgron") {
act = new Action("MCLK", _("Middle Click"));
act->setMiddleClickEvent();
act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
engineKeyMap->addAction(act);
} else if (gameId == "alimardan1") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("GUIA", _("GUI variant A"));
act->setKeyEvent(KEYCODE_F10);
act->addDefaultInputMapping("F10"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("GUIB", _("GUI variant B"));
act->setKeyEvent(KEYCODE_F11);
act->addDefaultInputMapping("F11"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("WTF", _("???"));
act->setKeyEvent(KEYCODE_HOME);
act->addDefaultInputMapping("HOME"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
} else if (gameId == "alimardan2") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("GUIA", _("GUI variant A"));
act->setKeyEvent(KEYCODE_F10);
act->addDefaultInputMapping("F10"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("GUIB", _("GUI variant B"));
act->setKeyEvent(KEYCODE_F11);
act->addDefaultInputMapping("F11"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PHONEX", _("Phone cancel button"));
act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE));
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONEU", _("Phone up button"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PHONED", _("Phone down button"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PHONE0", _("Phone 0 button"));
act->setKeyEvent(KeyState(KEYCODE_0, '0'));
act->addDefaultInputMapping("0"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE1", _("Phone 1 button"));
act->setKeyEvent(KeyState(KEYCODE_1, '1'));
act->addDefaultInputMapping("1"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE2", _("Phone 2 button"));
act->setKeyEvent(KeyState(KEYCODE_2, '2'));
act->addDefaultInputMapping("2"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE3", _("Phone 3 button"));
act->setKeyEvent(KeyState(KEYCODE_3, '3'));
act->addDefaultInputMapping("3"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE4", _("Phone 4 button"));
act->setKeyEvent(KeyState(KEYCODE_4, '4'));
act->addDefaultInputMapping("4"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE5", _("Phone 5 button"));
act->setKeyEvent(KeyState(KEYCODE_5, '5'));
act->addDefaultInputMapping("5"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE6", _("Phone 6 button"));
act->setKeyEvent(KeyState(KEYCODE_6, '6'));
act->addDefaultInputMapping("6"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE7", _("Phone 7 button"));
act->setKeyEvent(KeyState(KEYCODE_7, '7'));
act->addDefaultInputMapping("7"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE8", _("Phone 8 button"));
act->setKeyEvent(KeyState(KEYCODE_8, '8'));
act->addDefaultInputMapping("8"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE9", _("Phone 9 button"));
act->setKeyEvent(KeyState(KEYCODE_9, '9'));
act->addDefaultInputMapping("9"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONEA", _("Phone * button"));
act->setKeyEvent(KeyState(KEYCODE_ASTERISK, '*'));
act->addDefaultInputMapping("ASTERISK"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONEH", _("Phone # button"));
act->setKeyEvent(KeyState(KEYCODE_HASH, '#'));
act->addDefaultInputMapping("HASH"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("WTF", _("???"));
act->setKeyEvent(KEYCODE_HOME);
act->addDefaultInputMapping("HOME"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
} else if (gameId == "alphapolaris") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("INV", _("Show inventory"));
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
act->addDefaultInputMapping("i"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("HELP", _("Show help"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("PAGEUP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("GEOM", _("Show scene geometry"));
act->setKeyEvent(KeyState(KEYCODE_F2, 0, KBD_CTRL));
act->addDefaultInputMapping("C+F2"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("SHADOW", _("Change shadow type"));
act->setKeyEvent(KeyState(KEYCODE_F3, 0, KBD_CTRL));
act->addDefaultInputMapping("C+F3"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("SCRS", _("Save screenshot"));
act->setKeyEvent(KeyState(KEYCODE_F5, 0, KBD_CTRL));
act->addDefaultInputMapping("C+F5"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("VOLMAX", _("Volume max"));
act->setKeyEvent(KeyState(KEYCODE_F6, 0, KBD_CTRL));
act->addDefaultInputMapping("C+F6"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("DBGCLI", _("Show debug parser"));
act->setKeyEvent(KeyState(KEYCODE_F7, 0, KBD_CTRL));
act->addDefaultInputMapping("C+F7"); // original keyboard
act->addDefaultInputMapping("C+F10"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
