mirror of
https://github.com/libretro/scummvm.git
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729 lines
17 KiB
C++
729 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "common/keyboard.h"
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#include "common/memstream.h"
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#include "common/zlib.h"
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#include "director/director.h"
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#include "director/util.h"
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namespace Director {
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static struct KeyCodeMapping {
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Common::KeyCode scummvm;
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int mac;
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} keyCodeMappings[] = {
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{ Common::KEYCODE_ESCAPE, 53 },
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{ Common::KEYCODE_F1, 122 },
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{ Common::KEYCODE_F2, 120 },
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{ Common::KEYCODE_F3, 99 },
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{ Common::KEYCODE_F4, 118 },
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{ Common::KEYCODE_F5, 96 },
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{ Common::KEYCODE_F6, 97 },
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{ Common::KEYCODE_F7, 98 },
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{ Common::KEYCODE_F8, 100 },
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{ Common::KEYCODE_F9, 101 },
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{ Common::KEYCODE_F10, 109 },
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{ Common::KEYCODE_F11, 103 },
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{ Common::KEYCODE_F12, 111 },
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{ Common::KEYCODE_F13, 105 }, // mirrored by print
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{ Common::KEYCODE_F14, 107 }, // mirrored by scroll lock
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{ Common::KEYCODE_F15, 113 }, // mirrored by pause
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{ Common::KEYCODE_BACKQUOTE, 10 },
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{ Common::KEYCODE_1, 18 },
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{ Common::KEYCODE_2, 19 },
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{ Common::KEYCODE_3, 20 },
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{ Common::KEYCODE_4, 21 },
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{ Common::KEYCODE_5, 23 },
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{ Common::KEYCODE_6, 22 },
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{ Common::KEYCODE_7, 26 },
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{ Common::KEYCODE_8, 28 },
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{ Common::KEYCODE_9, 25 },
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{ Common::KEYCODE_0, 29 },
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{ Common::KEYCODE_MINUS, 27 },
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{ Common::KEYCODE_EQUALS, 24 },
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{ Common::KEYCODE_BACKSPACE, 51 },
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{ Common::KEYCODE_TAB, 48 },
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{ Common::KEYCODE_q, 12 },
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{ Common::KEYCODE_w, 13 },
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{ Common::KEYCODE_e, 14 },
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{ Common::KEYCODE_r, 15 },
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{ Common::KEYCODE_t, 17 },
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{ Common::KEYCODE_y, 16 },
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{ Common::KEYCODE_u, 32 },
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{ Common::KEYCODE_i, 34 },
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{ Common::KEYCODE_o, 31 },
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{ Common::KEYCODE_p, 35 },
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{ Common::KEYCODE_LEFTBRACKET, 33 },
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{ Common::KEYCODE_RIGHTBRACKET, 30 },
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{ Common::KEYCODE_BACKSLASH, 42 },
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{ Common::KEYCODE_CAPSLOCK, 57 },
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{ Common::KEYCODE_a, 0 },
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{ Common::KEYCODE_s, 1 },
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{ Common::KEYCODE_d, 2 },
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{ Common::KEYCODE_f, 3 },
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{ Common::KEYCODE_g, 5 },
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{ Common::KEYCODE_h, 4 },
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{ Common::KEYCODE_j, 38 },
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{ Common::KEYCODE_k, 40 },
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{ Common::KEYCODE_l, 37 },
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{ Common::KEYCODE_SEMICOLON, 41 },
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{ Common::KEYCODE_QUOTE, 39 },
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{ Common::KEYCODE_RETURN, 36 },
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{ Common::KEYCODE_LSHIFT, 56 },
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{ Common::KEYCODE_z, 6 },
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{ Common::KEYCODE_x, 7 },
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{ Common::KEYCODE_c, 8 },
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{ Common::KEYCODE_v, 9 },
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{ Common::KEYCODE_b, 11 },
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{ Common::KEYCODE_n, 45 },
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{ Common::KEYCODE_m, 46 },
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{ Common::KEYCODE_COMMA, 43 },
