scummvm/engines/mohawk/myst_state.cpp
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00

580 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/cursors.h"
#include "mohawk/myst.h"
#include "mohawk/myst_state.h"
#include "common/debug.h"
#include "common/serializer.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "graphics/thumbnail.h"
namespace Mohawk {
MystSaveMetadata::MystSaveMetadata() {
saveDay = 0;
saveMonth = 0;
saveYear = 0;
saveHour = 0;
saveMinute = 0;
totalPlayTime = 0;
}
bool MystSaveMetadata::sync(Common::Serializer &s) {
static const Common::Serializer::Version kCurrentVersion = 1;
if (!s.syncVersion(kCurrentVersion)) {
return false;
}
s.syncAsByte(saveDay);
s.syncAsByte(saveMonth);
s.syncAsUint16LE(saveYear);
s.syncAsByte(saveHour);
s.syncAsByte(saveMinute);
s.syncString(saveDescription);
s.syncAsUint32LE(totalPlayTime);
return true;
}
MystGameState::MystGameState(MohawkEngine_Myst *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) {
// Most of the variables are zero at game start.
memset(&_globals, 0, sizeof(_globals));
memset(&_myst, 0, sizeof(_myst));
memset(&_channelwood, 0, sizeof(_channelwood));
memset(&_mechanical, 0, sizeof(_mechanical));
memset(&_selenitic, 0, sizeof(_selenitic));
memset(&_stoneship, 0, sizeof(_stoneship));
memset(&_mystReachableZipDests, 0, sizeof(_mystReachableZipDests));
memset(&_channelwoodReachableZipDests, 0, sizeof(_channelwoodReachableZipDests));
memset(&_mechReachableZipDests, 0, sizeof(_mechReachableZipDests));
memset(&_seleniticReachableZipDests, 0, sizeof(_seleniticReachableZipDests));
memset(&_stoneshipReachableZipDests, 0, sizeof(_stoneshipReachableZipDests));
// Unknown
_globals.u0 = 2;
// Current Age / Stack - Start in Myst
_globals.currentAge = 7;
_globals.u1 = 1;
// Library Bookcase Door - Default to Up
_myst.libraryBookcaseDoor = 1;
// Dock Imager Numeric Selection - Default to 67
_myst.imagerSelection = 67;
// Dock Imager Active - Default to Active
_myst.imagerActive = 1;
// Stellar Observatory Lights - Default to On
_myst.observatoryLights = 1;
// First day of month
_myst.observatoryDaySetting = 1;
// Stellar Observatory sliders
_myst.observatoryDaySlider = 90;
_myst.observatoryMonthSlider = 90;
_myst.observatoryYearSlider = 90;
_myst.observatoryTimeSlider = 90;
// Lighthouse Trapdoor State - Default to Locked
_stoneship.trapdoorState = 2;
// Lighthouse Chest Water State - Default to Full
_stoneship.chestWaterState = 1;
}
MystGameState::~MystGameState() {
}
bool MystGameState::load(int slot) {
if (!loadState(slot)) {
return false;
}
loadMetadata(slot);
// Set Channelwood elevator state to down, because we start on the lower level
_channelwood.elevatorState = 0;
// Switch us back to the intro stack, to the linking book
_vm->changeToStack(kIntroStack, 5, 0, 0);
// Set our default cursor
_vm->_cursor->showCursor();
if (_globals.heldPage == 0 || _globals.heldPage > 13)
_vm->setMainCursor(kDefaultMystCursor);
else if (_globals.heldPage < 7)
_vm->setMainCursor(kBluePageCursor);
else if (_globals.heldPage < 13)
_vm->setMainCursor(kRedPageCursor);
else // if (globals.heldPage == 13)
_vm->setMainCursor(kWhitePageCursor);
return true;
}
bool MystGameState::loadState(int slot) {
Common::String filename = buildSaveFilename(slot);
Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filename);
if (!loadFile) {
return false;
}
debugC(kDebugSaveLoad, "Loading game from '%s'", filename.c_str());
// First, let's make sure we're using a saved game file from this version of Myst
// By checking length of file...
