mirror of
https://github.com/libretro/scummvm.git
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d56673b845
svn-id: r6923
193 lines
4.1 KiB
C++
193 lines
4.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef GAMEDETECTOR_H
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#define GAMEDETECTOR_H
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#include "common/str.h"
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class OSystem;
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class MidiDriver;
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enum {
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kDefaultMasterVolume = 192,
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kDefaultSFXVolume = 192,
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kDefaultMusicVolume = 192
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};
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/* Languages
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* note: values 0->8 are are _needed_ for scripts in comi please don't
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* remove/change fixed numbers from this enum
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*/
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enum {
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EN_USA = 0,
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DE_DEU = 1,
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FR_FRA = 2,
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IT_ITA = 3,
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PT_BRA = 4,
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ES_ESP = 5,
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JA_JPN = 6,
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ZH_TWN = 7,
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KO_KOR = 8,
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HB_HEB = 20
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};
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enum GameId {
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GID_SCUMM_FIRST = 1,
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GID_SCUMM_LAST = GID_SCUMM_FIRST + 99,
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// Simon the Sorcerer
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GID_SIMON_FIRST,
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GID_SIMON_LAST = GID_SIMON_FIRST + 99,
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// Beneath a Steel Sky
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GID_SKY_FIRST,
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GID_SKY_LAST = GID_SKY_FIRST + 99
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};
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// TODO: the GameFeatures really should be moved to scumm/scumm.h, too
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// but right now, gameDetector.h still uses GF_ADLIB_DEFAULT, so we can't.
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enum GameFeatures {
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// SCUMM features
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GF_NEW_OPCODES = 1 << 0,
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GF_AFTER_V6 = 1 << 1,
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GF_AFTER_V7 = 1 << 2,
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GF_AFTER_V8 = 1 << 3,
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GF_USE_KEY = 1 << 4,
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GF_DRAWOBJ_OTHER_ORDER = 1 << 5,
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GF_SMALL_HEADER = 1 << 6,
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GF_SMALL_NAMES = 1 << 7,
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GF_OLD_BUNDLE = 1 << 8,
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GF_16COLOR = 1 << 9,
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GF_OLD256 = 1 << 10,
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GF_AUDIOTRACKS = 1 << 11,
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GF_NO_SCALLING = 1 << 12,
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GF_ADLIB_DEFAULT = 1 << 13,
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GF_AMIGA = 1 << 14,
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GF_HUMONGOUS = 1 << 15,
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GF_NEW_COSTUMES = 1 << 16,
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GF_DEFAULT_TO_1X_SCALER = 1 << 17,
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GF_AFTER_V2 = 1 << 18,
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GF_AFTER_V3 = 1 << 19,
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GF_AFTER_V4 = 1 << 20,
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GF_AFTER_V5 = 1 << 21,
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GF_HAS_ROOMTABLE = GF_AFTER_V7,
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GF_USE_ANGLES = GF_AFTER_V7,
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GF_DEFAULT = GF_USE_KEY,
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GF_EXTERNAL_CHARSET = GF_SMALL_HEADER
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};
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struct VersionSettings {
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const char *filename;
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const char *gamename;
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byte id, major, middle, minor;
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uint32 features;
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char *detectname;
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};
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struct MusicDriver {
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const char *name;
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const char *description;
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int id;
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};
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struct GraphicsMode {
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const char *name;
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const char *description;
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int id;
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};
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struct Language {
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const char *name;
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const char *description;
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int id;
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};
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extern const VersionSettings *version_settings;
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class GameDetector {
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typedef ScummVM::String String;
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public:
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static const MusicDriver *getMusicDrivers();
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static bool isMusicDriverAvailable(int drv);
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public:
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GameDetector();
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void parseCommandLine(int argc, char **argv);
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int detectMain();
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void setGame(const String &name);
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const String& getGameName(void);
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bool _fullScreen;
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byte _gameId;
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bool _use_adlib;
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int _master_volume;
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int _music_volume;
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int _sfx_volume;
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bool _amiga;
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int _language;
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uint16 _talkSpeed;
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uint16 _debugMode;
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uint16 _debugLevel;
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bool _dumpScripts;
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bool _noSubtitles;
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uint16 _bootParam;
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char *_gameDataPath;
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int _gameTempo;
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int _midi_driver;
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String _gameFileName;
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String _gameText;
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String _gameRealName;
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uint32 _features;
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int _gfx_mode;
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bool _default_gfx_mode;
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int _cdrom;
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int _save_slot;
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bool _saveconfig;
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public:
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OSystem *createSystem();
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MidiDriver *createMidi();
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int parseGraphicsMode(const char *s);
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void updateconfig();
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protected:
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bool detectGame(void);
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bool parseMusicDriver(const char *s);
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int parseLanguage(const char *s);
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void list_games();
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};
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#endif
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