scummvm/engines/sci/engine/savegame.cfsml

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/* Savegame handling for state_t structs. Makes heavy use of cfsml magic. */
/* DON'T EDIT savegame.c ! Only modify savegame.cfsml, if something needs
** to be changed. Refer to freesci/docs/misc/cfsml.spec if you don't understand
** savegame.cfsml. If this doesn't solve your problem, contact the maintainer.
*/
#include "sci/include/sci_memory.h"
#include "sci/include/gfx_operations.h"
#include "sci/include/sfx_engine.h"
#include "sci/include/engine.h"
#include "sci/engine/heap.h"
#ifdef _MSC_VER
#include <direct.h>
#endif
#ifdef _WIN32
#pragma warning( disable : 4101 )
#endif
#define HUNK_TYPE_GFX_SNAPSHOT_STRING "g\n"
/* Missing:
** - SFXdriver
** - File input/output state (this is likely not to happen)
*/
static state_t *_global_save_state;
/* Needed for some graphical stuff. */
#define FILE_VERSION _global_save_state->savegame_version
void
write_reg_t(FILE *fh, reg_t *foo) {
fprintf(fh, PREG, PRINT_REG(*foo));
}
int
read_reg_t(FILE *fh, reg_t *foo, const char *lastval, int *line, int *hiteof) {
int segment, offset;
if (sscanf(lastval, PREG, &segment, &offset)<2) {
sciprintf("Error parsing reg_t on line %d\n", *line);
return 1;
}
*foo = make_reg(segment, offset);
return 0;
}
void
write_sci_version(FILE *fh, sci_version_t *foo) {
fprintf(fh, "%d.%03d.%03d", SCI_VERSION_MAJOR(*foo), SCI_VERSION_MINOR(*foo),
SCI_VERSION_PATCHLEVEL(*foo));
}
int
read_sci_version(FILE *fh, sci_version_t *foo, const char *lastval, int *line, int *hiteof) {
return version_parse(lastval, foo);
}
void
write_PTN(FILE *fh, parse_tree_node_t *foo) {
if (foo->type == PARSE_TREE_NODE_LEAF)
fprintf(fh, "L%d", foo->content.value);
else
fprintf(fh, "B(%d,%d)", foo->content.branches[0], foo->content.branches[1]);
}
int
read_PTN(FILE *fh, parse_tree_node_t *foo, const char *lastval, int *line, int *hiteof) {
if (lastval[0] == 'L') {
const char *c = lastval + 1;
char *strend;
while (*c && isspace(*c))
++c;
if (!*c)
return 1;
foo->content.value = strtol(c, &strend, 0);
return (strend == c); /* Error if nothing could be read */
return 0;
} else if (lastval[0] == 'B') {
const char *c = lastval + 1;
char *strend;
while (*c && isspace(*c)) ++c;
if (*c++ != '(') return 1;
while (*c && isspace(*c)) ++c;
foo->content.branches[0] = strtol(c, &strend, 0);
if (strend == c)
return 1;
c = strend;
while (*c && isspace(*c)) ++c;
if (*c++ != ',')
return 1;
while (*c && isspace(*c)) ++c;
foo->content.branches[1] = strtol(c, &strend, 0);
if (strend == c)
return 1;
c = strend;
while (*c && isspace(*c)) ++c;
if (*c++ != ')') return 1;
return 0;
} else return 1; /* failure to parse anything */
}
void
write_menubar_tp(FILE *fh, menubar_t **foo);
int
read_menubar_tp(FILE *fh, menubar_t **foo, const char *lastval, int *line, int *hiteof);
void
write_mem_obj_tp(FILE *fh, mem_obj_t **foo);
int
read_mem_obj_tp(FILE *fh, mem_obj_t **foo, const char *lastval, int *line, int *hiteof);
void
write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo);
int
