scummvm/engines/glk/windows.h
Paul Gilbert 7637edb5a2 GLK: Change all references to glui32 and glsi32 to uint and int
This should finally fix compilation for the Amiga, which had
difference sized types. And the renamed types are clearer for
ScummVM anyway
2018-12-09 11:36:20 -08:00

552 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_WINDOWS_H
#define GLK_WINDOWS_H
#include "common/array.h"
#include "common/list.h"
#include "common/rect.h"
#include "graphics/screen.h"
#include "glk/events.h"
#include "glk/glk_types.h"
#include "glk/screen.h"
#include "glk/selection.h"
#include "glk/streams.h"
namespace Glk {
class Window;
class PairWindow;
#define HISTORYLEN 100
#define SCROLLBACK 512
#define TBLINELEN 300
#define GLI_SUBPIX 8
/**
* Main windows manager
*/
class Windows {
friend class Window;
public:
class iterator {
private:
Windows *_windows;
Window *_current;
public:
/**
* Constructor
*/
iterator(Windows *windows, Window *start) : _windows(windows), _current(start) {}
/**
* Dereference
*/
Window *operator*() const {
return _current;
}
/**
* Move to next
*/
iterator &operator++();
/**
* Equality test
*/
bool operator==(const iterator &i) {
return _current == i._current;
}
/**
* Inequality test
*/
bool operator!=(const iterator &i) {
return _current != i._current;
}
};
friend class iterator;
private:
Graphics::Screen *_screen;
Window *_windowList; ///< List of all windows
Window *_rootWin; ///< The topmost window
Window *_focusWin; ///< The window selected by the player
bool _drawSelect;
private:
/**
* Create a new window
*/
Window *newWindow(uint type, uint rock);
/**
* Create a new pair window
*/
PairWindow *newPairWindow(uint method, Window *key, uint size);
/**
* Set the window focus
*/
void refocus(Window *win);
/**
* Used to loop over windows in tree order
*/
Window *iterateTreeOrder(Window *win);
/**
* Pick first window which has a more request
*/
void inputMoreFocus();
/**
*
*/
void inputNextFocus();
/**
* Pick first window which might want scrolling.
* This is called after pressing page keys.
*/
void inputScrollFocus();
public:
static bool _overrideReverse;
static bool _overrideFgSet;
static bool _overrideBgSet;
static bool _forceRedraw;
static bool _claimSelect;
static bool _moreFocus;
static int _overrideFgVal;
static int _overrideBgVal;
static int _zcolor_fg, _zcolor_bg;
static byte _zcolor_LightGrey[3];
static byte _zcolor_Foreground[3];
static byte _zcolor_Background[3];
static byte _zcolor_Bright[3];
static byte *rgbShift(byte *rgb);
public:
/**
* Constructor
*/
Windows(Graphics::Screen *screen);
/**
* Destructor
*/
~Windows();
/**
* Open a new window
*/
Window *windowOpen(Window *splitwin, uint method, uint size,
uint wintype, uint rock);
/**
* Close an existing window
*/
void windowClose(Window *win, StreamResult *result = nullptr);
/**
* Return the root window
*/
Window *getRoot() const {
return _rootWin;
}
/**
* Gets the focused window
*/
Window *getFocusWindow() const {
return _focusWin;
}
/**
* Setst the focused window
*/
void setFocus(Window *win) {
_focusWin = win;
}
/**
* Pick first window which might want input. This is called after every keystroke.
*/
void inputGuessFocus();
/**
* Handle input keypress
*/
void inputHandleKey(uint key);
/**
* Handle mouse clicks
*/
void inputHandleClick(const Point &pos);
void selectionChanged();
void clearClaimSelect() {
_claimSelect = false;
}
/**
* Rearrange windows
*/
void rearrange();
void redraw();
void redrawRect(const Rect &r);
/**
* Repaint an area of the windows
*/
void repaint(const Rect &box);
/**
* Get an iterator that will move over the tree
*/
iterator begin() {
return iterator(this, _windowList);
}
/**
* Returns the end point of window iteration
*/
iterator end() {
return iterator(this, nullptr);
}
};
/**
* Window styles
*/
struct WindowStyle {
FACES font;
byte bg[3];
byte fg[3];
bool reverse;
/**
* Equality comparison
*/
bool operator==(const WindowStyle &src) const {
return !memcmp(this, &src, sizeof(WindowStyle));
}
/**
* Returns true if the font is proportinate
*/
bool isProp() const {
return font == PROPR || font == PROPI || font == PROPB || font == PROPZ;
}
/**
* Returns true ifont the font is bold
*/
bool isBold() const {
return font == PROPB || font == PROPZ || font == MONOB || font == MONOZ;
}
/**
* Returns true ifont the font is italic
*/
bool isItalic() const {
return font == PROPI || font == PROPZ || font == MONOI || font == MONOZ;
}
/**
* Returns a font that has the following combination of proportinate, bold, and italic
*/
static FACES makeFont(bool p, bool b, bool i) {
if (p && !b && !i) return PROPR;