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{ Common::KEYCODE_PERIOD, 47 },
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{ Common::KEYCODE_SLASH, 44 },
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{ Common::KEYCODE_RSHIFT, 56 },
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{ Common::KEYCODE_LCTRL, 54 }, // control
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{ Common::KEYCODE_LALT, 58 }, // option
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{ Common::KEYCODE_LSUPER, 55 }, // command
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{ Common::KEYCODE_SPACE, 49 },
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{ Common::KEYCODE_RSUPER, 55 }, // command
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{ Common::KEYCODE_RALT, 58 }, // option
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{ Common::KEYCODE_RCTRL, 54 }, // control
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{ Common::KEYCODE_LEFT, 123 },
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{ Common::KEYCODE_RIGHT, 124 },
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{ Common::KEYCODE_DOWN, 125 },
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{ Common::KEYCODE_UP, 126 },
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{ Common::KEYCODE_NUMLOCK, 71 },
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{ Common::KEYCODE_KP_EQUALS, 81 },
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{ Common::KEYCODE_KP_DIVIDE, 75 },
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{ Common::KEYCODE_KP_MULTIPLY, 67 },
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{ Common::KEYCODE_KP7, 89 },
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{ Common::KEYCODE_KP8, 91 },
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{ Common::KEYCODE_KP9, 92 },
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{ Common::KEYCODE_KP_MINUS, 78 },
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{ Common::KEYCODE_KP4, 86 },
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{ Common::KEYCODE_KP5, 87 },
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{ Common::KEYCODE_KP6, 88 },
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{ Common::KEYCODE_KP_PLUS, 69 },
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{ Common::KEYCODE_KP1, 83 },
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{ Common::KEYCODE_KP2, 84 },
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{ Common::KEYCODE_KP3, 85 },
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{ Common::KEYCODE_KP0, 82 },
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{ Common::KEYCODE_KP_PERIOD, 65 },
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{ Common::KEYCODE_KP_ENTER, 76 },
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{ Common::KEYCODE_MENU, 50 }, // international
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{ Common::KEYCODE_PRINT, 105 }, // mirrored by F13
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{ Common::KEYCODE_SCROLLOCK, 107 }, // mirrored by F14
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{ Common::KEYCODE_PAUSE, 113 }, // mirrored by F15
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{ Common::KEYCODE_INSERT, 114 },
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{ Common::KEYCODE_HOME, 115 },
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{ Common::KEYCODE_PAGEUP, 116 },
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{ Common::KEYCODE_DELETE, 117 },
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{ Common::KEYCODE_END, 119 },
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{ Common::KEYCODE_PAGEDOWN, 121 },
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{ Common::KEYCODE_INVALID, 0 }
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};
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void DirectorEngine::loadKeyCodes() {
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for (KeyCodeMapping *k = keyCodeMappings; k->scummvm != Common::KEYCODE_INVALID; k++) {
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_macKeyCodes[k->scummvm] = k->mac;
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}
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}
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int castNumToNum(const char *str) {
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if (strlen(str) != 3)
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return -1;
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if (tolower(str[0]) >= 'a' && tolower(str[0]) <= 'h' &&
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str[1] >= '1' && str[1] <= '8' &&
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str[2] >= '1' && str[2] <= '8') {
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return (tolower(str[0]) - 'a') * 64 + (str[1] - '1') * 8 + (str[2] - '1') + 1;
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}
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return -1;
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}
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char *numToCastNum(int num) {
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static char res[4];
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res[0] = res[1] = res[2] = '?';
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res[3] = '\0';
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num--;
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if (num >= 0 && num < 512) {
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int c = num / 64;
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res[0] = 'A' + c;
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num -= 64 * c;
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c = num / 8;
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res[1] = '1' + c;
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num -= 8 * c;
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res[2] = '1' + num;
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}
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return res;
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}
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// This is table for built-in Macintosh font lowercasing.