act = new Action("DBGTXT", _("Debug print"));
act->setKeyEvent(KeyState(KEYCODE_F8, 0, KBD_CTRL));
act->addDefaultInputMapping("C+F8"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("EXIT", _("Exit"));
act->setKeyEvent(KeyState(KEYCODE_F9, 0, KBD_CTRL));
act->addDefaultInputMapping("C+F9"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("LIGHT", _("Light helper window"));
act->setKeyEvent(KeyState(KEYCODE_F11, 0, KBD_CTRL));
act->addDefaultInputMapping("C+F11"); // original keyboard
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Walk forward"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Walk backward"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Turn left"));
act->setKeyEvent(KEYCODE_LEFT);
act->addDefaultInputMapping("LEFT"); // original keyboard
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Turn right"));
act->setKeyEvent(KEYCODE_RIGHT);
act->addDefaultInputMapping("RIGHT"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("FASTU", _("Run forward"));
act->setKeyEvent(KeyState(KEYCODE_UP, 0, KBD_SHIFT));
act->addDefaultInputMapping("S+UP"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("FASTD", _("Run backward"));
act->setKeyEvent(KeyState(KEYCODE_DOWN, 0, KBD_SHIFT));
act->addDefaultInputMapping("S+DOWN"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("FASTL", _("Turn left fast"));
act->setKeyEvent(KeyState(KEYCODE_LEFT, 0, KBD_SHIFT));
act->addDefaultInputMapping("S+LEFT"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("FASTR", _("Turn right fast"));
act->setKeyEvent(KeyState(KEYCODE_RIGHT, 0, KBD_SHIFT));
act->addDefaultInputMapping("S+RIGHT"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "apeiron") {
act = new Action("BLUE", _("Show blueprint"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("WTF", _("???"));
act->setKeyEvent(KeyState(KEYCODE_n, 'n'));
act->addDefaultInputMapping("n"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
} else if (gameId == "carolreed4") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
act->addDefaultInputMapping("TAB"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("VOLMAX", _("Volume max"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("VOLOFF", _("Volume off"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "erinmyers") {
act = new Action("GUIB", _("Change font size"));
act->setKeyEvent(KEYCODE_END);
act->addDefaultInputMapping("END"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
} else if (gameId == "escapemansion") {
act = new Action("WTF", _("???"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
act = new Action("DBGTXT", _("Debug print"));
act->setKeyEvent(KEYCODE_F2);
act->addDefaultInputMapping("F2"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "facenoir") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("INV", _("Show inventory"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "foxtail") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PAGEUP", _("Previous page"));
act->setKeyEvent(KEYCODE_PAGEUP);
act->addDefaultInputMapping("LEFT"); // original keyboard
act->addDefaultInputMapping("PAGEUP"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PAGEDN", _("Next page"));
act->setKeyEvent(KEYCODE_PAGEDOWN);
act->addDefaultInputMapping("RIGHT"); // original keyboard
act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionSave, _("Save game"));
act->setKeyEvent(KEYCODE_F2);
act->addDefaultInputMapping("F2"); // original keyboard
gameKeyMap->addAction(act);
act = new Action(kStandardActionLoad, _("Load game"));
act->setKeyEvent(KEYCODE_F3);
act->addDefaultInputMapping("F3"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("QSAVE", _("Quick save"));
act->setKeyEvent(KEYCODE_F5);
act->addDefaultInputMapping("F5"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("SPD1", _("Walking speed: Low"));
act->setKeyEvent(KEYCODE_F6);
act->addDefaultInputMapping("F6"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("SPD2", _("Walking speed: Medium"));
act->setKeyEvent(KEYCODE_F7);
act->addDefaultInputMapping("F7"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("SPD3", _("Walking speed: High"));
act->setKeyEvent(KEYCODE_F8);
act->addDefaultInputMapping("F8"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("QLOAD", _("Quick load"));
act->setKeyEvent(KEYCODE_F9);
act->addDefaultInputMapping("F9"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("NOWAIT", _("Cancel waiting"));
act->setKeyEvent(KEYCODE_F10);
act->addDefaultInputMapping("F10"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("CAPT", _("Toggle mouse capture"));
act->setKeyEvent(KEYCODE_F11);
act->addDefaultInputMapping("F11"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("HOME", _("First page"));
act->setKeyEvent(KEYCODE_HOME);