int32 size = loadFile->size();
if (size != 664 && size != 601) {
warning("Incompatible saved game version");
delete loadFile;
return false;
}
Common::Serializer s(loadFile, nullptr);
syncGameState(s, size == 664);
delete loadFile;
return true;
}
void MystGameState::loadMetadata(int slot) {
// Open the metadata file
Common::String filename = buildMetadataFilename(slot);
Common::InSaveFile *metadataFile = _vm->getSaveFileManager()->openForLoading(filename);
if (!metadataFile) {
return;
}
debugC(kDebugSaveLoad, "Loading metadata from '%s'", filename.c_str());
Common::Serializer m(metadataFile, nullptr);
// Read the metadata file
if (_metadata.sync(m)) {
_vm->setTotalPlayTime(_metadata.totalPlayTime);
}
delete metadataFile;
}
bool MystGameState::save(int slot, const Common::String &desc) {
if (!saveState(slot)) {
return false;
}
updateMetadateForSaving(desc);
return saveMetadata(slot);
}
bool MystGameState::saveState(int slot) {
// Make sure we have the right extension
Common::String filename = buildSaveFilename(slot);
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename);
if (!saveFile) {
return false;
}
debugC(kDebugSaveLoad, "Saving game to '%s'", filename.c_str());
Common::Serializer s(nullptr, saveFile);
syncGameState(s, _vm->getFeatures() & GF_ME);
saveFile->finalize();
delete saveFile;
return true;
}
Common::String MystGameState::buildSaveFilename(int slot) {
return Common::String::format("myst-%03d.mys", slot);
}
Common::String MystGameState::buildMetadataFilename(int slot) {
return Common::String::format("myst-%03d.mym", slot);
}
void MystGameState::updateMetadateForSaving(const Common::String &desc) {
// Update save creation info
TimeDate t;
g_system->getTimeAndDate(t);
_metadata.saveYear = t.tm_year + 1900;
_metadata.saveMonth = t.tm_mon + 1;
_metadata.saveDay = t.tm_mday;
_metadata.saveHour = t.tm_hour;
_metadata.saveMinute = t.tm_min;
_metadata.saveDescription = desc;
_metadata.totalPlayTime = _vm->getTotalPlayTime();
}
bool MystGameState::saveMetadata(int slot) {
// Write the metadata to a separate file so that the save files
// are still compatible with the original engine
Common::String metadataFilename = buildMetadataFilename(slot);
Common::OutSaveFile *metadataFile = _saveFileMan->openForSaving(metadataFilename);
if (!metadataFile) {
return false;
}
// Save the metadata
Common::Serializer m(nullptr, metadataFile);
_metadata.sync(m);
// Append a thumbnail
Graphics::saveThumbnail(*metadataFile);
metadataFile->finalize();
delete metadataFile;
return true;
}
SaveStateDescriptor MystGameState::querySaveMetaInfos(int slot) {
// Open the metadata file
Common::String filename = buildMetadataFilename(slot);
Common::InSaveFile *metadataFile = g_system->getSavefileManager()->openForLoading(filename);
if (!metadataFile) {
return SaveStateDescriptor();
}
Common::Serializer m(metadataFile, nullptr);
// Read the metadata file
Mohawk::MystSaveMetadata metadata;
if (!metadata.sync(m)) {
delete metadataFile;
return SaveStateDescriptor();