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// '.' means that the symbol should be not changed, rest
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// of the symbols are stripping the diacritics
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// The table starts from 0x80
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//
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// TODO: Check it for correctness.
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static char lowerCaseConvert[] =
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"aacenoua" // 80
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"aaaaacee" // 88
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"eeiiiino" // 90
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"oooouuuu" // 98
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"........" // a0
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".......o" // a8
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"........" // b0
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".......o" // b8
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"........" // c0
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".. aao.." // c8
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"--.....y";// d0-d8
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Common::String toLowercaseMac(const Common::String &s) {
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Common::String res;
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const unsigned char *p = (const unsigned char *)s.c_str();
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while (*p) {
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if (*p >= 0x80 && *p <= 0xd8) {
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if (lowerCaseConvert[*p - 0x80] != '.')
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res += lowerCaseConvert[*p - 0x80];
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else
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res += *p;
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} else if (*p < 0x80) {
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res += tolower(*p);
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} else {
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warning("Unacceptable symbol in toLowercaseMac: %c", *p);
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res += *p;
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}
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p++;
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}
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return res;
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}
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Common::String convertPath(Common::String &path) {
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if (path.empty())
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return path;
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if (!path.contains(':') && !path.contains('/') && !path.contains('\\') && !path.contains('@')) {
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return path;
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}
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Common::String res;
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uint32 idx = 0;
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if (path.hasPrefix("::")) { // Root of the filesystem
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res = "..\\";
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idx = 2;
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} else if (path.hasPrefix("@:")) { // Root of the game
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res = ".\\";
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idx = 2;
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} else {
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res = ".\\";
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if (path[0] == ':')
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idx = 1;
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}
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while (idx != path.size()) {
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if (path[idx] == ':')
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res += '\\';
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else if (path[idx] == '/')
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res += ':';
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else
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res += path[idx];
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idx++;
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}
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// And now convert everything to Unix style paths
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Common::String res1;
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for (idx = 0; idx < res.size(); idx++)
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if (res[idx] == '\\')
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res1 += '/';
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else
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res1 += res[idx];
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return res1;
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}
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Common::String unixToMacPath(const Common::String &path) {
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Common::String res;
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for (uint32 idx = 0; idx < path.size(); idx++) {
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if (path[idx] == ':')
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res += '/';
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else if (path[idx] == '/')
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res += ':';
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else
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res += path[idx];
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}
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return res;
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}
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Common::String getPath(Common::String path, Common::String cwd) {
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const char *s;
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if ((s = strrchr(path.c_str(), '/'))) {
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return Common::String(path.c_str(), s + 1);
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}
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return cwd; // The path is not altered
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}
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bool testPath(Common::String &path, bool directory) {
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if (directory) {
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// TOOD: This directory-searching branch only works for one level from the
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// current directory, but it fixes current game loading issues.
