mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
8ba75fc522
svn-id: r44495
560 lines
14 KiB
C++
560 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "teenagent/teenagent.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "common/debug.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "sound/mixer.h"
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#include "teenagent/scene.h"
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#include "teenagent/objects.h"
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#include "teenagent/music.h"
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namespace TeenAgent {
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TeenAgentEngine::TeenAgentEngine(OSystem *system, const ADGameDescription *gd) : Engine(system), action(kActionNone), _gameDescription(gd) {
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music = new MusicPlayer();
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}
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void TeenAgentEngine::processObject() {
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if (dst_object == NULL)
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return;
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Resources *res = Resources::instance();
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switch (action) {
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case kActionExamine: {
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byte *dcall = res->dseg.ptr(0xb5ce);
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dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
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dcall += 2 * dst_object->id - 2;
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uint16 callback = READ_LE_UINT16(dcall);
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if (callback == 0 || !processCallback(callback)) {
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Common::String desc = dst_object->description;
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scene->displayMessage(desc);
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//debug(0, "%s[%u]: description: %s", current_object->name, current_object->id, desc.c_str());
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}
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}
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break;
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case kActionUse: {
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InventoryObject *inv = inventory->selectedObject();
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if (inv != NULL) {
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const Common::Array<UseHotspot> &hotspots = use_hotspots[scene->getId() - 1];
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for (uint i = 0; i < hotspots.size(); ++i) {
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const UseHotspot &spot = hotspots[i];
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if (spot.inventory_id == inv->id && dst_object->id == spot.object_id) {
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debug(0, "combine! pos?: %u,%u", spot.x, spot.y);
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//moveTo(Common::Point(obj->x, obj->y), NULL, Examine);
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inventory->resetSelectedObject();
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if (!processCallback(TO_LE_16(spot.callback)))
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debug(0, "fixme! display proper description");
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return;
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}
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}
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//error
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inventory->resetSelectedObject();
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displayMessage(0x3457);
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break;
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} else {
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byte *dcall = res->dseg.ptr(0xb89c);
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dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
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dcall += 2 * dst_object->id - 2;
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uint16 callback = READ_LE_UINT16(dcall);
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if (!processCallback(callback))
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scene->displayMessage(dst_object->description);
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}
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}
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break;
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case kActionNone:
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break;
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}
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}
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void TeenAgentEngine::use(Object *object) {
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if (object == NULL || scene->eventRunning())
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return;
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dst_object = object;
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object->rect.dump();
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object->actor_rect.dump();
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if (object->actor_rect.valid())
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scene->moveTo(Common::Point(object->actor_rect.right, object->actor_rect.bottom), object->actor_orientation);
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if (object->actor_orientation > 0)
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scene->setOrientation(object->actor_orientation);
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action = kActionUse;
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}
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void TeenAgentEngine::examine(const Common::Point &point, Object *object) {
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if (scene->eventRunning())
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return;
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if (object != NULL) {
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Common::Point dst = object->actor_rect.center();
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debug(0, "click %d, %d, object %d, %d", point.x, point.y, dst.x, dst.y);
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if (object->actor_rect.valid())
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scene->moveTo(dst, object->actor_orientation);
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action = kActionExamine;
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dst_object = object;
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} else {
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debug(0, "click %d, %d", point.x, point.y);
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scene->moveTo(point, 0, true);
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dst_object = NULL;
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action = kActionNone;
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}
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}
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void TeenAgentEngine::init() {
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Resources * res = Resources::instance();
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use_hotspots.resize(42);
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byte *scene_hotspots = res->dseg.ptr(0xbb87);
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for (byte i = 0; i < 42; ++i) {
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Common::Array<UseHotspot> & hotspots = use_hotspots[i];
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byte * hotspots_ptr = res->dseg.ptr(READ_LE_UINT16(scene_hotspots + i * 2));
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while (*hotspots_ptr) {
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UseHotspot h;
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h.load(hotspots_ptr);
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hotspots_ptr += 9;
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hotspots.push_back(h);
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}
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}
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}
