scummvm/engines/kyra/gui_hof.cpp
2008-05-12 19:29:14 +00:00

1187 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra_v1.h"
#include "kyra/kyra_hof.h"
#include "kyra/screen.h"
#include "kyra/wsamovie.h"
#include "kyra/timer.h"
#include "kyra/sound.h"
#include "kyra/resource.h"
#include "common/savefile.h"
namespace Kyra {
void KyraEngine_HoF::loadButtonShapes() {
const uint8 *src = _screen->getCPagePtr(3);
_screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0);
_gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0);
_gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1);
_gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2);
_gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3);
_gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4);
_gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5);
_buttonShapes[6] = _screen->makeShapeCopy(src, 6);
_buttonShapes[7] = _screen->makeShapeCopy(src, 7);
_buttonShapes[8] = _screen->makeShapeCopy(src, 6);
_buttonShapes[9] = _screen->makeShapeCopy(src, 7);
_buttonShapes[10] = _screen->makeShapeCopy(src, 10);
_buttonShapes[11] = _screen->makeShapeCopy(src, 11);
_buttonShapes[16] = _screen->makeShapeCopy(src, 16);
_buttonShapes[17] = _screen->makeShapeCopy(src, 17);
_buttonShapes[18] = _screen->makeShapeCopy(src, 18);
}
void KyraEngine_HoF::setupLangButtonShapes() {
switch (_lang) {
case 0:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
break;
case 1:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[8];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9];
break;
case 2:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[10];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11];
break;
default:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
break;
}
}
GUI_HoF::GUI_HoF(KyraEngine_HoF *vm) : GUI_v2(vm), _vm(vm), _screen(_vm->_screen) {
}
const char *GUI_HoF::getMenuTitle(const Menu &menu) {
if (!menu.menuNameId)
return 0;
return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1);
}
const char *GUI_HoF::getMenuItemTitle(const MenuItem &menuItem) {
if (!menuItem.itemId)
return 0;
return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1);
}
const char *GUI_HoF::getMenuItemLabel(const MenuItem &menuItem) {
if (!menuItem.labelId)
return 0;
return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1);
}
char *GUI_HoF::getTableString(int id) {
return _vm->getTableString(id, _vm->_optionsBuffer, 0);
}
#pragma mark -
int KyraEngine_HoF::buttonInventory(Button *button) {
if (!_screen->isMouseVisible())
return 0;
int inventorySlot = button->index - 6;
uint16 item = _mainCharacter.inventory[inventorySlot];
if (_itemInHand == -1) {
if (item == 0xFFFF)
return 0;
_screen->hideMouse();
clearInventorySlot(inventorySlot, 0);
snd_playSoundEffect(0x0B);
setMouseCursor(item);
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
updateCommandLineEx(item+54, string, 0xD6);
_itemInHand = (int16)item;
_screen->showMouse();
_mainCharacter.inventory[inventorySlot] = 0xFFFF;
} else {
if (_mainCharacter.inventory[inventorySlot] != 0xFFFF) {
if (checkInventoryItemExchange(_itemInHand, inventorySlot))
return 0;
item = _mainCharacter.inventory[inventorySlot];
snd_playSoundEffect(0x0B);
_screen->hideMouse();
clearInventorySlot(inventorySlot, 0);
drawInventoryShape(0, _itemInHand, inventorySlot);
setMouseCursor(item);
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
updateCommandLineEx(item+54, string, 0xD6);
_screen->showMouse();
_mainCharacter.inventory[inventorySlot] = _itemInHand;
setHandItem(item);
} else {
snd_playSoundEffect(0x0C);
_screen->hideMouse();
drawInventoryShape(0, _itemInHand, inventorySlot);
