mirror of
https://github.com/libretro/scummvm.git
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2608 lines
103 KiB
C++
2608 lines
103 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm/champion.h"
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#include "dm/dungeonman.h"
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#include "dm/eventman.h"
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#include "dm/menus.h"
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#include "dm/inventory.h"
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#include "dm/objectman.h"
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#include "dm/text.h"
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#include "dm/timeline.h"
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#include "dm/projexpl.h"
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#include "dm/group.h"
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#include "dm/movesens.h"
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#include "dm/sounds.h"
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namespace DM {
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void Champion::resetToZero() {
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for (int16 i = 0; i < 30; ++i)
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_slots[i] = Thing::_none;
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for (int16 i = 0; i < 20; ++i)
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_skills[i].resetToZero();
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_attributes = _wounds = 0;
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memset(_statistics, 0, 7 * 3);
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memset(_name, '\0', 8);
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memset(_title, '\0', 20);
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_dir = kDirNorth;
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_cell = k0_ViewCellFronLeft;
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_actionIndex = k0_ChampionActionN;
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_symbolStep = 0;
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memset(_symbols, '\0', 5);
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_directionMaximumDamageReceived = _maximumDamageReceived = _poisonEventCount = _enableActionEventIndex = 0;
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_hideDamageReceivedIndex = _currHealth = _maxHealth = _currStamina = _maxStamina = _currMana = _maxMana = 0;
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_actionDefense = _food = _water = _load = _shieldDefense = 0;
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memset(_portrait, 0, 464);
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}
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void Champion::setWoundsFlag(ChampionWound flag, bool value) {
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if (value)
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_wounds |= flag;
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else
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_wounds &= ~flag;
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}
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void Champion::setAttributeFlag(ChampionAttribute flag, bool value) {
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if (value)
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_attributes |= flag;
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else
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_attributes &= ~flag;
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}
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void ChampionMan::initConstants() {
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static const char *g417_baseSkillName_EN_ANY[4] = {"FIGHTER", "NINJA", "PRIEST", "WIZARD"};
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static const char *g417_baseSkillName_DE_DEU[4] = {"KAEMPFER", "NINJA", "PRIESTER", "MAGIER"};
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static const char *g417_baseSkillName_FR_FRA[4] = {"GUERRIER", "NINJA", "PRETRE", "SORCIER"};
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static Box boxChampionIcons[4] = {
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Box(281, 299, 0, 13),
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Box(301, 319, 0, 13),
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Box(301, 319, 15, 28),
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Box(281, 299, 15, 28)
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};
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static Color championColor[4] = {(Color)7, (Color)11, (Color)8, (Color)14};
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int16 lightPowerToLightAmount[16] = {0, 5, 12, 24, 33, 40, 46, 51, 59, 68, 76, 82, 89, 94, 97, 100};
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uint16 slotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
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/* 30 for champion inventory, 8 for chest */
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0xFFFF, /* Ready Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Action Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0x0002, /* Head Head */
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0x0008, /* Torso Torso */
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0x0010, /* Legs Legs */
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0x0020, /* Feet Feet */
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0x0100, /* Pouch 2 Pouch */
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0x0080, /* Quiver Line2 1 Quiver 2 */
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0x0080, /* Quiver Line1 2 Quiver 2 */
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0x0080, /* Quiver Line2 2 Quiver 2 */
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0x0004, /* Neck Neck */
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0x0100, /* Pouch 1 Pouch */
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0x0040, /* Quiver Line1 1 Quiver 1 */
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0xFFFF, /* Backpack Line1 1 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line2 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line2 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line2 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line2 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line2 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line2 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line2 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line2 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line1 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line1 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line1 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line1 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line1 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line1 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line1 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0xFFFF, /* Backpack Line1 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
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0x0400, /* Chest 1 Chest */
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0x0400, /* Chest 2 Chest */
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0x0400, /* Chest 3 Chest */
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0x0400, /* Chest 4 Chest */
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0x0400, /* Chest 5 Chest */
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0x0400, /* Chest 6 Chest */
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0x0400, /* Chest 7 Chest */
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0x0400 /* Chest 8 Chest */
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};
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_boxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
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const char **baseSkillName;
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switch (_vm->getGameLanguage()) { // localized
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case Common::EN_ANY:
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baseSkillName = g417_baseSkillName_EN_ANY;
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break;
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case Common::DE_DEU:
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baseSkillName = g417_baseSkillName_DE_DEU;
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break;
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case Common::FR_FRA:
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baseSkillName = g417_baseSkillName_FR_FRA;
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break;
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default:
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error("Unexpected language used");
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}
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for (int i = 0; i < 4; ++i) {
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_baseSkillName[i] = baseSkillName[i];
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_championColor[i] = championColor[i];
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_boxChampionIcons[i] = boxChampionIcons[i];
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}
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for (int i = 0; i < 16; i++)
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_lightPowerToLightAmount[i] = lightPowerToLightAmount[i];
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for (int i = 0; i < 38; i++)
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_slotMasks[i] = slotMasks[i];
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}
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ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
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for (uint16 i = 0; i < 4; ++i) {
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_championPendingDamage[i] = 0;
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_championPendingWounds[i] = 0;
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_champions[i].resetToZero();
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}
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_partyChampionCount = 0;
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_partyDead = false;
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_leaderHandObject = Thing(0);
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_leaderIndex = kM1_ChampionNone;
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_candidateChampionOrdinal = 0;
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_partyIsSleeping = false;
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_actingChampionOrdinal = 0;
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_leaderHandObjectIconIndex = (IconIndice)0;
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_leaderEmptyHanded = false;
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_party.resetToZero();
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_magicCasterChampionIndex = kM1_ChampionNone;
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_mousePointerHiddenToDrawChangedObjIconOnScreen = false;
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initConstants();
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}
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bool ChampionMan::isLeaderHandObjectThrown(int16 side) {
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if (_leaderIndex == kM1_ChampionNone)
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return false;
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return isObjectThrown(_leaderIndex, kM1_ChampionSlotLeaderHand, side);
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}
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bool ChampionMan::isObjectThrown(uint16 champIndex, int16 slotIndex, int16 side) {
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bool throwingLeaderHandObjectFl = false;
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Thing curThing;
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Champion *curChampion = nullptr;
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Thing actionHandThing;
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if (slotIndex < 0) { /* Throw object in leader hand, which is temporarily placed in action hand */
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if (_leaderEmptyHanded)
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return false;
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curThing = getObjectRemovedFromLeaderHand();
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curChampion = &_champions[champIndex];
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actionHandThing = curChampion->getSlot(k1_ChampionSlotActionHand);
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curChampion->setSlot(k1_ChampionSlotActionHand, curThing);
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slotIndex = k1_ChampionSlotActionHand;
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throwingLeaderHandObjectFl = true;
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}
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int16 kineticEnergy = getStrength(champIndex, slotIndex);
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if (throwingLeaderHandObjectFl) {
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// In this case, curChampion and actionHandThing are set.
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curChampion->setSlot((ChampionSlot)slotIndex, actionHandThing);
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} else {
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curThing = getObjectRemovedFromSlot(champIndex, slotIndex);
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if (curThing == Thing::_none)
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return false;
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}
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_vm->_sound->requestPlay(k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, k1_soundModePlayIfPrioritized);
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decrementStamina(champIndex, getThrowingStaminaCost(curThing));
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disableAction(champIndex, 4);
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int16 experience = 8;
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int16 weaponKineticEnergy = 1;
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if (curThing.getType() == k5_WeaponThingType) {
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experience += 4;
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WeaponInfo *curWeapon = _vm->_dungeonMan->getWeaponInfo(curThing);
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if (curWeapon->_class <= k12_WeaponClassPoisinDart) {
