mirror of
https://github.com/libretro/scummvm.git
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107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/draw.h"
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#include "gob/video.h"
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#include "gob/decfile.h"
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#include "gob/anifile.h"
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#include "gob/minigames/geisha/penetration.h"
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namespace Gob {
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namespace Geisha {
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static const byte kPalette[48] = {
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0x16, 0x16, 0x16,
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0x12, 0x14, 0x16,
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0x34, 0x00, 0x25,
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0x1D, 0x1F, 0x22,
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0x24, 0x27, 0x2A,
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0x2C, 0x0D, 0x22,
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0x2B, 0x2E, 0x32,
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0x12, 0x09, 0x20,
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0x3D, 0x3F, 0x00,
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0x3F, 0x3F, 0x3F,
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0x00, 0x00, 0x00,
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0x15, 0x15, 0x3F,
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0x25, 0x22, 0x2F,
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0x1A, 0x14, 0x28,
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0x3F, 0x00, 0x00,
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0x15, 0x3F, 0x15
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};
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Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _objects(0) {
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_background = new Surface(320, 200, 1);
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}
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Penetration::~Penetration() {
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deinit();
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delete _background;
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}
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bool Penetration::play(uint16 var1, uint16 var2, uint16 var3) {
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init();
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initScreen();
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_vm->_draw->blitInvalidated();
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_vm->_video->retrace();
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while (!_vm->_util->keyPressed() && !_vm->shouldQuit())
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_vm->_util->longDelay(1);
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deinit();
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return true;
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}
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void Penetration::init() {
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_background->clear();
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_vm->_video->drawPackedSprite("hyprmef2.cmp", *_background);
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_objects = new ANIFile(_vm, "tcite.ani", 320);
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}
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void Penetration::deinit() {
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delete _objects;
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_objects = 0;
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}
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void Penetration::initScreen() {
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_vm->_util->setFrameRate(15);
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memcpy(_vm->_draw->_vgaPalette , kPalette, 48);
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memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48);
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_vm->_draw->_backSurface->blit(*_background);
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_vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
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}
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} // End of namespace Geisha
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} // End of namespace Gob
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