if (p && !b && i) return PROPI;
if (p && b && !i) return PROPB;
if (p && b && i) return PROPZ;
if (!p && !b && !i) return MONOR;
if (!p && !b && i) return MONOI;
if (!p && b && !i) return MONOB;
if (!p && b && i) return MONOZ;
return PROPR;
}
};
/**
* Window attributes
*/
struct Attributes {
unsigned fgset : 1;
unsigned bgset : 1;
unsigned reverse : 1;
unsigned : 1;
unsigned style : 4;
unsigned fgcolor : 24;
unsigned bgcolor : 24;
unsigned hyper : 32;
/**
* Constructor
*/
Attributes() {
clear();
}
/**
* Clear
*/
void clear();
/**
* Set the style
*/
void set(uint s) {
clear();
style = s;
}
/**
* Equality comparison
*/
bool operator==(const Attributes &src) {
return fgset == src.fgset && bgset == src.bgset && reverse == src.reverse
&& style == src.style && fgcolor == src.fgcolor && bgcolor == src.bgcolor
&& hyper == src.hyper;
}
/**
* Inequality comparison
*/
bool operator!=(const Attributes &src) {
return fgset != src.fgset || bgset != src.bgset || reverse != src.reverse
|| style != src.style || fgcolor != src.fgcolor || bgcolor != src.bgcolor
|| hyper != src.hyper;
}
/**
* Return the background color for the current font style
*/
byte *attrBg(WindowStyle *styles);
/**
* Return the foreground color for the current font style
*/
byte *attrFg(WindowStyle *styles);
/**
* Get the font for the current font style
*/
FACES attrFont(WindowStyle *styles) const {
return styles[style].font;
}
};
/**
* Window definition
*/
class Window {
public:
Windows *_windows;
uint _rock;
uint _type;
Window *_parent; ///< pair window which contains this one
Window *_next, *_prev; ///< in the big linked list of windows
Rect _bbox;
int _yAdj;
Stream *_stream; ///< the window stream.
Stream *_echoStream; ///< the window's echo stream, if any.
bool _lineRequest;
bool _lineRequestUni;
bool _charRequest;
bool _charRequestUni;
bool _mouseRequest;
bool _hyperRequest;
bool _moreRequest;
bool _scrollRequest;
bool _imageLoaded;
uint _echoLineInputBase;
uint *_lineTerminatorsBase;
uint _termCt;
Attributes _attr;
byte _bgColor[3];
byte _fgColor[3];
gidispatch_rock_t _dispRock;
public:
static bool checkTerminator(uint ch);
public:
/**
* Constructor
*/
Window(Windows *windows, uint32 rock);
/**
* Destructor
*/
virtual ~Window();
/**
* Close and delete the window
*/
void close(bool recurse = true);
/**
* Rearranges the window
*/
virtual void rearrange(const Rect &box) {
_bbox = box;
}
/**
* Get window split size within parent pair window
*/
virtual uint getSplit(uint size, bool vertical) const {
return 0;
}
/**
* Write a character
*/
virtual void putCharUni(uint ch) {}
/**
* Unput a unicode character
*/
virtual bool unputCharUni(uint32 ch) {
return false;
}
/**
* Get the cursor position
*/
virtual Point getCursor() const { return Point(); }
/**
* Move the cursor
*/
virtual void moveCursor(const Point &newPos);
/**
* Clear the window
*/
virtual void clear() {}
/**
* Click the window
*/
virtual void click(const Point &newPos) {}
/**
* Prepare for inputing a line
*/
virtual void requestLineEvent(char *buf, uint maxlen, uint initlen);
/**
* Prepare for inputing a line
*/
virtual void requestLineEventUni(uint *buf, uint maxlen, uint initlen);
/**
* Cancel an input line event
*/
virtual void cancelLineEvent(Event *ev);
/**
* Cancel a character event
*/
virtual void cancelCharEvent() {}
/**
* Cancel a mouse event
*/
virtual void cancelMouseEvent() {}
/**
* Cancel a hyperlink event
*/
virtual void cancelHyperlinkEvent() {}
/**
* Redraw the window
*/
virtual void redraw();
bool imageDraw(uint image, uint align, int val1, int val2);
int acceptScroll(uint arg);
void setTerminatorsLineEvent(uint *keycodes, uint count);
virtual void acceptReadLine(uint arg);
virtual void acceptReadChar(uint arg);
virtual void getArrangement(uint *method, uint *size, Window **keyWin);
virtual void setArrangement(uint method, uint size, Window *keyWin);
virtual void getSize(uint *width, uint *height) const;
virtual void requestCharEvent();
virtual void requestCharEventUni();
virtual void setEchoLineEvent(uint val) {}
virtual void requestMouseEvent() {}
virtual void requestHyperlinkEvent() {}
virtual void flowBreak();
virtual void eraseRect(bool whole, const Rect &box);
virtual void fillRect(uint color, const Rect &box);
virtual void setBackgroundColor(uint color);
/**
* Returns a pointer to the styles for the window
*/
virtual const WindowStyle *getStyles() const;
};
typedef Window *winid_t;
/**
* Blank window
*/
class BlankWindow : public Window {
public:
/**
* Constructor
*/
BlankWindow(Windows *windows, uint32 rock);
};
} // End of namespace Glk
#endif