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weaponKineticEnergy = curWeapon->_kineticEnergy;
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experience += weaponKineticEnergy >> 2;
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}
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}
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addSkillExperience(champIndex, k10_ChampionSkillThrow, experience);
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kineticEnergy += weaponKineticEnergy;
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int16 skillLevel = getSkillLevel((ChampionIndex)champIndex, k10_ChampionSkillThrow);
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kineticEnergy += _vm->getRandomNumber(16) + (kineticEnergy >> 1) + skillLevel;
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int16 attack = getBoundedValue((uint16)40, (uint16)((skillLevel << 3) + _vm->getRandomNumber(32)), (uint16)200);
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int16 stepEnergy = MAX(5, 11 - skillLevel);
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_vm->_projexpl->createProjectile(curThing, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY,
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normalizeModulo4(_vm->_dungeonMan->_partyDir + side),
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_vm->_dungeonMan->_partyDir, kineticEnergy, attack, stepEnergy);
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_vm->_projectileDisableMovementTicks = 4;
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_vm->_lastProjectileDisabledMovementDirection = _vm->_dungeonMan->_partyDir;
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drawChampionState((ChampionIndex)champIndex);
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return true;
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}
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uint16 ChampionMan::getChampionPortraitX(uint16 index) {
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return ((index) & 0x7) << 5;
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}
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uint16 ChampionMan::getChampionPortraitY(uint16 index) {
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return ((index) >> 3) * 29;
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}
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int16 ChampionMan::getDecodedValue(char *string, uint16 characterCount) {
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int val = 0;
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for (uint16 i = 0; i < characterCount; ++i) {
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val = (val << 4) + (string[i] - 'A');
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}
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return val;
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}
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void ChampionMan::drawHealthOrStaminaOrManaValue(int16 posY, int16 currVal, int16 maxVal) {
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Common::String tmp = getStringFromInteger(currVal, true, 3);
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_vm->_textMan->printToViewport(55, posY, k13_ColorLightestGray, tmp.c_str());
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_vm->_textMan->printToViewport(73, posY, k13_ColorLightestGray, "/");
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tmp = getStringFromInteger(maxVal, true, 3);
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_vm->_textMan->printToViewport(79, posY, k13_ColorLightestGray, tmp.c_str());
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}
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uint16 ChampionMan::getHandSlotIndex(uint16 slotBoxIndex) {
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return slotBoxIndex & 0x1;
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}
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Common::String ChampionMan::getStringFromInteger(uint16 val, bool padding, uint16 paddingCharCount) {
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Common::String valToStr = Common::String::format("%d", val);
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Common::String result;
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if (padding) {
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for (int16 i = 0, end = paddingCharCount - valToStr.size(); i < end; ++i)
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result += ' ';
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}
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return result += valToStr;
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}
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void ChampionMan::applyModifiersToStatistics(Champion *champ, int16 slotIndex, int16 iconIndex, int16 modifierFactor, Thing thing) {
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int16 statIndex = k0_ChampionStatLuck;
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int16 modifier = 0;
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ThingType thingType = thing.getType();
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bool cursed = false;
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if (((thingType == k5_WeaponThingType) || (thingType == k6_ArmourThingType))
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&& (slotIndex >= k0_ChampionSlotReadyHand) && (slotIndex <= k12_ChampionSlotQuiverLine_1_1)) {
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if (thingType == k5_WeaponThingType) {
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Weapon *weapon = (Weapon *)_vm->_dungeonMan->getThingData(thing);
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cursed = weapon->getCursed();
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} else {
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// k6_ArmourThingType
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Armour *armour = (Armour *)_vm->_dungeonMan->getThingData(thing);
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cursed = armour->getCursed();
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}
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if (cursed) {
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statIndex = k0_ChampionStatLuck;
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modifier = -3;
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}
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}
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if (!cursed) {
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statIndex = (ChampionStatisticType)thingType; // variable sharing
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if ((iconIndex == k137_IconIndiceJunkRabbitsFoot) && (slotIndex < k30_ChampionSlotChest_1)) {
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statIndex = k0_ChampionStatLuck;
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modifier = 10;
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} else if (slotIndex == k1_ChampionSlotActionHand) {
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if (iconIndex == k45_IconIndiceWeaponMaceOfOrder) {
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statIndex = k1_ChampionStatStrength;
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modifier = 5;
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} else {
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statIndex = k8_ChampionStatMana;
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if ((iconIndex >= k20_IconIndiceWeaponStaffOfClawsEmpty) && (iconIndex <= k22_IconIndiceWeaponStaffOfClawsFull)) {
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modifier = 4;
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} else {
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switch (iconIndex) {
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case k38_IconIndiceWeaponDeltaSideSplitter:
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modifier = 1;
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break;
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case k41_IconIndiceWeaponTheInquisitorDragonFang:
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modifier = 2;
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break;
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case k40_IconIndiceWeaponVorpalBlade:
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modifier = 4;
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break;
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case k58_IconIndiceWeaponStaff:
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modifier = 2;
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break;
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case k59_IconIndiceWeaponWand:
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modifier = 1;
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break;
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case k60_IconIndiceWeaponTeowand:
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modifier = 6;
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break;
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case k61_IconIndiceWeaponYewStaff:
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modifier = 4;
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break;
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case k62_IconIndiceWeaponStaffOfManarStaffOfIrra:
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modifier = 10;
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break;
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case k63_IconIndiceWeaponSnakeStaffCrossOfNeta:
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modifier = 8;
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break;
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case k64_IconIndiceWeaponTheConduitSerpentStaff:
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modifier = 16;
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break;
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case k65_IconIndiceWeaponDragonSpit:
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modifier = 7;
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break;
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case k66_IconIndiceWeaponSceptreOfLyf:
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modifier = 5;
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break;
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default:
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break;
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}
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}
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}
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} else if (slotIndex == k4_ChampionSlotLegs) {
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if (iconIndex == k142_IconIndiceArmourPowertowers) {
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statIndex = k1_ChampionStatStrength;
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modifier = 10;
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}
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} else if (slotIndex == k2_ChampionSlotHead) {
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switch (iconIndex) {
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case k104_IconIndiceArmourCrownOfNerra:
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statIndex = k3_ChampionStatWisdom;
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modifier = 10;
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break;
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case k140_IconIndiceArmourDexhelm:
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statIndex = k2_ChampionStatDexterity;
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modifier = 10;
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break;
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default:
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break;
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}
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} else if (slotIndex == k3_ChampionSlotTorso) {
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switch (iconIndex) {
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case k141_IconIndiceArmourFlamebain:
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statIndex = k6_ChampionStatAntifire;
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modifier = 12;
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break;
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case k81_IconIndiceArmourCloakOfNight:
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statIndex = k2_ChampionStatDexterity;
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modifier = 8;
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break;
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default:
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break;
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}
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} else if (slotIndex == k10_ChampionSlotNeck) {
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switch (iconIndex) {
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case k10_IconIndiceJunkJewelSymalUnequipped:
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case k11_IconIndiceJunkJewelSymalEquipped:
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statIndex = k5_ChampionStatAntimagic;
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modifier = 15;
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break;
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case k81_IconIndiceArmourCloakOfNight:
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statIndex = k2_ChampionStatDexterity;
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modifier = 8;
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break;
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case k122_IconIndiceJunkMoonstone:
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statIndex = k8_ChampionStatMana;
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modifier = 3;
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break;
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default:
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break;
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}
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}
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|
}
|
|
|
|
if (modifier) {
|
|
modifier *= modifierFactor;
|
|
//statIndex is set when modifier is set
|
|
if (statIndex == k8_ChampionStatMana) {
|
|
champ->_maxMana += modifier;
|
|
} else if (statIndex < k6_ChampionStatAntifire + 1) {
|
|
for (uint16 statValIndex = k0_ChampionStatMaximum; statValIndex <= k2_ChampionStatMinimum; ++statValIndex) {
|
|
champ->getStatistic((ChampionStatisticType)statIndex, (ChampionStatisticValue)statValIndex) += modifier;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ChampionMan::hasObjectIconInSlotBoxChanged(int16 slotBoxIndex, Thing thing) {
