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75645cbd40
Monkey VGA) that was introduced by a recent "multi MIDI" change. The "old Adlib" property was set too late in the iMUSE player, so the Adlib driver would always think the game was new. I've removed this property from the iMUSE player, since it's only function appeared to be to pass it on to the Adlib player, and now set it in the Adlib player directly instead. Also removed some remaining "multi MIDI" traces from the iMUSE player that I believe were obsoleted by the aforementioned "multi MIDI" change. svn-id: r15974
470 lines
12 KiB
C++
470 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef DEFINED_IMUSE_INTERNAL
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#define DEFINED_IMUSE_INTERNAL
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#include "common/scummsys.h"
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#include "scumm/instrument.h"
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#include "sound/mididrv.h"
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class MidiParser;
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class OSystem;
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namespace Scumm {
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// Unremark this statement to activate some of
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// the most common iMuse diagnostic messages.
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// #define IMUSE_DEBUG
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struct HookDatas;
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struct ParameterFader;
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struct DeferredCommand;
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struct ImTrigger;
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struct SustainingNotes;
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struct CommandQueue;
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struct IsNoteCmdData;
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class Player;
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struct Part;
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class IMuseInternal;
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// Some entities also referenced
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class ScummEngine;
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//////////////////////////////////////////////////
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//
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// Some constants
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//
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//////////////////////////////////////////////////
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#define TICKS_PER_BEAT 480
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#define TRIGGER_ID 0
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#define COMMAND_ID 1
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#define MDPG_TAG "MDpg"
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////////////////////////////////////////
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//
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// Helper functions
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//
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////////////////////////////////////////
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inline int clamp(int val, int min, int max) {
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if(val < min)
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return min;
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if(val > max)
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return max;
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return val;
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}
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inline int transpose_clamp(int a, int b, int c) {
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if(b > a)
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a += (b - a + 11) / 12 * 12;
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if(c < a)
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a -= (a - c + 11) / 12 * 12;
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return a;
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}
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//////////////////////////////////////////////////
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//
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// Entity declarations
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//
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//////////////////////////////////////////////////
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struct HookDatas {
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byte _jump[2];
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byte _transpose;
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byte _part_onoff[16];
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byte _part_volume[16];
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byte _part_program[16];
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byte _part_transpose[16];
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int query_param(int param, byte chan);
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int set(byte cls, byte value, byte chan);
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HookDatas() { memset(this, 0, sizeof(HookDatas)); }
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};
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struct ParameterFader {
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enum {
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pfVolume = 1,
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pfTranspose = 3,
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pfSpeed = 4
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};
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int param;
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int start;
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int end;
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uint32 total_time;
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uint32 current_time;
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ParameterFader() { param = 0; }
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void init() { param = 0; }
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};
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struct DeferredCommand {
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uint32 time_left;
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int a, b, c, d, e, f;
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DeferredCommand() { memset(this, 0, sizeof(DeferredCommand)); }
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};
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struct ImTrigger {
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int sound;
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byte id;
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uint16 expire;
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int command [8];
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ImTrigger() { memset(this, 0, sizeof(ImTrigger)); }
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};
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struct CommandQueue {
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uint16 array[8];
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CommandQueue() { memset(this, 0, sizeof(CommandQueue)); }
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};
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class Player : public MidiDriver {
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protected:
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// Moved from IMuseInternal.
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// This is only used by one player at a time.
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static uint16 _active_notes[128];
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protected:
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MidiDriver *_midi;
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MidiParser *_parser;
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bool _passThrough; // Only respond to EOT, all else direct to MidiDriver
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Part *_parts;
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bool _active;
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bool _scanning;
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int _id;
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byte _priority;
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byte _volume;
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int8 _pan;
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int8 _transpose;
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int8 _detune;
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byte _vol_eff;
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uint _track_index;
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uint _loop_to_beat;
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uint _loop_from_beat;
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uint _loop_counter;
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uint _loop_to_tick;
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uint _loop_from_tick;
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byte _speed;
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bool _abort;
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// This does not get used by us! It is only
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// here for save/load purposes, and gets
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// passed on to the MidiParser during
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// fixAfterLoad().
