mirror of
https://github.com/libretro/scummvm.git
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97b1cd34cf
fixes qfg3: right guard on top of the palace having wrong priority fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame svn-id: r51397
128 lines
3.7 KiB
C++
128 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_GRAPHICS_PORTS_H
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#define SCI_GRAPHICS_PORTS_H
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#include "common/list.h"
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#include "common/array.h"
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namespace Sci {
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class SciGui;
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class GfxPaint16;
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class GfxScreen;
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class GfxText16;
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/**
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* Ports class, includes all port managment for SCI0->SCI1.1 games. Ports are some sort of windows in SCI
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* this class also handles adjusting coordinates to a specific port
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*/
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class GfxPorts {
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public:
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GfxPorts(SegManager *segMan, GfxScreen *screen);
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~GfxPorts();
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void init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16);
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void kernelSetActive(uint16 portId);
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Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft);
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void kernelSetPicWindow(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag);
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reg_t kernelGetActive();
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reg_t kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title);
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void kernelDisposeWindow(uint16 windowId, bool reanimate);
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int16 isFrontWindow(Window *wnd);
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void beginUpdate(Window *wnd);
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void endUpdate(Window *wnd);
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Window *newWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
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void drawWindow(Window *wnd);
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void disposeWindow(Window *pWnd, bool reanimate);
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void updateWindow(Window *wnd);
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Port *getPortById(uint16 id);
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Port *setPort(Port *newPort);
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Port *getPort();
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void setOrigin(int16 left, int16 top);
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void moveTo(int16 left, int16 top);
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void move(int16 left, int16 top);
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void openPort(Port *port);
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void penColor(int16 color);
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void backColor(int16 color);
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void penMode(int16 mode);
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void textGreyedOutput(bool state);
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int16 getPointSize();
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void offsetRect(Common::Rect &r);
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void offsetLine(Common::Point &start, Common::Point &end);
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void priorityBandsInit(int16 bandCount, int16 top, int16 bottom);
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void priorityBandsInit(byte *data);
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void priorityBandsInitSci11(byte *data);
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void kernelInitPriorityBands();
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void kernelGraphAdjustPriority(int top, int bottom);
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byte kernelCoordinateToPriority(int16 y);
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int16 kernelPriorityToCoordinate(byte priority);
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Port *_wmgrPort;
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Window *_picWind;
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Port *_menuPort;
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Common::Rect _menuBarRect;
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Common::Rect _menuRect;
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Common::Rect _menuLine;
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Port *_curPort;
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private:
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typedef Common::List<Port *> PortList;
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SegManager *_segMan;
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GfxPaint16 *_paint16;
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GfxScreen *_screen;
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GfxText16 *_text16;
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bool _usesOldGfxFunctions;
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uint16 _styleUser;
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/** The list of open 'windows' (and ports), in visual order. */
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PortList _windowList;
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/** The list of all open 'windows' (and ports), ordered by their id. */
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Common::Array<Port *> _windowsById;
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Common::Rect _bounds;
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// Priority Bands related variables
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int16 _priorityTop, _priorityBottom, _priorityBandCount;
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byte _priorityBands[200];
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};
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} // End of namespace Sci
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#endif
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