read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, const char *lastval, int *line, int *hiteof);
void
write_songlib_t(FILE *fh, songlib_t *foo);
int
read_songlib_t(FILE *fh, songlib_t *foo, const char *lastval, int *line, int *hiteof);
void
write_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo);
int
read_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo, const char *lastval, int *line, int *hiteof);
int
read_song_tp(FILE *fh, song_t **foo, const char *lastval, int *line, int *hiteof);
typedef mem_obj_t *mem_obj_ptr;
// Unused types
/*
TYPE long "long" LIKE int;
TYPE gint16 "gint16" LIKE int;
RECORD synonym_t "synonym_t" {
int replaceant;
int replacement;
}
*/
%CFSML
TYPE byte "byte" LIKE int;
TYPE seg_id_t "seg_id_t" LIKE int;
TYPE sci_version_t "sci_version_t" USING write_sci_version read_sci_version;
TYPE menubar_tp "menubar_t *" USING write_menubar_tp read_menubar_tp;
TYPE mem_obj_t "mem_obj_t" USING write_mem_obj_t read_mem_obj_t;
TYPE mem_obj_ptr "mem_obj_t *" USING write_mem_obj_tp read_mem_obj_tp;
TYPE reg_t "reg_t" USING write_reg_t read_reg_t;
TYPE size_t "size_t" LIKE int;
TYPE int_hash_map_tp "int_hash_map_t *" USING write_int_hash_map_tp read_int_hash_map_tp;
TYPE int_hash_map_node_tp "int_hash_map_t::node_t *" USING write_int_hash_map_node_tp read_int_hash_map_node_tp;
TYPE songlib_t "songlib_t" USING write_songlib_t read_songlib_t;
TYPE song_tp "song_t *" USING write_song_tp read_song_tp;
TYPE song_iterator_t "song_iterator_t" USING write_song_iterator_t read_song_iterator_t;
TYPE song_handle_t "song_handle_t" LIKE int;
RECORD song_t "song_t" {
song_handle_t handle;
int resource_num;
int priority;
int status;
int restore_behavior;
int restore_time;
int loops;
int hold;
}
RECORD int_hash_map_t "int_hash_map_t" {
int base_value;
int_hash_map_node_tp nodes[STATIC DCS_INT_HASH_MAX+1];
}
RECORD menu_item_t "menu_item_t" {
int type;
string keytext;
int keytext_size;
int flags;
byte said[STATIC MENU_SAID_SPEC_SIZE];
reg_t said_pos;
string text;
reg_t text_pos;
int modifiers;
int key;
int enabled;
int tag;
}
RECORD menu_t "menu_t" {
string title;
int title_width;
int width;
menu_item_t items[DYNAMIC items_nr];
}
RECORD menubar_t "menubar_t" {
menu_t menus[DYNAMIC menus_nr];
}
RECORD seg_manager_t "seg_manager_t" {
int_hash_map_tp id_seg_map;
mem_obj_ptr heap[DYNAMIC heap_size];
int heap_size;
int reserved_id;
int exports_wide;
int sci1_1;
int gc_mark_bits;
size_t mem_allocated;
seg_id_t clones_seg_id;
seg_id_t lists_seg_id;
seg_id_t nodes_seg_id;
}
RECORD class_t "class_t" {
int script;
reg_t reg;
}
RECORD sfx_state_t "sfx_state_t" {
songlib_t songlib;
}
RECORD state_t "state_t" {
int savegame_version;
string game_version;
sci_version_t version;
menubar_tp menubar;
int status_bar_foreground;
int status_bar_background;
seg_manager_t seg_manager;
int classtable_size;
class_t classtable[DYNAMIC classtable_size];
sfx_state_t sound;
}
RECORD local_variables_t "local_variables_t" {
int script_id;
int nr;
reg_t locals[DYNAMIC nr];
}
RECORD object_t "object_t" {
int flags;
reg_t pos;
int variables_nr;
int variable_names_nr;
