mirror of
https://github.com/libretro/scummvm.git
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147 lines
3.7 KiB
C++
147 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_SOUND_H
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#define HOPKINS_SOUND_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/wave.h"
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#include "audio/mixer.h"
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namespace Hopkins {
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class VoiceItem {
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public:
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VoiceItem() : _status(false), _wavIndex(0) {}
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bool _status;
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int _wavIndex;
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};
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class SwavItem {
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public:
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SwavItem() : _active(false), _audioStream(NULL), _freeSampleFl(false) {}
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bool _active;
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Audio::RewindableAudioStream *_audioStream;
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Audio::SoundHandle _soundHandle;
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bool _freeSampleFl;
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};
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class MusicItem {
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public:
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MusicItem() : _active(false) {}
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bool _active;
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};
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class SoundItem {
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public:
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SoundItem() : _active(false) {}
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bool _active;
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};
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#define VOICE_COUNT 3
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#define SWAV_COUNT 50
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#define SOUND_COUNT 10
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class HopkinsEngine;
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class SoundManager {
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private:
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HopkinsEngine *_vm;
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Audio::SoundHandle _musicHandle;
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int _currentSoundIndex;
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bool _modPlayingFl;
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int _oldSoundNumber;
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VoiceItem _voice[VOICE_COUNT];
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SwavItem _sWav[SWAV_COUNT];
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SoundItem _sound[SOUND_COUNT];
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MusicItem _music;
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void playMod(const Common::String &file);
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void loadMusic(const Common::String &file);
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void playMusic();
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void stopMusic();
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void delMusic();
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bool checkVoiceStatus(int voiceIndex);
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bool loadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item);
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void stopVoice(int voiceIndex);
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void playVoice();
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void delWav(int wavIndex);
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void checkVoiceActivity();
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Common::String setExtension(const Common::String &str, const Common::String &ext);
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Audio::RewindableAudioStream *makeSoundStream(Common::SeekableReadStream *stream);
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bool removeWavSample(int wavIndex);
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void loadWavSample(int wavIndex, const Common::String &filename, bool freeSample);
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void playWavSample(int voiceIndex, int wavIndex);
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public:
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bool _musicOffFl;
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bool _soundOffFl;
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bool _voiceOffFl;
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bool _textOffFl;
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bool _soundFl;
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bool _skipRefreshFl;
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int _musicVolume;
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int _soundVolume;
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int _voiceVolume;
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int _specialSoundNum;
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public:
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SoundManager(HopkinsEngine *vm);
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~SoundManager();
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void loadAnimSound();
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void playAnimSound(int animFrame);
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void loadSample(int wavIndex, const Common::String &file);
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void playSample(int wavIndex, int voiceMode = 9);
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void removeSample(int soundIndex);
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void checkSoundEnd();
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void checkSounds();
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void playSoundFile(const Common::String &file);
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void playSound(int soundNumber);
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void stopSound();
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void updateScummVMSoundSettings();
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void syncSoundSettings();
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bool mixVoice(int voiceId, int voiceMode, bool displTxtFl = false);
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void setMODMusicVolume(int volume);
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void setMODSampleVolume();
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void setMODVoiceVolume();
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void loadWav(const Common::String &file, int wavIndex);
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void playWav(int wavIndex);
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void directPlayWav(const Common::String &file2);
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_SOUND_H */
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