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https://github.com/libretro/scummvm.git
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52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_DEBUGGER_H
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#define TSAGE_DEBUGGER_H
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#include "common/scummsys.h"
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#include "gui/debugger.h"
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namespace tSage {
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class Debugger : public GUI::Debugger {
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public:
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Debugger();
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virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
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protected:
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bool Cmd_Scene(int argc, const char **argv);
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bool Cmd_WalkRegions(int argc, const char **argv);
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bool Cmd_PriorityRegions(int argc, const char **argv);
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bool Cmd_SetFlag(int argc, const char **argv);
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bool Cmd_GetFlag(int argc, const char **argv);
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bool Cmd_ClearFlag(int argc, const char **argv);
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bool Cmd_ListObjects(int argc, const char **argv);
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bool Cmd_MoveObject(int argc, const char **argv);
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bool Cmd_Hotspots(int argc, const char **argv);
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};
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} // End of namespace tSage
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#endif
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