int methods_nr;
reg_t variables[DYNAMIC variables_nr];
}
RECORD clone_t "clone_t" {
int flags;
reg_t pos;
int variables_nr;
int variable_names_nr;
int methods_nr;
reg_t variables[DYNAMIC variables_nr];
}
RECORD list_t "list_t" {
reg_t first;
reg_t last;
}
RECORD node_t "node_t" {
reg_t pred;
reg_t succ;
reg_t key;
reg_t value;
}
RECORD clone_entry_t "clone_entry_t" {
int next_free;
clone_t entry;
}
RECORD clone_table_t "clone_table_t" {
int entries_nr;
int first_free;
int entries_used;
int max_entry;
clone_entry_t table[DYNAMIC entries_nr];
}
RECORD list_entry_t "list_entry_t" {
int next_free;
list_t entry;
}
RECORD list_table_t "list_table_t" {
int entries_nr;
int first_free;
int entries_used;
int max_entry;
list_entry_t table[DYNAMIC entries_nr];
}
RECORD node_entry_t "node_entry_t" {
int next_free;
node_t entry;
}
RECORD node_table_t "node_table_t" {
int entries_nr;
int first_free;
int entries_used;
int max_entry;
node_entry_t table[DYNAMIC entries_nr];
}
RECORD script_t "script_t" {
int nr;
size_t buf_size;
size_t script_size;
size_t heap_size;
int_hash_map_tp obj_indices;
int exports_nr;
int synonyms_nr;
int lockers;
int objects_allocated;
int objects_nr;
object_t objects[DYNAMIC objects_allocated];
int locals_offset;
int locals_segment;
int marked_as_deleted;
}
RECORD sys_string_t "sys_string_t" {
string name;
int max_size;
string value;
}
RECORD sys_strings_t "sys_strings_t" {
sys_string_t strings[STATIC SYS_STRINGS_MAX];
}
RECORD dynmem_t "dynmem_t" {
int size;
string description;
byte buf[DYNAMIC size];
}
%END CFSML
void
write_songlib_t(FILE *fh, songlib_t *songlib) {
song_t *seeker = *(songlib->lib);
int songcount = song_lib_count(*songlib);
fprintf(fh, "{\n");
fprintf(fh, "songcount = %d\n", songcount);
fprintf(fh, "list = \n");
fprintf(fh, "[\n");
while (seeker) {
seeker->restore_time = seeker->it->get_timepos(seeker->it);
%CFSMLWRITE song_t seeker INTO fh;
seeker = seeker->next;
}
fprintf(fh, "]\n");
fprintf(fh, "}\n");
}
int read_songlib_t(FILE *fh, songlib_t *songlib, const char *lastval, int *line, int *hiteof) {
int songcount;
int i;
song_t *newsong;
int oldstatus;
fscanf(fh, "{\n");
fscanf(fh, "songcount = %d\n", &songcount);
fscanf(fh, "list = \n");
fscanf(fh, "[\n");
*line += 4;
song_lib_init(songlib);
for (i = 0; i < songcount; i++) {
%CFSMLREAD song_tp &newsong FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
song_lib_add(*songlib, newsong);
}
fscanf(fh, "]\n");
fscanf(fh, "}\n");;
*line += 2;
return 0;
}
struct {
int type;
const char *name;
} mem_obj_string_names[] = {
{MEM_OBJ_INVALID, "INVALID"},
{MEM_OBJ_SCRIPT, "SCRIPT"},
{MEM_OBJ_CLONES, "CLONES"},
{MEM_OBJ_LOCALS, "LOCALS"},
{MEM_OBJ_STACK, "STACK"},
{MEM_OBJ_SYS_STRINGS,"SYS_STRINGS"},
{MEM_OBJ_LISTS,"LISTS"},
{MEM_OBJ_NODES,"NODES"},
{MEM_OBJ_HUNK,"HUNK"},
{MEM_OBJ_DYNMEM,"DYNMEM"}};
int mem_obj_string_to_enum(const char *str) {
int i;
for (i = 0; i <= MEM_OBJ_MAX; i++) {
if (!scumm_stricmp(mem_obj_string_names[i].name, str))
return i;
}
return -1;
}
static int bucket_length;
void write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo) {