|
|
ObjectMan &objMan = *_vm->_objectMan;
|
|
|
|
IconIndice currIconIndex = objMan.getIconIndexInSlotBox(slotBoxIndex);
|
|
if (((currIconIndex < k32_IconIndiceWeaponDagger) && (currIconIndex >= k0_IconIndiceJunkCompassNorth))
|
|
|| ((currIconIndex >= k148_IconIndicePotionMaPotionMonPotion) && (currIconIndex <= k163_IconIndicePotionWaterFlask))
|
|
|| (currIconIndex == k195_IconIndicePotionEmptyFlask)) {
|
|
IconIndice newIconIndex = objMan.getIconIndex(thing);
|
|
if (newIconIndex != currIconIndex) {
|
|
if ((slotBoxIndex < k8_SlotBoxInventoryFirstSlot) && !_mousePointerHiddenToDrawChangedObjIconOnScreen) {
|
|
_mousePointerHiddenToDrawChangedObjIconOnScreen = true;
|
|
_vm->_eventMan->hideMouse();
|
|
}
|
|
objMan.drawIconInSlotBox(slotBoxIndex, newIconIndex);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ChampionMan::drawChangedObjectIcons() {
|
|
InventoryMan &invMan = *_vm->_inventoryMan;
|
|
ObjectMan &objMan = *_vm->_objectMan;
|
|
MenuMan &menuMan = *_vm->_menuMan;
|
|
|
|
uint16 invChampOrdinal = invMan._inventoryChampionOrdinal;
|
|
if (_candidateChampionOrdinal && !invChampOrdinal)
|
|
return;
|
|
|
|
_mousePointerHiddenToDrawChangedObjIconOnScreen = false;
|
|
IconIndice leaderHandObjIconIndex = _leaderHandObjectIconIndex;
|
|
|
|
if (((leaderHandObjIconIndex < k32_IconIndiceWeaponDagger) && (leaderHandObjIconIndex >= k0_IconIndiceJunkCompassNorth)) // < instead of <= is correct
|
|
|| ((leaderHandObjIconIndex >= k148_IconIndicePotionMaPotionMonPotion) && (leaderHandObjIconIndex <= k163_IconIndicePotionWaterFlask))
|
|
|| (leaderHandObjIconIndex == k195_IconIndicePotionEmptyFlask)) {
|
|
IconIndice iconIndex = objMan.getIconIndex(_leaderHandObject);
|
|
if (iconIndex != leaderHandObjIconIndex) {
|
|
_mousePointerHiddenToDrawChangedObjIconOnScreen = true;
|
|
_vm->_eventMan->hideMouse();
|
|
objMan.extractIconFromBitmap(iconIndex, objMan._objectIconForMousePointer);
|
|
_vm->_eventMan->setPointerToObject(_vm->_objectMan->_objectIconForMousePointer);
|
|
_leaderHandObjectIconIndex = iconIndex;
|
|
objMan.drawLeaderObjectName(_leaderHandObject);
|
|
}
|
|
}
|
|
|
|
for (uint16 slotBoxIndex = 0; slotBoxIndex < (_partyChampionCount * 2); ++slotBoxIndex) {
|
|
int16 champIndex = slotBoxIndex >> 1;
|
|
if (invChampOrdinal == _vm->indexToOrdinal(champIndex))
|
|
continue;
|
|
|
|
if (hasObjectIconInSlotBoxChanged(slotBoxIndex, _champions[champIndex].getSlot((ChampionSlot)getHandSlotIndex(slotBoxIndex)))
|
|
&& (getHandSlotIndex(slotBoxIndex) == k1_ChampionSlotActionHand)) {
|
|
|
|
menuMan.drawActionIcon((ChampionIndex)champIndex);
|
|
}
|
|
}
|
|
|
|
if (invChampOrdinal) {
|
|
Champion *champ = &_champions[_vm->ordinalToIndex(invChampOrdinal)];
|
|
Thing *thing = &champ->getSlot(k0_ChampionSlotReadyHand);
|
|
uint16 drawViewport = 0;
|
|
|
|
for (uint16 slotIndex = k0_ChampionSlotReadyHand; slotIndex < k30_ChampionSlotChest_1; slotIndex++, thing++) {
|
|
uint16 objIconChanged = hasObjectIconInSlotBoxChanged(slotIndex + k8_SlotBoxInventoryFirstSlot, *thing) ? 1 : 0;
|
|
drawViewport |= objIconChanged;
|
|
if (objIconChanged && (slotIndex == k1_ChampionSlotActionHand)) {
|
|
menuMan.drawActionIcon((ChampionIndex)_vm->ordinalToIndex(invChampOrdinal));
|
|
}
|
|
}
|
|
|
|
if (invMan._panelContent == k4_PanelContentChest) {
|
|
thing = invMan._chestSlots;
|
|
for (int16 slotIndex = 0; slotIndex < 8; ++slotIndex, thing++) {
|
|
drawViewport |= (hasObjectIconInSlotBoxChanged(slotIndex + k38_SlotBoxChestFirstSlot, *thing) ? 1 : 0);
|
|
}
|
|
}
|
|
|
|
if (drawViewport) {
|
|
champ->setAttributeFlag(k0x4000_ChampionAttributeViewport, true);
|
|
drawChampionState((ChampionIndex)_vm->ordinalToIndex(invChampOrdinal));
|
|
}
|
|
}
|
|
|
|
if (_mousePointerHiddenToDrawChangedObjIconOnScreen)
|
|
_vm->_eventMan->showMouse();
|
|
}
|
|
|
|
void ChampionMan::addObjectInSlot(ChampionIndex champIndex, Thing thing, ChampionSlot slotIndex) {
|
|
InventoryMan &invMan = *_vm->_inventoryMan;
|
|
DungeonMan &dunMan = *_vm->_dungeonMan;
|
|
ObjectMan &objMan = *_vm->_objectMan;
|
|
MenuMan &menuMan = *_vm->_menuMan;
|
|
|
|
if (thing == Thing::_none)
|
|
return;
|
|
|
|
Champion *champ = &_champions[champIndex];
|
|
|
|
if (slotIndex >= k30_ChampionSlotChest_1) {
|
|
invMan._chestSlots[slotIndex - k30_ChampionSlotChest_1] = thing;
|
|
} else {
|
|
champ->setSlot(slotIndex, thing);
|
|
}
|
|
|
|
champ->_load += dunMan.getObjectWeight(thing);
|
|
champ->setAttributeFlag(k0x0200_ChampionAttributeLoad, true);
|
|
IconIndice iconIndex = objMan.getIconIndex(thing);
|
|
bool isInventoryChampion = (_vm->indexToOrdinal(champIndex) == invMan._inventoryChampionOrdinal);
|
|
applyModifiersToStatistics(champ, slotIndex, iconIndex, 1, thing);
|
|
uint16 *rawObjPtr = dunMan.getThingData(thing);
|
|
|
|
if (slotIndex < k2_ChampionSlotHead) {
|
|
if (slotIndex == k1_ChampionSlotActionHand) {
|
|
champ->setAttributeFlag(k0x8000_ChampionAttributeActionHand, true);
|
|
if (_actingChampionOrdinal == _vm->indexToOrdinal(champIndex))
|
|
menuMan.clearActingChampion();
|
|
|
|
if ((iconIndex >= k30_IconIndiceScrollOpen) && (iconIndex <= k31_IconIndiceScrollClosed)) {
|
|
((Scroll *)rawObjPtr)->setClosed(false);
|
|
drawChangedObjectIcons();
|
|
}
|
|
}
|
|
|
|
if (iconIndex == k4_IconIndiceWeaponTorchUnlit) {
|
|
((Weapon *)rawObjPtr)->setLit(true);
|
|
_vm->_inventoryMan->setDungeonViewPalette();
|
|
drawChangedObjectIcons();
|
|
} else if (isInventoryChampion && (slotIndex == k1_ChampionSlotActionHand) &&
|
|
((iconIndex == k144_IconIndiceContainerChestClosed) || ((iconIndex >= k30_IconIndiceScrollOpen) && (iconIndex <= k31_IconIndiceScrollClosed)))) {
|
|
champ->setAttributeFlag(k0x0800_ChampionAttributePanel, true);
|
|
}
|
|
} else if (slotIndex == k10_ChampionSlotNeck) {
|
|
if ((iconIndex >= k12_IconIndiceJunkIllumuletUnequipped) && (iconIndex <= k13_IconIndiceJunkIllumuletEquipped)) {
|
|
((Junk *)rawObjPtr)->setChargeCount(1);
|
|
_party._magicalLightAmount += _lightPowerToLightAmount[2];
|
|
_vm->_inventoryMan->setDungeonViewPalette();
|
|
iconIndex = (IconIndice)(iconIndex + 1);
|
|
} else if ((iconIndex >= k10_IconIndiceJunkJewelSymalUnequipped) && (iconIndex <= k11_IconIndiceJunkJewelSymalEquipped)) {
|
|
((Junk *)rawObjPtr)->setChargeCount(1);
|
|
iconIndex = (IconIndice)(iconIndex + 1);
|
|
}
|
|
}
|
|
|
|
drawSlot(champIndex, slotIndex);
|
|
if (isInventoryChampion)
|
|
champ->setAttributeFlag(k0x4000_ChampionAttributeViewport, true);
|
|
}
|
|
|
|
int16 ChampionMan::getScentOrdinal(int16 mapX, int16 mapY) {
|
|
int16 scentIndex = _party._scentCount;
|
|
|
|
if (scentIndex) {
|
|
Scent searchedScent;
|
|
searchedScent.setMapX(mapX);
|
|
searchedScent.setMapY(mapY);
|
|
searchedScent.setMapIndex(_vm->_dungeonMan->_currMapIndex);
|
|
uint16 searchedScentRedEagle = searchedScent.toUint16();
|
|
Scent *scent = &_party._scents[scentIndex--];
|
|
do {
|
|
if ((*(--scent)).toUint16() == searchedScentRedEagle) {
|
|
return _vm->indexToOrdinal(scentIndex);
|
|
}
|
|
} while (scentIndex--);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Thing ChampionMan::getObjectRemovedFromLeaderHand() {
|
|
_leaderEmptyHanded = true;
|
|
Thing leaderHandObject = _leaderHandObject;
|
|
|
|
if (leaderHandObject != Thing::_none) {
|
|
_leaderHandObject = Thing::_none;
|
|
_leaderHandObjectIconIndex = kM1_IconIndiceNone;
|
|
_vm->_eventMan->showMouse();
|
|
_vm->_objectMan->clearLeaderObjectName();
|
|
_vm->_eventMan->setMousePointer();
|
|
_vm->_eventMan->hideMouse();
|
|
if (_leaderIndex != kM1_ChampionNone) {
|
|
_champions[_leaderIndex]._load -= _vm->_dungeonMan->getObjectWeight(leaderHandObject);
|
|
setFlag(_champions[_leaderIndex]._attributes, k0x0200_ChampionAttributeLoad);
|
|
drawChampionState(_leaderIndex);
|
|
}
|
|
}
|
|
return leaderHandObject;
|
|
}
|
|
|
|
uint16 ChampionMan::getStrength(int16 champIndex, int16 slotIndex) {
|
|
Champion *curChampion = &_champions[champIndex];
|
|
int16 strength = _vm->getRandomNumber(16) + curChampion->_statistics[k1_ChampionStatStrength][k1_ChampionStatCurrent];
|
|
Thing curThing = curChampion->_slots[slotIndex];
|
|
uint16 objectWeight = _vm->_dungeonMan->getObjectWeight(curThing);
|
|
uint16 oneSixteenthMaximumLoad = getMaximumLoad(curChampion) >> 4;
|
|
|
|
if (objectWeight <= oneSixteenthMaximumLoad) {
|
|
strength += objectWeight - 12;
|
|
} else {
|
|
int16 loadThreshold = oneSixteenthMaximumLoad + ((oneSixteenthMaximumLoad - 12) >> 1);
|
|
if (objectWeight <= loadThreshold) {
|
|
strength += (objectWeight - oneSixteenthMaximumLoad) >> 1;
|
|
} else {
|
|
strength -= (objectWeight - loadThreshold) << 1;
|
|
}
|
|
}
|
|
if (curThing.getType() == k5_WeaponThingType) {
|
|
WeaponInfo *weaponInfo = _vm->_dungeonMan->getWeaponInfo(curThing);
|
|
strength += weaponInfo->_strength;
|
|
uint16 skillLevel = 0;
|
|
uint16 weaponClass = weaponInfo->_class;
|
|
if ((weaponClass == k0_WeaponClassSwingWeapon) || (weaponClass == k2_WeaponClassDaggerAndAxes)) {
|
|
skillLevel = getSkillLevel(champIndex, k4_ChampionSkillSwing);
|
|
}
|
|
if ((weaponClass != k0_WeaponClassSwingWeapon) && (weaponClass < k16_WeaponClassFirstBow)) {
|
|
skillLevel += getSkillLevel(champIndex, k10_ChampionSkillThrow);
|
|
}
|
|
if ((weaponClass >= k16_WeaponClassFirstBow) && (weaponClass < k112_WeaponClassFirstMagicWeapon)) {
|
|
skillLevel += getSkillLevel(champIndex, k11_ChampionSkillShoot);
|
|
}
|
|
strength += skillLevel << 1;
|
|
}
|
|
strength = getStaminaAdjustedValue(curChampion, strength);
|
|
if (getFlag(curChampion->_wounds, (slotIndex == k0_ChampionSlotReadyHand) ? k0x0001_ChampionWoundReadHand : k0x0002_ChampionWoundActionHand)) {
|
|
strength >>= 1;
|
|
}
|
|
return getBoundedValue(0, strength >> 1, 100);
|
|
}
|
|
|
|
Thing ChampionMan::getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex) {
|
|
Champion *curChampion = &_champions[champIndex];
|
|
Thing curThing;
|
|
|
|
if (slotIndex >= k30_ChampionSlotChest_1) {
|
|
curThing = _vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1];
|
|
_vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1] = Thing::_none;
|
|
} else {
|
|
curThing = curChampion->_slots[slotIndex];
|
|
curChampion->_slots[slotIndex] = Thing::_none;
|
|
}
|
|
|
|
if (curThing == Thing::_none)
|
|
return Thing::_none;
|
|
|
|
bool isInventoryChampion = (_vm->indexToOrdinal(champIndex) == _vm->_inventoryMan->_inventoryChampionOrdinal);
|
|
int16 curIconIndex = _vm->_objectMan->getIconIndex(curThing);
|
|
// Remove object modifiers
|
|
applyModifiersToStatistics(curChampion, slotIndex, curIconIndex, -1, curThing);
|
|
|
|
Weapon *curWeapon = (Weapon *)_vm->_dungeonMan->getThingData(curThing);
|
|
if (slotIndex == k10_ChampionSlotNeck) {
|
|
if ((curIconIndex >= k12_IconIndiceJunkIllumuletUnequipped) && (curIconIndex <= k13_IconIndiceJunkIllumuletEquipped)) {
|
|
((Junk *)curWeapon)->setChargeCount(0);
|
|
_party._magicalLightAmount -= _lightPowerToLightAmount[2];
|
|
_vm->_inventoryMan->setDungeonViewPalette();
|
|
} else if ((curIconIndex >= k10_IconIndiceJunkJewelSymalUnequipped) && (curIconIndex <= k11_IconIndiceJunkJewelSymalEquipped)) {
|
|
((Junk *)curWeapon)->setChargeCount(0);
|
|
}
|
|
}
|
|
|
|
drawSlot(champIndex, slotIndex);
|
|
if (isInventoryChampion)
|
|
setFlag(curChampion->_attributes, k0x4000_ChampionAttributeViewport);
|
|
|
|
if (slotIndex < k2_ChampionSlotHead) {
|
|
if (slotIndex == k1_ChampionSlotActionHand) {
|
|
setFlag(curChampion->_attributes, k0x8000_ChampionAttributeActionHand);
|
|
if (_actingChampionOrdinal == _vm->indexToOrdinal(champIndex))
|
|
_vm->_menuMan->clearActingChampion();
|
|
|
|
if ((curIconIndex >= k30_IconIndiceScrollOpen) && (curIconIndex <= k31_IconIndiceScrollClosed)) {
|
|
((Scroll *)curWeapon)->setClosed(true);
|
|
drawChangedObjectIcons();
|
|
}
|
|
}
|
|
|
|
if ((curIconIndex >= k4_IconIndiceWeaponTorchUnlit) && (curIconIndex <= k7_IconIndiceWeaponTorchLit)) {
|
|
curWeapon->setLit(false);
|
|
_vm->_inventoryMan->setDungeonViewPalette();
|
|
drawChangedObjectIcons();
|
|
}
|
|
|
|
if (isInventoryChampion && (slotIndex == k1_ChampionSlotActionHand)) {
|
|
switch (curIconIndex) {
|
|
case k144_IconIndiceContainerChestClosed:
|
|
_vm->_inventoryMan->closeChest();
|
|
// No break on purpose
|
|
case k30_IconIndiceScrollOpen:
|
|
case k31_IconIndiceScrollClosed:
|
|
setFlag(curChampion->_attributes, k0x0800_ChampionAttributePanel);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
curChampion->_load -= _vm->_dungeonMan->getObjectWeight(curThing);
|
|
setFlag(curChampion->_attributes, k0x0200_ChampionAttributeLoad);
|
|
return curThing;
|
|
}
|
|
|
|
void ChampionMan::decrementStamina(int16 championIndex, int16 decrement) {
|
|
if (championIndex == kM1_ChampionNone)
|
|
return;
|
|
|
|
Champion *curChampion = &_champions[championIndex];
|
|
curChampion->_currStamina -= decrement;
|
|
|
|
int16 stamina = curChampion->_currStamina;
|
|
if (stamina <= 0) {
|
|
curChampion->_currStamina = 0;
|
|
addPendingDamageAndWounds_getDamage(championIndex, (-stamina) >> 1, k0x0000_ChampionWoundNone, k0_attackType_NORMAL);
|
|
} else if (stamina > curChampion->_maxStamina) {
|
|
curChampion->_currStamina = curChampion->_maxStamina;
|
|
}
|
|
|
|
setFlag(curChampion->_attributes, k0x0200_ChampionAttributeLoad | k0x0100_ChampionAttributeStatistics);
|
|
}
|
|
|
|
int16 ChampionMan::addPendingDamageAndWounds_getDamage(int16 champIndex, int16 attack, int16 allowedWounds, uint16 attackType) {
|
|
if (attack <= 0)
|
|
return 0;
|
|
|
|
Champion *curChampion = &_champions[champIndex];
|
|
if (!curChampion->_currHealth)
|
|
return 0;
|
|
|
|
if (attackType != k0_attackType_NORMAL) {
|
|
uint16 defense = 0;
|
|
uint16 woundCount = 0;
|
|
for (int16 woundIndex = k0_ChampionSlotReadyHand; woundIndex <= k5_ChampionSlotFeet; woundIndex++) {
|
|
if (allowedWounds & (1 << woundIndex)) {
|
|
woundCount++;
|
|
defense += getWoundDefense(champIndex, woundIndex | ((attackType == k4_attackType_SHARP) ? k0x8000_maskUseSharpDefense : k0x0000_maskDoNotUseSharpDefense));
|
|
}
|
|
}
|
|
if (woundCount)
|
|
defense /= woundCount;
|
|
|
|
bool skipScaling = false;
|
|
switch (attackType) {
|
|
case k6_attackType_PSYCHIC:
|
|
{
|
|
int16 wisdomFactor = 115 - curChampion->_statistics[k3_ChampionStatWisdom][k1_ChampionStatCurrent];
|
|
if (wisdomFactor <= 0) {
|
|
attack = 0;
|
|
} else {
|
|
attack = _vm->getScaledProduct(attack, 6, wisdomFactor);
|
|
}
|
|
|
|
skipScaling = true;
|
|
}
|
|
break;
|
|
case k5_attackType_MAGIC:
|
|
attack = getStatisticAdjustedAttack(curChampion, k5_ChampionStatAntimagic, attack);
|
|
attack -= _party._spellShieldDefense;
|
|
skipScaling = true;
|
|
break;
|
|
case k1_attackType_FIRE:
|
|
attack = getStatisticAdjustedAttack(curChampion, k6_ChampionStatAntifire, attack);
|
|
attack -= _party._fireShieldDefense;
|
|
break;
|
|
case k2_attackType_SELF:
|
|
defense >>= 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!skipScaling) {
|
|
if (attack <= 0)
|
|
return 0;
|
|
|
|
attack = _vm->getScaledProduct(attack, 6, 130 - defense);
|
|
}
|
|
/* BUG0_44
|
|
A champion may take much more damage than expected after a Black Flame attack or an impact
|
|
with a Fireball projectile. If the party has a fire shield defense value higher than the fire
|
|
attack value then the resulting intermediary attack value is negative and damage should be 0.