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uint32 _music_tick;
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HookDatas _hook;
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ParameterFader _parameterFaders[4];
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bool _isMT32;
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bool _isGM;
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protected:
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// Player part
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void hook_clear();
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void uninit_parts();
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byte *parse_midi(byte *s);
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void part_set_transpose(uint8 chan, byte relative, int8 b);
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void parse_sysex(byte *p, uint len);
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void maybe_jump(byte cmd, uint track, uint beat, uint tick);
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void maybe_set_transpose(byte *data);
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void maybe_part_onoff(byte *data);
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void maybe_set_volume(byte *data);
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void maybe_set_program(byte *data);
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void maybe_set_transpose_part(byte *data);
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void turn_off_pedals();
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int query_part_param(int param, byte chan);
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void turn_off_parts();
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void play_active_notes();
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void transitionParameters();
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static void decode_sysex_bytes(const byte *src, byte *dst, int len);
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// Sequencer part
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int start_seq_sound(int sound, bool reset_vars = true);
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int query_param(int param);
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public:
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IMuseInternal *_se;
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uint _vol_chan;
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public:
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Player();
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virtual ~Player();
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int addParameterFader(int param, int target, int time);
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void clear();
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void clearLoop();
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void fixAfterLoad();
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Part * getActivePart(uint8 part);
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uint getBeatIndex();
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int8 getDetune() const { return _detune; }
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byte getEffectiveVolume() const { return _vol_eff; }
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int getID() const { return _id; }
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MidiDriver *getMidiDriver() const { return _midi; }
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int getParam(int param, byte chan);
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int8 getPan() const { return _pan; }
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Part * getPart(uint8 part);
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byte getPriority() const { return _priority; }
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uint getTicksPerBeat() const { return TICKS_PER_BEAT; }
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int8 getTranspose() const { return _transpose; }
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byte getVolume() const { return _volume; }
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bool isActive() const { return _active; }
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bool isFadingOut() const;
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bool isGM() const { return _isGM; }
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bool isMT32() const { return _isMT32; }
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bool jump(uint track, uint beat, uint tick);
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void onTimer();
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void removePart(Part *part);
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int scan(uint totrack, uint tobeat, uint totick);
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int save_or_load(Serializer *ser);
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int setHook(byte cls, byte value, byte chan) { return _hook.set(cls, value, chan); }
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void setDetune(int detune);
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bool setLoop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick);
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void setPan(int pan);
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void setPriority(int pri);
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void setSpeed(byte speed);
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int setTranspose(byte relative, int b);
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int setVolume(byte vol);
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bool startSound(int sound, MidiDriver *midi, bool passThrough);
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int getMusicTimer() const;
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public:
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// MidiDriver interface
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int open() { return 0; }
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void close() { }
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void send(uint32 b);
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const char *getErrorName(int error_code) { return "Unknown"; }
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void sysEx(byte *msg, uint16 length);
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void metaEvent(byte type, byte *data, uint16 length);
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void setTimerCallback(void *timer_param, void(*timer_proc)(void *)) { }
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uint32 getBaseTempo();
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MidiChannel *allocateChannel() { return 0; }
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MidiChannel *getPercussionChannel() { return 0; }
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};
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struct Part {
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int _slot;
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Part *_next, *_prev;
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MidiChannel *_mc;
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Player *_player;
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int16 _pitchbend;
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byte _pitchbend_factor;
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int8 _transpose, _transpose_eff;
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byte _vol, _vol_eff;
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int8 _detune, _detune_eff;
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int8 _pan, _pan_eff;
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bool _on;
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byte _modwheel;
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bool _pedal;
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int8 _pri;
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byte _pri_eff;
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byte _chan;
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byte _effect_level;
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byte _chorus;
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byte _percussion;
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byte _bank;
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// New abstract instrument definition
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Instrument _instrument;
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bool _unassigned_instrument; // For diagnostic reporting purposes only
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// MidiChannel interface
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// (We don't currently derive from MidiChannel,
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// but if we ever do, this will make it easy.)
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void noteOff(byte note);
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void noteOn(byte note, byte velocity);
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void programChange(byte value);
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void pitchBend(int16 value);
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void modulationWheel(byte value);
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void volume(byte value);
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void pitchBendFactor(byte value);
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void sustain(bool value);
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void effectLevel(byte value);
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void chorusLevel(byte value);
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void allNotesOff();
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void set_param(byte param, int value) { }
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void init();
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void setup(Player *player);
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void uninit();
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void off();
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void set_instrument(uint b);
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void set_instrument(byte *data);
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void load_global_instrument(byte b);
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void set_transpose(int8 transpose);
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void set_detune(int8 detune);
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void set_pri(int8 pri);
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void set_pan(int8 pan);
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void set_onoff(bool on);
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void fix_after_load();
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void sendAll();
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void sendPitchBend();
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bool clearToTransmit();
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Part() {
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memset(this,0,sizeof(Part));
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}
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};
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// WARNING: This is the internal variant of the IMUSE class.