%CFSMLWRITE int_hash_map_t *foo INTO fh;
}
void write_song_tp(FILE *fh, song_t **foo) {
%CFSMLWRITE song_t *foo INTO fh;
}
song_iterator_t *build_iterator(state_t *s, int song_nr, int type, songit_id_t id);
int read_song_tp(FILE *fh, song_t **foo, const char *lastval, int *line, int *hiteof) {
char *token;
int assignment;
*foo = (song_t*) malloc(sizeof(song_t));
token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
%CFSMLREAD song_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN token LINECOUNTER *line;
(*foo)->delay = 0;
(*foo)->it = NULL;
(*foo)->next_playing = (*foo)->next_stopping = (*foo)->next = NULL;
return 0;
}
int
read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, const char *lastval, int *line, int *hiteof) {
*foo = (int_hash_map_t*)malloc(sizeof(int_hash_map_t));
%CFSMLREAD int_hash_map_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
(*foo)->holes = NULL;
return 0;
}
void
write_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo) {
if (!(*foo)) {
fputs("\\null", fh);
} else {
fprintf(fh,"[\n%d=>%d\n", (*foo)->name, (*foo)->value);
if ((*foo)->next) {
%CFSMLWRITE int_hash_map_node_tp &((*foo)->next) INTO fh;
} else fputc('L', fh);
fputs("]", fh);
}
}
int
read_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo, const char *lastval, int *line, int *hiteof) {
static char buffer[80];
if (lastval[0] == '\\') {
*foo = NULL; /* No hash map node */
} else {
*foo = (int_hash_map_t::node_t*)malloc(sizeof(int_hash_map_t::node_t));
if (lastval[0] != '[') {
sciprintf("Expected opening bracket in hash_map_node_t on line %d\n", *line);
return 1;
}
do {
(*line)++;
fgets(buffer, 80, fh);
if (buffer[0] == 'L') {
(*foo)->next = NULL;
buffer[0] = buffer[1];
} /* HACK: deliberately no else clause here */
if (buffer[0] == ']') {
break;
}
else if (buffer[0] == '[') {
if (read_int_hash_map_node_tp(fh, &((*foo)->next), buffer, line, hiteof))
return 1;
}
else if (sscanf(buffer, "%d=>%d", &((*foo)->name), &((*foo)->value))<2) {
sciprintf("Error parsing hash_map_node_t on line %d\n", *line);
return 1;
}
} while (1);
}
return 0;
}
void
write_menubar_tp(FILE *fh, menubar_t **foo) {
if (*foo) {
%CFSMLWRITE menubar_t (*foo) INTO fh;
} else { /* Nothing to write */
fputs("\\null\\", fh);
}
}
int
read_menubar_tp(FILE *fh, menubar_t **foo, const char *lastval, int *line, int *hiteof) {
if (lastval[0] == '\\') {
*foo = NULL; /* No menu bar */
} else {
*foo = (menubar_t *) sci_malloc(sizeof(menubar_t));
%CFSMLREAD menubar_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
}
return *hiteof;
}
void
write_mem_obj_t(FILE *fh, mem_obj_t *foo) {
fprintf(fh, "%s\n", mem_obj_string_names[foo->type].name);
%CFSMLWRITE int &foo->segmgr_id INTO fh;
switch (foo->type) {
case MEM_OBJ_SCRIPT:
%CFSMLWRITE script_t &foo->data.script INTO fh;
break;
case MEM_OBJ_CLONES:
%CFSMLWRITE clone_table_t &foo->data.clones INTO fh;
break;
case MEM_OBJ_LOCALS:
%CFSMLWRITE local_variables_t &foo->data.locals INTO fh;
break;
case MEM_OBJ_SYS_STRINGS:
%CFSMLWRITE sys_strings_t &foo->data.sys_strings INTO fh;
break;
case MEM_OBJ_STACK:
%CFSMLWRITE int &foo->data.stack.nr INTO fh;
break;
case MEM_OBJ_HUNK:
break;
case MEM_OBJ_LISTS:
%CFSMLWRITE list_table_t &foo->data.lists INTO fh;
break;
case MEM_OBJ_NODES:
%CFSMLWRITE node_table_t &foo->data.nodes INTO fh;
break;
case MEM_OBJ_DYNMEM:
%CFSMLWRITE dynmem_t &foo->data.dynmem INTO fh;
break;
}
}
int
read_mem_obj_t(FILE *fh, mem_obj_t *foo, const char *lastval, int *line, int *hiteof) {
char buffer[80];
foo->type = mem_obj_string_to_enum(lastval);
if (foo->type < 0) {
sciprintf("Unknown mem_obj_t type %s on line %d\n", lastval, *line);
return 1;
}
%CFSMLREAD int &foo->segmgr_id FROM fh ERRVAR *hiteof LINECOUNTER *line;
switch (foo->type) {
case MEM_OBJ_SCRIPT:
%CFSMLREAD script_t &foo->data.script FROM fh ERRVAR *hiteof LINECOUNTER *line;
break;
case MEM_OBJ_CLONES:
%CFSMLREAD clone_table_t &foo->data.clones FROM fh ERRVAR *hiteof LINECOUNTER *line;
break;
case MEM_OBJ_LOCALS:
%CFSMLREAD local_variables_t &foo->data.locals FROM fh ERRVAR *hiteof LINECOUNTER *line;
break;
case MEM_OBJ_SYS_STRINGS:
%CFSMLREAD sys_strings_t &foo->data.sys_strings FROM fh ERRVAR *hiteof LINECOUNTER *line;
break;
case MEM_OBJ_LISTS:
%CFSMLREAD list_table_t &foo->data.lists FROM fh ERRVAR *hiteof LINECOUNTER *line;
break;
case MEM_OBJ_NODES:
%CFSMLREAD node_table_t &foo->data.nodes FROM fh ERRVAR *hiteof LINECOUNTER *line;
break;
case MEM_OBJ_STACK:
%CFSMLREAD int &foo->data.stack.nr FROM fh ERRVAR *hiteof LINECOUNTER *line;
foo->data.stack.entries = (reg_t *)sci_calloc(foo->data.stack.nr, sizeof(reg_t));
break;
case MEM_OBJ_HUNK:
init_hunk_table(&foo->data.hunks);
break;
case MEM_OBJ_DYNMEM:
%CFSMLREAD dynmem_t &foo->data.dynmem FROM fh ERRVAR *hiteof LINECOUNTER *line;
break;
}
return *hiteof;
}
void
write_mem_obj_tp(FILE *fh, mem_obj_t **foo) {
if (*foo) {
%CFSMLWRITE mem_obj_t (*foo) INTO fh;
} else { /* Nothing to write */
fputs("\\null\\", fh);
}
}
int
read_mem_obj_tp(FILE *fh, mem_obj_t **foo, const char *lastval, int *line, int *hiteof) {
if (lastval[0] == '\\') {
*foo = NULL; /* No menu bar */
} else {
*foo = (mem_obj_t *) sci_malloc(sizeof(mem_obj_t));
%CFSMLREAD mem_obj_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
return *hiteof;
}
return 0;
}
/* This function is called to undo some strange stuff done in preparation
** to writing a gamestate to disk
*/
void
_gamestate_unfrob(state_t *s) {
}
int
gamestate_save(state_t *s, char *dirname) {
FILE *fh;
sci_dir_t dir;
char *filename;
int fd;
_global_save_state = s;
s->savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
s->dyn_views_list_serial = (s->dyn_views)? s->dyn_views->serial : -2;
s->drop_views_list_serial = (s->drop_views)? s->drop_views->serial : -2;
s->port_serial = (s->port)? s->port->serial : -2;
if (s->execution_stack_base) {
sciprintf("Cannot save from below kernel function\n");
return 1;
}
scimkdir (dirname, 0700);
if (chdir(dirname)) {
sciprintf("Could not enter directory '%s'\n", dirname);
return 1;
}
sci_init_dir(&dir);
filename = sci_find_first(&dir, "*");
while (filename) {
if (strcmp(filename, "..") && strcmp(filename, "."))