act->addDefaultInputMapping("HOME"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("END", _("Last page"));
act->setKeyEvent(KEYCODE_END);
act->addDefaultInputMapping("END"); // original keyboard
gameKeyMap->addAction(act);
Common::String extra = ConfMan.get("extra", target);
if (extra.hasPrefix("1.2.230.") || extra.hasPrefix("1.2.304.") || extra.hasPrefix("1.2.362.")) {
act = new Action("SPDMAX", _("Walking speed: Ultra Super Mega Fast"));
act->setKeyEvent(KeyState(KEYCODE_s, 's', KBD_CTRL|KBD_ALT|KBD_SHIFT));
act->addDefaultInputMapping("C+A+S+s"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_A"
gameKeyMap->addAction(act);
}
if (extra.hasPrefix("1.2.362.")) {
act = new Action("WTF", _("???"));
act->setKeyEvent(KeyState(KEYCODE_z, 'z'));
act->addDefaultInputMapping("z"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
}
} else if (gameId == "ghostsheet") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
act->addDefaultInputMapping("TAB"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("ABLT1", _("Ability: Telekinesis"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ABLT2", _("Ability: Push"));
act->setKeyEvent(KEYCODE_F2);
act->addDefaultInputMapping("F2"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ABLT3", _("Ability: Lightning"));
act->setKeyEvent(KEYCODE_F3);
act->addDefaultInputMapping("F3"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ABLT4", _("Ability: Light"));
act->setKeyEvent(KEYCODE_F4);
act->addDefaultInputMapping("F4"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ABLT5", _("Ability: Wind"));
act->setKeyEvent(KEYCODE_F5);
act->addDefaultInputMapping("F5"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ABLT6", _("Ability: Sound"));
act->setKeyEvent(KEYCODE_F6);
act->addDefaultInputMapping("F6"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ABLT7", _("Ability: Esence"));
act->setKeyEvent(KEYCODE_F7);
act->addDefaultInputMapping("F7"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ABLT8", _("Ability: Exorcist"));
act->setKeyEvent(KEYCODE_F8);
act->addDefaultInputMapping("F8"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("SKIPMG", _("Skip minigame"));
act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE));
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
act = new Action("SCRS", _("Save screenshot"));
act->setKeyEvent(KEYCODE_F10);
act->addDefaultInputMapping("F10"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "helga") {
act = new Action("PAGEUP", _("Previous page"));
act->setKeyEvent(KEYCODE_PAGEUP);
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("PAGEUP"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PAGEDN", _("Next page"));
act->setKeyEvent(KEYCODE_PAGEDOWN);
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PHONEX", _("Phone cancel button"));
act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE));
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONEU", _("Phone up button"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PHONED", _("Phone down button"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PHONE0", _("Phone 0 button"));
act->setKeyEvent(KeyState(KEYCODE_0, '0'));
act->addDefaultInputMapping("0"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE1", _("Phone 1 button"));
act->setKeyEvent(KeyState(KEYCODE_1, '1'));
act->addDefaultInputMapping("1"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE2", _("Phone 2 button"));
act->setKeyEvent(KeyState(KEYCODE_2, '2'));
act->addDefaultInputMapping("2"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE3", _("Phone 3 button"));
act->setKeyEvent(KeyState(KEYCODE_3, '3'));
act->addDefaultInputMapping("3"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE4", _("Phone 4 button"));
act->setKeyEvent(KeyState(KEYCODE_4, '4'));
act->addDefaultInputMapping("4"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE5", _("Phone 5 button"));
act->setKeyEvent(KeyState(KEYCODE_5, '5'));
act->addDefaultInputMapping("5"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE6", _("Phone 6 button"));
act->setKeyEvent(KeyState(KEYCODE_6, '6'));
act->addDefaultInputMapping("6"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE7", _("Phone 7 button"));
act->setKeyEvent(KeyState(KEYCODE_7, '7'));
act->addDefaultInputMapping("7"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE8", _("Phone 8 button"));
act->setKeyEvent(KeyState(KEYCODE_8, '8'));
act->addDefaultInputMapping("8"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONE9", _("Phone 9 button"));
act->setKeyEvent(KeyState(KEYCODE_9, '9'));
act->addDefaultInputMapping("9"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONEA", _("Phone * button"));
act->setKeyEvent(KeyState(KEYCODE_ASTERISK, '*'));
act->addDefaultInputMapping("ASTERISK"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("PHONEH", _("Phone # button"));
