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scummvm
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scummvm
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base
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Max Horn
f5900a917c
Handle engine creation failure a bit more graceful
...
svn-id: r17918
2005-05-05 12:03:40 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
oops
2005-04-10 16:55:37 +00:00
engine.h
Updated copyright
2005-01-01 16:09:25 +00:00
gameDetector.cpp
Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1)
2005-04-24 12:21:53 +00:00
gameDetector.h
Add --force-1x-overlay command line option as discussed in bugreport
2005-03-10 16:29:08 +00:00
main.cpp
Handle engine creation failure a bit more graceful
2005-05-05 12:03:40 +00:00
module.mk
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
2004-01-30 21:54:28 +00:00
plugins.cpp
Initial checking of Gob engine
2005-04-05 15:07:40 +00:00
plugins.h
Initial checking of Gob engine
2005-04-05 15:07:40 +00:00
version.h
Updated copyright
2005-01-01 16:09:25 +00:00