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if (path.contains('/'))
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return false;
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Common::FSNode d = Common::FSNode(*g_director->getGameDataDir()).getChild(path);
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return d.exists();
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}
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Common::File f;
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if (f.open(path)) {
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if (f.size())
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return true;
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f.close();
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}
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return false;
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}
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Common::String pathMakeRelative(Common::String path, bool recursive, bool addexts, bool directory) {
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Common::String initialPath(path);
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if (testPath(initialPath, directory))
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return initialPath;
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if (recursive) // first level
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initialPath = convertPath(initialPath);
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debug(2, "pathMakeRelative(): s1 %s -> %s", path.c_str(), initialPath.c_str());
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initialPath = Common::normalizePath(g_director->getCurrentPath() + initialPath, '/');
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Common::String convPath = initialPath;
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debug(2, "pathMakeRelative(): s2 %s", convPath.c_str());
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// Strip the leading whitespace from the path
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initialPath.trim();
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if (testPath(initialPath, directory))
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return initialPath;
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// Now try to search the file
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bool opened = false;
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while (convPath.contains('/')) {
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int pos = convPath.find('/');
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convPath = Common::String(&convPath.c_str()[pos + 1]);
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debug(2, "pathMakeRelative(): s3 try %s", convPath.c_str());
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if (!testPath(convPath, directory))
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continue;
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debug(2, "pathMakeRelative(): s3 converted %s -> %s", path.c_str(), convPath.c_str());
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opened = true;
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break;
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}
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if (!opened) {
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// Try stripping all of the characters not allowed in FAT
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convPath = stripMacPath(initialPath.c_str());
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debug(2, "pathMakeRelative(): s4 %s", convPath.c_str());
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if (testPath(initialPath, directory))
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return initialPath;
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// Now try to search the file
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while (convPath.contains('/')) {
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int pos = convPath.find('/');
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convPath = Common::String(&convPath.c_str()[pos + 1]);
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debug(2, "pathMakeRelative(): s5 try %s", convPath.c_str());
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if (!testPath(convPath, directory))
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continue;
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debug(2, "pathMakeRelative(): s5 converted %s -> %s", path.c_str(), convPath.c_str());
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opened = true;
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break;
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}
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}
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if (!opened && recursive && !directory) {
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// Hmmm. We couldn't find the path as is.
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// Let's try to translate file path into 8.3 format
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Common::String addedexts;
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if (g_director->getPlatform() == Common::kPlatformWindows && g_director->getVersion() < 500) {
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convPath.clear();
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const char *ptr = initialPath.c_str();
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Common::String component;
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while (*ptr) {
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if (*ptr == '/') {
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if (component.equals(".")) {
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convPath += component;
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} else {
