scummvm/video/video_decoder.h
Matthew Hoops 7654b20362 VIDEO: Merge the three Fixed* VideoTrack classes
Avoids diamond inheritance, which makes it impossible to downcast without rtti
2012-07-22 14:11:11 -04:00

732 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VIDEO_DECODER_H
#define VIDEO_DECODER_H
#include "audio/mixer.h"
#include "audio/timestamp.h" // TODO: Move this to common/ ?
#include "common/array.h"
#include "common/str.h"
namespace Audio {
class AudioStream;
class RewindableAudioStream;
class SeekableAudioStream;
}
namespace Common {
class Rational;
class SeekableReadStream;
}
namespace Graphics {
struct PixelFormat;
struct Surface;
}
namespace Video {
/**
* Generic interface for video decoder classes.
* @note This class is now deprecated in favor of AdvancedVideoDecoder.
*/
class VideoDecoder {
public:
VideoDecoder();
virtual ~VideoDecoder() {}
/**
* Load a video from a file with the given name.
*
* A default implementation using loadStream is provided.
*
* @param filename the filename to load
* @return whether loading the file succeeded
*/
virtual bool loadFile(const Common::String &filename);
/**
* Load a video from a generic read stream. The ownership of the
* stream object transfers to this VideoDecoder instance, which is
* hence also responsible for eventually deleting it.
* @param stream the stream to load
* @return whether loading the stream succeeded
*/
virtual bool loadStream(Common::SeekableReadStream *stream) = 0;
/**
* Close the active video stream and free any associated resources.
*/
virtual void close() = 0;
/**
* Returns if a video stream is currently loaded or not.
*/
virtual bool isVideoLoaded() const = 0;
/**
* Returns the width of the video's frames.
* @return the width of the video's frames
*/
virtual uint16 getWidth() const = 0;
/**
* Returns the height of the video's frames.
* @return the height of the video's frames
*/
virtual uint16 getHeight() const = 0;
/**
* Get the pixel format of the currently loaded video.
*/
virtual Graphics::PixelFormat getPixelFormat() const = 0;
/**
* Get the palette for the video in RGB format (if 8bpp or less).
*/
virtual const byte *getPalette() { return 0; }
/**
* Returns if the palette is dirty or not.
*/
virtual bool hasDirtyPalette() const { return false; }
/**
* Set the system palette to the palette returned by getPalette.
* @see getPalette
* @note This function is now deprecated. There is no replacement.
*/
void setSystemPalette();
/**
* Returns the current frame number of the video.
* @return the last frame decoded by the video
*/
virtual int32 getCurFrame() const { return _curFrame; }
/**
* Returns the number of frames in the video.
* @return the number of frames in the video
*/
virtual uint32 getFrameCount() const = 0;
/**
* Returns the time position (in ms) of the current video.
* This can be based on the "wall clock" time as determined by
* OSystem::getMillis() or the current time of any audio track
* running in the video, and takes pausing the video into account.
*
* As such, it will differ from what multiplying getCurFrame() by
* some constant would yield, e.g. for a video with non-constant
* frame rate.
*
* Due to the nature of the timing, this value may not always be
* completely accurate (since our mixer does not have precise
* timing).
*/
virtual uint32 getTime() const;
/**
* Return the time (in ms) until the next frame should be displayed.
*/
virtual uint32 getTimeToNextFrame() const = 0;
/**
* Check whether a new frame should be decoded, i.e. because enough
* time has elapsed since the last frame was decoded.
* @return whether a new frame should be decoded or not
*/
virtual bool needsUpdate() const;
/**
* Decode the next frame into a surface and return the latter.
* @return a surface containing the decoded frame, or 0
* @note Ownership of the returned surface stays with the VideoDecoder,
* hence the caller must *not* free it.
* @note this may return 0, in which case the last frame should be kept on screen
*/
virtual const Graphics::Surface *decodeNextFrame() = 0;
/**
* Returns if the video has finished playing or not.
* @return true if the video has finished playing or if none is loaded, false otherwise
*/
virtual bool endOfVideo() const;
/**
* Pause or resume the video. This should stop/resume any audio playback
* and other stuff. The initial pause time is kept so that any timing
* variables can be updated appropriately.
*
* This is a convenience method which automatically keeps track on how
* often the video has been paused, ensuring that after pausing an video
* e.g. twice, it has to be unpaused twice before actuallying resuming.