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// imuse.h contains a public version of the same class.
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// the public version, only contains a set of methods.
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class IMuseInternal {
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friend class Player;
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protected:
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bool _native_mt32;
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MidiDriver *_midi_adlib;
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MidiDriver *_midi_native;
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byte **_base_sounds;
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protected:
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bool _paused;
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bool _initialized;
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int _tempoFactor;
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int _player_limit; // Limits how many simultaneous music tracks are played
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bool _recycle_players; // Can we stop a player in order to start another one?
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bool _direct_passthrough; // Pass data direct to MidiDriver (no interactivity)
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uint _queue_end, _queue_pos, _queue_sound;
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byte _queue_adding;
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byte _queue_marker;
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byte _queue_cleared;
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byte _master_volume; // Master volume. 0-255
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byte _music_volume; // Global music volume. 0-255
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uint16 _trigger_count;
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ImTrigger _snm_triggers[16]; // Sam & Max triggers
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uint16 _snm_trigger_index;
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uint16 _channel_volume[8];
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uint16 _channel_volume_eff[8]; // No Save
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uint16 _volchan_table[8];
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Player _players[8];
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Part _parts[32];
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Instrument _global_adlib_instruments[32];
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CommandQueue _cmd_queue[64];
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DeferredCommand _deferredCommands[4];
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protected:
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byte *findStartOfSound(int sound);
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bool isMT32(int sound);
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bool isGM(int sound);
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int get_queue_sound_status(int sound) const;
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void handle_marker(uint id, byte data);
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int get_channel_volume(uint a);
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void initMidiDriver(MidiDriver *midi);
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void initMT32(MidiDriver *midi);
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void init_players();
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void init_parts();
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void init_queue();
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void sequencer_timers(MidiDriver *midi);
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MidiDriver *getBestMidiDriver(int sound);
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Player *allocate_player(byte priority);
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Part *allocate_part(byte pri, MidiDriver *midi);
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int32 ImSetTrigger(int sound, int id, int a, int b, int c, int d, int e, int f, int g, int h);
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int32 ImClearTrigger(int sound, int id);
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int32 ImFireAllTriggers(int sound);
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void addDeferredCommand(int time, int a, int b, int c, int d, int e, int f);
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void handleDeferredCommands(MidiDriver *midi);
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int enqueue_command(int a, int b, int c, int d, int e, int f, int g);
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int enqueue_trigger(int sound, int marker);
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int query_queue(int param);
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Player *findActivePlayer(int id);
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int get_volchan_entry(uint a);
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int set_volchan_entry(uint a, uint b);
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int set_channel_volume(uint chan, uint vol);
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void update_volumes();
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void reset_tick();
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int set_volchan(int sound, int volchan);
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void fix_parts_after_load();
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void fix_players_after_load(ScummEngine *scumm);
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static int saveReference(void *me_ref, byte type, void *ref);
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static void *loadReference(void *me_ref, byte type, int ref);
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static void midiTimerCallback(void *data);
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public:
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IMuseInternal();
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int initialize(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
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void reallocateMidiChannels(MidiDriver *midi);
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void setGlobalAdlibInstrument(byte slot, byte *data);
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void copyGlobalAdlibInstrument(byte slot, Instrument *dest);
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bool isNativeMT32() { return _native_mt32; }
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// IMuse interface
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void on_timer(MidiDriver *midi);
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void pause(bool paused);
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int terminate1();
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int terminate2();
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int save_or_load(Serializer *ser, ScummEngine *scumm);
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int setMusicVolume(uint vol);
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int setImuseMasterVolume(uint vol);
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bool startSound(int sound);
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int stopSound(int sound);
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int stopAllSounds();
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int getSoundStatus(int sound, bool ignoreFadeouts = true) const;
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int getMusicTimer() const;
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int32 doCommand (int a, int b, int c, int d, int e, int f, int g, int h);
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int32 doCommand (int numargs, int args[]);
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int clear_queue();
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void setBase(byte **base);
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uint32 property(int prop, uint32 value);
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static IMuseInternal *create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
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};
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} // End of namespace Scumm
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#endif
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