mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
543 lines
14 KiB
C++
543 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hopkins/events.h"
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#include "hopkins/files.h"
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#include "hopkins/globals.h"
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#include "hopkins/hopkins.h"
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#include "hopkins/sound.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "graphics/cursorman.h"
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namespace Hopkins {
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EventsManager::EventsManager(HopkinsEngine *vm) {
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_vm = vm;
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_mouseFl = false;
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_mouseLinuxFl = false;
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_mouseSizeX = _mouseSizeY = 0;
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_mouseOffset.x = _mouseOffset.y = 0;
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_startPos.x = _startPos.y = 0;
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_breakoutFl = false;
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_mouseSpriteId = 0;
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_curMouseButton = 0;
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_mouseButton = 0;
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_mouseCursor = NULL;
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_gameCounter = 0;
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_rateCounter = 0;
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_escKeyFl = false;
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_gameKey = KEY_NONE;
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_mouseCursorId = 0;
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_oldIconId = 0;
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_objectBuf = NULL;
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Common::fill(&_keyState[0], &_keyState[256], false);
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_priorCounterTime = _priorFrameTime = g_system->getMillis();
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}
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EventsManager::~EventsManager() {
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_vm->_globals->freeMemory(_objectBuf);
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_vm->_globals->freeMemory(_mouseCursor);
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}
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void EventsManager::clearAll() {
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_vm->_globals->freeMemory(_objectBuf);
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_objectBuf = _vm->_globals->allocMemory(2500);
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}
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void EventsManager::initMouseData() {
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if (_vm->getPlatform() == Common::kPlatformLinux)
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_mouseLinuxFl = true;
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else
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_mouseLinuxFl = false;
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if (_mouseLinuxFl) {
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_mouseSizeX = 52;
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_mouseSizeY = 32;
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} else {
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_mouseSizeX = 34;
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_mouseSizeY = 20;
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}
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switch (_vm->_globals->_language) {
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case LANG_EN:
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if (!_mouseLinuxFl)
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_mouseCursor = _vm->_fileIO->loadFile("SOUAN.SPR");
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else
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_mouseCursor = _vm->_fileIO->loadFile("LSOUAN.SPR");
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break;
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case LANG_FR:
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if (!_mouseLinuxFl)
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_mouseCursor = _vm->_fileIO->loadFile("SOUFR.SPR");
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else
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_mouseCursor = _vm->_fileIO->loadFile("LSOUFR.SPR");
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break;
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case LANG_SP:
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_mouseCursor = _vm->_fileIO->loadFile("SOUES.SPR");
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break;
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}
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}
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// Mouse On
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void EventsManager::setMouseOn() {
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_mouseFl = true;
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if (_mouseLinuxFl) {
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_mouseSizeX = 52;
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_mouseSizeY = 32;
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} else {
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_mouseSizeX = 34;
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_mouseSizeY = 20;
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}
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_mouseOffset.x = 0;
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_mouseOffset.y = 0;
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if (!_breakoutFl)
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setMouseXY(300, 200);
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else
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setMouseXY(150, 100);
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}
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/**
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* Set Mouse position
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*/
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void EventsManager::setMouseXY(Common::Point pos) {
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g_system->warpMouse(pos.x, pos.y);
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}
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/**
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* Set Mouse position
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*/
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void EventsManager::setMouseXY(int xp, int yp) {
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g_system->warpMouse(xp, yp);
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}
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/**
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* Get Mouse X
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*/
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int EventsManager::getMouseX() {
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_mousePos.x = _startPos.x + g_system->getEventManager()->getMousePos().x;
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_mousePos.y = g_system->getEventManager()->getMousePos().y;
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return _mousePos.x + _mouseOffset.x;
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}
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/**
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* Get Mouse Y
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*/
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int EventsManager::getMouseY() {
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_mousePos.x = _startPos.x + g_system->getEventManager()->getMousePos().x;
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_mousePos.y = g_system->getEventManager()->getMousePos().y;
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return _mousePos.y + _mouseOffset.y;
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}
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/**
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* Get Mouse Button
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*/
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int EventsManager::getMouseButton() {
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refreshEvents();
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return _curMouseButton;
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}
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/**
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* Mouse Off
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*/
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void EventsManager::mouseOff() {
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_mouseFl = false;
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CursorMan.showMouse(false);
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}
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/**
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* Mouse On
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*/