}
// Set the save description
SaveStateDescriptor desc;
desc.setDescription(metadata.saveDescription);
desc.setSaveDate(metadata.saveYear, metadata.saveMonth, metadata.saveDay);
desc.setSaveTime(metadata.saveHour, metadata.saveMinute);
desc.setPlayTime(metadata.totalPlayTime);
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*metadataFile, thumbnail)) {
delete metadataFile;
return SaveStateDescriptor();
}
desc.setThumbnail(thumbnail);
delete metadataFile;
return desc;
}
Common::String MystGameState::querySaveDescription(int slot) {
// Open the metadata file
Common::String filename = buildMetadataFilename(slot);
Common::InSaveFile *metadataFile = g_system->getSavefileManager()->openForLoading(filename);
if (!metadataFile) {
return "";
}
Common::Serializer m(metadataFile, nullptr);
// Read the metadata file
Mohawk::MystSaveMetadata metadata;
if (!metadata.sync(m)) {
delete metadataFile;
return "";
}
delete metadataFile;
return metadata.saveDescription;
}
void MystGameState::syncGameState(Common::Serializer &s, bool isME) {
// Globals first
s.syncAsUint16LE(_globals.u0);
s.syncAsUint16LE(_globals.currentAge);
s.syncAsUint16LE(_globals.heldPage);
s.syncAsUint16LE(_globals.u1);
s.syncAsUint16LE(_globals.transitions);
s.syncAsUint16LE(_globals.zipMode);
s.syncAsUint16LE(_globals.redPagesInBook);
s.syncAsUint16LE(_globals.bluePagesInBook);
// Onto Myst
if (isME) {
s.syncAsUint32LE(_myst.cabinMarkerSwitch);
s.syncAsUint32LE(_myst.clockTowerMarkerSwitch);
s.syncAsUint32LE(_myst.dockMarkerSwitch);
s.syncAsUint32LE(_myst.poolMarkerSwitch);
s.syncAsUint32LE(_myst.gearsMarkerSwitch);
s.syncAsUint32LE(_myst.generatorMarkerSwitch);
s.syncAsUint32LE(_myst.observatoryMarkerSwitch);
s.syncAsUint32LE(_myst.rocketshipMarkerSwitch);
} else {
s.syncAsByte(_myst.cabinMarkerSwitch);
s.syncAsByte(_myst.clockTowerMarkerSwitch);
s.syncAsByte(_myst.dockMarkerSwitch);
s.syncAsByte(_myst.poolMarkerSwitch);
s.syncAsByte(_myst.gearsMarkerSwitch);
s.syncAsByte(_myst.generatorMarkerSwitch);
s.syncAsByte(_myst.observatoryMarkerSwitch);
s.syncAsByte(_myst.rocketshipMarkerSwitch);
}
s.syncAsUint16LE(_myst.greenBookOpenedBefore);
s.syncAsUint16LE(_myst.shipFloating);
s.syncAsUint16LE(_myst.cabinValvePosition);
s.syncAsUint16LE(_myst.clockTowerHourPosition);
s.syncAsUint16LE(_myst.clockTowerMinutePosition);
s.syncAsUint16LE(_myst.gearsOpen);
s.syncAsUint16LE(_myst.clockTowerBridgeOpen);
s.syncAsUint16LE(_myst.generatorBreakers);
s.syncAsUint16LE(_myst.generatorButtons);
s.syncAsUint16LE(_myst.generatorVoltage);
s.syncAsUint16LE(_myst.libraryBookcaseDoor);
s.syncAsUint16LE(_myst.imagerSelection);
s.syncAsUint16LE(_myst.imagerActive);
s.syncAsUint16LE(_myst.imagerWaterErased);
s.syncAsUint16LE(_myst.imagerMountainErased);
s.syncAsUint16LE(_myst.imagerAtrusErased);
s.syncAsUint16LE(_myst.imagerMarkerErased);
s.syncAsUint16LE(_myst.towerRotationAngle);
s.syncAsUint16LE(_myst.courtyardImageBoxes);
s.syncAsUint16LE(_myst.cabinPilotLightLit);
s.syncAsUint16LE(_myst.observatoryDaySetting);
