scummvm/common/error.h
Max Horn 20cad6e8b6 COMMON: Modify Base::processSettings, get rid of Common::kArgumentNotProcessed
Instead of defining a hacked up Common::Error code, split the return
value of processSettings into two parts: An error code, and a value
which indicates whether the specified command was completely handled
by processSettings or not.
2011-05-23 19:39:25 +02:00

106 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_ERROR_H
#define COMMON_ERROR_H
#include "common/str.h"
namespace Common {
/**
* This file contains an enum with commonly used error codes.
*/
/**
* Error codes which may be reported by plugins under various circumstances.
*
* @note Error names should follow the pattern k-NOUN/ACTION-CONDITION-Error.
* So kPathInvalidError would be correct, but these would not be:
* kInvalidPath, kPathInvalid, kPathIsInvalid, kInvalidPathError.
* @todo Adjust all error codes to comply with these conventions.
*/
enum ErrorCode {
kNoError = 0, ///< No error occurred
kNoGameDataFoundError, ///< Engine initialization: No game data was found in the specified location
kUnsupportedGameidError, ///< Engine initialization: Gameid not supported by this (Meta)Engine
kUnsupportedColorMode, ///< Engine initialization: Engine does not support backend's color mode
kReadPermissionDenied, ///< Unable to read data due to missing read permission
kWritePermissionDenied, ///< Unable to write data due to missing write permission
kPathDoesNotExist, ///< The specified path does not exist
kPathNotDirectory, ///< The specified path does not point to a directory
kPathNotFile, ///< The specified path does not point to a file
kCreatingFileFailed, ///< Failed creating a (savestate) file
kReadingFailed, ///< Failed to read a file (permission denied?)
kWritingFailed, ///< Failure to write data -- disk full?
// The following are used by --list-saves
kEnginePluginNotFound, ///< Failed to find plugin to handle target
kEnginePluginNotSupportSaves, ///< Failed if plugin does not support listing save states
kUnknownError ///< Catch-all error, used if no other error code matches
};
/**
* An Error instance pairs an error code with string description providing more
* details about the error. For every error code, a default description is
* provided, but it is possible to optionally augment that description with
* extra information when creating a new Error instance.
*/
class Error {
protected:
ErrorCode _code;
String _desc;
public:
/**
* Construct a new Error with the specified error code and the default
* error message.
*/
Error(ErrorCode code = kUnknownError);
/**
* Construct a new Error with the specified error code and an augmented
* error message. Specifically, the provided extra text is suitably
* appended to the default message.
*/
Error(ErrorCode code, const String &extra);
/**
* Get the description of this error.
*/
const String &getDesc() const { return _desc; }
/**
* Get the error code of this error.
*/
ErrorCode getCode() const { return _code; }
};
} // End of namespace Common
#endif //COMMON_ERROR_H