unlink(filename); /* Delete all files in directory */
filename = sci_find_next(&dir);
}
sci_finish_find(&dir);
/*
if (s->sound_server) {
if ((s->sound_server->save)(s, dirname)) {
sciprintf("Saving failed for the sound subsystem\n");
chdir("..");
return 1;
}
}
*/
fh = fopen("state", "w" FO_TEXT);
/* Calculate the time spent with this game */
s->game_time = time(NULL) - s->game_start_time.tv_sec;
%CFSMLWRITE state_t s INTO fh;
fclose(fh);
_gamestate_unfrob(s);
chdir("..");
return 0;
}
static seg_id_t
find_unique_seg_by_type(seg_manager_t *self, int type) {
int i;
for (i = 0; i < self->heap_size; i++)
if (self->heap[i] &&
self->heap[i]->type == type)
return i;
return -1;
}
static byte *
find_unique_script_block(state_t *s, byte *buf, int type) {
int magic_pos_adder = s->version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER ? 0 : 2;
buf += magic_pos_adder;
do {
int seeker_type = getUInt16(buf);
int seeker_size;
if (seeker_type == 0) break;
if (seeker_type == type) return buf;
seeker_size = getUInt16(buf + 2);
buf += seeker_size;
} while(1);
return NULL;
}
static
void reconstruct_stack(state_t *retval) {
seg_id_t stack_seg = find_unique_seg_by_type(&retval->seg_manager, MEM_OBJ_STACK);
dstack_t *stack = &(retval->seg_manager.heap[stack_seg]->data.stack);
retval->stack_segment = stack_seg;
retval->stack_base = stack->entries;
retval->stack_top = retval->stack_base + VM_STACK_SIZE;
}
static
int clone_entry_used(clone_table_t *table, int n) {
int backup;
int seeker = table->first_free;
clone_entry_t *entries = table->table;
if (seeker == HEAPENTRY_INVALID) return 1;
do {
if (seeker == n) return 0;
backup = seeker;
seeker = entries[seeker].next_free;
} while (entries[backup].next_free != HEAPENTRY_INVALID);
return 1;
}
static
void load_script(state_t *s, seg_id_t seg) {
resource_t *script, *heap = NULL;
script_t *scr = &(s->seg_manager.heap[seg]->data.script);
scr->buf = (byte *) malloc(scr->buf_size);
script = scir_find_resource(s->resmgr, sci_script, scr->nr, 0);
if (s->version >= SCI_VERSION(1,001,000))
heap = scir_find_resource(s->resmgr, sci_heap, scr->nr, 0);
switch (s->seg_manager.sci1_1) {
case 0 :
sm_mcpy_in_out( &s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
break;
case 1 :
sm_mcpy_in_out( &s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
sm_mcpy_in_out( &s->seg_manager, scr->script_size, heap->data, heap->size, seg, SEG_ID);
break;
}
}
static
void reconstruct_scripts(state_t *s, seg_manager_t *self) {
int i;
mem_obj_t *mobj;
object_t **objects;
int *objects_nr;
for (i = 0; i < self->heap_size; i++)
if (self->heap[i]) {
mobj = self->heap[i];
switch (mobj->type) {
case MEM_OBJ_SCRIPT: {
int j;
script_t *scr = &mobj->data.script;
load_script(s, i);
scr->locals_block = scr->locals_segment == 0 ? NULL :
&s->seg_manager.heap[scr->locals_segment]->data.locals;
scr->export_table = (guint16 *) find_unique_script_block(s, scr->buf, sci_obj_exports);
scr->synonyms = find_unique_script_block(s, scr->buf, sci_obj_synonyms);
scr->code = NULL;
scr->code_blocks_nr = 0;
scr->code_blocks_allocated = 0;
if (!self->sci1_1)
scr->export_table += 3;
for (j = 0; j < scr->objects_nr; j++) {
byte *data = scr->buf + scr->objects[j].pos.offset;
scr->objects[j].base = scr->buf;
scr->objects[j].base_obj = data;
}
}
}
}
for (i = 0; i < self->heap_size; i++)
if (self->heap[i]) {
mobj = self->heap[i];
switch (mobj->type) {
case MEM_OBJ_SCRIPT: {
int j;
script_t *scr = &mobj->data.script;
for (j = 0; j < scr->objects_nr; j++) {
byte *data = scr->buf + scr->objects[j].pos.offset;
if (self->sci1_1) {
guint16 *funct_area = (guint16 *) (scr->buf + getUInt16( data + 6 ));
guint16 *prop_area = (guint16 *) (scr->buf + getUInt16( data + 4 ));
scr->objects[j].base_method = funct_area;
scr->objects[j].base_vars = prop_area;