*
* @param pause true to pause the video, false to resume it
*/
void pauseVideo(bool pause);
/**
* Return whether the video is currently paused or not.
*/
bool isPaused() const { return _pauseLevel != 0; }
/**
* Get the current volume at which the audio in the video is being played
* @return the current volume at which the audio in the video is being played
*/
virtual byte getVolume() const { return _audioVolume; }
/**
* Set the volume at which the audio in the video should be played.
* This setting remains until reset() is called (which may be called
* from loadStream() or close()). The default volume is the maximum.
*
* @note This function calls updateVolume() by default.
*
* @param volume The volume at which to play the audio in the video
*/
virtual void setVolume(byte volume);
/**
* Get the current balance at which the audio in the video is being played
* @return the current balance at which the audio in the video is being played
*/
virtual int8 getBalance() const { return _audioBalance; }
/**
* Set the balance at which the audio in the video should be played.
* This setting remains until reset() is called (which may be called
* from loadStream() or close()). The default balance is 0.
*
* @note This function calls updateBalance() by default.
*
* @param balance The balance at which to play the audio in the video
*/
virtual void setBalance(int8 balance);
protected:
/**
* Resets _curFrame and _startTime. Should be called from every close() function.
* @note This function is now deprecated. There is no replacement.
*/
void reset();
/**
* Actual implementation of pause by subclasses. See pause()
* for details.
* @note This function is now deprecated. There is no replacement.
*/
virtual void pauseVideoIntern(bool pause) {}
/**
* Add the time the video has been paused to maintain sync
* @note This function is now deprecated. There is no replacement.
*/
virtual void addPauseTime(uint32 ms) { _startTime += ms; }
/**
* Reset the pause start time (which should be called when seeking)
* @note This function is now deprecated. There is no replacement.
*/
void resetPauseStartTime();
/**
* Update currently playing audio tracks with the new volume setting
* @note This function is now deprecated. There is no replacement.
*/
virtual void updateVolume() {}
/**
* Update currently playing audio tracks with the new balance setting
* @note This function is now deprecated. There is no replacement.
*/
virtual void updateBalance() {}
int32 _curFrame;
int32 _startTime;
// FIXME: These are protected until the new API takes over this one
//private:
uint32 _pauseLevel;
uint32 _pauseStartTime;
byte _audioVolume;
int8 _audioBalance;
};
/**
* Improved interface for video decoder classes.
*/
class AdvancedVideoDecoder : public VideoDecoder {
public:
AdvancedVideoDecoder();
virtual ~AdvancedVideoDecoder() {}
// Old API Non-changing
// loadFile()
// loadStream()
// needsUpdate()
// Old API Changing
virtual void close();
bool isVideoLoaded() const;
virtual uint16 getWidth() const;
virtual uint16 getHeight() const;
virtual Graphics::PixelFormat getPixelFormat() const;
virtual const Graphics::Surface *decodeNextFrame();
const byte *getPalette();
bool hasDirtyPalette() const { return _dirtyPalette; }
int getCurFrame() const;
uint32 getFrameCount() const;
uint32 getTime() const;
uint32 getTimeToNextFrame() const;
bool endOfVideo() const;
// New API
/**
* Returns if a video is rewindable or not. The default implementation
* polls each track for rewindability.
*/
virtual bool isRewindable() const;
/**
* Rewind a video to its beginning.
*
* If the video is playing, it will continue to play. The default
* implementation will rewind each track.
*
* @return true on success, false otherwise
*/
virtual bool rewind();
/**
* Returns if a video is seekable or not. The default implementation
* polls each track for seekability.
*/
virtual bool isSeekable() const;
/**
* Seek to a given time in the video.
*
* If the video is playing, it will continue to play. The default
* implementation will seek each track.
*
* @param time The time to seek to
* @return true on success, false otherwise
*/
virtual bool seek(const Audio::Timestamp &time);
/**
* Begin playback of the video.
*
* @note This has no effect is the video is already playing.
*/
void start();
/**
* Stop playback of the video.
*
* @note This will close() the video if it is not rewindable.
*/
void stop();
/**
* Returns if the video is currently playing or not.
* @todo Differentiate this function from endOfVideo()
*/
bool isPlaying() const { return _isPlaying; }
/**
* Get the duration of the video.
*
* If the duration is unknown, this will return 0.