|
|
However, the negative value is still used for further computations and the result may be a very
|
|
high positive attack value which may kill a champion. This can occur only for k1_attackType_FIRE
|
|
and if attack is negative before calling F0030_MAIN_GetScaledProduct
|
|
*/
|
|
|
|
if (attack <= 0)
|
|
return 0;
|
|
|
|
int16 adjustedAttack = getStatisticAdjustedAttack(curChampion, k4_ChampionStatVitality, _vm->getRandomNumber(128) + 10);
|
|
if (attack > adjustedAttack) {
|
|
/* BUG0_45
|
|
This bug is not perceptible because of BUG0_41 that ignores Vitality while determining the
|
|
probability of being wounded. However if it was fixed, the behavior would be the opposite
|
|
of what it should: the higher the vitality of a champion, the lower the result of
|
|
F0307_CHAMPION_GetStatisticAdjustedAttack and the more likely the champion could get
|
|
wounded (because of more iterations in the loop below)
|
|
*/
|
|
do {
|
|
setFlag(*(uint16 *)&_championPendingWounds[champIndex], (1 << _vm->getRandomNumber(8)) & allowedWounds);
|
|
} while ((attack > (adjustedAttack <<= 1)) && adjustedAttack);
|
|
}
|
|
|
|
if (_partyIsSleeping)
|
|
wakeUp();
|
|
}
|
|
_championPendingDamage[champIndex] += attack;
|
|
return attack;
|
|
}
|
|
|
|
int16 ChampionMan::getWoundDefense(int16 champIndex, uint16 woundIndex) {
|
|
static const byte woundDefenseFactor[6] = {5, 5, 4, 6, 3, 1}; // @ G0050_auc_Graphic562_WoundDefenseFactor
|
|
|
|
Champion *curChampion = &_champions[champIndex];
|
|
bool useSharpDefense = getFlag(woundIndex, k0x8000_maskUseSharpDefense);
|
|
if (useSharpDefense)
|
|
clearFlag(woundIndex, k0x8000_maskUseSharpDefense);
|
|
|
|
uint16 armorShieldDefense = 0;
|
|
for (int16 slotIndex = k0_ChampionSlotReadyHand; slotIndex <= k1_ChampionSlotActionHand; slotIndex++) {
|
|
Thing curThing = curChampion->_slots[slotIndex];
|
|
if (curThing.getType() == k6_ArmourThingType) {
|
|
ArmourInfo *armorInfo = (ArmourInfo *)_vm->_dungeonMan->getThingData(curThing);
|
|
armorInfo = &_vm->_dungeonMan->_armourInfos[((Armour *)armorInfo)->getType()];
|
|
if (getFlag(armorInfo->_attributes, k0x0080_ArmourAttributeIsAShield))
|
|
armorShieldDefense += ((getStrength(champIndex, slotIndex) + _vm->_dungeonMan->getArmourDefense(armorInfo, useSharpDefense)) * woundDefenseFactor[woundIndex]) >> ((slotIndex == woundIndex) ? 4 : 5);
|
|
}
|
|
}
|
|
|
|
int16 woundDefense = _vm->getRandomNumber((curChampion->_statistics[k4_ChampionStatVitality][k1_ChampionStatCurrent] >> 3) + 1);
|
|
if (useSharpDefense)
|
|
woundDefense >>= 1;
|
|
|
|
woundDefense += curChampion->_actionDefense + curChampion->_shieldDefense + _party._shieldDefense + armorShieldDefense;
|
|
if (woundIndex > k1_ChampionSlotActionHand) {
|
|
Thing curThing = curChampion->_slots[woundIndex];
|
|
if (curThing.getType() == k6_ArmourThingType) {
|
|
ArmourInfo *armourInfo = (ArmourInfo *)_vm->_dungeonMan->getThingData(curThing);
|
|
woundDefense += _vm->_dungeonMan->getArmourDefense(&_vm->_dungeonMan->_armourInfos[((Armour *)armourInfo)->getType()], useSharpDefense);
|
|
}
|
|
}
|
|
|
|
if (getFlag(curChampion->_wounds, 1 << woundIndex))
|
|
woundDefense -= 8 + _vm->getRandomNumber(4);
|
|
|
|
if (_partyIsSleeping)
|
|
woundDefense >>= 1;
|
|
|
|
return getBoundedValue(0, woundDefense >> 1, 100);
|
|
}
|
|
|
|
uint16 ChampionMan::getStatisticAdjustedAttack(Champion *champ, uint16 statIndex, uint16 attack) {
|
|
int16 factor = 170 - champ->_statistics[statIndex][k1_ChampionStatCurrent];
|
|
|
|
/* BUG0_41
|
|
The Antifire and Antimagic statistics are completely ignored. The Vitality statistic is ignored
|
|
against poison and to determine the probability of being wounded. Vitality is still used normally
|
|
to compute the defense against wounds and the speed of health regeneration. A bug in the Megamax C
|
|
compiler produces wrong machine code for this statement. It always returns 0 for the current statistic
|
|
value so that factor = 170 in all cases
|
|
*/
|
|
if (factor < 16)
|
|
return attack >> 3;
|
|
|
|
return _vm->getScaledProduct(attack, 7, factor);
|
|
}
|
|
|
|
void ChampionMan::wakeUp() {
|
|
_vm->_stopWaitingForPlayerInput = true;
|
|
_partyIsSleeping = false;
|
|
_vm->_waitForInputMaxVerticalBlankCount = 10;
|
|
_vm->delay(10);
|
|
_vm->_displayMan->drawFloorAndCeiling();
|
|
_vm->_eventMan->_primaryMouseInput = _vm->_eventMan->_primaryMouseInputInterface;
|
|
_vm->_eventMan->_secondaryMouseInput = _vm->_eventMan->_secondaryMouseInputMovement;
|
|
_vm->_eventMan->_primaryKeyboardInput = _vm->_eventMan->_primaryKeyboardInputInterface;
|
|
_vm->_eventMan->_secondaryKeyboardInput = _vm->_eventMan->_secondaryKeyboardInputMovement;
|
|
_vm->_eventMan->discardAllInput();
|
|
_vm->_menuMan->drawEnabledMenus();
|
|
}
|
|
|
|
int16 ChampionMan::getThrowingStaminaCost(Thing thing) {
|
|
int16 weight = _vm->_dungeonMan->getObjectWeight(thing) >> 1;
|
|
int16 staminaCost = getBoundedValue<int16>(1, weight, 10);
|
|
|
|
while ((weight -= 10) > 0)
|
|
staminaCost += weight >> 1;
|
|
|
|
return staminaCost;
|
|
}
|
|
|
|
void ChampionMan::disableAction(uint16 champIndex, uint16 ticks) {
|
|
Champion *curChampion = &_champions[champIndex];
|
|
int32 updatedEnableActionEventTime = _vm->_gameTime + ticks;
|
|
|
|
TimelineEvent curEvent;
|
|
curEvent._type = k11_TMEventTypeEnableChampionAction;
|
|
curEvent._priority = champIndex;
|
|
curEvent._B._slotOrdinal = 0;
|
|
|
|
int16 eventIndex = curChampion->_enableActionEventIndex;
|
|
if (eventIndex >= 0) {
|
|
int32 currentEnableActionEventTime = filterTime(_vm->_timeline->_events[eventIndex]._mapTime);
|
|
if (updatedEnableActionEventTime >= currentEnableActionEventTime) {
|
|
updatedEnableActionEventTime += (currentEnableActionEventTime - _vm->_gameTime) >> 1;
|
|
} else {
|
|
updatedEnableActionEventTime = currentEnableActionEventTime + (ticks >> 1);
|
|
}
|
|
_vm->_timeline->deleteEvent(eventIndex);
|
|
} else {
|
|
setFlag(curChampion->_attributes, k0x8000_ChampionAttributeActionHand | k0x0008_ChampionAttributeDisableAction);
|
|
drawChampionState((ChampionIndex)champIndex);
|
|
}
|
|
setMapAndTime(curEvent._mapTime, _vm->_dungeonMan->_partyMapIndex, updatedEnableActionEventTime);
|
|
curChampion->_enableActionEventIndex = _vm->_timeline->addEventGetEventIndex(&curEvent);
|
|
}
|
|
|
|
void ChampionMan::addSkillExperience(uint16 champIndex, uint16 skillIndex, uint16 exp) {
|
|
if ((skillIndex >= k4_ChampionSkillSwing) && (skillIndex <= k11_ChampionSkillShoot) && (_vm->_projexpl->_lastCreatureAttackTime < _vm->_gameTime - 150))
|
|
exp >>= 1;
|
|
|
|
if (exp) {
|
|
if (_vm->_dungeonMan->_currMap->_difficulty)
|
|
exp *= _vm->_dungeonMan->_currMap->_difficulty;
|
|
|
|
Champion *curChampion = &_champions[champIndex];
|
|
uint16 baseSkillIndex;
|
|
if (skillIndex >= k4_ChampionSkillSwing)
|
|
baseSkillIndex = (skillIndex - k4_ChampionSkillSwing) >> 2;
|
|
else
|
|
baseSkillIndex = skillIndex;
|
|
|
|
uint16 skillLevelBefore = getSkillLevel(champIndex, baseSkillIndex | (k0x4000_IgnoreObjectModifiers | k0x8000_IgnoreTemporaryExperience));
|
|
|
|
if ((skillIndex >= k4_ChampionSkillSwing) && (_vm->_projexpl->_lastCreatureAttackTime > _vm->_gameTime - 25))
|
|
exp <<= 1;
|
|
|
|
Skill *curSkill = &curChampion->_skills[skillIndex];
|
|
curSkill->_experience += exp;
|
|
if (curSkill->_temporaryExperience < 32000)
|
|
curSkill->_temporaryExperience += getBoundedValue(1, exp >> 3, 100);
|
|
|
|
curSkill = &curChampion->_skills[baseSkillIndex];
|
|
if (skillIndex >= k4_ChampionSkillSwing)
|
|
curSkill->_experience += exp;
|
|
|
|
uint16 skillLevelAfter = getSkillLevel(champIndex, baseSkillIndex | (k0x4000_IgnoreObjectModifiers | k0x8000_IgnoreTemporaryExperience));
|
|
if (skillLevelAfter > skillLevelBefore) {
|
|
int16 newBaseSkillLevel = skillLevelAfter;
|
|
int16 minorStatIncrease = _vm->getRandomNumber(2);
|
|
int16 majorStatIncrease = 1 + _vm->getRandomNumber(2);
|
|
uint16 vitalityAmount = _vm->getRandomNumber(2); /* For Priest skill, the amount is 0 or 1 for all skill levels */
|
|
if (baseSkillIndex != k2_ChampionSkillPriest) {
|
|
vitalityAmount &= skillLevelAfter; /* For non Priest skills the amount is 0 for even skill levels. The amount is 0 or 1 for odd skill levels */
|
|
}
|
|
curChampion->_statistics[k4_ChampionStatVitality][k0_ChampionStatMaximum] += vitalityAmount;
|
|
uint16 staminaAmount = curChampion->_maxStamina;
|
|
curChampion->_statistics[k6_ChampionStatAntifire][k0_ChampionStatMaximum] += _vm->getRandomNumber(2) & ~skillLevelAfter; /* The amount is 0 for odd skill levels. The amount is 0 or 1 for even skill levels */
|
|
bool increaseManaFl = false;
|
|
switch (baseSkillIndex) {
|
|
case k0_ChampionSkillFighter:
|
|
staminaAmount >>= 4;
|
|
skillLevelAfter *= 3;
|
|
curChampion->_statistics[k1_ChampionStatStrength][k0_ChampionStatMaximum] += majorStatIncrease;
|
|
curChampion->_statistics[k2_ChampionStatDexterity][k0_ChampionStatMaximum] += minorStatIncrease;
|
|
break;
|
|
case k1_ChampionSkillNinja:
|
|
staminaAmount /= 21;
|
|
skillLevelAfter <<= 1;
|
|
curChampion->_statistics[k1_ChampionStatStrength][k0_ChampionStatMaximum] += minorStatIncrease;