} else {
int funct_area = getUInt16( data + SCRIPT_FUNCTAREAPTR_OFFSET );
object_t *base_obj;
base_obj = obj_get(s, scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]);
if (!base_obj) {
sciprintf("Object without a base class: Script %d, index %d (reg address "PREG"\n",
scr->nr, j, PRINT_REG(scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]));
continue;
}
scr->objects[j].variable_names_nr = base_obj->variables_nr;
scr->objects[j].base_obj = base_obj->base_obj;
scr->objects[j].base_method = (guint16 *) (data + funct_area);
scr->objects[j].base_vars = (guint16 *) (data + scr->objects[j].variable_names_nr * 2 + SCRIPT_SELECTOR_OFFSET);
}
}
}
}
}
}
void
reconstruct_clones(state_t *s, seg_manager_t *self) {
int i;
mem_obj_t *mobj;
for (i = 0; i < self->heap_size; i++)
if (self->heap[i]) {
mobj = self->heap[i];
switch (mobj->type) {
case MEM_OBJ_CLONES: {
int j;
clone_entry_t *seeker = mobj->data.clones.table;
sciprintf("Free list: ");
for (j = mobj->data.clones.first_free;
j != HEAPENTRY_INVALID;
j = mobj->data.clones.table[j].next_free) {
sciprintf("%d ", j);
}
sciprintf("\n");
sciprintf("Entries w/zero vars: ");
for (j = 0; j < mobj->data.clones.max_entry; j++) {
if (mobj->data.clones.table[j].entry.variables == NULL)
sciprintf("%d ", j);
}
sciprintf("\n");
for (j = 0; j < mobj->data.clones.max_entry; j++) {
object_t *base_obj;
if (!clone_entry_used(&mobj->data.clones, j)) {
seeker++;
continue;
}
base_obj = obj_get(s, seeker->entry.variables[SCRIPT_SPECIES_SELECTOR]);
if (!base_obj) {
sciprintf("Clone entry without a base class: %d\n", j);
seeker->entry.base = seeker->entry.base_obj = NULL;
seeker->entry.base_vars = seeker->entry.base_method = NULL;
continue;
}
seeker->entry.base = base_obj->base;
seeker->entry.base_obj = base_obj->base_obj;
seeker->entry.base_vars = base_obj->base_vars;
seeker->entry.base_method = base_obj->base_method;
seeker++;
}
break;
}
}
}
}
int
_reset_graphics_input(state_t *s);
song_iterator_t *
new_fast_forward_iterator(song_iterator_t *it, int delta);
static
void reconstruct_sounds(state_t *s) {
song_t *seeker;
int it_type = s->resmgr->sci_version >= SCI_VERSION_01 ?
SCI_SONG_ITERATOR_TYPE_SCI1
: SCI_SONG_ITERATOR_TYPE_SCI0;
if (s->sound.songlib.lib)
seeker = *(s->sound.songlib.lib);
else {
song_lib_init(&s->sound.songlib);
seeker = NULL;
}
while (seeker) {
song_iterator_t *base, *ff;
int oldstatus;
song_iterator_message_t msg;
base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle);
if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE)
ff = (song_iterator_t *) new_fast_forward_iterator(base, seeker->restore_time);
ff->init(ff);
msg = songit_make_message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops));
songit_handle_message(&ff, msg);
msg = songit_make_message(seeker->handle, SIMSG_SET_HOLD(seeker->hold));
songit_handle_message(&ff, msg);
oldstatus = seeker->status;
seeker->status = SOUND_STATUS_STOPPED;
seeker->it = ff;
sfx_song_set_status(&s->sound, seeker->handle, oldstatus);
seeker = seeker->next;
}
}
state_t *
gamestate_restore(state_t *s, char *dirname) {
FILE *fh;
int fd;
int i;
int read_eof = 0;
state_t *retval;
songlib_t temp;
if (chdir(dirname)) {
sciprintf("Game state '%s' does not exist\n", dirname);
return NULL;
}
/*
if (s->sound_server) {
if ((s->sound_server->restore)(s, dirname)) {
sciprintf("Restoring failed for the sound subsystem\n");
return NULL;
}
}
*/
retval = (state_t *) sci_malloc(sizeof(state_t));
memset(retval, 0, sizeof(state_t));
retval->savegame_version = -1;
_global_save_state = retval;
retval->gfx_state = s->gfx_state;
fh = fopen("state", "r" FO_TEXT);
if (!fh) {
free(retval);
return NULL;
}
/* Backwards compatibility settings */
retval->dyn_views = NULL;
retval->drop_views = NULL;
retval->port = NULL;
retval->save_dir_copy_buf = NULL;