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convPath += convertMacFilename(component.c_str());
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}
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component.clear();
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convPath += '/';
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} else {
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component += *ptr;
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}
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ptr++;
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}
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if (addexts)
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addedexts = testExtensions(component, initialPath, convPath);
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} else {
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if (addexts)
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addedexts = testExtensions(initialPath, initialPath, convPath);
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}
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if (!addedexts.empty()) {
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return addedexts;
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}
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return initialPath; // Anyway nothing good is happening
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}
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if (opened)
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return convPath;
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else
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return initialPath;
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}
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Common::String testExtensions(Common::String component, Common::String initialPath, Common::String convPath) {
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const char *exts[] = { ".MMM", ".DIR", ".DXR", 0 };
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for (int i = 0; exts[i]; ++i) {
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Common::String newpath = convPath + (strcmp(exts[i], ".MMM") == 0 ? convertMacFilename(component.c_str()) : component.c_str()) + exts[i];
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debug(2, "pathMakeRelative(): s6 %s -> try %s", initialPath.c_str(), newpath.c_str());
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Common::String res = pathMakeRelative(newpath, false, false);
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if (testPath(res))
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return res;
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}
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return Common::String();
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}
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Common::String getFileName(Common::String path) {
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while (path.contains('/')) {
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int pos = path.find('/');
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path = Common::String(&path.c_str()[pos + 1]);
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}
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return path;
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}
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//////////////////
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////// Mac --> Windows filename conversion
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//////////////////
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static bool myIsVowel(byte c) {
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return c == 'A' || c == 'E' || c == 'I' || c == 'O' || c == 'U';
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}
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static bool myIsAlpha(byte c) {
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return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
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}
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static bool myIsDigit(byte c) {
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return c >= '0' && c <= '9';
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}
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static bool myIsAlnum(byte c) {
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return myIsAlpha(c) || myIsDigit(c);
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}
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static bool myIsSpace(byte c) {
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return c == ' ';
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}
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static bool myIsFATChar(byte c) {
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return (c >= ' ' && c <= '!') || (c >= '#' && c == ')') || (c >= '-' && c <= '.') ||
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(c >= '?' && c <= '@') || (c >= '^' && c <= '`') || c == '{' || (c >= '}' && c <= '~');
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}
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Common::String stripMacPath(const char *name) {
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Common::String res;
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int origlen = strlen(name);
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// Remove trailing spaces
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const char *end = &name[origlen - 1];
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while (myIsSpace(*end))
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end--;
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const char *ptr = name;
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while (ptr <= end) {
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if (myIsAlnum(*ptr) || myIsFATChar(*ptr) || *ptr == '/') {
