scummvm/engines/draci
Robert Špalek 43f84746bf Fixed positioning and update of the title under the mouse pointer.
Clamping on the border of the screen works precisely.  When switched to the
inventory, titles of game items are displayed instead of a (sticky) title of
the last object before entering the inventory.  Put some const's where
appropriate.

svn-id: r44550
2009-10-03 05:16:19 +00:00
..
animation.cpp Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
animation.h Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
barchive.cpp Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
barchive.h Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
detection.cpp Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
draci.cpp Fixed event handling. ValGrind fixups. 2009-10-01 16:47:34 +00:00
draci.h Clean up room changing code and support returning from the map. 2009-10-01 08:32:35 +00:00
font.cpp Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
font.h Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
game.cpp Fixed positioning and update of the title under the mouse pointer. 2009-10-03 05:16:19 +00:00
game.h Clean up room changing code and support returning from the map. 2009-10-01 08:32:35 +00:00
module.mk Made the animation engine compile. 2009-07-03 17:53:05 +00:00
mouse.cpp Fixed event handling. ValGrind fixups. 2009-10-01 16:47:34 +00:00
mouse.h Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
screen.cpp Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
screen.h Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
script.cpp Fixed positioning and update of the title under the mouse pointer. 2009-10-03 05:16:19 +00:00
script.h Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
sprite.cpp Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
sprite.h Remove trailing whitespaces 2009-09-30 16:04:21 +00:00
surface.cpp Fixed positioning and update of the title under the mouse pointer. 2009-10-03 05:16:19 +00:00
surface.h Fixed positioning and update of the title under the mouse pointer. 2009-10-03 05:16:19 +00:00