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void TeenAgentEngine::deinit() {
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_mixer->stopAll();
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delete scene;
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scene = NULL;
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delete inventory;
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inventory = NULL;
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//delete music;
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//music = NULL;
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use_hotspots.clear();
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Resources::instance()->deinit();
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}
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Common::Error TeenAgentEngine::loadGameState(int slot) {
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debug(0, "loading from slot %d", slot);
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char slotStr[16];
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snprintf(slotStr, sizeof(slotStr), "teenagent.%d", slot);
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Common::InSaveFile *in = _saveFileMan->openForLoading(slotStr);
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if (in == NULL)
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return Common::kReadPermissionDenied;
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Resources *res = Resources::instance();
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assert(res->dseg.size() >= 0x6478 + 0x777a);
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char data[0x777a];
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if (in->read(data, 0x777a) != 0x777a) {
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delete in;
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return Common::kReadingFailed;
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}
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delete in;
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memcpy(res->dseg.ptr(0x6478), data, sizeof(data));
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scene->clear();
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setMusic(Resources::instance()->dseg.get_byte(0xDB90));
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int id = res->dseg.get_byte(0xB4F3);
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uint16 x = res->dseg.get_word(0x64AF), y = res->dseg.get_word(0x64B1);
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scene->init(id, Common::Point(x, y));
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return Common::kNoError;
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}
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Common::Error TeenAgentEngine::saveGameState(int slot, const char *desc) {
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debug(0, "saving to slot %d", slot);
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char slotStr[16];
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snprintf(slotStr, sizeof(slotStr), "teenagent.%d", slot);
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Common::OutSaveFile *out = _saveFileMan->openForSaving(slotStr);
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if (out == NULL)
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return Common::kWritePermissionDenied;
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Resources *res = Resources::instance();
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res->dseg.set_byte(0xB4F3, scene->getId());
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Common::Point pos = scene->getPosition();
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res->dseg.set_word(0x64AF, pos.x);
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res->dseg.set_word(0x64B1, pos.y);
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assert(res->dseg.size() >= 0x6478 + 0x777a);
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strncpy((char *)res->dseg.ptr(0x6478), desc, 0x16);
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out->write(res->dseg.ptr(0x6478), 0x777a);
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delete out;
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return Common::kNoError;
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}
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Common::Error TeenAgentEngine::run() {
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Resources *res = Resources::instance();
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if (!res->loadArchives(_gameDescription))
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return Common::kUnknownError;
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Common::EventManager *_event = _system->getEventManager();
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initGraphics(320, 200, false);
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scene = new Scene;
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inventory = new Inventory;
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scene->init(this, _system);
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inventory->init(this);
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init();
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_system->setMouseCursor(res->dseg.ptr(0x00da), 8, 12, 0, 0, 1);
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syncSoundSettings();
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music->load(1);
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_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, 255, 0, true, false);
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music->start();
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{
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int load_slot = Common::ConfigManager::instance().getInt("save_slot");
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debug(0, "slot: %d", load_slot);
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if (load_slot >= 0) {
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loadGameState(load_slot);
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} else {
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scene->intro = true;
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scene_busy = true;
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processCallback(0x24c);
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}
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}
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uint32 frame = 0;
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Common::Event event;
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Common::Point mouse;
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do {
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_system->showMouse(true);
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uint32 t0 = _system->getMillis();
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Object *current_object = scene->findObject(mouse);
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while (_event->pollEvent(event)) {
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if (event.type == Common::EVENT_RTL) {
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deinit();
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return Common::kNoError;
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}
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if ((!scene_busy && inventory->processEvent(event)) || scene->processEvent(event))
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continue;
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//debug(0, "event");
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switch (event.type) {
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case Common::EVENT_LBUTTONDOWN:
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examine(event.mouse, current_object);
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break;
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case Common::EVENT_RBUTTONDOWN:
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use(current_object);
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break;
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case Common::EVENT_MOUSEMOVE:
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mouse = event.mouse;
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break;
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default:
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;
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}
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}