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void EventsManager::mouseOn() {
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setMouseOn();
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_mouseFl = true;
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CursorMan.showMouse(true);
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}
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/**
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* Change Mouse Cursor
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*/
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void EventsManager::changeMouseCursor(int id) {
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int cursorId = id;
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if (_mouseCursorId == 23)
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return;
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if (id == 4 && _mouseCursorId == 4 && _vm->_globals->_freezeCharacterFl)
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cursorId = 0;
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if (cursorId == 25)
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cursorId = 5;
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if (_oldIconId != cursorId || !cursorId) {
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_oldIconId = cursorId;
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_mouseSpriteId = cursorId;
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updateCursor();
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}
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}
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/**
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* Check Events
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*/
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void EventsManager::refreshEvents() {
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_vm->_soundMan->checkSounds();
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pollEvents();
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}
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void EventsManager::checkForNextFrameCounter() {
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int32 delayAmount = 10 - (g_system->getMillis() - _priorCounterTime);
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if (delayAmount > 0)
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_vm->_system->delayMillis(delayAmount);
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// Check for whether to increment the game counter
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uint32 milli = g_system->getMillis();
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while ((milli - _priorCounterTime) >= 10) {
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_priorCounterTime += 10;
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_rateCounter += 3;
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}
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// Check for next game frame
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if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
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++_gameCounter;
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_priorFrameTime = milli;
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_vm->_graphicsMan->updateScreen();
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// Signal the ScummVM debugger
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_vm->_debug->onFrame();
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}
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}
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void EventsManager::delay(int totalMilli) {
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uint32 delayEnd = g_system->getMillis() + totalMilli;
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while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
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g_system->delayMillis(10);
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}
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}
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void EventsManager::pollEvents() {
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checkForNextFrameCounter();
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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// Handle keypress
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switch (event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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return;
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case Common::EVENT_KEYDOWN:
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_keyState[(byte)toupper(event.kbd.ascii)] = true;
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handleKey(event);
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return;
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case Common::EVENT_KEYUP:
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_keyState[(byte)toupper(event.kbd.ascii)] = false;
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return;
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case Common::EVENT_LBUTTONDOWN:
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_mouseButton = 1;
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return;
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case Common::EVENT_RBUTTONDOWN:
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_mouseButton = 2;
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return;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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_mouseButton = 0;
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return;
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default:
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break;
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}
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}
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for (char chr = 'A'; chr <= 'Z'; chr++)
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_keyState[(byte)chr] = false;
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for (char chr = '0'; chr <= '9'; chr++)
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_keyState[(byte)chr] = false;
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}
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void EventsManager::handleKey(const Common::Event &event) {
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_escKeyFl = (event.kbd.keycode == Common::KEYCODE_ESCAPE);
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if (event.kbd.keycode == Common::KEYCODE_i || event.kbd.keycode == Common::KEYCODE_TAB)
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_gameKey = KEY_INVENTORY;
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else if (event.kbd.keycode == Common::KEYCODE_F5)
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_gameKey = KEY_SAVE;
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else if (event.kbd.keycode == Common::KEYCODE_F7)
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_gameKey = KEY_LOAD;
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else if (event.kbd.keycode == Common::KEYCODE_F1 || event.kbd.keycode == Common::KEYCODE_o)
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_gameKey = KEY_OPTIONS;
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// Check for debugger
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if ((event.kbd.keycode == Common::KEYCODE_d) && (event.kbd.flags & Common::KBD_CTRL)) {
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// Attach to the debugger
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_vm->_debug->attach();
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_vm->_debug->onFrame();
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}
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}
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/**
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* Waits for a keypress, ignoring mouse events
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* @return Keypress, or -1 if game quit was requested
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*/
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int EventsManager::waitKeyPress() {
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char foundChar = '\0';
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while (!foundChar) {
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if (_vm->shouldQuit())
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return -1;
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for (char ch = 'A'; ch <= 'Z'; ++ch) {
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if (_keyState[(byte)ch]) {
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foundChar = ch;
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break;
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}
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}
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for (char ch = '0'; ch <= '9'; ++ch) {
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if (_keyState[(byte)ch]) {
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foundChar = ch;
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break;
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}
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}
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if (_keyState[(byte)'.'])