_screen->setMouseCursor(0, 0, getShapePtr(0));
int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;
updateCommandLineEx(_itemInHand+54, string, 0xD6);
_screen->showMouse();
_mainCharacter.inventory[inventorySlot] = _itemInHand;
_itemInHand = -1;
}
}
return 0;
}
int KyraEngine_HoF::scrollInventory(Button *button) {
uint16 *src = _mainCharacter.inventory;
uint16 *dst = &_mainCharacter.inventory[10];
uint16 temp[5];
memcpy(temp, src, sizeof(uint16)*5);
memcpy(src, src+5, sizeof(uint16)*5);
memcpy(src+5, dst, sizeof(uint16)*5);
memcpy(dst, dst+5, sizeof(uint16)*5);
memcpy(dst+5, temp, sizeof(uint16)*5);
_screen->hideMouse();
_screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2);
_screen->showMouse();
redrawInventory(2);
scrollInventoryWheel();
return 0;
}
int KyraEngine_HoF::getInventoryItemSlot(uint16 item) {
for (int i = 0; i < 20; ++i) {
if (_mainCharacter.inventory[i] == item)
return i;
}
return -1;
}
int KyraEngine_HoF::findFreeVisibleInventorySlot() {
for (int i = 0; i < 10; ++i) {
if (_mainCharacter.inventory[i] == 0xFFFF)
return i;
}
return -1;
}
void KyraEngine_HoF::removeSlotFromInventory(int slot) {
_mainCharacter.inventory[slot] = 0xFFFF;
if (slot < 10) {
_screen->hideMouse();
clearInventorySlot(slot, 0);
_screen->showMouse();
}
}
bool KyraEngine_HoF::checkInventoryItemExchange(uint16 handItem, int slot) {
bool removeItem = false;
uint16 newItem = 0xFFFF;
uint16 invItem = _mainCharacter.inventory[slot];
for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) {
if (table[0] != handItem || table[1] != invItem)
continue;
if (table[3] == 0xFFFF)
continue;
removeItem = (table[3] == 1);
newItem = table[2];
snd_playSoundEffect(0x68);
_mainCharacter.inventory[slot] = newItem;
_screen->hideMouse();
clearInventorySlot(slot, 0);
drawInventoryShape(0, newItem, slot);
if (removeItem)
removeHandItem();
_screen->showMouse();
if (_lang != 1)
updateCommandLineEx(newItem+54, 0x2E, 0xD6);
return true;
}
return false;
}
void KyraEngine_HoF::drawInventoryShape(int page, uint16 item, int slot) {
_screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0);
_screen->updateScreen();
}
void KyraEngine_HoF::clearInventorySlot(int slot, int page) {
_screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0);
_screen->updateScreen();
}
void KyraEngine_HoF::redrawInventory(int page) {
int pageBackUp = _screen->_curPage;
_screen->_curPage = page;
const uint16 *inventory = _mainCharacter.inventory;
_screen->hideMouse();
for (int i = 0; i < 10; ++i) {
clearInventorySlot(i, page);
if (inventory[i] != 0xFFFF) {
_screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0);
drawInventoryShape(page, inventory[i], i);
}
}
_screen->showMouse();
_screen->updateScreen();
_screen->_curPage = pageBackUp;
}
void KyraEngine_HoF::scrollInventoryWheel() {
WSAMovie_v2 movie(this, _screen);
movie.open("INVWHEEL.WSA", 0, 0);
int frames = movie.opened() ? movie.frames() : 6;
memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
uint8 overlay[0x100];
_screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
_screen->hideMouse();
_screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
_screen->showMouse();
snd_playSoundEffect(0x25);
movie.setDrawPage(0);
movie.setX(0);
movie.setY(0);
bool breakFlag = false;
for (int i = 0; i <= 6 && !breakFlag; ++i) {
if (movie.opened()) {
_screen->hideMouse();
movie.displayFrame(i % frames, 0, 0);
_screen->showMouse();
_screen->updateScreen();
}
uint32 endTime = _system->getMillis() + _tickLength;
int y = (i * 981) >> 8;
if (y >= 23 || i == 6) {
y = 23;
breakFlag = true;
}
_screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay);
_screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
delayUntil(endTime);
}
_screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer);
movie.close();
}
// spellbook specific code
int KyraEngine_HoF::bookButton(Button *button) {
if (!queryGameFlag(1)) {
objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB);
return 0;
}
if (!_screen->isMouseVisible())
return 0;
if (queryGameFlag(0xE5)) {
snd_playSoundEffect(0x0D);
return 0;
}
if (_itemInHand == 72) {
if (!queryGameFlag(0xE2)) {
_bookMaxPage += 2;
removeHandItem();
snd_playSoundEffect(0x6C);
setGameFlag(0xE2);
}
if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) {
_bookMaxPage += 2;
removeHandItem();
snd_playSoundEffect(0x6C);
setGameFlag(0x18A);
}
return 0;
}
if (_mouseState != -1) {
snd_playSoundEffect(0x0D);
return 0;
}
_screen->hideMouse();
showMessage(0, 0xCF);
displayInvWsaLastFrame();
_bookNewPage = _bookCurPage;
if (_screenBuffer) {
_screen->hideMouse();
memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
_screen->showMouse();
}
memcpy(_screen->getPalette(2), _screen->getPalette(0), 768);
_screen->fadeToBlack(7, &_updateFunctor);
_res->loadFileToBuf("_BOOK.COL", _screen->getPalette(0), 768);
loadBookBkgd();
showBookPage();
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
int oldItemInHand = _itemInHand;
removeHandItem();
_screen->fadePalette(_screen->getPalette(0), 7);
_screen->showMouse();
bookLoop();
_screen->fadeToBlack(7);
_screen->hideMouse();
setHandItem(oldItemInHand);
updateMouse();
restorePage3();
if (_screenBuffer) {
_screen->hideMouse();
_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
_screen->showMouse();
}
setHandItem(_itemInHand);
memcpy(_screen->getPalette(0), _screen->getPalette(2), 768);
_screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor);
_screen->showMouse();
if (!queryGameFlag(4) && !queryGameFlag(0xB8)) {
objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC);
objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED);
objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE);
objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF);
setGameFlag(4);
}
return 0;
}
void KyraEngine_HoF::loadBookBkgd() {
char filename[16];
if (_flags.isTalkie)
strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS");
else
strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS");
_bookBkgd ^= 1;
if (_flags.isTalkie) {
if (!_bookCurPage)
strcpy(filename, "_XBOOKB.CPS");
if (_bookCurPage == _bookMaxPage)
strcpy(filename, "_XBOOKA.CPS");
switch (_lang) {
case 0:
filename[1] = 'E';
break;
case 1:
filename[1] = 'F';
break;
case 2:
filename[1] = 'G';
break;
default:
warning("loadBookBkgd unsupported language");
filename[1] = 'E';
break;
}
} else {
if (!_bookCurPage)
strcpy(filename, "_BOOKB.CPS");
if (_bookCurPage == _bookMaxPage)
strcpy(filename, "_BOOKA.CPS");
}
_screen->loadBitmap(filename, 3, 3, 0);
}
void KyraEngine_HoF::showBookPage() {
char filename[16];
sprintf(filename, "PAGE%.01X.", _bookCurPage);
strcat(filename, _languageExtension[_lang]);
uint8 *leftPage = _res->fileData(filename, 0);
int leftPageY = _bookPageYOffset[_bookCurPage];
sprintf(filename, "PAGE%.01X.", _bookCurPage+1);
strcat(filename, _languageExtension[_lang]);
uint8 *rightPage = (_bookCurPage != _bookMaxPage) ? _res->fileData(filename, 0) : 0;
int rightPageY = _bookPageYOffset[_bookCurPage+1];
_screen->hideMouse();
if (leftPage) {
bookDecodeText(leftPage);
bookPrintText(2, leftPage, 20, leftPageY+20, 0x31);
delete[] leftPage;
}
if (rightPage) {
bookDecodeText(rightPage);
bookPrintText(2, rightPage, 176, rightPageY+20, 0x31);
delete[] rightPage;
}
_screen->showMouse();