|
|
curChampion->_statistics[k2_ChampionStatDexterity][k0_ChampionStatMaximum] += majorStatIncrease;
|
|
break;
|
|
case k3_ChampionSkillWizard:
|
|
staminaAmount >>= 5;
|
|
curChampion->_maxMana += skillLevelAfter + (skillLevelAfter >> 1);
|
|
curChampion->_statistics[k3_ChampionStatWisdom][k0_ChampionStatMaximum] += majorStatIncrease;
|
|
increaseManaFl = true;
|
|
break;
|
|
case k2_ChampionSkillPriest:
|
|
staminaAmount /= 25;
|
|
curChampion->_maxMana += skillLevelAfter;
|
|
skillLevelAfter += (skillLevelAfter + 1) >> 1;
|
|
curChampion->_statistics[k3_ChampionStatWisdom][k0_ChampionStatMaximum] += minorStatIncrease;
|
|
increaseManaFl = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (increaseManaFl) {
|
|
if ((curChampion->_maxMana += MIN(_vm->getRandomNumber(4), (uint16)(newBaseSkillLevel - 1))) > 900)
|
|
curChampion->_maxMana = 900;
|
|
curChampion->_statistics[k5_ChampionStatAntimagic][k0_ChampionStatMaximum] += _vm->getRandomNumber(3);
|
|
}
|
|
|
|
if ((curChampion->_maxHealth += skillLevelAfter + _vm->getRandomNumber((skillLevelAfter >> 1) + 1)) > 999)
|
|
curChampion->_maxHealth = 999;
|
|
|
|
if ((curChampion->_maxStamina += staminaAmount + _vm->getRandomNumber((staminaAmount >> 1) + 1)) > 9999)
|
|
curChampion->_maxStamina = 9999;
|
|
|
|
setFlag(curChampion->_attributes, k0x0100_ChampionAttributeStatistics);
|
|
drawChampionState((ChampionIndex)champIndex);
|
|
_vm->_textMan->printLineFeed();
|
|
Color curChampionColor = _championColor[champIndex];
|
|
_vm->_textMan->printMessage(curChampionColor, curChampion->_name);
|
|
|
|
switch (_vm->getGameLanguage()) { // localized
|
|
default:
|
|
case Common::EN_ANY: _vm->_textMan->printMessage(curChampionColor, " JUST GAINED A "); break;
|
|
case Common::DE_DEU: _vm->_textMan->printMessage(curChampionColor, " HAT SOEBEN STUFE"); break;
|
|
case Common::FR_FRA: _vm->_textMan->printMessage(curChampionColor, " VIENT DE DEVENIR "); break;
|
|
}
|
|
|
|
_vm->_textMan->printMessage(curChampionColor, _baseSkillName[baseSkillIndex]);
|
|
|
|
switch (_vm->getGameLanguage()) { // localized
|
|
default:
|
|
case Common::EN_ANY: _vm->_textMan->printMessage(curChampionColor, "!"); break;
|
|
case Common::DE_DEU: _vm->_textMan->printMessage(curChampionColor, " LEVEL!"); break;
|
|
case Common::FR_FRA: _vm->_textMan->printMessage(curChampionColor, " ERREICHT!"); break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 ChampionMan::getDamagedChampionCount(uint16 attack, int16 wounds, int16 attackType) {
|
|
int16 randomMax = (attack >> 3) + 1;
|
|
uint16 reducedAttack = attack - randomMax;
|
|
randomMax <<= 1;
|
|
|
|
int16 damagedChampionCount = 0;
|
|
for (int16 championIndex = k0_ChampionFirst; championIndex < _partyChampionCount; championIndex++) {
|
|
// Actual attack is attack +/- (attack / 8)
|
|
if (addPendingDamageAndWounds_getDamage(championIndex, MAX(1, reducedAttack + _vm->getRandomNumber(randomMax)), wounds, attackType))
|
|
damagedChampionCount++;
|
|
}
|
|
|
|
return damagedChampionCount;
|
|
}
|
|
|
|
int16 ChampionMan::getTargetChampionIndex(int16 mapX, int16 mapY, uint16 cell) {
|
|
if (_partyChampionCount && (getDistance(mapX, mapY, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY) <= 1)) {
|
|
signed char orderedCellsToAttack[4];
|
|
_vm->_groupMan->setOrderedCellsToAttack(orderedCellsToAttack, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, mapX, mapY, cell);
|
|
for (uint16 i = 0; i < 4; i++) {
|
|
int16 championIndex = getIndexInCell(orderedCellsToAttack[i]);
|
|
if (championIndex >= 0)
|
|
return championIndex;
|
|
}
|
|
}
|
|
return kM1_ChampionNone;
|
|
}
|
|
|
|
int16 ChampionMan::getDexterity(Champion *champ) {
|
|
int16 dexterity = _vm->getRandomNumber(8) + champ->_statistics[k2_ChampionStatDexterity][k1_ChampionStatCurrent];
|
|
dexterity -= ((int32)(dexterity >> 1) * (int32)champ->_load) / getMaximumLoad(champ);
|
|
if (_partyIsSleeping)
|
|
dexterity >>= 1;
|
|
|
|
return getBoundedValue(1 + _vm->getRandomNumber(8), dexterity >> 1, 100 - _vm->getRandomNumber(8));
|
|
}
|
|
|
|
bool ChampionMan::isLucky(Champion *champ, uint16 percentage) {
|
|
if (_vm->getRandomNumber(2) && (_vm->getRandomNumber(100) > percentage))
|
|
return true;
|
|
|
|
unsigned char *curStat = champ->_statistics[k0_ChampionStatLuck];
|
|
bool isLucky = (_vm->getRandomNumber(curStat[k1_ChampionStatCurrent]) > percentage);
|
|
curStat[k1_ChampionStatCurrent] = getBoundedValue<char>(curStat[k2_ChampionStatMinimum], curStat[k1_ChampionStatCurrent] + (isLucky ? -2 : 2), curStat[k0_ChampionStatMaximum]);
|
|
return isLucky;
|
|
}
|
|
|
|
void ChampionMan::championPoison(int16 champIndex, uint16 attack) {
|
|
if ((champIndex == kM1_ChampionNone) || (_vm->indexToOrdinal(champIndex) == _candidateChampionOrdinal))
|
|
return;
|
|
|
|
Champion *curChampion = &_champions[champIndex];
|
|
addPendingDamageAndWounds_getDamage(champIndex, MAX(1, attack >> 6), k0x0000_ChampionWoundNone, k0_attackType_NORMAL);
|
|
setFlag(curChampion->_attributes, k0x0100_ChampionAttributeStatistics);
|
|
if ((_vm->indexToOrdinal(champIndex) == _vm->_inventoryMan->_inventoryChampionOrdinal) && (_vm->_inventoryMan->_panelContent == k0_PanelContentFoodWaterPoisoned)) {
|
|
setFlag(curChampion->_attributes, k0x0800_ChampionAttributePanel);
|
|
}
|
|
|
|
if (--attack) {
|
|
curChampion->_poisonEventCount++;
|
|
TimelineEvent newEvent;
|
|
newEvent._type = k75_TMEventTypePoisonChampion;
|
|
newEvent._priority = champIndex;
|
|
setMapAndTime(newEvent._mapTime, _vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + 36);
|
|
newEvent._B._attack = attack;
|
|
_vm->_timeline->addEventGetEventIndex(&newEvent);
|
|
}
|
|
|
|
drawChampionState((ChampionIndex)champIndex);
|
|
}
|
|
|
|
void ChampionMan::setPartyDirection(int16 dir) {
|
|
if (dir == _vm->_dungeonMan->_partyDir)
|
|
return;
|
|
|
|
int16 L0834_i_Delta = dir - _vm->_dungeonMan->_partyDir;
|
|
if (L0834_i_Delta < 0)
|
|
L0834_i_Delta += 4;
|
|
|
|
Champion *curChampion = _champions;
|
|
for (int16 i = k0_ChampionFirst; i < _partyChampionCount; i++) {
|
|
curChampion->_cell = (ViewCell)normalizeModulo4(curChampion->_cell + L0834_i_Delta);
|
|
curChampion->_dir = (Direction)normalizeModulo4(curChampion->_dir + L0834_i_Delta);
|
|
curChampion++;
|
|
}
|
|
|
|
_vm->_dungeonMan->_partyDir = (Direction)dir;
|
|
drawChangedObjectIcons();
|
|
}
|
|
|
|
void ChampionMan::deleteScent(uint16 scentIndex) {
|
|
uint16 count = --_party._scentCount - scentIndex;
|
|
|
|
if (count) {
|
|
for (uint16 i = 0; i < count; ++i) {
|
|
_party._scents[scentIndex + i] = _party._scents[scentIndex + i + 1];
|
|
_party._scentStrengths[scentIndex + i] = _party._scentStrengths[scentIndex + i + 1];
|
|
}
|
|
}
|
|
|
|
if (scentIndex < _party._firstScentIndex)
|
|
_party._firstScentIndex--;
|
|
|
|
if (scentIndex < _party._lastScentIndex)
|
|
_party._lastScentIndex--;
|
|
}
|
|
|
|
void ChampionMan::addScentStrength(int16 mapX, int16 mapY, int32 cycleCount) {
|
|
int16 scentIndex = _party._scentCount;
|
|
if (scentIndex) {
|
|
bool mergeFl = getFlag(cycleCount, k0x8000_mergeCycles);
|
|
if (mergeFl)
|
|
clearFlag(cycleCount, k0x8000_mergeCycles);
|
|
|
|
Scent newScent; /* BUG0_00 Useless code */
|
|
newScent.setMapX(mapX); /* BUG0_00 Useless code */
|
|
newScent.setMapY(mapY); /* BUG0_00 Useless code */
|
|
newScent.setMapIndex(_vm->_dungeonMan->_currMapIndex); /* BUG0_00 Useless code */
|
|
|
|
Scent *curScent = _party._scents; /* BUG0_00 Useless code */
|
|
bool cycleCountDefined = false;
|
|
while (scentIndex--) {
|
|
if (&*curScent++ == &newScent) {
|
|
if (!cycleCountDefined) {
|
|
cycleCountDefined = true;
|
|
if (mergeFl) {
|
|
cycleCount = MAX<int32>(_party._scentStrengths[scentIndex], cycleCount);
|
|
} else {
|
|
cycleCount = MIN<int32>(80, _party._scentStrengths[scentIndex] + cycleCount);
|
|
}
|
|
}
|
|
_party._scentStrengths[scentIndex] = cycleCount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ChampionMan::putObjectInLeaderHand(Thing thing, bool setMousePointer) {
|
|
if (thing == Thing::_none)
|
|
return;
|
|
|
|
_leaderEmptyHanded = false;
|
|
_vm->_objectMan->extractIconFromBitmap(_leaderHandObjectIconIndex = _vm->_objectMan->getIconIndex(_leaderHandObject = thing), _vm->_objectMan->_objectIconForMousePointer);
|
|
_vm->_eventMan->showMouse();
|
|
_vm->_objectMan->drawLeaderObjectName(thing);
|
|
|
|
if (setMousePointer)
|
|
_vm->_setMousePointerToObjectInMainLoop = true;
|
|
else
|
|
_vm->_eventMan->setPointerToObject(_vm->_objectMan->_objectIconForMousePointer);
|
|
|
|
_vm->_eventMan->hideMouse();
|
|
if (_leaderIndex != kM1_ChampionNone) {
|
|
_champions[_leaderIndex]._load += _vm->_dungeonMan->getObjectWeight(thing);
|
|
setFlag(_champions[_leaderIndex]._attributes, k0x0200_ChampionAttributeLoad);
|
|
drawChampionState(_leaderIndex);
|
|
}
|
|
}
|
|
|
|
int16 ChampionMan::getMovementTicks(Champion *champ) {
|
|
uint16 maximumLoad = getMaximumLoad(champ);
|
|
uint16 curLoad = champ->_load;
|
|
uint16 woundTicks;
|
|
int16 ticks;
|
|
/* BUG0_72 - Fixed
|
|
The party moves very slowly even though no champion 'Load' value is drawn in red.