*/
virtual Audio::Timestamp getDuration() const;
// Future API
//void setRate(const Common::Rational &rate);
//Common::Rational getRate() const;
//void setStartTime(const Audio::Timestamp &startTime);
//Audio::Timestamp getStartTime() const;
//void setStopTime(const Audio::Timestamp &stopTime);
//Audio::Timestamp getStopTime() const;
//void setSegment(const Audio::Timestamp &startTime, const Audio::Timestamp &stopTime);
protected:
// Old API
void pauseVideoIntern(bool pause);
void updateVolume();
void updateBalance();
// New API
/**
* An abstract representation of a track in a movie.
*/
class Track {
public:
Track();
virtual ~Track() {}
/**
* The types of tracks this class can be.
*/
enum TrackType {
kTrackTypeNone,
kTrackTypeVideo,
kTrackTypeAudio
};
/**
* Get the type of track.
*/
virtual TrackType getTrackType() const = 0;
/**
* Return if the track has finished.
*/
virtual bool endOfTrack() const = 0;
/**
* Return if the track is rewindable.
*/
virtual bool isRewindable() const;
/**
* Rewind the video to the beginning.
* @return true on success, false otherwise.
*/
virtual bool rewind();
/**
* Return if the track is seekable.
*/
virtual bool isSeekable() const { return false; }
/**
* Seek to the given time.
* @param time The time to seek to, from the beginning of the video.
* @return true on success, false otherwise.
*/
virtual bool seek(const Audio::Timestamp &time) { return false; }
/**
* Start playback of the track.
*/
virtual void start() {}
/**
* Stop playback of the track.
*/
virtual void stop() {}
/**
* Set the pause status of the track.
*/
void pause(bool shouldPause) {}
/**
* Return if the track is paused.
*/
bool isPaused() const { return _paused; }
/**
* Get the start time of the track (starting from the beginning of the
* movie).
*/
virtual Audio::Timestamp getStartTime() const;
/**
* Get the duration of the track (starting from this track's start time).
*
* By default, this returns 0 for unknown.
*/
virtual Audio::Timestamp getDuration() const;
protected:
/**
* Function called by pause() for subclasses to implement.
*/
void pauseIntern(bool pause);
private:
bool _paused;
};
/**
* An abstract representation of a video track.
*/
class VideoTrack : public Track {
public:
VideoTrack() {}
virtual ~VideoTrack() {}
TrackType getTrackType() const { return kTrackTypeVideo; }
// TODO: Document
virtual uint16 getWidth() const = 0;
virtual uint16 getHeight() const = 0;
virtual Graphics::PixelFormat getPixelFormat() const = 0;
virtual int getCurFrame() const = 0;
virtual int getFrameCount() const { return 0; }
virtual uint32 getNextFrameStartTime() const = 0;
virtual const Graphics::Surface *decodeNextFrame() = 0;
virtual const byte *getPalette() const { return 0; }
virtual bool hasDirtyPalette() const { return false; }
};
/**
* A VideoTrack that is played at a constant rate.
*
* If the frame count is unknown, you must override endOfTrack().
*/
class FixedRateVideoTrack : public VideoTrack {
public:
FixedRateVideoTrack() {}
virtual ~FixedRateVideoTrack() {}
virtual bool endOfTrack() const;
uint32 getNextFrameStartTime() const;
virtual Audio::Timestamp getDuration() const;
protected:
/**
* Get the rate at which this track is played.
*/
virtual Common::Rational getFrameRate() const = 0;
};
/**
* An abstract representation of an audio track.
*/
class AudioTrack : public Track {
public:
AudioTrack() {}
virtual ~AudioTrack() {}
TrackType getTrackType() const { return kTrackTypeAudio; }
virtual bool endOfTrack() const;
void start();
void stop();
// TODO: Document
byte getVolume() const { return _volume; }
void setVolume(byte volume);
int8 getBalance() const { return _balance; }
void setBalance(int8 balance);
uint32 getRunningTime() const;
virtual Audio::Mixer::SoundType getSoundType() const { return Audio::Mixer::kPlainSoundType; }
protected:
void pauseIntern(bool pause);
// TODO: Document
virtual Audio::AudioStream *getAudioStream() const = 0;
private:
Audio::SoundHandle _handle;
byte _volume;
int8 _balance;
};
/**
* An AudioTrack that implements isRewindable() and rewind() using
* the RewindableAudioStream API.
