scummvm/engines/bladerunner/ui/kia_section_pogo.h
2021-12-26 18:48:43 +01:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_KIA_SECTION_POGO_H
#define BLADERUNNER_KIA_SECTION_POGO_H
#include "bladerunner/color.h"
#include "bladerunner/ui/kia_section_base.h"
namespace BladeRunner {
class KIASectionPogo : public KIASectionBase {
static const int kStringCount = 158;
static const int kLineCount = 22;
static const char *kStrings[];
static const Color256 kTextColors[];
const char *_strings[kStringCount];
int _stringIndex;
const char *_lineTexts[kLineCount];
int _lineTimeouts[kLineCount];
int _lineOffsets[kLineCount];
uint32 _timeLast;
public:
KIASectionPogo(BladeRunnerEngine *vm);
void open() override;
void draw(Graphics::Surface &surface) override;
};
} // End of namespace BladeRunner
#endif