|
|
When the Load of a champion has exactly the maximum value he can carry then the Load
|
|
is drawn in yellow but the speed is the same as when the champion is overloaded
|
|
(when the Load is drawn in red). The comparison operator should be >= instead of >
|
|
*/
|
|
if (maximumLoad >= curLoad) {
|
|
ticks = 2;
|
|
if (((int32)curLoad << 3) > ((int32)maximumLoad * 5))
|
|
ticks++;
|
|
|
|
woundTicks = 1;
|
|
} else {
|
|
ticks = 4 + (((curLoad - maximumLoad) << 2) / maximumLoad);
|
|
woundTicks = 2;
|
|
}
|
|
|
|
if (getFlag(champ->_wounds, k0x0020_ChampionWoundFeet))
|
|
ticks += woundTicks;
|
|
|
|
if (_vm->_objectMan->getIconIndex(champ->_slots[k5_ChampionSlotFeet]) == k194_IconIndiceArmourBootOfSpeed)
|
|
ticks--;
|
|
|
|
return ticks;
|
|
}
|
|
|
|
bool ChampionMan::isAmmunitionCompatibleWithWeapon(uint16 champIndex, uint16 weaponSlotIndex, uint16 ammunitionSlotIndex) {
|
|
Champion *curChampion = &_champions[champIndex];
|
|
Thing curThing = curChampion->_slots[weaponSlotIndex];
|
|
if (curThing.getType() != k5_WeaponThingType)
|
|
return false;
|
|
|
|
WeaponInfo *weaponInfo = _vm->_dungeonMan->getWeaponInfo(curThing);
|
|
int16 weaponClass = kM1_WeaponClassNone;
|
|
|
|
if ((weaponInfo->_class >= k16_WeaponClassFirstBow) && (weaponInfo->_class <= k31_WeaponClassLastBow))
|
|
weaponClass = k10_WeaponClassBowAmmunition;
|
|
else if ((weaponInfo->_class >= k32_WeaponClassFirstSling) && (weaponInfo->_class <= k47_WeaponClassLastSling))
|
|
weaponClass = k11_WeaponClassSlingAmmunition;
|
|
|
|
if (weaponClass == kM1_WeaponClassNone)
|
|
return false;
|
|
|
|
curThing = curChampion->_slots[ammunitionSlotIndex];
|
|
weaponInfo = _vm->_dungeonMan->getWeaponInfo(curThing);
|
|
return ((curThing.getType() == k5_WeaponThingType) && (weaponInfo->_class == weaponClass));
|
|
}
|
|
|
|
void ChampionMan::drawAllChampionStates() {
|
|
for (int16 i = k0_ChampionFirst; i < _partyChampionCount; i++)
|
|
drawChampionState((ChampionIndex)i);
|
|
}
|
|
|
|
void ChampionMan::viAltarRebirth(uint16 champIndex) {
|
|
Champion *curChampion = &_champions[champIndex];
|
|
if (getIndexInCell(curChampion->_cell) != kM1_ChampionNone) {
|
|
uint16 numCell = k0_CellNorthWest;
|
|
while (getIndexInCell(numCell) != kM1_ChampionNone)
|
|
numCell++;
|
|
|
|
curChampion->_cell = (ViewCell)numCell;
|
|
}
|
|
|
|
uint16 maximumHealth = curChampion->_maxHealth;
|
|
curChampion->_maxHealth = MAX(25, maximumHealth - (maximumHealth >> 6) - 1);
|
|
curChampion->_currHealth = curChampion->_maxHealth >> 1;
|
|
_vm->_menuMan->drawSpellAreaControls(_magicCasterChampionIndex);
|
|
curChampion->_dir = _vm->_dungeonMan->_partyDir;
|
|
setFlag(curChampion->_attributes, k0x8000_ChampionAttributeActionHand | k0x1000_ChampionAttributeStatusBox | k0x0400_ChampionAttributeIcon);
|
|
drawChampionState((ChampionIndex)champIndex);
|
|
}
|
|
|
|
void ChampionMan::clickOnSlotBox(uint16 slotBoxIndex) {
|
|
uint16 champIndex;
|
|
uint16 slotIndex;
|
|
|
|
if (slotBoxIndex < k8_SlotBoxInventoryFirstSlot) {
|
|
if (_candidateChampionOrdinal)
|
|
return;
|
|
|
|
champIndex = slotBoxIndex >> 1;
|
|
if ((champIndex >= _partyChampionCount) || (_vm->indexToOrdinal(champIndex) == _vm->_inventoryMan->_inventoryChampionOrdinal) || !_champions[champIndex]._currHealth)
|
|
return;
|
|
|
|
slotIndex = getHandSlotIndex(slotBoxIndex);
|
|
} else {
|
|
champIndex = _vm->ordinalToIndex(_vm->_inventoryMan->_inventoryChampionOrdinal);
|
|
slotIndex = slotBoxIndex - k8_SlotBoxInventoryFirstSlot;
|
|
}
|
|
|
|
Thing leaderHandObject = _leaderHandObject;
|
|
Thing slotThing;
|
|
if (slotIndex >= k30_ChampionSlotChest_1) {
|
|
slotThing = _vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1];
|
|
} else {
|
|
slotThing = _champions[champIndex]._slots[slotIndex];
|
|
}
|
|
|
|
if ((slotThing == Thing::_none) && (leaderHandObject == Thing::_none))
|
|
return;
|
|
|
|
if ((leaderHandObject != Thing::_none) && (!(_vm->_dungeonMan->_objectInfos[_vm->_dungeonMan->getObjectInfoIndex(leaderHandObject)]._allowedSlots & _slotMasks[slotIndex])))
|
|
return;
|
|
|
|
_vm->_eventMan->showMouse();
|
|
if (leaderHandObject != Thing::_none)
|
|
getObjectRemovedFromLeaderHand();
|
|
|
|
if (slotThing != Thing::_none) {
|
|
getObjectRemovedFromSlot(champIndex, slotIndex);
|
|
putObjectInLeaderHand(slotThing, false);
|
|
}
|
|
|
|
if (leaderHandObject != Thing::_none)
|
|
addObjectInSlot((ChampionIndex)champIndex, leaderHandObject, (ChampionSlot)slotIndex);
|
|
|
|
drawChampionState((ChampionIndex)champIndex);
|
|
_vm->_eventMan->hideMouse();
|
|
}
|
|
|
|
bool ChampionMan::isProjectileSpellCast(uint16 champIndex, Thing thing, int16 kineticEnergy, uint16 requiredManaAmount) {
|
|
Champion *curChampion = &_champions[champIndex];
|
|
if (curChampion->_currMana < requiredManaAmount)
|
|
return false;
|
|
|
|
curChampion->_currMana -= requiredManaAmount;
|
|
setFlag(curChampion->_attributes, k0x0100_ChampionAttributeStatistics);
|
|
int16 stepEnergy = 10 - MIN(8, curChampion->_maxMana >> 3);
|
|
if (kineticEnergy < (stepEnergy << 2)) {
|
|
kineticEnergy += 3;
|
|
stepEnergy--;
|
|
}
|
|
|
|
championShootProjectile(curChampion, thing, kineticEnergy, 90, stepEnergy);
|
|
return true; // fix BUG_01
|
|
}
|
|
|
|
void ChampionMan::championShootProjectile(Champion *champ, Thing thing, int16 kineticEnergy, int16 attack, int16 stepEnergy) {
|
|
Direction newDirection = champ->_dir;
|
|
_vm->_projexpl->createProjectile(thing, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, normalizeModulo4((((champ->_cell - newDirection + 1) & 0x0002) >> 1) + newDirection), newDirection, kineticEnergy, attack, stepEnergy);
|
|
_vm->_projectileDisableMovementTicks = 4;
|
|
_vm->_lastProjectileDisabledMovementDirection = newDirection;
|
|
}
|
|
|
|
void ChampionMan::applyAndDrawPendingDamageAndWounds() {
|
|
Champion *championPtr = _champions;
|
|
for (uint16 championIndex = k0_ChampionFirst; championIndex < _partyChampionCount; championIndex++, championPtr++) {
|
|
int16 pendingWounds = _championPendingWounds[championIndex];
|
|
setFlag(championPtr->_wounds, pendingWounds);
|
|
_championPendingWounds[championIndex] = 0;
|
|
uint16 pendingDamage = _championPendingDamage[championIndex];
|
|
if (!pendingDamage)
|
|
continue;
|
|
|
|
_championPendingDamage[championIndex] = 0;
|
|
int16 curHealth = championPtr->_currHealth;
|
|
if (!curHealth)
|
|
continue;
|
|
|
|
// DEBUG CODE
|
|
if (_vm->_console->_debugGodmodeHP == false)
|
|
curHealth -= pendingDamage;
|
|
|
|
if (curHealth <= 0) {
|
|
championKill(championIndex);
|
|
} else {
|
|
championPtr->_currHealth = curHealth;
|
|
setFlag(championPtr->_attributes, k0x0100_ChampionAttributeStatistics);
|
|
if (pendingWounds) {
|
|
setFlag(championPtr->_attributes, k0x2000_ChampionAttributeWounds);
|
|
}
|
|
|
|
int16 textPosX = championIndex * k69_ChampionStatusBoxSpacing;
|
|
int16 textPosY;
|
|
|
|
Box blitBox;
|
|
blitBox._y1 = 0;
|
|
_vm->_eventMan->showMouse();
|
|
|
|
if (_vm->indexToOrdinal(championIndex) == _vm->_inventoryMan->_inventoryChampionOrdinal) {
|
|
blitBox._y2 = 28;
|
|
blitBox._x1 = textPosX + 7;
|
|
blitBox._x2 = blitBox._x1 + 31; /* Box is over the champion portrait in the status box */
|
|
_vm->_displayMan->blitToScreen(_vm->_displayMan->getNativeBitmapOrGraphic(k16_damageToChampionBig), &blitBox, k16_byteWidth, k10_ColorFlesh, 29);
|
|
// Check the number of digits and sets the position accordingly.
|
|
if (pendingDamage < 10) // 1 digit
|
|
textPosX += 21;
|
|
else if (pendingDamage < 100) // 2 digits
|
|
textPosX += 18;
|
|
else // 3 digits
|
|
textPosX += 15;
|
|
|
|
textPosY = 16;
|
|
} else {
|
|
blitBox._y2 = 6;
|
|
blitBox._x1 = textPosX;
|
|
blitBox._x2 = blitBox._x1 + 47; /* Box is over the champion name in the status box */
|
|
_vm->_displayMan->blitToScreen(_vm->_displayMan->getNativeBitmapOrGraphic(k15_damageToChampionSmallIndice), &blitBox, k24_byteWidth, k10_ColorFlesh, 7);
|
|
// Check the number of digits and sets the position accordingly.