s.syncAsUint16LE(_myst.observatoryLights);
s.syncAsUint16LE(_myst.observatoryMonthSetting);
s.syncAsUint16LE(_myst.observatoryTimeSetting);
s.syncAsUint16LE(_myst.observatoryYearSetting);
s.syncAsUint16LE(_myst.observatoryDayTarget);
s.syncAsUint16LE(_myst.observatoryMonthTarget);
s.syncAsUint16LE(_myst.observatoryTimeTarget);
s.syncAsUint16LE(_myst.observatoryYearTarget);
s.syncAsUint16LE(_myst.cabinSafeCombination);
s.syncAsUint16LE(_myst.treePosition);
s.syncAsUint32LE(_myst.treeLastMoveTime);
for (int i = 0; i < 5; i++)
s.syncAsUint16LE(_myst.rocketSliderPosition[i]);
s.syncAsUint16LE(_myst.observatoryDaySlider);
s.syncAsUint16LE(_myst.observatoryMonthSlider);
s.syncAsUint16LE(_myst.observatoryYearSlider);
s.syncAsUint16LE(_myst.observatoryTimeSlider);
// Channelwood
if (isME) {
s.syncAsUint32LE(_channelwood.waterPumpBridgeState);
s.syncAsUint32LE(_channelwood.elevatorState);
s.syncAsUint32LE(_channelwood.stairsLowerDoorState);
s.syncAsUint32LE(_channelwood.pipeState);
} else {
s.syncAsByte(_channelwood.waterPumpBridgeState);
s.syncAsByte(_channelwood.elevatorState);
s.syncAsByte(_channelwood.stairsLowerDoorState);
s.syncAsByte(_channelwood.pipeState);
}
s.syncAsUint16LE(_channelwood.waterValveStates);
s.syncAsUint16LE(_channelwood.holoprojectorSelection);
s.syncAsUint16LE(_channelwood.stairsUpperDoorState);
// Mechanical
if (isME)
s.syncAsUint32LE(_mechanical.achenarCrateOpened);
else
s.syncAsByte(_mechanical.achenarCrateOpened);
s.syncAsUint16LE(_mechanical.achenarPanelState);
s.syncAsUint16LE(_mechanical.sirrusPanelState);
s.syncAsUint16LE(_mechanical.staircaseState);
s.syncAsUint16LE(_mechanical.elevatorRotation);
for (int i = 0; i < 4; i++)
s.syncAsUint16LE(_mechanical.codeShape[i]);
// Selenitic
if (isME) {
s.syncAsUint32LE(_selenitic.emitterEnabledWater);
s.syncAsUint32LE(_selenitic.emitterEnabledVolcano);
s.syncAsUint32LE(_selenitic.emitterEnabledClock);
s.syncAsUint32LE(_selenitic.emitterEnabledCrystal);
s.syncAsUint32LE(_selenitic.emitterEnabledWind);
s.syncAsUint32LE(_selenitic.soundReceiverOpened);
s.syncAsUint32LE(_selenitic.tunnelLightsSwitchedOn);
} else {
s.syncAsByte(_selenitic.emitterEnabledWater);
s.syncAsByte(_selenitic.emitterEnabledVolcano);
s.syncAsByte(_selenitic.emitterEnabledClock);
s.syncAsByte(_selenitic.emitterEnabledCrystal);
s.syncAsByte(_selenitic.emitterEnabledWind);
s.syncAsByte(_selenitic.soundReceiverOpened);
s.syncAsByte(_selenitic.tunnelLightsSwitchedOn);
}
s.syncAsUint16LE(_selenitic.soundReceiverCurrentSource);
for (byte i = 0; i < 5; i++)
s.syncAsUint16LE(_selenitic.soundReceiverPositions[i]);
for (byte i = 0; i < 5; i++)
s.syncAsUint16LE(_selenitic.soundLockSliderPositions[i]);
// Stoneship
if (isME) {
s.syncAsUint32LE(_stoneship.lightState);
} else {
s.syncAsByte(_stoneship.lightState);
}
s.syncAsUint16LE(_stoneship.sideDoorOpened);
s.syncAsUint16LE(_stoneship.pumpState);
s.syncAsUint16LE(_stoneship.trapdoorState);
s.syncAsUint16LE(_stoneship.chestWaterState);
s.syncAsUint16LE(_stoneship.chestValveState);
