scummvm/graphics/surface-keycolored.cpp
Eugene Sandulenko 83972e2001 Merge in Virtual Keybpard & KeyMapper branch,
- Merge is perfromed in order to not let rotting the code
- Makefile modifications were avoided

Stuff to resolve:
- Circular dependency of common/vkeybd from graphics/
- Make it compilable (?)
- Add some keyboards
- Decide on the key bindings

svn-id: r35813
2009-01-11 00:20:27 +00:00

68 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "graphics/surface-keycolored.h"
namespace Graphics {
void SurfaceKeyColored::blit(Surface *surf_src, int16 x, int16 y, OverlayColor transparent) {
if (bytesPerPixel != sizeof(OverlayColor) || surf_src->bytesPerPixel != sizeof(OverlayColor)) return ;
const OverlayColor *src = (const OverlayColor*)surf_src->pixels;
int blitW = surf_src->w;
int blitH = surf_src->h;
// clip co-ordinates
if (x < 0) {
blitW += x;
src -= x;
x = 0;
}
if (y < 0) {
blitH += y;
src -= y * surf_src->w;
y = 0;
}
if (blitW > w - x) blitW = w - x;
if (blitH > h - y) blitH = h - y;
if (blitW <= 0 || blitH <= 0)
return;
OverlayColor *dst = (OverlayColor*) getBasePtr(x, y);
int dstAdd = w - blitW;
int srcAdd = surf_src->w - blitW;
for (int i = 0; i < blitH; ++i) {
for (int j = 0; j < blitW; ++j, ++dst, ++src) {
OverlayColor col = *src;
if (col != transparent)
*dst = col;
}
dst += dstAdd;
src += srcAdd;
}
}
} // end of namespace Graphics