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81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BSCRIPTABLE_H
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#define WINTERMUTE_BSCRIPTABLE_H
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#include "engines/wintermute/BNamedObject.h"
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#include "engines/wintermute/wme_debugger.h"
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#include "engines/wintermute/persistent.h"
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namespace WinterMute {
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class CScValue;
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class CScStack;
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class CScScript;
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class CBScriptable : public CBNamedObject, public IWmeDebugObject {
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public:
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virtual CScScript *InvokeMethodThread(const char *MethodName);
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DECLARE_PERSISTENT(CBScriptable, CBNamedObject)
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CBScriptable(CBGame *inGame, bool NoValue = false, bool Persistable = true);
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virtual ~CBScriptable();
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// high level scripting interface
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virtual bool CanHandleMethod(char *EventMethod);
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virtual HRESULT ScSetProperty(const char *Name, CScValue *Value);
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virtual CScValue *ScGetProperty(const char *Name);
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virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
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virtual char *ScToString();
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virtual void *ScToMemBuffer();
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virtual int ScToInt();
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virtual double ScToFloat();
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virtual bool ScToBool();
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virtual void ScSetString(const char *Val);
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virtual void ScSetInt(int Val);
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virtual void ScSetFloat(double Val);
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virtual void ScSetBool(bool Val);
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virtual int ScCompare(CBScriptable *Val);
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virtual void ScDebuggerDesc(char *Buf, int BufSize);
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int _refCount;
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CScValue *_scValue;
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CScValue *_scProp;
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public:
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// IWmeDebugObject
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const char *DbgGetNativeClass();
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IWmeDebugProp *DbgGetProperty(const char *Name);
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};
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} // end of namespace WinterMute
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#endif
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