}
void KyraEngine_HoF::bookLoop() {
Button bookButtons[5];
GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookClose);
GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
Button *buttonList = 0;
for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i)
buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]);
showBookPage();
_bookShown = true;
while (_bookShown && !_quitFlag) {
checkInput(buttonList);
removeInputTop();
if (_bookCurPage != _bookNewPage) {
_bookCurPage = _bookNewPage;
_screen->clearPage(2);
loadBookBkgd();
showBookPage();
snd_playSoundEffect(0x64);
_screen->hideMouse();
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
_screen->showMouse();
}
_system->delayMillis(10);
}
_screen->clearPage(2);
}
void KyraEngine_HoF::bookDecodeText(uint8 *str) {
uint8 *dst = str, *op = str;
while (*op != 0x1A) {
while (*op != 0x1A && *op != 0x0D)
*dst++ = *op++;
if (*op == 0x1A)
break;
op += 2;
*dst++ = 0x0D;
}
*dst = 0;
}
void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) {
int curPageBackUp = _screen->_curPage;
_screen->_curPage = dstPage;
_screen->setTextColor(_bookTextColorMap, 0, 3);
Screen::FontId oldFont = _screen->setFont(Screen::FID_BOOKFONT_FNT);
_screen->_charWidth = -2;
_screen->hideMouse();
_screen->printText((const char*)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0);
_screen->showMouse();
_screen->_charWidth = 0;
_screen->setFont(oldFont);
_screen->_curPage = curPageBackUp;
}
int KyraEngine_HoF::bookPrevPage(Button *button) {
_bookNewPage = MAX<int>(_bookCurPage-2, 0);
return 0;
}
int KyraEngine_HoF::bookNextPage(Button *button) {
_bookNewPage = MIN<int>(_bookCurPage+2, _bookMaxPage);
return 0;
}
int KyraEngine_HoF::bookClose(Button *button) {
_bookShown = false;
return 0;
}
// cauldron specific code
int KyraEngine_HoF::cauldronClearButton(Button *button) {
if (!queryGameFlag(2)) {
updateCharFacing();
objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
return 0;
}
if (queryGameFlag(0xE4)) {
snd_playSoundEffect(0x0D);
return 0;
}
_screen->hideMouse();
displayInvWsaLastFrame();
snd_playSoundEffect(0x25);
loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1);
loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1);
showMessage(0, 0xCF);
setCauldronState(0, 0);
clearCauldronTable();
snd_playSoundEffect(0x57);
loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1);
_screen->showMouse();
return 0;
}
int KyraEngine_HoF::cauldronButton(Button *button) {
if (!queryGameFlag(2)) {
objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
return 0;
}
if (!_screen->isMouseVisible() || _mouseState < -1)
return 0;
if (queryGameFlag(0xE4)) {
snd_playSoundEffect(0x0D);
return 0;
}
updateCharFacing();
for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) {
if (_itemInHand == _cauldronProtectedItems[i]) {
objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1);
return 0;
}
}
if (_itemInHand == -1) {
listItemsInCauldron();
return 0;
}
for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) {
if (_itemInHand == _cauldronBowlTable[i]) {
addFrontCauldronTable(_itemInHand);
setHandItem(_cauldronBowlTable[i+1]);
if (!updateCauldron()) {
_cauldronState = 0;
cauldronRndPaletteFade();
}
return 0;
}
}
if (_itemInHand == 18) {
const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable;
while (magicTable[0] != -1) {
if (_cauldronState == magicTable[0]) {
setHandItem(magicTable[1]);
snd_playSoundEffect(0x6C);
++_cauldronUseCount;
if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) {
showMessage(0, 0xCF);
setCauldronState(0, true);
clearCauldronTable();
}
return 0;
}
magicTable += 2;
}
} else if (_itemInHand >= 0) {
