scummvm/engines/hopkins/sound.h

147 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_SOUND_H
#define HOPKINS_SOUND_H
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mixer.h"
namespace Hopkins {
class VoiceItem {
public:
VoiceItem() : _status(false), _wavIndex(0) {}
bool _status;
int _wavIndex;
};
class SwavItem {
public:
SwavItem() : _active(false), _audioStream(NULL), _freeSampleFl(false) {}
bool _active;
Audio::RewindableAudioStream *_audioStream;
Audio::SoundHandle _soundHandle;
bool _freeSampleFl;
};
class MusicItem {
public:
MusicItem() : _active(false) {}
bool _active;
};
class SoundItem {
public:
SoundItem() : _active(false) {}
bool _active;
};
#define VOICE_COUNT 3
#define SWAV_COUNT 50
#define SOUND_COUNT 10
class HopkinsEngine;
class SoundManager {
private:
HopkinsEngine *_vm;
Audio::SoundHandle _musicHandle;
int _currentSoundIndex;
bool _modPlayingFl;
int _oldSoundNumber;
VoiceItem _voice[VOICE_COUNT];
SwavItem _sWav[SWAV_COUNT];
SoundItem _sound[SOUND_COUNT];
MusicItem _music;
void playMod(const Common::String &file);
void loadMusic(const Common::String &file);
void playMusic();
void stopMusic();
void delMusic();
bool checkVoiceStatus(int voiceIndex);
bool loadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item);
void stopVoice(int voiceIndex);
void playVoice();
void delWav(int wavIndex);
void checkVoiceActivity();
Common::String setExtension(const Common::String &str, const Common::String &ext);
Audio::RewindableAudioStream *makeSoundStream(Common::SeekableReadStream *stream);
bool removeWavSample(int wavIndex);
void loadWavSample(int wavIndex, const Common::String &filename, bool freeSample);
void playWavSample(int voiceIndex, int wavIndex);
public:
bool _musicOffFl;
bool _soundOffFl;
bool _voiceOffFl;
bool _textOffFl;
bool _soundFl;
bool _skipRefreshFl;
int _musicVolume;
int _soundVolume;
int _voiceVolume;
int _specialSoundNum;
public:
SoundManager(HopkinsEngine *vm);
~SoundManager();
void loadAnimSound();
void playAnimSound(int animFrame);
void loadSample(int wavIndex, const Common::String &file);
void playSample(int wavIndex, int voiceMode = 9);
void removeSample(int soundIndex);
void checkSoundEnd();
void checkSounds();
void playSoundFile(const Common::String &file);
void playSound(int soundNumber);
void stopSound();
void updateScummVMSoundSettings();
void syncSoundSettings();
bool mixVoice(int voiceId, int voiceMode, bool displTxtFl = false);
void setMODMusicVolume(int volume);
void setMODSampleVolume();
void setMODVoiceVolume();
void loadWav(const Common::String &file, int wavIndex);
void playWav(int wavIndex);
void directPlayWav(const Common::String &file2);
};
} // End of namespace Hopkins
#endif /* HOPKINS_SOUND_H */