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foundChar = '.';
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else if (_keyState[8])
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// BACKSPACE
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foundChar = 8;
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else if (_keyState[13])
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// ENTER
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foundChar = 13;
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else if (_keyState[(byte)' '])
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foundChar = ' ';
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refreshScreenAndEvents();
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}
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// Wait for keypress release
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while (_keyState[(byte)foundChar] && !_vm->shouldQuit()) {
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refreshScreenAndEvents();
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g_system->delayMillis(10);
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}
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// Return character
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return foundChar;
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}
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void EventsManager::refreshScreenAndEvents() {
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int bottom = 0;
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int right = 0;
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int height = 0;
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int width = 0;
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int xp = 0;
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int yp = 0;
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if (_mouseFl) {
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int mouseWidth = 20;
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if (!_mouseLinuxFl)
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mouseWidth = 10;
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int mouseHeight = 20;
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if (!_mouseLinuxFl)
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mouseHeight = 15;
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xp = _mousePos.x - mouseWidth;
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yp = _mousePos.y;
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width = _mouseSizeX;
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height = _mouseSizeY;
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if (_mouseCursorId == 23) {
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width = _vm->_objectsMan->getObjectWidth();
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height = _vm->_objectsMan->getObjectHeight();
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} else {
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if (_breakoutFl) {
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if (xp < _vm->_graphicsMan->_minX)
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xp = _vm->_graphicsMan->_minX;
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if (_mousePos.y < _vm->_graphicsMan->_minY)
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yp = _vm->_graphicsMan->_minY;
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if (_mouseSizeX + xp >= _vm->_graphicsMan->_maxX)
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width = _mouseSizeX - (_mouseSizeX + xp - _vm->_graphicsMan->_maxX);
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if (yp + _mouseSizeY >= _vm->_graphicsMan->_maxY)
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height = _vm->_graphicsMan->_maxY - yp;
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} else {
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if (xp < _vm->_graphicsMan->_minX)
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xp = _vm->_graphicsMan->_minX - mouseWidth;
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mouseHeight = (int16)mouseHeight;
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if (_mousePos.y < _vm->_graphicsMan->_minY - mouseHeight)
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yp = _vm->_graphicsMan->_minY - mouseHeight;
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if (_mouseSizeX + xp >= _vm->_graphicsMan->_maxX)
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width = _mouseSizeX - (_mouseSizeX + xp - _vm->_graphicsMan->_maxX - mouseWidth);
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if (yp + _mouseSizeY >= mouseHeight + _vm->_graphicsMan->_maxY)
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height = _vm->_graphicsMan->_maxY - mouseHeight - yp;
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}
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right = xp + width;
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bottom = yp + height;
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}
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}
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if (!_vm->_globals->_linuxEndDemoFl)
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_vm->_objectsMan->displaySprite();
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if (!_mouseFl) {
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updateCursor();
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} else if (_mouseCursorId == 23) {
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if (yp < _vm->_graphicsMan->_maxY && xp < _vm->_graphicsMan->_maxX) {
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if (width + xp > _vm->_graphicsMan->_maxX)
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width = _vm->_graphicsMan->_maxX - xp;
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if (yp + height > _vm->_graphicsMan->_maxY)
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height = _vm->_graphicsMan->_maxY - yp;
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if (width > 1 && height > 1) {
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updateCursor();
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}
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}
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} else if (yp < _vm->_graphicsMan->_maxY && xp < _vm->_graphicsMan->_maxX && width > 1 && height > 1) {
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updateCursor();
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_vm->_graphicsMan->addDirtyRect(xp, yp, right, bottom);
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}
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_vm->_globals->_speed = 2;
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bool externalLoopFl = false;
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do {
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while (!_vm->shouldQuit()) {
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checkForNextFrameCounter();
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bool innerLoopFl = false;
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while (!_vm->shouldQuit() && (_breakoutFl || _vm->_globals->_eventMode != EVENTMODE_IGNORE)) {
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checkForNextFrameCounter();
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if (!_breakoutFl) {
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innerLoopFl = true;
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break;
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}
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if (_rateCounter > 1) {
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externalLoopFl = true;
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break;
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}
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}