int item = _itemInHand;
cauldronItemAnim(item);
addFrontCauldronTable(item);
if (!updateCauldron()) {
_cauldronState = 0;
cauldronRndPaletteFade();
}
}
return 0;
}
#pragma mark -
int GUI_HoF::optionsButton(Button *button) {
PauseTimer pause(*_vm->_timer);
_restartGame = false;
_reloadTemporarySave = false;
_screen->hideMouse();
updateButton(&_vm->_inventoryButtons[0]);
_screen->showMouse();
if (!_screen->isMouseVisible() && button)
return 0;
_vm->showMessage(0, 0xCF);
if (_vm->_mouseState < -1) {
_vm->_mouseState = -1;
_screen->hideMouse();
_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
_screen->showMouse();
return 0;
}
int oldHandItem = _vm->_itemInHand;
_screen->setMouseCursor(0, 0, _vm->getShapePtr(0));
_vm->displayInvWsaLastFrame();
//XXX
_displayMenu = true;
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) {
_menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4;
_menuButtons[i].data0Callback = _redrawShadedButtonFunctor;
_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
}
initMenuLayout(_mainMenu);
initMenuLayout(_gameOptions);
initMenuLayout(_audioOptions);
initMenuLayout(_choiceMenu);
_loadMenu.numberOfItems = 6;
initMenuLayout(_loadMenu);
initMenuLayout(_saveMenu);
initMenuLayout(_savenameMenu);
initMenuLayout(_deathMenu);
_currentMenu = &_mainMenu;
if (_vm->_menuDirectlyToLoad) {
backUpPage1(_vm->_screenBuffer);
setupPalette();
_loadedSave = false;
loadMenu(0);
if (_loadedSave) {
if (_restartGame)
_vm->_itemInHand = -1;
} else {
restorePage1(_vm->_screenBuffer);
restorePalette();
}
resetState(-1);
_vm->_menuDirectlyToLoad = false;
return 0;
}
if (!button) {
_currentMenu = &_deathMenu;
_isDeathMenu = true;
} else {
_isDeathMenu = false;
}
backUpPage1(_vm->_screenBuffer);
setupPalette();
initMenu(*_currentMenu);
_madeSave = false;
_loadedSave = false;
_vm->_itemInHand = -1;
updateAllMenuButtons();
if (_isDeathMenu) {
while (!_screen->isMouseVisible())
_screen->showMouse();
}
while (_displayMenu) {
processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_vm->_runFlag && !_loadedSave && !_madeSave) {
restorePalette();
restorePage1(_vm->_screenBuffer);
}
if (_vm->_runFlag)
updateMenuButton(&_vm->_inventoryButtons[0]);
resetState(oldHandItem);
if (!_loadedSave && _reloadTemporarySave) {
_vm->_unkSceneScreenFlag1 = true;
_vm->loadGame(_vm->getSavegameFilename(999));
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(999));
_vm->_unkSceneScreenFlag1 = false;
}
return 0;
}
#pragma mark -
void GUI_HoF::setupPalette() {
memcpy(_screen->getPalette(1), _screen->getPalette(0), 768);
uint8 *palette = _screen->getPalette(0);
for (int i = 0; i < 768; ++i)
palette[i] >>= 1;
static const uint8 guiPal[] = { 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFc, 0xFD, 0xFE };
for (uint i = 0; i < ARRAYSIZE(guiPal); ++i)
memcpy(_screen->getPalette(0)+guiPal[i]*3, _screen->getPalette(1)+guiPal[i]*3, 3);
if (_isDeathMenu)
_screen->fadePalette(_screen->getPalette(0), 0x64);
else
_screen->setScreenPalette(_screen->getPalette(0));
}
void GUI_HoF::restorePalette() {
memcpy(_screen->getPalette(0), _screen->getPalette(1), 768);
_screen->setScreenPalette(_screen->getPalette(0));
}
void GUI_HoF::resetState(int item) {
_vm->_timer->resetNextRun();
_vm->setNextIdleAnimTimer();
_isDeathMenu = false;
if (!_loadedSave) {
_vm->setHandItem(item);
} else {
_vm->setHandItem(_vm->_itemInHand);
_vm->setTimer1DelaySecs(7);
_vm->_shownMessage = " ";
_vm->_fadeMessagePalette = false;
}
_buttonListChanged = true;
}
void GUI_HoF::drawSliderBar(int slider, const uint8 *shape) {
const int menuX = _audioOptions.x;
const int menuY = _audioOptions.y;