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uint32 f0 = frame * 10 / 25, f1 = (frame + 1) * 10 / 25;
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if (f0 != f1) {
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bool b = scene->render(_system);
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scene_busy = b;
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if (!inventory->active() && !scene_busy && action != kActionNone) {
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processObject();
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action = kActionNone;
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dst_object = NULL;
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}
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}
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bool busy = inventory->active() || scene_busy;
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Graphics::Surface *surface = _system->lockScreen();
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if (!busy) {
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InventoryObject *selected_object = inventory->selectedObject();
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if (current_object || selected_object) {
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Common::String name;
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if (selected_object) {
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name += selected_object->name;
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name += " & ";
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}
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if (current_object)
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name += current_object->name;
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uint w = res->font7.render(NULL, 0, 0, name);
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res->font7.render(surface, (320 - w) / 2, 180, name, true);
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if (current_object) {
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//current_object->rect.render(surface, 0x80);
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//current_object->actor_rect.render(surface, 0x81);
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}
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}
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}
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inventory->render(surface);
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_system->unlockScreen();
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_system->updateScreen();
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uint32 dt = _system->getMillis() - t0;
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if (dt < 40)
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_system->delayMillis(40 - dt);
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++frame;
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} while (!_event->shouldQuit());
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deinit();
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return Common::kNoError;
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}
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void TeenAgentEngine::displayMessage(const Common::String &str, byte color) {
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if (str.empty()) {
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return;
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}
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SceneEvent event(SceneEvent::kMessage);
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event.message = str;
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event.color = color;
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event.lan = 4;
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scene->push(event);
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}
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Common::String TeenAgentEngine::parseMessage(uint16 addr) {
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Common::String message;
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for (
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const char *str = (const char *)Resources::instance()->dseg.ptr(addr);
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str[0] != 0 || str[1] != 0;
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++str) {
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char c = str[0];
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message += c != 0 && c != -1 ? c : '\n';
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}
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if (message.empty()) {
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warning("empty message parsed for %04x", addr);
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}
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return message;
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}
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void TeenAgentEngine::displayMessage(uint16 addr, byte color) {
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displayMessage(parseMessage(addr), color);
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}
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void TeenAgentEngine::displayCredits(uint16 addr) {
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SceneEvent event(SceneEvent::kCreditsMessage);
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const byte *src = Resources::instance()->dseg.ptr(addr);
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event.orientation = *src++;
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event.color = *src++;
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event.dst.y = *src;
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while (true) {
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++src; //skip y position
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Common::String line((const char *)src);
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event.message += line;
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src += line.size() + 1;
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if (*src == 0)
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break;
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event.message += "\n";
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}
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int w = Resources::instance()->font8.render(NULL, 0, 0, event.message);
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event.dst.x = (320 - w) / 2;
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scene->push(event);
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}
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void TeenAgentEngine::moveTo(const Common::Point &dst, byte o, bool warp) {
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moveTo(dst.x, dst.y, o, warp);
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}
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void TeenAgentEngine::moveTo(Object *obj) {
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moveTo(obj->actor_rect.right, obj->actor_rect.bottom, obj->actor_orientation);
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}
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void TeenAgentEngine::moveTo(uint16 x, uint16 y, byte o, bool warp) {
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SceneEvent event(SceneEvent::kWalk);
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event.dst.x = x;
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event.dst.y = y;
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event.orientation = o;
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event.color = warp ? 1 : 0;
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scene->push(event);
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}
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void TeenAgentEngine::moveRel(int16 x, int16 y, byte o, bool warp) {
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SceneEvent event(SceneEvent::kWalk);
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event.dst.x = x;
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event.dst.y = y;
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event.orientation = o;
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event.color = (warp ? 1 : 0) | 2;
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scene->push(event);
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}
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void TeenAgentEngine::playAnimation(uint16 id, byte slot, bool async) {
