scummvm/engines/sci/graphics/ports.h
Martin Kiewitz 97b1cd34cf SCI: sci1.1 priority bands now changing in kDrawPic
fixes qfg3: right guard on top of the palace having wrong priority
fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame

svn-id: r51397
2010-07-27 23:20:43 +00:00

128 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_PORTS_H
#define SCI_GRAPHICS_PORTS_H
#include "common/list.h"
#include "common/array.h"
namespace Sci {
class SciGui;
class GfxPaint16;
class GfxScreen;
class GfxText16;
/**
* Ports class, includes all port managment for SCI0->SCI1.1 games. Ports are some sort of windows in SCI
* this class also handles adjusting coordinates to a specific port
*/
class GfxPorts {
public:
GfxPorts(SegManager *segMan, GfxScreen *screen);
~GfxPorts();
void init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16);
void kernelSetActive(uint16 portId);
Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft);
void kernelSetPicWindow(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag);
reg_t kernelGetActive();
reg_t kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title);
void kernelDisposeWindow(uint16 windowId, bool reanimate);
int16 isFrontWindow(Window *wnd);
void beginUpdate(Window *wnd);
void endUpdate(Window *wnd);
Window *newWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
void drawWindow(Window *wnd);
void disposeWindow(Window *pWnd, bool reanimate);
void updateWindow(Window *wnd);
Port *getPortById(uint16 id);
Port *setPort(Port *newPort);
Port *getPort();
void setOrigin(int16 left, int16 top);
void moveTo(int16 left, int16 top);
void move(int16 left, int16 top);
void openPort(Port *port);
void penColor(int16 color);
void backColor(int16 color);
void penMode(int16 mode);
void textGreyedOutput(bool state);
int16 getPointSize();
void offsetRect(Common::Rect &r);
void offsetLine(Common::Point &start, Common::Point &end);
void priorityBandsInit(int16 bandCount, int16 top, int16 bottom);
void priorityBandsInit(byte *data);
void priorityBandsInitSci11(byte *data);
void kernelInitPriorityBands();
void kernelGraphAdjustPriority(int top, int bottom);
byte kernelCoordinateToPriority(int16 y);
int16 kernelPriorityToCoordinate(byte priority);
Port *_wmgrPort;
Window *_picWind;
Port *_menuPort;
Common::Rect _menuBarRect;
Common::Rect _menuRect;
Common::Rect _menuLine;
Port *_curPort;
private:
typedef Common::List<Port *> PortList;
SegManager *_segMan;
GfxPaint16 *_paint16;
GfxScreen *_screen;
GfxText16 *_text16;
bool _usesOldGfxFunctions;
uint16 _styleUser;
/** The list of open 'windows' (and ports), in visual order. */
PortList _windowList;
/** The list of all open 'windows' (and ports), ordered by their id. */
Common::Array<Port *> _windowsById;
Common::Rect _bounds;
// Priority Bands related variables
int16 _priorityTop, _priorityBottom, _priorityBandCount;
byte _priorityBands[200];
};
} // End of namespace Sci
#endif