scummvm/scumm/imuse.h
Torbjörn Andersson 75645cbd40 Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and
Monkey VGA) that was introduced by a recent "multi MIDI" change.

The "old Adlib" property was set too late in the iMUSE player, so the Adlib
driver would always think the game was new. I've removed this property from
the iMUSE player, since it's only function appeared to be to pass it on to
the Adlib player, and now set it in the Adlib player directly instead.

Also removed some remaining "multi MIDI" traces from the iMUSE player that
I believe were obsoleted by the aforementioned "multi MIDI" change.

svn-id: r15974
2004-12-03 13:17:57 +00:00

84 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef IMUSE_H
#define IMUSE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "scumm/music.h"
class MidiDriver;
class OSystem;
namespace Scumm {
class IMuseInternal;
class ScummEngine;
class Serializer;
class IMuse : public MusicEngine {
private:
OSystem *_system;
IMuseInternal *_target;
mutable OSystem::MutexRef _mutex;
IMuse(OSystem *system, IMuseInternal *target);
void in() const;
void out() const;
public:
~IMuse();
enum {
PROP_TEMPO_BASE,
PROP_NATIVE_MT32,
PROP_LIMIT_PLAYERS,
PROP_RECYCLE_PLAYERS,
PROP_DIRECT_PASSTHROUGH
};
void on_timer(MidiDriver *midi);
void pause(bool paused);
int save_or_load(Serializer *ser, ScummEngine *scumm);
void setMusicVolume(int vol);
void startSound(int sound);
void stopSound(int sound);
void stopAllSounds();
int getSoundStatus(int sound) const;
bool get_sound_active(int sound) const;
int getMusicTimer() const;
int32 doCommand (int a, int b, int c, int d, int e, int f, int g, int h);
int32 doCommand (int numargs, int args[]);
int clear_queue();
void setBase(byte **base);
uint32 property(int prop, uint32 value);
void terminate();
// Factory methods
static IMuse *create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
};
} // End of namespace Scumm
#endif