|
|
if (pendingDamage < 10) // 1 digit
|
|
textPosX += 19;
|
|
else if (pendingDamage < 100) // 2 digits
|
|
textPosX += 16;
|
|
else //3 digits
|
|
textPosX += 13;
|
|
|
|
textPosY = 5;
|
|
}
|
|
_vm->_textMan->printToLogicalScreen(textPosX, textPosY, k15_ColorWhite, k8_ColorRed, getStringFromInteger(pendingDamage, false, 3).c_str());
|
|
|
|
int16 eventIndex = championPtr->_hideDamageReceivedIndex;
|
|
if (eventIndex == -1) {
|
|
TimelineEvent newEvent;
|
|
newEvent._type = k12_TMEventTypeHideDamageReceived;
|
|
setMapAndTime(newEvent._mapTime, _vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + 5);
|
|
newEvent._priority = championIndex;
|
|
championPtr->_hideDamageReceivedIndex = _vm->_timeline->addEventGetEventIndex(&newEvent);
|
|
} else {
|
|
TimelineEvent *curEvent = &_vm->_timeline->_events[eventIndex];
|
|
setMapAndTime(curEvent->_mapTime, _vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + 5);
|
|
_vm->_timeline->fixChronology(_vm->_timeline->getIndex(eventIndex));
|
|
}
|
|
drawChampionState((ChampionIndex)championIndex);
|
|
_vm->_eventMan->hideMouse();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ChampionMan::championKill(uint16 champIndex) {
|
|
Champion *curChampion = &_champions[champIndex];
|
|
curChampion->_currHealth = 0;
|
|
setFlag(curChampion->_attributes, k0x1000_ChampionAttributeStatusBox);
|
|
if (_vm->indexToOrdinal(champIndex) == _vm->_inventoryMan->_inventoryChampionOrdinal) {
|
|
if (_vm->_pressingEye) {
|
|
_vm->_pressingEye = false;
|
|
_vm->_eventMan->_ignoreMouseMovements = false;
|
|
if (!_leaderEmptyHanded) {
|
|
_vm->_objectMan->drawLeaderObjectName(_leaderHandObject);
|
|
}
|
|
_vm->_eventMan->_hideMousePointerRequestCount = 1;
|
|
_vm->_eventMan->hideMouse();
|
|
} else if (_vm->_pressingMouth) {
|
|
_vm->_pressingMouth = false;
|
|
_vm->_eventMan->_ignoreMouseMovements = false;
|
|
_vm->_eventMan->_hideMousePointerRequestCount = 1;
|
|
_vm->_eventMan->hideMouse();
|
|
}
|
|
_vm->_inventoryMan->toggleInventory(k4_ChampionCloseInventory);
|
|
}
|
|
dropAllObjects(champIndex);
|
|
Thing unusedThing = _vm->_dungeonMan->getUnusedThing(k0x8000_championBones | k10_JunkThingType);
|
|
uint16 curCell = 0;
|
|
if (unusedThing != Thing::_none) {
|
|
Junk *L0966_ps_Junk = (Junk *)_vm->_dungeonMan->getThingData(unusedThing);
|
|
L0966_ps_Junk->setType(k5_JunkTypeBones);
|
|
L0966_ps_Junk->setDoNotDiscard(true);
|
|
L0966_ps_Junk->setChargeCount(champIndex);
|
|
curCell = curChampion->_cell;
|
|
_vm->_moveSens->getMoveResult(thingWithNewCell(unusedThing, curCell), kM1_MapXNotOnASquare, 0, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY);
|
|
}
|
|
curChampion->_symbolStep = 0;
|
|
curChampion->_symbols[0] = '\0';
|
|
curChampion->_dir = _vm->_dungeonMan->_partyDir;
|
|
curChampion->_maximumDamageReceived = 0;
|
|
uint16 curChampionIconIndex = getChampionIconIndex(curCell, _vm->_dungeonMan->_partyDir);
|
|
if (_vm->indexToOrdinal(curChampionIconIndex) == _vm->_eventMan->_useChampionIconOrdinalAsMousePointerBitmap) {
|
|
_vm->_eventMan->_mousePointerBitmapUpdated = true;
|
|
_vm->_eventMan->_useChampionIconOrdinalAsMousePointerBitmap = _vm->indexToOrdinal(kM1_ChampionNone);
|
|
}
|
|
|
|
if (curChampion->_poisonEventCount)
|
|
unpoison(champIndex);
|
|
|
|
_vm->_displayMan->_useByteBoxCoordinates = false;
|
|
_vm->_displayMan->fillScreenBox(_boxChampionIcons[curChampionIconIndex], k0_ColorBlack);
|
|
drawChampionState((ChampionIndex)champIndex);
|
|
|
|
ChampionIndex aliveChampionIndex;
|
|
int idx = 0;
|
|
for (curChampion = _champions; (idx < _partyChampionCount) && (curChampion->_currHealth == 0); idx++, curChampion++)
|
|
;
|
|
|
|
aliveChampionIndex = (ChampionIndex)idx;
|
|
if (aliveChampionIndex == _partyChampionCount) { /* BUG0_43 The game does not end if the last living champion in the party is killed while looking at a candidate champion in a portrait. The condition to end the game when the whole party is killed is not true because the code considers the candidate champion as alive (in the loop above) */
|
|
_partyDead = true;
|
|
return;
|
|
}
|
|
|
|
if (champIndex == _leaderIndex)
|
|
_vm->_eventMan->commandSetLeader(aliveChampionIndex);
|
|
|
|
if (champIndex == _magicCasterChampionIndex)
|
|
_vm->_menuMan->setMagicCasterAndDrawSpellArea(aliveChampionIndex);
|
|
else
|
|
_vm->_menuMan->drawSpellAreaControls(_magicCasterChampionIndex);
|
|
}
|
|
|
|
void ChampionMan::dropAllObjects(uint16 champIndex) {
|
|
static const int16 slotDropOrder[30] = {
|
|
k5_ChampionSlotFeet,
|
|
k4_ChampionSlotLegs,
|
|
k9_ChampionSlotQuiverLine_2_2,
|
|
k8_ChampionSlotQuiverLine_1_2,
|
|
k7_ChampionSlotQuiverLine_2_1,
|
|
k12_ChampionSlotQuiverLine_1_1,
|
|
k6_ChampionSlotPouch_2,
|
|
k11_ChampionSlotPouch_1,
|
|
k3_ChampionSlotTorso,
|
|
k13_ChampionSlotBackpackLine_1_1,
|
|
k14_ChampionSlotBackpackLine_2_2,
|
|
k15_ChampionSlotBackpackLine_2_3,
|
|
k16_ChampionSlotBackpackLine_2_4,
|
|
k17_ChampionSlotBackpackLine_2_5,
|
|
k18_ChampionSlotBackpackLine_2_6,
|
|
k19_ChampionSlotBackpackLine_2_7,
|
|
k20_ChampionSlotBackpackLine_2_8,
|
|
k21_ChampionSlotBackpackLine_2_9,
|
|
k22_ChampionSlotBackpackLine_1_2,
|
|
k23_ChampionSlotBackpackLine_1_3,
|
|
k24_ChampionSlotBackpackLine_1_4,
|
|
k25_ChampionSlotBackpackLine_1_5,
|
|
k26_ChampionSlotBackpackLine_1_6,
|
|
k27_ChampionSlotBackpackLine_1_7,
|
|
k28_ChampionSlotBackpackLine_1_8,
|
|
k29_ChampionSlotBackpackLine_1_9,
|
|
k10_ChampionSlotNeck,
|
|
k2_ChampionSlotHead,
|
|
k0_ChampionSlotReadyHand,
|
|
k1_ChampionSlotActionHand
|
|
};
|
|
|
|
uint16 curCell = _champions[champIndex]._cell;
|
|
for (uint16 slotIndex = k0_ChampionSlotReadyHand; slotIndex < k30_ChampionSlotChest_1; slotIndex++) {
|
|
Thing curThing = getObjectRemovedFromSlot(champIndex, slotDropOrder[slotIndex]);
|
|
if (curThing != Thing::_none)
|
|
_vm->_moveSens->getMoveResult(thingWithNewCell(curThing, curCell), kM1_MapXNotOnASquare, 0, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY);
|
|
}
|
|
}
|
|
|
|
void ChampionMan::unpoison(int16 champIndex) {
|
|
if (champIndex == kM1_ChampionNone)
|
|
return;
|
|
|
|
TimelineEvent *eventPtr = _vm->_timeline->_events;
|
|
for (uint16 eventIndex = 0; eventIndex < _vm->_timeline->_eventMaxCount; eventPtr++, eventIndex++) {
|
|
if ((eventPtr->_type == k75_TMEventTypePoisonChampion) && (eventPtr->_priority == champIndex))
|
|
_vm->_timeline->deleteEvent(eventIndex);
|
|
}
|
|
_champions[champIndex]._poisonEventCount = 0;
|
|
}
|
|
|
|
void ChampionMan::applyTimeEffects() {
|
|
if (!_partyChampionCount)
|
|
return;
|
|
|
|
Scent checkScent;
|
|
checkScent.setMapX(_vm->_dungeonMan->_partyMapX);
|
|
checkScent.setMapY(_vm->_dungeonMan->_partyMapY);
|
|
checkScent.setMapIndex(_vm->_dungeonMan->_partyMapIndex);
|
|
|
|
for (byte loopScentIndex = 0; loopScentIndex + 1 < _party._scentCount; loopScentIndex++) {
|
|
if (&_party._scents[loopScentIndex] != &checkScent) {
|
|
_party._scentStrengths[loopScentIndex] = MAX(0, _party._scentStrengths[loopScentIndex] - 1);
|
|
if (!_party._scentStrengths[loopScentIndex] && !loopScentIndex) {
|
|
deleteScent(0);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 gameTime = _vm->_gameTime & 0xFFFF;
|
|
uint16 timeCriteria = (((gameTime & 0x0080) + ((gameTime & 0x0100) >> 2)) + ((gameTime & 0x0040) << 2)) >> 2;
|
|
Champion *championPtr = _champions;
|
|
for (uint16 championIndex = k0_ChampionFirst; championIndex < _partyChampionCount; championIndex++, championPtr++) {
|
|
if (championPtr->_currHealth && (_vm->indexToOrdinal(championIndex) != _candidateChampionOrdinal)) {
|
|
uint16 wizardSkillLevel = getSkillLevel(championIndex, k3_ChampionSkillWizard) + getSkillLevel(championIndex, k2_ChampionSkillPriest);
|
|
if ((championPtr->_currMana < championPtr->_maxMana)
|
|
&& (timeCriteria < championPtr->_statistics[k3_ChampionStatWisdom][k1_ChampionStatCurrent] + wizardSkillLevel)) {
|
|
int16 manaGain = championPtr->_maxMana / 40;
|
|
if (_partyIsSleeping)
|
|
manaGain <<= 1;
|
|
|
|
manaGain++;
|
|
decrementStamina(championIndex, manaGain * MAX(7, 16 - wizardSkillLevel));
|
|
championPtr->_currMana += MIN<int16>(manaGain, championPtr->_maxMana - championPtr->_currMana);
|
|
} else if (championPtr->_currMana > championPtr->_maxMana)
|
|
championPtr->_currMana--;
|
|
|
|
for (int16 idx = k19_ChampionSkillWater; idx >= k0_ChampionSkillFighter; idx--) {
|
|
if (championPtr->_skills[idx]._temporaryExperience > 0)
|
|
championPtr->_skills[idx]._temporaryExperience--;
|
|
}
|
|
uint16 staminaGainCycleCount = 4;
|
|
int16 staminaMagnitude = championPtr->_maxStamina;
|
|
while (championPtr->_currStamina < (staminaMagnitude >>= 1))
|
|
staminaGainCycleCount += 2;
|
|
|
|
int16 staminaLoss = 0;
|
|
int16 staminaAmount = getBoundedValue(1, (championPtr->_maxStamina >> 8) - 1, 6);
|
|
if (_partyIsSleeping)
|
|
staminaAmount <<= 1;
|
|
|
|
int32 compDelay = _vm->_gameTime - _vm->_projexpl->_lastPartyMovementTime;
|
|
if (compDelay > 80) {
|
|
staminaAmount++;
|
|
if (compDelay > 250)
|
|
staminaAmount++;
|
|
}
|
|
do {
|
|
bool staminaAboveHalf = (staminaGainCycleCount <= 4);
|
|
if (championPtr->_food < -512) {
|
|
if (staminaAboveHalf) {
|
|
staminaLoss += staminaAmount;
|
|
championPtr->_food -= 2;
|
|
}
|
|
} else {
|
|
if (championPtr->_food >= 0)
|
|
staminaLoss -= staminaAmount;
|
|
|
|
championPtr->_food -= staminaAboveHalf ? 2 : staminaGainCycleCount >> 1;
|
|
}
|
|
if (championPtr->_water < -512) {
|
|
if (staminaAboveHalf) {
|
|
staminaLoss += staminaAmount;
|
|
championPtr->_water -= 1;
|
|
}
|
|
} else {
|
|
if (championPtr->_water >= 0)
|
|
staminaLoss -= staminaAmount;
|
|
|
|
championPtr->_water -= staminaAboveHalf ? 1 : staminaGainCycleCount >> 2;
|
|
}
|
|
} while (--staminaGainCycleCount && ((championPtr->_currStamina - staminaLoss) < championPtr->_maxStamina));
|
|
decrementStamina(championIndex, staminaLoss);
|
|
if (championPtr->_food < -1024)
|
|
championPtr->_food = -1024;
|
|
|
|
if (championPtr->_water < -1024)
|
|
championPtr->_water = -1024;
|
|
|
|
if ((championPtr->_currHealth < championPtr->_maxHealth) && (championPtr->_currStamina >= (championPtr->_maxStamina >> 2)) && (timeCriteria < (championPtr->_statistics[k4_ChampionStatVitality][k1_ChampionStatCurrent] + 12))) {
|
|
int16 healthGain = (championPtr->_maxHealth >> 7) + 1;
