scummvm/engines/plumbers/plumbers.h
Eugene Sandulenko 8077a8f8fd
PLUMBERS: Use more conventional pixel format for 3DO version
Also, convert the 3DO format to target format
2024-03-16 00:18:22 +01:00

207 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLUMBERS_PLUMBERS_H
#define PLUMBERS_PLUMBERS_H
#include "engines/engine.h"
#include "common/events.h"
#include "common/platform.h"
#include "common/queue.h"
#include "common/rect.h"
#include "common/str.h"
#include "audio/mixer.h"
#include "video/video_decoder.h"
#include "image/image_decoder.h"
struct ADGameDescription;
namespace Graphics {
struct Surface;
}
namespace Plumbers {
class Console;
enum PlumbersDebugChannels {
kDebugGeneral = 1 << 0
};
static const int kMaxChoice = 3;
struct Choice {
long _points;
int _skipScene;
Common::Rect _region;
Common::String _sceneName;
};
struct Scene {
int _bitmapNum;
int _startBitmap;
int _decisionChoices;
Common::String _sceneName;
Common::String _waveFilename;
Common::String _decisionBitmap;
enum {
STYLE_PC = 0,
STYLE_DECISION_MIKE = 1,
STYLE_DECISION_TUN = 2,
STYLE_VIDEO = 3
} _style;
Choice _choices[kMaxChoice];
};
class PlumbersGame : public Engine {
public:
PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc);
~PlumbersGame() override;
Common::Error run() override;
// Detection related functions
const ADGameDescription *_gameDescription;
const char *getGameId() const;
Common::Platform getPlatform() const;
protected:
virtual void readTables() = 0;
virtual void postSceneBitmaps() = 0;
virtual bool handlePlatformJoyButton(int button) { return false; }
virtual bool handlePlatformKeyDown(int button) { return false; }
virtual void loadImage(const Common::String &name);
virtual void startGraphics() = 0;
void blitImageSurface(const Graphics::Surface *surface);
virtual void blitImage();
virtual void handleEvent(const Common::Event &event);
virtual int getSceneNumb(const Common::String &sName);
virtual void preActions() {}
static const int kMaxName = 13 + 1;
static const int kMaxBitmaps = 2000;
static const int kMaxScene = 100;
void initTables();
struct {
int _duration;
Common::String _filename;
} _bitmaps[kMaxBitmaps];
Scene _scenes[kMaxScene];
int _totScene;
long _totScore;
Graphics::PixelFormat _targetFormat;
Image::ImageDecoder *_image;
Console *_console;
Video::VideoDecoder *_videoDecoder;
bool _showScoreFl;
bool _setDurationFl;
bool _leftButtonDownFl;
bool _endGameFl;
bool _timerInstalled;
int _curSceneIdx, _prvSceneIdx;
int _curBitmapIdx;
int _curChoice;
int _screenW, _screenH;
bool _quit;
enum Action {
Redraw,
ShowScene,
UpdateScene,
ChangeScene,
PlaySound
};
Common::Queue<Action> _actions;
Graphics::Surface *_compositeSurface;
void drawScreen();
Audio::SoundHandle _soundHandle;
void playSound(const Common::String &name);
void stopSound();
void showScene();
void updateScene();
void changeScene();
void processTimer();
static void onTimer(void *arg);
int getMouseHiLite();
};
class PlumbersGame3DO : public PlumbersGame {
public:
PlumbersGame3DO(OSystem *syst, const ADGameDescription *gameDesc);
protected:
void readTables() override;
void postSceneBitmaps() override;
void startGraphics() override;
void handleEvent(const Common::Event &event) override;
void blitImage() override;
int getSceneNumb(const Common::String &sName) override;
void preActions() override;
private:
void skipVideo();
void loadMikeDecision(const Common::String &dirname, const Common::String &baseFilename, uint num);
void joyUp();
void joyDown();
void joyA();
void updateHiLite();
bool _cheatEnabled;
int _cheatFSM;
bool _leftShoulderPressed;
int _kbdHiLite;
int _mouseHiLite;
int _hiLite;
Image::ImageDecoder *_ctrlHelpImage;
};
class PlumbersGameWindows : public PlumbersGame {
public:
PlumbersGameWindows(OSystem *syst, const ADGameDescription *gameDesc);
protected:
void readTables() override;
void postSceneBitmaps() override;
void loadImage(const Common::String &name) override;
void startGraphics() override;
private:
bool _halfSize;
};
} // End of namespace Plumbers
#endif