int x = menuX + _sliderBarsPosition[slider*2+0] + 10;
int y = menuY + _sliderBarsPosition[slider*2+1];
int position = 0;
if (_vm->gameFlags().isTalkie) {
position = _vm->getVolume(KyraEngine_v1::kVolumeEntry(slider));
} else {
if (slider < 2)
position = _vm->getVolume(KyraEngine_v1::kVolumeEntry(slider));
else if (slider == 2)
position = (_vm->_configWalkspeed == 3) ? 97 : 2;
else if (slider == 3)
position = _vm->_configTextspeed;
}
position = MAX(2, position);
position = MIN(97, position);
_screen->drawShape(0, shape, x+position, y, 0, 0);
}
#pragma mark -
int GUI_HoF::quitGame(Button *caller) {
updateMenuButton(caller);
if (choiceDialog(_vm->gameFlags().isTalkie ? 0xF : 0x17, 1)) {
_displayMenu = false;
_vm->_runFlag = false;
_vm->_sound->beginFadeOut();
_screen->fadeToBlack();
_screen->clearCurPage();
}
if (_vm->_runFlag) {
initMenu(*_currentMenu);
updateAllMenuButtons();
}
return 0;
}
int GUI_HoF::audioOptions(Button *caller) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_audioOptions);
const int menuX = _audioOptions.x;
const int menuY = _audioOptions.y;
const int maxButton = 3; // 2 if voc is disabled
for (int i = 0; i < maxButton; ++i) {
int x = menuX + _sliderBarsPosition[i*2+0];
int y = menuY + _sliderBarsPosition[i*2+1];
_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
drawSliderBar(i, _vm->_buttonShapes[17]);
_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[0][i].x = x;
_sliderButtons[0][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[2][i].x = x + 10;
_sliderButtons[2][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[1][i].x = x + 120;
_sliderButtons[1][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
}
_isOptionsMenu = true;
updateAllMenuButtons();
bool speechEnabled = _vm->speechEnabled();
while (_isOptionsMenu) {
processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine_v1::kVolumeSpeech) == 2)) {
_vm->_configVoice = 0;
choiceDialog(0x1D, 0);
}
_vm->writeSettings();
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
}
int GUI_HoF::gameOptions(Button *caller) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_gameOptions);
_isOptionsMenu = true;
const int menuX = _gameOptions.x;
const int menuY = _gameOptions.y;
for (int i = 0; i < 4; ++i) {
int x = menuX + _sliderBarsPosition[i*2+0];
int y = menuY + _sliderBarsPosition[i*2+1];
_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
drawSliderBar(i, _vm->_buttonShapes[17]);
_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[0][i].x = x;
_sliderButtons[0][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[2][i].x = x + 10;
_sliderButtons[2][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[1][i].x = x + 120;
_sliderButtons[1][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
}
while (_isOptionsMenu) {
processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_vm->writeSettings();
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
}
int GUI_HoF::gameOptionsTalkie(Button *caller) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
bool textEnabled = _vm->textEnabled();
int lang = _vm->_lang;
setupOptionsButtons();
initMenu(_gameOptions);
_isOptionsMenu = true;
while (_isOptionsMenu) {
processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) {
_vm->_configVoice = 1;
_vm->setVolume(KyraEngine_v1::kVolumeSpeech, 75);
choiceDialog(0x1E, 0);
}
if (_vm->_lang != lang) {
_reloadTemporarySave = true;
_vm->saveGame(_vm->getSavegameFilename(999), "Temporary Kyrandia 2 Savegame");
_vm->loadCCodeBuffer("C_CODE.XXX");
if (_vm->_flags.isTalkie)
_vm->loadOptionsBuffer("OPTIONS.XXX");
else
_vm->_optionsBuffer = _vm->_cCodeBuffer;
_vm->loadChapterBuffer(_vm->_newChapterFile);