retval->sound_mute = s->sound_mute;
retval->sound_volume = s->sound_volume;
%CFSMLREAD-ATOMIC state_t retval FROM fh ERRVAR read_eof;
fclose(fh);
if ((retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
(retval->savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
if (retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
sciprintf("Old savegame version detected- can't load\n");
else
sciprintf("Savegame version is %d- maximum supported is %0d\n", retval->savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
chdir("..");
free(retval);
return NULL;
}
sfx_exit(&s->sound);
_gamestate_unfrob(retval);
/* Set exec stack base to zero */
retval->execution_stack_base = 0;
retval->execution_stack_pos = 0;
/* Now copy all current state information */
/* Graphics and input state: */
retval->animation_delay = s->animation_delay;
retval->animation_granularity = s->animation_granularity;
retval->gfx_state = s->gfx_state;
retval->resmgr = s->resmgr;
temp = retval->sound.songlib;
sfx_init(&retval->sound, retval->resmgr, s->sfx_init_flags);
retval->sfx_init_flags = s->sfx_init_flags;
song_lib_free(retval->sound.songlib);
retval->sound.songlib = temp;
_reset_graphics_input(retval);
reconstruct_stack(retval);
reconstruct_scripts(retval, &retval->seg_manager);
reconstruct_clones(retval, &retval->seg_manager);
retval->game_obj = s->game_obj;
retval->script_000 = &retval->seg_manager.heap[script_get_segment(s, 0, SCRIPT_GET_DONT_LOAD)]->data.script;
retval->gc_countdown = GC_INTERVAL - 1;
retval->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
retval->save_dir_edit_offset = 0;
retval->sys_strings_segment = find_unique_seg_by_type(&retval->seg_manager, MEM_OBJ_SYS_STRINGS);
retval->sys_strings = &(((mem_obj_t *)(GET_SEGMENT(retval->seg_manager, retval->sys_strings_segment, MEM_OBJ_SYS_STRINGS)))->data.sys_strings);
sys_strings_restore(retval->sys_strings, s->sys_strings);
/* Time state: */
sci_get_current_time(&(retval->last_wait_time));
retval->game_start_time.tv_sec = time(NULL) - retval->game_time;
retval->game_start_time.tv_usec = 0;
/* File IO state: */
retval->file_handles_nr = 2;
retval->file_handles = (FILE **)sci_calloc(2, sizeof(FILE *));
/* static parser information: */
retval->parser_rules = s->parser_rules;
retval->parser_words_nr = s->parser_words_nr;
retval->parser_words = s->parser_words;
retval->parser_suffices_nr = s->parser_suffices_nr;
retval->parser_suffices = s->parser_suffices;
retval->parser_branches_nr = s->parser_branches_nr;
retval->parser_branches = s->parser_branches;
/* static VM/Kernel information: */
retval->selector_names_nr = s->selector_names_nr;
retval->selector_names = s->selector_names;
retval->kernel_names_nr = s->kernel_names_nr;
retval->kernel_names = s->kernel_names;
retval->kfunct_table = s->kfunct_table;
retval->kfunct_nr = s->kfunct_nr;
retval->opcodes = s->opcodes;
memcpy(&(retval->selector_map), &(s->selector_map), sizeof(selector_map_t));
retval->max_version = retval->version;
retval->min_version = retval->version;
retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
/* Copy breakpoint information from current game instance */
retval->have_bp = s->have_bp;
retval->bp_list = s->bp_list;
retval->debug_mode = s->debug_mode;
retval->resource_dir = s->resource_dir;
retval->work_dir = s->work_dir;
retval->kernel_opt_flags = 0;
retval->have_mouse_flag = 1;
retval->successor = NULL;
retval->pic_priority_table = (int*)gfxop_get_pic_metainfo(retval->gfx_state);
retval->game_name = sci_strdup(obj_get_name(retval, retval->game_obj));
retval->sound.it = NULL;
retval->sound.flags = s->sound.flags;
retval->sound.song = NULL;
retval->sound.suspended = s->sound.suspended;
retval->sound.debug = s->sound.debug;
reconstruct_sounds(retval);
chdir ("..");
return retval;
}