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https://github.com/libretro/scummvm.git
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83 lines
2.9 KiB
C++
83 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "backends/saves/windows/windows-saves.h"
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#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#if defined(ARRAYSIZE)
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#undef ARRAYSIZE
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
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#include "common/config-manager.h"
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#include "common/savefile.h"
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WindowsSaveFileManager::WindowsSaveFileManager() {
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char defaultSavepath[MAXPATHLEN];
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OSVERSIONINFO win32OsVersion;
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ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
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win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&win32OsVersion);
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// Check for non-9X version of Windows.
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if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
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// Use the Application Data directory of the user profile.
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if (win32OsVersion.dwMajorVersion >= 5) {
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if (!GetEnvironmentVariable("APPDATA", defaultSavepath, sizeof(defaultSavepath)))
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error("Unable to access application data directory");
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} else {
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if (!GetEnvironmentVariable("USERPROFILE", defaultSavepath, sizeof(defaultSavepath)))
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error("Unable to access user profile directory");
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strcat(defaultSavepath, "\\Application Data");
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// If the directory already exists (as it should in most cases),
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// we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND)
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if (!CreateDirectory(defaultSavepath, NULL)) {
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Cannot create Application data folder");
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}
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}
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strcat(defaultSavepath, "\\ScummVM");
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if (!CreateDirectory(defaultSavepath, NULL)) {
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Cannot create ScummVM application data folder");
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}
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strcat(defaultSavepath, "\\Saved games");
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if (!CreateDirectory(defaultSavepath, NULL)) {
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Cannot create ScummVM Saved games folder");
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}
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ConfMan.registerDefault("savepath", defaultSavepath);
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}
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}
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#endif
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