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SceneEvent event(SceneEvent::kPlayAnimation);
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event.animation = id;
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event.lan = slot;
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scene->push(event);
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if (!async)
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waitAnimation();
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}
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void TeenAgentEngine::playActorAnimation(uint16 id, bool async) {
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SceneEvent event(SceneEvent::kPlayActorAnimation);
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event.animation = id;
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scene->push(event);
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if (!async)
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waitAnimation();
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}
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void TeenAgentEngine::loadScene(byte id, const Common::Point &pos, byte o) {
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loadScene(id, pos.x, pos.y, o);
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}
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void TeenAgentEngine::loadScene(byte id, uint16 x, uint16 y, byte o) {
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SceneEvent event(SceneEvent::kLoadScene);
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event.scene = id;
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event.dst.x = x;
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event.dst.y = y;
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event.orientation = o;
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scene->push(event);
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}
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void TeenAgentEngine::setOns(byte id, byte value, byte scene_id) {
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SceneEvent event(SceneEvent::kSetOn);
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event.ons = id + 1;
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event.color = value;
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event.scene = scene_id;
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scene->push(event);
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}
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void TeenAgentEngine::setLan(byte id, byte value, byte scene_id) {
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if (id == 0)
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error("setting lan 0 is invalid");
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SceneEvent event(SceneEvent::kSetLan);
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event.lan = id;
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event.color = value;
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event.scene = scene_id;
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scene->push(event);
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}
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void TeenAgentEngine::reloadLan() {
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SceneEvent event(SceneEvent::kSetLan);
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event.lan = 0;
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scene->push(event);
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}
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void TeenAgentEngine::playMusic(byte id) {
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SceneEvent event(SceneEvent::kPlayMusic);
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event.music = id;
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scene->push(event);
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}
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void TeenAgentEngine::playSound(byte id, byte skip_frames) {
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if (skip_frames > 0)
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--skip_frames;
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SceneEvent event(SceneEvent::kPlaySound);
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event.sound = id;
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event.color = skip_frames;
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scene->push(event);
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}
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void TeenAgentEngine::enableObject(byte id, byte scene_id) {
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SceneEvent event(SceneEvent::kEnableObject);
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event.object = id + 1;
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event.color = 1;
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event.scene = scene_id;
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scene->push(event);
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}
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void TeenAgentEngine::disableObject(byte id, byte scene_id) {
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SceneEvent event(SceneEvent::kEnableObject);
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event.object = id + 1;
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event.color = 0;
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event.scene = scene_id;
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scene->push(event);
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}
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void TeenAgentEngine::hideActor() {
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SceneEvent event(SceneEvent::kHideActor);
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event.color = 1;
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scene->push(event);
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}
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void TeenAgentEngine::showActor() {
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SceneEvent event(SceneEvent::kHideActor);
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event.color = 0;
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scene->push(event);
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}
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void TeenAgentEngine::waitAnimation() {
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SceneEvent event(SceneEvent::kWaitForAnimation);
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scene->push(event);
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}
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void TeenAgentEngine::playSoundNow(byte id) {
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Resources *res = Resources::instance();
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Common::SeekableReadStream *in = res->sam_sam.getStream(id);
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if (in == NULL) {
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debug(0, "skipping invalid sound %u", id);
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return;
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}
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uint size = in->size();
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char *data = new char[size];
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in->read(data, size);
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//debug(0, "playing %u samples...", size);
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|
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|
_mixer->playRaw(Audio::Mixer::kSFXSoundType, &_soundHandle, data, size, 11025, Audio::Mixer::FLAG_AUTOFREE);
|
|
}
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|
|
|
|
|
void TeenAgentEngine::setMusic(byte id) {
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|
debug(0, "starting music %u", id);
|
|
if (!music->load(id))
|
|
return;
|
|
*Resources::instance()->dseg.ptr(0xDB90) = id;
|
|
music->start();
|
|
}
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|
|
|
|
|
bool TeenAgentEngine::hasFeature(EngineFeature f) const {
|
|
switch (f) {
|
|
case kSupportsRTL:
|
|
case kSupportsLoadingDuringRuntime:
|
|
case kSupportsSavingDuringRuntime:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
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|
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} // End of namespace TeenAgent
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