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res += *ptr;
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}
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ptr++;
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}
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return res;
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}
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Common::String convertMacFilename(const char *name) {
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Common::String res;
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int origlen = strlen(name);
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// Remove trailing spaces
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const char *ptr = &name[origlen - 1];
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while (myIsSpace(*ptr))
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ptr--;
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int numDigits = 0;
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char digits[10];
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// Count trailing digits, but leave front letter
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while (myIsDigit(*ptr) && (numDigits < (8 - 1)))
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digits[++numDigits] = *ptr--;
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|
|
// Count file name without vowels, spaces and digits in-between
|
|
ptr = name;
|
|
int cnt = 0;
|
|
while (cnt < (8 - numDigits) && ptr < &name[origlen]) {
|
|
char c = toupper(*ptr++);
|
|
|
|
if ((myIsVowel(c) && (cnt != 0)) || myIsSpace(c) || myIsDigit(c))
|
|
continue;
|
|
|
|
if ((c != '_') && !myIsAlnum(c))
|
|
continue;
|
|
|
|
cnt++;
|
|
}
|
|
|
|
// Make sure all trailing digits fit
|
|
int numVowels = 8 - (numDigits + cnt);
|
|
ptr = name;
|
|
|
|
// Put enough characters from beginning
|
|
for (cnt = 0; cnt < (8 - numDigits) && ptr < &name[origlen];) {
|
|
char c = toupper(*ptr++);
|
|
|
|
if (myIsVowel(c) && (cnt != 0)) {
|
|
if (numVowels > 0)
|
|
numVowels--;
|
|
else
|
|
continue;
|
|
}
|
|
|
|
if (myIsSpace(c) || myIsDigit(c) || ((c != '_') && !myIsAlnum(c)))
|
|
continue;
|
|
|
|
res += c;
|
|
|
|
cnt++;
|
|
}
|
|
|
|
// Now attach all digits
|
|
while (numDigits)
|
|
res += digits[numDigits--];
|
|
|
|
return res;
|
|
}
|
|
|
|
Common::String dumpScriptName(const char *prefix, int type, int id, const char *ext) {
|
|
Common::String typeName;
|
|
|
|
switch (type) {
|
|
case kNoneScript:
|
|
default:
|
|
error("dumpScriptName(): Incorrect call (type %d)", type);
|
|
case kMovieScript:
|
|
typeName = "movie";
|
|
break;
|
|
case kCastScript:
|
|
typeName = "cast";
|
|
break;
|
|
case kEventScript:
|
|
typeName = "event";
|
|
break;
|
|
case kScoreScript:
|
|
typeName = "score";
|
|
break;
|
|
}
|
|
|
|
return Common::String::format("./dumps/%s-%s-%d.%s", prefix, typeName.c_str(), id, ext);
|
|
}
|
|
|
|
void RandomState::setSeed(int seed) {
|
|
init(32);
|
|
|
|
_seed = seed ? seed : 1;
|
|
}
|
|
|
|
int32 RandomState::getRandom(int32 range) {
|
|
int32 res;
|
|
|
|
if (_seed == 0)
|
|
init(32);
|
|
|
|
res = perlin(genNextRandom() * 71);
|
|
|
|
if (range > 0)
|
|
res = ((res & 0x7fffffff) % range);
|
|
|
|
return res;
|
|
}
|
|
|
|
static const uint32 masks[31] = {
|
|
0x00000003, 0x00000006, 0x0000000c, 0x00000014, 0x00000030, 0x00000060, 0x000000b8, 0x00000110,
|
|
0x00000240, 0x00000500, 0x00000ca0, 0x00001b00, 0x00003500, 0x00006000, 0x0000b400, 0x00012000,
|
|
0x00020400, 0x00072000, 0x00090000, 0x00140000, 0x00300000, 0x00400000, 0x00d80000, 0x01200000,
|
|
0x03880000, 0x07200000, 0x09000000, 0x14000000, 0x32800000, 0x48000000, 0xa3000000
|
|
};
|
|
|
|
void RandomState::init(int len) {
|
|
if (len < 2 || len > 32) {
|
|
len = 32;
|
|
_len = (uint32)-1; // Since we cannot shift 32 bits
|
|
} else {
|
|
_len = (1 << len) - 1;
|
|
}
|
|
|
|
_seed = 1;
|
|
_mask = masks[len - 2];
|
|
}
|
|
|
|
int32 RandomState::genNextRandom() {
|
|
if (_seed & 1)
|
|
_seed = (_seed >> 1) ^ _mask;
|
|
else
|
|
_seed >>= 1;
|
|
|
|
return _seed;
|
|
}
|
|
|
|
int32 RandomState::perlin(int32 val) {
|
|
int32 res;
|
|
|
|
val = ((val << 13) ^ val) - (val >> 21);
|
|
|
|
res = (val * (val * val * 15731 + 789221) + 1376312589) & 0x7fffffff;
|
|
res += val;
|
|
res = ((res << 13) ^ res) - (res >> 21);
|
|
|
|
return res;
|
|
}
|
|
|
|
uint32 readVarInt(Common::SeekableReadStream &stream) {
|
|
// Shockwave variable-length integer
|
|
uint32 val = 0;
|
|
byte b;
|
|
do {
|
|
b = stream.readByte();
|
|
val = (val << 7) | (b & 0x7f); // The 7 least significant bits are appended to the result
|
|
} while (b >> 7); // If the most significant bit is 1, there's another byte after
|
|
return val;
|
|
}
|
|
|
|
Common::SeekableReadStreamEndian *readZlibData(Common::SeekableReadStream &stream, unsigned long len, unsigned long *outLen, bool bigEndian) {
|
|
#ifdef USE_ZLIB
|
|
byte *in = (byte *)malloc(len);
|
|
byte *out = (byte *)malloc(*outLen);
|
|
stream.read(in, len);
|
|
|
|
if (!Common::uncompress(out, outLen, in, len)) {
|
|
free(in);
|
|
free(out);
|
|
return nullptr;
|
|
}
|
|
|
|
free(in);
|
|
return new Common::MemoryReadStreamEndian(out, *outLen, bigEndian, DisposeAfterUse::YES);
|
|
# else
|
|
return nullptr;
|
|
# endif
|
|
}
|
|
|
|
uint16 humanVersion(uint16 ver) {
|
|
if (ver >= kFileVer1201)
|
|
return 1201;
|
|
if (ver >= kFileVer1200)
|
|
return 1200;
|
|
if (ver >= kFileVer1150)
|
|
return 1150;
|
|
if (ver >= kFileVer1100)
|
|
return 1100;
|
|
if (ver >= kFileVer1000)
|
|
return 1000;
|
|
if (ver >= kFileVer850)
|
|
return 850;
|
|
if (ver >= kFileVer800)
|
|
return 800;
|
|
if (ver >= kFileVer700)
|
|
return 700;
|
|
if (ver >= kFileVer600)
|
|
return 600;
|
|
if (ver >= kFileVer500)
|
|
return 500;
|
|
if (ver >= kFileVer404)
|
|
return 404;
|
|
if (ver >= kFileVer400)
|
|
return 400;
|
|
if (ver >= kFileVer310)
|
|
return 310;
|
|
if (ver >= kFileVer300)
|
|
return 300;
|
|
return 200;
|
|
}
|
|
|
|
} // End of namespace Director
|