act->setKeyEvent(KeyState(KEYCODE_HASH, '#'));
act->addDefaultInputMapping("HASH"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "knossos") {
act = new Action("WTF", _("???"));
act->setKeyEvent(KeyState(KEYCODE_a, 'a', KBD_SHIFT));
act->addDefaultInputMapping("S+a"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
} else if (gameId == "jamesperis") {
act = new Action("HINT", _("Show hints / Dance move"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Dance move up"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Dance move down"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Dance move left"));
act->setKeyEvent(KEYCODE_LEFT);
act->addDefaultInputMapping("LEFT"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Dance move right"));
act->setKeyEvent(KEYCODE_RIGHT);
act->addDefaultInputMapping("RIGHT"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PAGEUP", _("Previous page"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
gameKeyMap->addAction(act);
act = new Action("PAGEDN", _("Next page"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
gameKeyMap->addAction(act);
act = new Action("WTF", _("???"));
act->setKeyEvent(KEYCODE_F10);
act->addDefaultInputMapping("F10"); // original keyboard
act->addDefaultInputMapping("PAGEDOWN"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
} else if (gameId == "julia") {
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KEYCODE_F12);
act->addDefaultInputMapping("F12"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "juliastars") {
act = new Action("CANCEL", _("Cancel input"));
act->setKeyEvent(KEYCODE_BACKSPACE);
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Up"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Down"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Left"));
act->setKeyEvent(KEYCODE_LEFT);
act->addDefaultInputMapping("LEFT"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Right"));
act->setKeyEvent(KEYCODE_RIGHT);
act->addDefaultInputMapping("RIGHT"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("NOWAIT", _("Cancel waiting"));
act->setKeyEvent(KEYCODE_F11);
act->addDefaultInputMapping("F11"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "looky") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRS", _("Save screenshot"));
act->setKeyEvent(KEYCODE_F12);
act->addDefaultInputMapping("F12"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "mentalrepairs") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("HELP", _("Show help"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "mythguff") {
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "oknytt") {
act = new Action("INV", _("Show inventory"));
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
act->addDefaultInputMapping("TAB"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "onehelluvaday") {
act = new Action(kStandardActionMoveUp, _("Up"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Down"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SHIFT", _("Shift"));
act->setKeyEvent(KEYCODE_RSHIFT);
act->addDefaultInputMapping("LSHIFT"); // original keyboard control
act->addDefaultInputMapping("RSHIFT"); // original keyboard control
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "palladion") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRS", _("Save screenshot"));
act->setKeyEvent(KEYCODE_F12);
act->addDefaultInputMapping("F12"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "papasdaughters1") {
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "papasdaughters2") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "pizzamorgana") {
act = new Action("ACTNXT", _("Next action"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse
act->addDefaultInputMapping("RIGHTBRACKET"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("JOY_B"); // extra joy
gameKeyMap->addAction(act);
act = new Action("ACTPRV", _("Previous action"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("LEFTBRACKET"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
gameKeyMap->addAction(act);
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
act->addDefaultInputMapping("PERIOD"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("PAUSE", _("Pause"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("p"); // original keyboard
gameKeyMap->addAction(act);
act = new Action(kStandardActionOpenSettings, _("Settings"));
act->setKeyEvent(KeyState(KEYCODE_s, 's'));
act->addDefaultInputMapping("s"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ANSWR1", _("Dialogue answer 1"));
act->setKeyEvent(KeyState(KEYCODE_1, '1'));
act->addDefaultInputMapping("1"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ANSWR2", _("Dialogue answer 2"));
