mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
88bb567e18
svn-id: r30871
213 lines
6.5 KiB
C++
213 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
|
|
#if defined(WIN32)
|
|
#include <windows.h>
|
|
#include <direct.h>
|
|
// winnt.h defines ARRAYSIZE, but we want our own one...
|
|
#undef ARRAYSIZE
|
|
#endif
|
|
|
|
#include "engines/engine.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/file.h"
|
|
#include "common/timer.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
#include "gui/message.h"
|
|
#include "sound/mixer.h"
|
|
|
|
#ifdef _WIN32_WCE
|
|
extern bool isSmartphone(void);
|
|
#endif
|
|
|
|
// FIXME: HACK for MidiEmu & error()
|
|
Engine *g_engine = 0;
|
|
|
|
|
|
Engine::Engine(OSystem *syst)
|
|
: _system(syst),
|
|
_mixer(_system->getMixer()),
|
|
_timer(_system->getTimerManager()),
|
|
_eventMan(_system->getEventManager()),
|
|
_saveFileMan(_system->getSavefileManager()),
|
|
_targetName(ConfMan.getActiveDomainName()),
|
|
_gameDataPath(ConfMan.get("path")),
|
|
_pauseLevel(0) {
|
|
|
|
g_engine = this;
|
|
_autosavePeriod = ConfMan.getInt("autosave_period");
|
|
|
|
// FIXME: Get rid of the following again. It is only here temporarily.
|
|
// We really should never run with a non-working Mixer, so ought to handle
|
|
// this at a much earlier stage. If we *really* want to support systems
|
|
// without a working mixer, then we need more work. E.g. we could modify the
|
|
// Mixer to immediately drop any streams passed to it. This way, at least
|
|
// we don't crash because heaps of (sound) memory get allocated but never
|
|
// freed. Of course, there still would be problems with many games...
|
|
if (!_mixer->isReady())
|
|
warning("Sound initialization failed. This may cause severe problems in some games.");
|
|
}
|
|
|
|
Engine::~Engine() {
|
|
_mixer->stopAll();
|
|
|
|
g_engine = NULL;
|
|
}
|
|
|
|
void Engine::initCommonGFX(bool defaultTo1XScaler) {
|
|
const Common::ConfigManager::Domain *transientDomain = ConfMan.getDomain(Common::ConfigManager::kTransientDomain);
|
|
const Common::ConfigManager::Domain *gameDomain = ConfMan.getActiveDomain();
|
|
|
|
assert(transientDomain);
|
|
|
|
const bool useDefaultGraphicsMode =
|
|
!transientDomain->contains("gfx_mode") &&
|
|
(
|
|
!gameDomain ||
|
|
!gameDomain->contains("gfx_mode") ||
|
|
!scumm_stricmp(gameDomain->get("gfx_mode").c_str(), "normal") ||
|
|
!scumm_stricmp(gameDomain->get("gfx_mode").c_str(), "default")
|
|
);
|
|
|
|
// See if the game should default to 1x scaler
|
|
if (useDefaultGraphicsMode && defaultTo1XScaler) {
|
|
// FIXME: As a hack, we use "1x" here. Would be nicer to use
|
|
// getDefaultGraphicsMode() instead, but right now, we do not specify
|
|
// whether that is a 1x scaler or not...
|
|
_system->setGraphicsMode("1x");
|
|
} else {
|
|
// Override global scaler with any game-specific define
|
|
if (ConfMan.hasKey("gfx_mode")) {
|
|
_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
|
|
}
|
|
}
|
|
|
|
// Note: The following code deals with the fullscreen / ASR settings. This
|
|
// is a bit tricky, because there are three ways the user can affect these
|
|
// settings: Via the config file, via the command line, and via in-game
|
|
// hotkeys.
|
|
// Any global or command line settings already have been applied at the time
|
|
// we get here. Hence we only do something
|
|
|
|
// (De)activate aspect-ratio correction as determined by the config settings
|
|
if (gameDomain && gameDomain->contains("aspect_ratio"))
|
|
_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
|
|
|
|
// (De)activate fullscreen mode as determined by the config settings
|
|
if (gameDomain && gameDomain->contains("fullscreen"))
|
|
_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
|
|
}
|
|
|
|
void Engine::checkCD() {
|
|
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
|
|
// It is a known bug under Windows that games that play CD audio cause
|
|
// ScummVM to crash if the data files are read from the same CD. Check
|
|
// if this appears to be the case and issue a warning.
|
|
|
|
// If we can find a compressed audio track, then it should be ok even
|
|
// if it's running from CD.
|
|
|
|
#ifdef USE_VORBIS
|
|
if (Common::File::exists("track1.ogg"))
|
|
return;
|
|
#endif
|
|
#ifdef USE_FLAC
|
|
if (Common::File::exists("track1.fla") || Common::File::exists("track1.flac"))
|
|
return;
|
|
#endif
|
|
#ifdef USE_MAD
|
|
if (Common::File::exists("track1.mp3"))
|
|
return;
|
|
#endif
|
|
|
|
char buffer[MAXPATHLEN];
|
|
int i;
|
|
|
|
if (strlen(_gameDataPath.c_str()) == 0) {
|
|
// That's it! I give up!
|
|
if (getcwd(buffer, MAXPATHLEN) == NULL)
|
|
return;
|
|
} else
|
|
strncpy(buffer, _gameDataPath.c_str(), MAXPATHLEN);
|
|
|
|
for (i = 0; i < MAXPATHLEN - 1; i++) {
|
|
if (buffer[i] == '\\')
|
|
break;
|
|
}
|
|
|
|
buffer[i + 1] = 0;
|
|
|
|
if (GetDriveType(buffer) == DRIVE_CDROM) {
|
|
GUI::MessageDialog dialog(
|
|
"You appear to be playing this game directly\n"
|
|
"from the CD. This is known to cause problems,\n"
|
|
"and it's therefore recommended that you copy\n"
|
|
"the data files to your hard disk instead.\n"
|
|
"See the README file for details.", "OK");
|
|
dialog.runModal();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool Engine::shouldPerformAutoSave(int lastSaveTime) {
|
|
const int diff = _system->getMillis() - lastSaveTime;
|
|
return _autosavePeriod != 0 && diff > _autosavePeriod * 1000;
|
|
}
|
|
|
|
void Engine::errorString(const char *buf1, char *buf2) {
|
|
strcpy(buf2, buf1);
|
|
}
|
|
|
|
void Engine::GUIErrorMessage(const Common::String msg) {
|
|
_system->setWindowCaption("Error");
|
|
_system->beginGFXTransaction();
|
|
initCommonGFX(false);
|
|
_system->initSize(320, 200);
|
|
_system->endGFXTransaction();
|
|
|
|
GUI::MessageDialog dialog(msg);
|
|
dialog.runModal();
|
|
}
|
|
|
|
void Engine::pauseEngine(bool pause) {
|
|
assert((pause && _pauseLevel >= 0) || (!pause && _pauseLevel));
|
|
|
|
if (pause)
|
|
_pauseLevel++;
|
|
else
|
|
_pauseLevel--;
|
|
|
|
if (_pauseLevel == 1) {
|
|
pauseEngineIntern(true);
|
|
} else if (_pauseLevel == 0) {
|
|
pauseEngineIntern(false);
|
|
}
|
|
}
|
|
|
|
void Engine::pauseEngineIntern(bool pause) {
|
|
// By default, just (un)pause all digital sounds
|
|
_mixer->pauseAll(pause);
|
|
}
|