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if (innerLoopFl || _vm->_globals->_speed != 2)
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break;
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if (externalLoopFl ||_rateCounter > 9) {
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externalLoopFl = true;
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break;
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}
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}
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if (externalLoopFl)
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break;
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} while (!_vm->shouldQuit() && _vm->_globals->_eventMode == EVENTMODE_CREDITS && _rateCounter <= 15);
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_vm->_globals->_speed = 2;
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_rateCounter = 0;
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if (!_vm->_graphicsMan->_largeScreenFl || _vm->_graphicsMan->_scrollStatus == 1) {
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_vm->_graphicsMan->displayDirtyRects();
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} else {
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if (_vm->_graphicsMan->_scrollStatus != 2) {
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if (getMouseX() > _vm->_graphicsMan->_scrollPosX + 620)
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_vm->_graphicsMan->_scrollPosX += _vm->_graphicsMan->_scrollSpeed;
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if (getMouseX() < _vm->_graphicsMan->_scrollPosX + 10)
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_vm->_graphicsMan->_scrollPosX -= _vm->_graphicsMan->_scrollSpeed;
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}
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_vm->_graphicsMan->_scrollPosX = CLIP(_vm->_graphicsMan->_scrollPosX, 0, SCREEN_WIDTH);
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if (_vm->_graphicsMan->_oldScrollPosX == _vm->_graphicsMan->_scrollPosX) {
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_vm->_graphicsMan->displayDirtyRects();
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} else {
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_vm->_fontMan->hideText(9);
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_vm->_graphicsMan->display8BitRect(_vm->_graphicsMan->_frontBuffer, _vm->_graphicsMan->_scrollPosX, 20, SCREEN_WIDTH, 440, 0, 20);
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_vm->_graphicsMan->resetRefreshRects();
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_vm->_graphicsMan->addRefreshRect(0, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 20);
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_vm->_graphicsMan->resetDirtyRects();
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_startPos.x = _vm->_graphicsMan->_scrollPosX;
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_vm->_graphicsMan->_scrollOffset = _vm->_graphicsMan->_scrollPosX;
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}
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_vm->_graphicsMan->_oldScrollPosX = _vm->_graphicsMan->_scrollPosX;
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_startPos.x = _vm->_graphicsMan->_scrollPosX;
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_vm->_graphicsMan->_scrollOffset = _vm->_graphicsMan->_scrollPosX;
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}
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_curMouseButton = _mouseButton;
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_mouseButton = 0;
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_vm->_soundMan->checkSoundEnd();
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refreshEvents();
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}
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void EventsManager::updateCursor() {
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// Backup the current sprite clipping bounds and reset them
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Common::Rect clipBounds(_vm->_graphicsMan->_minX, _vm->_graphicsMan->_minY,
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_vm->_graphicsMan->_maxX, _vm->_graphicsMan->_maxY);
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_vm->_graphicsMan->_minX = _vm->_graphicsMan->_minY = 0;
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_vm->_graphicsMan->_maxX = _vm->_objectsMan->getObjectWidth();
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_vm->_graphicsMan->_maxY = _vm->_objectsMan->getObjectHeight();
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int pitch = _vm->_graphicsMan->_lineNbr2;
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_vm->_graphicsMan->_lineNbr2 = _vm->_objectsMan->getObjectWidth();
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// Create the temporary cursor surface
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byte *cursorSurface = new byte[_vm->_objectsMan->getObjectHeight() * _vm->_objectsMan->getObjectWidth()];
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Common::fill(cursorSurface, cursorSurface + _vm->_objectsMan->getObjectHeight() * _vm->_objectsMan->getObjectWidth(), 0);
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if (_mouseCursorId != 23) {
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// Draw standard cursor
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_vm->_graphicsMan->drawVesaSprite(cursorSurface, _mouseCursor, 300, 300, _mouseSpriteId);
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} else {
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// Draw the active inventory object
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_vm->_graphicsMan->drawCompressedSprite(cursorSurface, _objectBuf, 300, 300, 0, 0, 0, false);
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}
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// Reset the clipping bounds
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_vm->_graphicsMan->_minX = clipBounds.left;
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_vm->_graphicsMan->_minY = clipBounds.top;
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_vm->_graphicsMan->_maxX = clipBounds.right;
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_vm->_graphicsMan->_maxY = clipBounds.bottom;
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_vm->_graphicsMan->_lineNbr2 = pitch;
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// Create a cursor palette
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Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
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byte *cursorPalette = new byte[3 * PALETTE_SIZE];
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uint16 *paletteColors = (uint16 *)_vm->_graphicsMan->_palettePixels;
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for (int i = 0; i < PALETTE_SIZE; i++) {
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uint8 r, g, b;
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pixelFormat.colorToRGB(READ_LE_UINT16(&paletteColors[i]), r, g, b);
|
|
cursorPalette[3 * i] = r;
|
|
cursorPalette[3 * i + 1] = g;
|
|
cursorPalette[3 * i + 2] = b;
|
|
}
|
|
|
|
// Calculate the X offset within the pointer image to the actual cursor data
|
|
int xOffset = !_mouseLinuxFl ? 10 : 20;
|
|
|
|
// Set the ScummVM cursor from the surface
|
|
CursorMan.replaceCursorPalette(cursorPalette, 0, PALETTE_SIZE - 1);
|
|
CursorMan.replaceCursor(cursorSurface, _vm->_objectsMan->getObjectWidth(), _vm->_objectsMan->getObjectHeight(),
|
|
xOffset, 0, 0, true);
|
|
|
|
// Delete the cursor surface and palette
|
|
delete[] cursorPalette;
|
|
delete[] cursorSurface;
|
|
}
|
|
|
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} // End of namespace Hopkins
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