act->setKeyEvent(KeyState(KEYCODE_2, '2'));
act->addDefaultInputMapping("2"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ANSWR3", _("Dialogue answer 3"));
act->setKeyEvent(KeyState(KEYCODE_3, '3'));
act->addDefaultInputMapping("3"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("ANSWR4", _("Dialogue answer 4"));
act->setKeyEvent(KeyState(KEYCODE_4, '4'));
act->addDefaultInputMapping("4"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("SCRS", _("Save screenshot"));
act->setKeyEvent(KeyState(KEYCODE_p, 'p', KBD_SHIFT));
act->addDefaultInputMapping("S+p"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "polechudes") {
act = new Action("SLOW", _("Spin slower"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("FAST", _("Spin faster"));
act->setKeyEvent(KEYCODE_F2);
act->addDefaultInputMapping("F2"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "reptilesquest") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_x, 'x'));
act->addDefaultInputMapping("x"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("INV", _("Show inventory"));
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
act->addDefaultInputMapping("i"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("MAP", _("Show map"));
act->setKeyEvent(KeyState(KEYCODE_m, 'm'));
act->addDefaultInputMapping("m"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "reversion1") {
act = new Action("INV", _("Show inventory"));
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
act->addDefaultInputMapping("i"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "reversion2" ||
gameId == "reversion3"
) {
act = new Action("INV", _("Show inventory"));
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
act->addDefaultInputMapping("i"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "ritter") {
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE));
act->addDefaultInputMapping("BACKSPACE"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "shaban") {
act = new Action("MAP", _("Show map"));
act->setKeyEvent(KeyState(KEYCODE_m, 'm'));
act->addDefaultInputMapping("m"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "tib") {
act = new Action("SCRS", _("Save screenshot"));
act->setKeyEvent(KEYCODE_F9);
act->addDefaultInputMapping("F9"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "thelastcrownmh") {
act = new Action("EXIT", _("Exit"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("GEOM", _("Show scene geometry"));
act->setKeyEvent(KEYCODE_F2);
act->addDefaultInputMapping("F2"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRS", _("Save screenshot"));
act->setKeyEvent(KEYCODE_F3);
act->addDefaultInputMapping("F3"); // original keyboard
gameKeyMap->addAction(act);
act = new Action(kStandardActionOpenSettings, _("Settings"));
act->setKeyEvent(KEYCODE_F4);
act->addDefaultInputMapping("F4"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("NOWAIT", _("Cancel waiting"));
act->setKeyEvent(KEYCODE_F5);
act->addDefaultInputMapping("F5"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("DBGTXT", _("Debug print"));
act->setKeyEvent(KEYCODE_F6);
act->addDefaultInputMapping("F6"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("BEZIER", _("Bezier window"));
act->setKeyEvent(KEYCODE_F7);
act->addDefaultInputMapping("F7"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "thelostcrowngha") {
act = new Action("WTF", _("???"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
act = new Action("SCRS", _("Save screenshot"));
act->setKeyEvent(KEYCODE_F3);
act->addDefaultInputMapping("F3"); // original keyboard
gameKeyMap->addAction(act);
} else if (gameId == "twc") {
act = new Action("ACT", _("Droid action"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Left"));
act->setKeyEvent(KEYCODE_LEFT);
act->addDefaultInputMapping("LEFT"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Right"));
act->setKeyEvent(KEYCODE_RIGHT);
act->addDefaultInputMapping("RIGHT"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Up"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Down"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("GUIA", _("GUI variant A"));
act->setKeyEvent(KEYCODE_F10);
act->addDefaultInputMapping("F10"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
gameKeyMap->addAction(act);
act = new Action("GUIB", _("GUI variant B"));
act->setKeyEvent(KEYCODE_F11);
act->addDefaultInputMapping("F11"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
gameKeyMap->addAction(act);
act = new Action("WTF", _("???"));
act->setKeyEvent(KEYCODE_HOME);
act->addDefaultInputMapping("HOME"); // original keyboard
//TODO: extra joy control, e.g. "JOY_R+JOY_B"
gameKeyMap->addAction(act);
} else if (gameId == "vsevolod") {
act = new Action("INV", _("Show inventory"));