*/
class RewindableAudioTrack : public AudioTrack {
public:
RewindableAudioTrack() {}
virtual ~RewindableAudioTrack() {}
bool isRewindable() const { return true; }
bool rewind();
protected:
Audio::AudioStream *getAudioStream() const;
// TODO: Document
virtual Audio::RewindableAudioStream *getRewindableAudioStream() const = 0;
};
/**
* An AudioTrack that implements isSeekable() and seek() using
* the SeekableAudioStream API.
*/
class SeekableAudioTrack : public AudioTrack {
public:
SeekableAudioTrack() {}
virtual ~SeekableAudioTrack() {}
bool isSeekable() const { return true; }
bool seek(const Audio::Timestamp &time);
Audio::Timestamp getDuration() const;
protected:
Audio::AudioStream *getAudioStream() const;
// TODO: Document
virtual Audio::SeekableAudioStream *getSeekableAudioStream() const = 0;
};
/**
* A SeekableAudioTrack that constructs its SeekableAudioStream using
* SeekableAudioStream::openStreamFile()
*/
class StreamFileAudioTrack : public SeekableAudioTrack {
public:
StreamFileAudioTrack();
~StreamFileAudioTrack();
/**
* Load the track from a file with the given base name.
*
* @return true on success, false otherwise
*/
bool loadFromFile(const Common::String &baseName);
protected:
Audio::SeekableAudioStream *_stream;
Audio::SeekableAudioStream *getSeekableAudioStream() const { return _stream; }
};
/**
* Decode enough data for the next frame and enough audio to last that long.
*
* This function is used by the default decodeNextFrame() function. A subclass
* of a Track may decide to just have its decodeNextFrame() function read
* and decode the frame.
*/
virtual void readNextPacket() {}
/**
* Define a track to be used by this class.
*
* The pointer is then owned by this base class.
*/
void addTrack(Track *track);
/**
* Whether or not getTime() will sync with a playing audio track.
*
* A subclass should override this to disable this feature.
*/
virtual bool useAudioSync() const { return true; }
/**
* Get the given track based on its index.
*
* @return A valid track pointer on success, 0 otherwise
*/
Track *getTrack(uint track);
/**
* Get the given track based on its index
*
* @return A valid track pointer on success, 0 otherwise
*/
const Track *getTrack(uint track) const;
private:
// Tracks owned by this AdvancedVideoDecoder
typedef Common::Array<Track *> TrackList;
TrackList _tracks;
VideoTrack *findNextVideoTrack();
const VideoTrack *findNextVideoTrack() const;
// Current playback status
bool _isPlaying, _needsRewind;
Audio::Timestamp _audioStartOffset;
// Palette settings from individual tracks
mutable bool _dirtyPalette;
const byte *_palette;
};
/**
* A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate().
* @note This class is now deprecated. Use AdvancedVideoDecoder instead.
*/
class FixedRateVideoDecoder : public virtual VideoDecoder {
public:
uint32 getTimeToNextFrame() const;
protected:
/**
* Return the frame rate in frames per second.
* This returns a Rational because videos can have rates that are not integers and
* there are some videos with frame rates < 1.
*/
virtual Common::Rational getFrameRate() const = 0;
private:
uint32 getFrameBeginTime(uint32 frame) const;
};
/**
* A VideoDecoder that can be rewound back to the beginning.
* @note This class is now deprecated. Use AdvancedVideoDecoder instead.
*/
class RewindableVideoDecoder : public virtual VideoDecoder {
public:
/**
* Rewind to the beginning of the video.
*/
virtual void rewind() = 0;
};
/**
* A VideoDecoder that can seek to a frame or point in time.
* @note This class is now deprecated. Use AdvancedVideoDecoder instead.
*/
class SeekableVideoDecoder : public virtual RewindableVideoDecoder {
public:
/**
* Seek to the specified time.
*/
virtual void seekToTime(const Audio::Timestamp &time) = 0;
/**
* Seek to the specified time (in ms).
*/
void seekToTime(uint32 msecs) { seekToTime(Audio::Timestamp(msecs, 1000)); }
/**
* Implementation of RewindableVideoDecoder::rewind().
*/
virtual void rewind() { seekToTime(0); }
/**
* Get the total duration of the video (in ms).
*/
virtual uint32 getDuration() const = 0;
};
} // End of namespace Video
#endif