s.syncAsUint16LE(_stoneship.chestOpenState);
s.syncAsUint16LE(_stoneship.trapdoorKeyState);
s.syncAsUint32LE(_stoneship.generatorDuration);
s.syncAsUint16LE(_stoneship.generatorPowerAvailable);
s.syncAsUint32LE(_stoneship.generatorDepletionTime);
// D'ni
s.syncAsUint16LE(_globals.ending);
// Already visited zip destinations
for (byte i = 0; i < 41; i++)
s.syncAsUint16LE(_mystReachableZipDests[i]);
for (byte i = 0; i < 41; i++)
s.syncAsUint16LE(_channelwoodReachableZipDests[i]);
for (byte i = 0; i < 41; i++)
s.syncAsUint16LE(_mechReachableZipDests[i]);
for (byte i = 0; i < 41; i++)
s.syncAsUint16LE(_seleniticReachableZipDests[i]);
for (byte i = 0; i < 41; i++)
s.syncAsUint16LE(_stoneshipReachableZipDests[i]);
if ((isME && s.bytesSynced() != 664) || (!isME && s.bytesSynced() != 601))
warning("Unexpected File Position 0x%03X At End of Save/Load", s.bytesSynced());
}
void MystGameState::deleteSave(int slot) {
Common::String filename = buildSaveFilename(slot);
Common::String metadataFilename = buildMetadataFilename(slot);
debugC(kDebugSaveLoad, "Deleting save file \'%s\'", filename.c_str());
g_system->getSavefileManager()->removeSavefile(filename);
g_system->getSavefileManager()->removeSavefile(metadataFilename);
}
void MystGameState::addZipDest(uint16 stack, uint16 view) {
ZipDests *zipDests = nullptr;
// The demo has no zip dest storage
if (_vm->getFeatures() & GF_DEMO)
return;
// Select stack
switch (stack) {
case kChannelwoodStack:
zipDests = &_channelwoodReachableZipDests;
break;
case kMechanicalStack:
zipDests = &_mechReachableZipDests;
break;
case kMystStack:
zipDests = &_mystReachableZipDests;
break;
case kSeleniticStack:
zipDests = &_seleniticReachableZipDests;
break;
case kStoneshipStack:
zipDests = &_stoneshipReachableZipDests;
break;
default:
error("Stack does not have zip destination storage");
}
// Check if not already in list
int16 firstEmpty = -1;
bool found = false;
for (uint i = 0; i < ARRAYSIZE(*zipDests); i++) {
if (firstEmpty == -1 && (*zipDests)[i] == 0)
firstEmpty = i;
if ((*zipDests)[i] == view)
found = true;
}
// Add view to array
if (!found && firstEmpty >= 0)
(*zipDests)[firstEmpty] = view;
}
bool MystGameState::isReachableZipDest(uint16 stack, uint16 view) {
// Zip mode enabled
if (!_globals.zipMode)
return false;
// The demo has no zip dest storage
if (_vm->getFeatures() & GF_DEMO)
return false;
// Select stack
ZipDests *zipDests;
switch (stack) {
case kChannelwoodStack:
zipDests = &_channelwoodReachableZipDests;
break;
case kMechanicalStack:
zipDests = &_mechReachableZipDests;
break;
case kMystStack:
zipDests = &_mystReachableZipDests;
break;
case kSeleniticStack:
zipDests = &_seleniticReachableZipDests;
break;
case kStoneshipStack:
zipDests = &_stoneshipReachableZipDests;
break;
default:
error("Stack does not have zip destination storage");
}
// Check if in list
for (uint i = 0; i < ARRAYSIZE(*zipDests); i++) {
if ((*zipDests)[i] == view)
return true;
}
return false;
}
} // End of namespace Mohawk