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
act->addDefaultInputMapping("i"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action("JRNL", _("Show journal"));
act->setKeyEvent(KeyState(KEYCODE_j, 'j'));
act->addDefaultInputMapping("j"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionOpenSettings, _("Music menu"));
act->setKeyEvent(KeyState(KEYCODE_m, 'm'));
act->addDefaultInputMapping("m"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("UP"); // extra keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
act->addDefaultInputMapping("DOWN"); // extra keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "wtetris") {
act = new Action("ROTATE", _("Rotate"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("MOUSE_RIGHT"); // extra mouse
act->addDefaultInputMapping("JOY_UP"); // extra joy
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Left"));
act->setKeyEvent(KEYCODE_LEFT);
act->addDefaultInputMapping("LEFT"); // original keyboard
act->addDefaultInputMapping("KP4"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Right"));
act->setKeyEvent(KEYCODE_RIGHT);
act->addDefaultInputMapping("RIGHT"); // original keyboard
act->addDefaultInputMapping("KP6"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action("DROP", _("Drop"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("KP2"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
} else if (gameId == "zbang") {
act = new Action("ACTNXT", _("Next action"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse
act->addDefaultInputMapping("RIGHTBRACKET"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
act->addDefaultInputMapping("JOY_B"); // extra joy
gameKeyMap->addAction(act);
act = new Action("ACTPRV", _("Previous action"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("LEFTBRACKET"); // original keyboard
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
gameKeyMap->addAction(act);
act = new Action("HINT", _("Show hints"));
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
act->addDefaultInputMapping("TAB"); // original keyboard
act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
act->addDefaultInputMapping("PERIOD"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Walk forward"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Turn left"));
act->setKeyEvent(KEYCODE_LEFT);
act->addDefaultInputMapping("LEFT"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Turn right"));
act->setKeyEvent(KEYCODE_RIGHT);
act->addDefaultInputMapping("RIGHT"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
} else {
warning("Autogenerated keymap for unknown WME game, id '%s', target '%s'", gameId.c_str(), target);
act = new Action("SPACE", _("Space"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
act->addDefaultInputMapping("SPACE"); // original keyboard
act->addDefaultInputMapping("JOY_Y"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Left"));
act->setKeyEvent(KEYCODE_LEFT);
act->addDefaultInputMapping("LEFT"); // original keyboard
act->addDefaultInputMapping("JOY_LEFT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Right"));
act->setKeyEvent(KEYCODE_RIGHT);
act->addDefaultInputMapping("RIGHT"); // original keyboard
act->addDefaultInputMapping("JOY_RIGHT"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Up"));
act->setKeyEvent(KEYCODE_UP);
act->addDefaultInputMapping("UP"); // original keyboard
act->addDefaultInputMapping("JOY_UP"); // extra joy
gameKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Down"));
act->setKeyEvent(KEYCODE_DOWN);
act->addDefaultInputMapping("DOWN"); // original keyboard
act->addDefaultInputMapping("JOY_DOWN"); // extra joy
gameKeyMap->addAction(act);
act = new Action("MCLK", _("Middle Click"));
act->setMiddleClickEvent();
act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse
engineKeyMap->addAction(act);
act = new Action("SCRLUP", _("Scroll up"));
act->setMouseWheelUpEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse
gameKeyMap->addAction(act);
act = new Action("SCRLDN", _("Scroll down"));
act->setMouseWheelDownEvent();
act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse
gameKeyMap->addAction(act);
act = new Action("KEYF1", _("F1"));
act->setKeyEvent(KEYCODE_F1);
act->addDefaultInputMapping("F1"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("KEYI", _("Key i"));
act->setKeyEvent(KeyState(KEYCODE_i, 'i'));
act->addDefaultInputMapping("i"); // original keyboard
gameKeyMap->addAction(act);
act = new Action("TAB", _("Tab"));
act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB));
act->addDefaultInputMapping("TAB"); // original keyboard
gameKeyMap->addAction(act);
}
result.push_back(gameKeyMap);
return result;
}
};
} // End of namespace Wintermute
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#endif