scummvm/engines/cge2/bitmap.h
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

95 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_BITMAP_H
#define CGE2_BITMAP_H
#include "cge2/general.h"
#include "common/file.h"
namespace CGE2 {
class CGE2Engine;
class EncryptedStream;
class V2D;
#define kMaxPath 128
enum {
kBmpEOI = 0x0000,
kBmpSKP = 0x4000,
kBmpREP = 0x8000,
kBmpCPY = 0xC000
};
#include "common/pack-start.h"
struct HideDesc {
uint16 _skip;
uint16 _hide;
};
#include "common/pack-end.h"
class Bitmap {
CGE2Engine *_vm;
Common::String setExtension(const Common::String &str, const Common::String &ext);
bool loadVBM(EncryptedStream *f);
public:
uint16 _w;
uint16 _h;
uint8 *_v;
int32 _map;
HideDesc *_b;
Bitmap();
Bitmap(CGE2Engine *vm, const char *fname);
Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 *map);
Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 fill);
Bitmap(CGE2Engine *vm, const Bitmap &bmp);
~Bitmap();
void setVM(CGE2Engine *vm);
Bitmap *code(uint8 *map);
Bitmap &operator=(const Bitmap &bmp);
void release();
void hide(V2D pos);
void show(V2D pos);
bool solidAt(V2D pos);
void xLatPos(V2D &p);
static uint8 *makeSpeechBubbleTail(int des, uint8 colorSet[][4]);
};
typedef Bitmap *BitmapPtr;
} // End of namespace CGE2
#endif // CGE2_BITMAP_H