scummvm/base
Lothar Serra Mari 51c42478d2 BASE: WIN32: Exclude scummvm's base directory from plugin path
Currently, the plugin architecture searches for plugins in ScummVM's
base directory and in the plugins directory itself.

However, for Win32, we need to bundle several DLL files in order to
make ScummVM run at all. Currently, this leads to several warning
messages since ScummVM tries to load those DLLs as plugins.

This patch excludes the ScummVM base directory when running on Win32 and
only accepts plugins from the plugins directory.
2020-09-13 18:03:16 +02:00
..
commandLine.cpp GUI: U32: Use unicode based generateGameReport correctly in all places 2020-08-30 14:43:41 +02:00
commandLine.h
internal_plugins.h WIN32: Fix embedding disabled engine files 2019-03-02 10:01:37 +02:00
internal_revision.h.in
internal_version.h RELEASE: This is 2.3.0git 2020-08-30 13:42:19 +02:00
internal_version.h.in WIN32: Retrieve the version information for the resource script from base/internal_version.h 2018-11-16 09:14:37 +00:00
main.cpp GUI: U32: Reduce number of files changed and fixes 2020-08-30 14:43:41 +02:00
main.h
module.mk BASE: Added 'test_new_standards.cpp' 2020-05-27 12:47:05 +02:00
plugins.cpp BASE: WIN32: Exclude scummvm's base directory from plugin path 2020-09-13 18:03:16 +02:00
plugins.h ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
test_new_standards.cpp BASE: Add c++11 unicode string literal test 2020-09-01 01:33:39 +01:00
version.cpp MORPHOS: simplify VERSION 2020-08-21 00:59:18 +02:00
version.h JANITORIAL: Fix whitespace 2018-04-15 16:31:31 +02:00