_vm->loadNPCScript();
_vm->setupLangButtonShapes();
}
_vm->writeSettings();
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
}
int GUI_HoF::changeLanguage(Button *caller) {
updateMenuButton(caller);
++_vm->_lang;
_vm->_lang %= 3;
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
void GUI_HoF::setupOptionsButtons() {
if (_vm->_configWalkspeed == 3)
_gameOptions.item[0].itemId = 28;
else
_gameOptions.item[0].itemId = 27;
if (_vm->textEnabled())
_gameOptions.item[2].itemId = 18;
else
_gameOptions.item[2].itemId = 17;
switch (_vm->_lang) {
case 0:
_gameOptions.item[1].itemId = 31;
break;
case 1:
_gameOptions.item[1].itemId = 32;
break;
case 2:
_gameOptions.item[1].itemId = 33;
break;
default:
break;
}
}
int GUI_HoF::sliderHandler(Button *caller) {
int button = 0;
if (caller->index >= 24 && caller->index <= 27)
button = caller->index - 24;
else if (caller->index >= 28 && caller->index <= 31)
button = caller->index - 28;
else
button = caller->index - 32;
assert(button >= 0 && button <= 3);
int oldVolume = 0;
if (_vm->gameFlags().isTalkie) {
oldVolume = _vm->getVolume(KyraEngine_v1::kVolumeEntry(button));
} else {
if (button < 2)
oldVolume = _vm->getVolume(KyraEngine_v1::kVolumeEntry(button));
else if (button == 2)
oldVolume = (_vm->_configWalkspeed == 3) ? 97 : 2;
else if (button == 3)
oldVolume = _vm->_configTextspeed;
}
int newVolume = oldVolume;
if (caller->index >= 24 && caller->index <= 27)
newVolume -= 10;
else if (caller->index >= 28 && caller->index <= 31)
newVolume += 10;
else
newVolume = _vm->_mouseX - caller->x - 7;
newVolume = MAX(2, newVolume);
newVolume = MIN(97, newVolume);
if (newVolume == oldVolume)
return 0;
int lastMusicCommand = -1;
bool playSoundEffect = false;
drawSliderBar(button, _vm->_buttonShapes[18]);
if (_vm->gameFlags().isTalkie) {
if (button == 2) {
if (_vm->textEnabled())
_vm->_configVoice = 2;
else
_vm->_configVoice = 1;
}
_vm->setVolume(KyraEngine_v1::kVolumeEntry(button), newVolume);
switch (button) {
case 0:
lastMusicCommand = _vm->_lastMusicCommand;
break;
case 1:
playSoundEffect = true;
break;
case 2:
_vm->playVoice(90, 28);
break;
default:
return 0;
}
} else {
if (button < 2) {
_vm->setVolume(KyraEngine_v1::kVolumeEntry(button), newVolume);
if (button == 0)
lastMusicCommand = _vm->_lastMusicCommand;
else
playSoundEffect = true;
} else if (button == 2) {
_vm->_configWalkspeed = (newVolume > 48) ? 3 : 5;
_vm->setWalkspeed(_vm->_configWalkspeed);
} else if (button == 3) {
_vm->_configTextspeed = newVolume;
}
}
drawSliderBar(button, _vm->_buttonShapes[17]);
if (playSoundEffect)
_vm->snd_playSoundEffect(0x18);
else if (lastMusicCommand >= 0)
_vm->snd_playWanderScoreViaMap(lastMusicCommand, 0);
_screen->updateScreen();
return 0;
}
int GUI_HoF::loadMenu(Button *caller) {
updateSaveList();
if (!_vm->_menuDirectlyToLoad) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
}
_savegameOffset = 0;
setupSavegameNames(_loadMenu, 5);
initMenu(_loadMenu);
_isLoadMenu = true;
_noLoadProcess = false;
_vm->_gameToLoad = -1;
updateAllMenuButtons();
_screen->updateScreen();
while (_isLoadMenu) {
processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_noLoadProcess) {
if (!_vm->_menuDirectlyToLoad) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
}
} else if (_vm->_gameToLoad >= 0) {
restorePage1(_vm->_screenBuffer);
restorePalette();
_vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad));
if (_vm->_gameToLoad == 0) {
_restartGame = true;
for (int i = 0; i < 23; ++i)
_vm->resetCauldronStateTable(i);
_vm->runStartScript(1, 1);
}
_displayMenu = false;
_loadedSave = true;
}
return 0;
}
} // end of namespace Kyra