mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
32b69ccd9d
svn-id: r50496
134 lines
4.1 KiB
C++
134 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_GRAPHICS_ANIMATE_H
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#define SCI_GRAPHICS_ANIMATE_H
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#include "sci/graphics/helpers.h"
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namespace Sci {
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// Flags for the signal selector
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enum ViewSignals {
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kSignalStopUpdate = 0x0001,
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kSignalViewUpdated = 0x0002,
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kSignalNoUpdate = 0x0004,
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kSignalHidden = 0x0008,
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kSignalFixedPriority = 0x0010,
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kSignalAlwaysUpdate = 0x0020,
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kSignalForceUpdate = 0x0040,
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kSignalRemoveView = 0x0080,
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kSignalFrozen = 0x0100, // I got frozen today!!
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kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
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kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
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kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
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kSignalNoCycler = 0x1000, // unused by us
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kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
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kSignalIgnoreActor = 0x4000,
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kSignalDisposeMe = 0x8000
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};
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enum ViewScaleSignals {
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kScaleSignalDoScaling = 0x0001, // enables scaling when drawing that cel (involves scaleX and scaleY)
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kScaleSignalGlobalScaling = 0x0002, // means that global scaling shall get applied on that cel (sets scaleX/scaleY)
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kScaleSignalUnknown2 = 0x0004 // really unknown
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};
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struct AnimateEntry {
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int16 givenOrderNo;
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reg_t object;
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GuiResourceId viewId;
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int16 loopNo;
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int16 celNo;
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int16 paletteNo;
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int16 x, y, z;
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int16 priority;
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uint16 signal;
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uint16 scaleSignal;
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int16 scaleX;
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int16 scaleY;
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Common::Rect celRect;
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bool showBitsFlag;
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reg_t castHandle;
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};
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typedef Common::List<AnimateEntry> AnimateList;
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typedef Common::Array<AnimateEntry> AnimateArray;
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class GfxCache;
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class GfxCursor;
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class GfxPorts;
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class GfxPaint16;
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class GfxScreen;
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class GfxPalette;
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class GfxTransitions;
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/**
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* Animate class, kAnimate and relevant functions for SCI16 (SCI0-SCI1.1) games
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*/
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class GfxAnimate {
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public:
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GfxAnimate(EngineState *state, GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxPalette *palette, GfxCursor *cursor, GfxTransitions *transitions);
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virtual ~GfxAnimate();
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void disposeLastCast();
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bool invoke(List *list, int argc, reg_t *argv);
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void makeSortedList(List *list);
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void fill(byte &oldPicNotValid);
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void update();
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void drawCels();
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void updateScreen(byte oldPicNotValid);
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void restoreAndDelete(int argc, reg_t *argv);
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void reAnimate(Common::Rect rect);
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void addToPicDrawCels();
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void addToPicDrawView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
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virtual void kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t *argv);
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virtual void kernelAddToPicList(reg_t listReference, int argc, reg_t *argv);
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virtual void kernelAddToPicView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
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private:
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void init();
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void addToPicSetPicNotValid();
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void animateShowPic();
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EngineState *_s;
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GfxCache *_cache;
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GfxPorts *_ports;
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GfxPaint16 *_paint16;
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GfxScreen *_screen;
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GfxPalette *_palette;
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GfxCursor *_cursor;
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GfxTransitions *_transitions;
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AnimateList _list;
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AnimateArray _lastCastData;
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bool _ignoreFastCast;
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};
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} // End of namespace Sci
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#endif
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