|
|
if (_partyIsSleeping)
|
|
healthGain <<= 1;
|
|
|
|
if (_vm->_objectMan->getIconIndex(championPtr->_slots[k10_ChampionSlotNeck]) == k121_IconIndiceJunkEkkhardCross)
|
|
healthGain += (healthGain >> 1) + 1;
|
|
|
|
championPtr->_currHealth += MIN(healthGain, (int16)(championPtr->_maxHealth - championPtr->_currHealth));
|
|
}
|
|
if (!((int)_vm->_gameTime & (_partyIsSleeping ? 63 : 255))) {
|
|
for (uint16 i = k0_ChampionStatLuck; i <= k6_ChampionStatAntifire; i++) {
|
|
byte *curStatistic = championPtr->_statistics[i];
|
|
uint16 statisticMaximum = curStatistic[k0_ChampionStatMaximum];
|
|
if (curStatistic[k1_ChampionStatCurrent] < statisticMaximum)
|
|
curStatistic[k1_ChampionStatCurrent]++;
|
|
else if (curStatistic[k1_ChampionStatCurrent] > statisticMaximum)
|
|
curStatistic[k1_ChampionStatCurrent] -= curStatistic[k1_ChampionStatCurrent] / statisticMaximum;
|
|
}
|
|
}
|
|
if (!_partyIsSleeping && (championPtr->_dir != _vm->_dungeonMan->_partyDir) && (_vm->_projexpl->_lastCreatureAttackTime + 60 < _vm->_gameTime)) {
|
|
championPtr->_dir = _vm->_dungeonMan->_partyDir;
|
|
championPtr->_maximumDamageReceived = 0;
|
|
setFlag(championPtr->_attributes, k0x0400_ChampionAttributeIcon);
|
|
}
|
|
setFlag(championPtr->_attributes, k0x0100_ChampionAttributeStatistics);
|
|
if (_vm->indexToOrdinal(championIndex) == _vm->_inventoryMan->_inventoryChampionOrdinal) {
|
|
if (_vm->_pressingMouth || _vm->_pressingEye || (_vm->_inventoryMan->_panelContent == k0_PanelContentFoodWaterPoisoned)) {
|
|
setFlag(championPtr->_attributes, k0x0800_ChampionAttributePanel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
drawAllChampionStates();
|
|
}
|
|
|
|
void ChampionMan::savePartyPart2(Common::OutSaveFile *file) {
|
|
for (uint16 i = 0; i < 4; ++i) {
|
|
Champion *champ = &_champions[i];
|
|
file->writeUint16BE(champ->_attributes);
|
|
file->writeUint16BE(champ->_wounds);
|
|
for (uint16 y = 0; y < 7; ++y)
|
|
for (uint16 x = 0; x < 3; ++x)
|
|
file->writeByte(champ->_statistics[y][x]);
|
|
for (uint16 j = 0; j < 30; ++j)
|
|
file->writeUint16BE(champ->_slots[j].toUint16());
|
|
for (uint16 j = 0; j < 20; ++j) {
|
|
file->writeSint16BE(champ->_skills[j]._temporaryExperience);
|
|
file->writeSint32BE(champ->_skills[j]._experience);
|
|
}
|
|
for (uint16 j = 0; j < 8; ++j)
|
|
file->writeByte(champ->_name[j]);
|
|
for (uint16 j = 0; j < 20; ++j)
|
|
file->writeByte(champ->_title[j]);
|
|
file->writeUint16BE(champ->_dir);
|
|
file->writeUint16BE(champ->_cell);
|
|
file->writeUint16BE(champ->_actionIndex);
|
|
file->writeUint16BE(champ->_symbolStep);
|
|
for (uint16 j = 0; j < 5; ++j)
|
|
file->writeByte(champ->_symbols[j]);
|
|
file->writeUint16BE(champ->_directionMaximumDamageReceived);
|
|
file->writeUint16BE(champ->_maximumDamageReceived);
|
|
file->writeUint16BE(champ->_poisonEventCount);
|
|
file->writeSint16BE(champ->_enableActionEventIndex);
|
|
file->writeSint16BE(champ->_hideDamageReceivedIndex);
|
|
file->writeSint16BE(champ->_currHealth);
|
|
file->writeSint16BE(champ->_maxHealth);
|
|
file->writeSint16BE(champ->_currStamina);
|
|
file->writeSint16BE(champ->_maxStamina);
|
|
file->writeSint16BE(champ->_currMana);
|
|
file->writeSint16BE(champ->_maxMana);
|
|
file->writeSint16BE(champ->_actionDefense);
|
|
file->writeSint16BE(champ->_food);
|
|
file->writeSint16BE(champ->_water);
|
|
file->writeUint16BE(champ->_load);
|
|
file->writeSint16BE(champ->_shieldDefense);
|
|
for (uint16 j = 0; j < 928; ++j)
|
|
file->writeByte(champ->_portrait[j]);
|
|
}
|
|
|
|
Party &party = _party;
|
|
file->writeSint16BE(party._magicalLightAmount);
|
|
file->writeByte(party._event73Count_ThievesEye);
|
|
file->writeByte(party._event79Count_Footprints);
|
|
file->writeSint16BE(party._shieldDefense);
|
|
file->writeSint16BE(party._fireShieldDefense);
|
|
file->writeSint16BE(party._spellShieldDefense);
|
|
file->writeByte(party._scentCount);
|
|
file->writeByte(party._freezeLifeTicks);
|
|
file->writeByte(party._firstScentIndex);
|
|
file->writeByte(party._lastScentIndex);
|
|
for (uint16 i = 0; i < 24; ++i)
|
|
file->writeUint16BE(party._scents[i].toUint16());
|
|
for (uint16 i = 0; i < 24; ++i)
|
|
file->writeByte(party._scentStrengths[i]);
|
|
file->writeByte(party._event71Count_Invisibility);
|
|
}
|
|
|
|
void ChampionMan::loadPartyPart2(Common::InSaveFile *file) {
|
|
for (uint16 i = 0; i < 4; ++i) {
|
|
Champion *champ = &_champions[i];
|
|
champ->_attributes = file->readUint16BE();
|
|
champ->_wounds = file->readUint16BE();
|
|
for (uint16 y = 0; y < 7; ++y)
|
|
for (uint16 x = 0; x < 3; ++x)
|
|
champ->_statistics[y][x] = file->readByte();
|
|
for (uint16 j = 0; j < 30; ++j)
|
|
champ->_slots[j] = Thing(file->readUint16BE());
|
|
for (uint16 j = 0; j < 20; ++j) {
|
|
champ->_skills[j]._temporaryExperience = file->readSint16BE();
|
|
champ->_skills[j]._experience = file->readSint32BE();
|
|
}
|
|
for (uint16 j = 0; j < 8; ++j)
|
|
champ->_name[j] = file->readByte();
|
|
for (uint16 j = 0; j < 20; ++j)
|
|
champ->_title[j] = file->readByte();
|
|
champ->_dir = (Direction)file->readUint16BE();
|
|
champ->_cell = (ViewCell)file->readUint16BE();
|
|
champ->_actionIndex = (ChampionAction)file->readUint16BE();
|
|
champ->_symbolStep = file->readUint16BE();
|
|
for (uint16 j = 0; j < 5; ++j)
|
|
champ->_symbols[j] = file->readByte();
|
|
champ->_directionMaximumDamageReceived = file->readUint16BE();
|
|
champ->_maximumDamageReceived = file->readUint16BE();
|
|
champ->_poisonEventCount = file->readUint16BE();
|
|
champ->_enableActionEventIndex = file->readSint16BE();
|
|
champ->_hideDamageReceivedIndex = file->readSint16BE();
|
|
champ->_currHealth = file->readSint16BE();
|
|
champ->_maxHealth = file->readSint16BE();
|
|
champ->_currStamina = file->readSint16BE();
|
|
champ->_maxStamina = file->readSint16BE();
|
|
champ->_currMana = file->readSint16BE();
|
|
champ->_maxMana = file->readSint16BE();
|
|
champ->_actionDefense = file->readSint16BE();
|
|
champ->_food = file->readSint16BE();
|
|
champ->_water = file->readSint16BE();
|
|
champ->_load = file->readUint16BE();
|
|
champ->_shieldDefense = file->readSint16BE();
|
|
for (uint16 j = 0; j < 928; ++j)
|
|
champ->_portrait[j] = file->readByte();
|
|
}
|
|
|
|
Party &party = _party;
|
|
party._magicalLightAmount = file->readSint16BE();
|
|
party._event73Count_ThievesEye = file->readByte();
|
|
party._event79Count_Footprints = file->readByte();
|
|
party._shieldDefense = file->readSint16BE();
|
|
party._fireShieldDefense = file->readSint16BE();
|
|
party._spellShieldDefense = file->readSint16BE();
|
|
party._scentCount = file->readByte();
|
|
party._freezeLifeTicks = file->readByte();
|
|
party._firstScentIndex = file->readByte();
|
|
party._lastScentIndex = file->readByte();
|
|
for (uint16 i = 0; i < 24; ++i)
|
|
party._scents[i] = Scent(file->readUint16BE());
|
|
for (uint16 i = 0; i < 24; ++i)
|
|
party._scentStrengths[i] = file->readByte();
|
|
party._event71Count_Invisibility = file->readByte();
|
|
}
|
|
|
|
ChampionIndex ChampionMan::getIndexInCell(int16 cell) {
|
|
for (uint16 i = 0; i < _partyChampionCount; ++i) {
|
|
if ((_champions[i]._cell == cell) && _champions[i]._currHealth)
|
|
return (ChampionIndex)i;
|
|
}
|
|
|
|
return kM1_ChampionNone;
|
|
}
|
|
|
|
void ChampionMan::resetDataToStartGame() {
|
|
if (!_vm->_newGameFl) {
|
|
Thing handThing = _leaderHandObject;
|
|
if (handThing == Thing::_none) {
|
|
_leaderEmptyHanded = true;
|
|
_leaderHandObjectIconIndex = kM1_IconIndiceNone;
|
|
_vm->_eventMan->setMousePointer();
|
|
} else
|
|
putObjectInLeaderHand(handThing, true); /* This call will add the weight of the leader hand object to the Load of the leader a first time */
|
|
|
|
Champion *curChampion = _champions;
|
|
for (int16 idx = 0; idx < _partyChampionCount; idx++, curChampion++) {
|
|
clearFlag(curChampion->_attributes, k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x0200_ChampionAttributeLoad | k0x0400_ChampionAttributeIcon | k0x0800_ChampionAttributePanel | k0x1000_ChampionAttributeStatusBox | k0x2000_ChampionAttributeWounds | k0x4000_ChampionAttributeViewport | k0x8000_ChampionAttributeActionHand);
|
|
setFlag(curChampion->_attributes, k0x8000_ChampionAttributeActionHand | k0x1000_ChampionAttributeStatusBox | k0x0400_ChampionAttributeIcon);
|
|
}
|
|
drawAllChampionStates();
|
|
|
|
ChampionIndex championIndex = _leaderIndex;
|
|
if (championIndex != kM1_ChampionNone) {
|
|
_leaderIndex = kM1_ChampionNone;
|
|
_vm->_eventMan->commandSetLeader(championIndex);
|
|
}
|
|
|
|
championIndex = _magicCasterChampionIndex;
|
|
if (championIndex != kM1_ChampionNone) {
|
|
_magicCasterChampionIndex = kM1_ChampionNone;
|
|
_vm->_menuMan->setMagicCasterAndDrawSpellArea(championIndex);
|
|
}
|
|
return;
|
|
}
|
|
|
|
_leaderHandObject = Thing::_none;
|
|
_leaderHandObjectIconIndex = kM1_IconIndiceNone;
|
|
_leaderEmptyHanded = true;
|
|
}
|
|
|
|
void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
|
|
if (!_leaderEmptyHanded)
|
|
return;
|
|
|
|
if (_partyChampionCount == 4)
|
|
return;
|
|
|
|
uint16 previousPartyChampionCount = _partyChampionCount;
|
|
Champion *championPtr = &_champions[previousPartyChampionCount];
|
|
championPtr->resetToZero();
|
|
// Strangerke - TODO: Check if the new code is possible to run on the older version (example: the portraits could be missing in the data)
|
|
_vm->_displayMan->_useByteBoxCoordinates = true;
|
|
_vm->_displayMan->blitToBitmap(_vm->_displayMan->getNativeBitmapOrGraphic(k26_ChampionPortraitsIndice), championPtr->_portrait, _boxChampionPortrait, getChampionPortraitX(championPortraitIndex), getChampionPortraitY(championPortraitIndex), k128_byteWidth, k16_byteWidth, kM1_ColorNoTransparency, 87, 29);
|
|
championPtr->_actionIndex = k255_ChampionActionNone;
|
|
championPtr->_enableActionEventIndex = -1;
|
|
championPtr->_hideDamageReceivedIndex = -1;
|
|
championPtr->_dir = _vm->_dungeonMan->_partyDir;
|
|
uint16 viewCell = k0_ViewCellFronLeft;
|
|
while (getIndexInCell(normalizeModulo4(viewCell + _vm->_dungeonMan->_partyDir)) != kM1_ChampionNone)
|
|
viewCell++;
|
|
|
|
championPtr->_cell = (ViewCell)normalizeModulo4(viewCell + _vm->_dungeonMan->_partyDir);
|
|
championPtr->_attributes = k0x0400_ChampionAttributeIcon;
|
|
championPtr->_directionMaximumDamageReceived = _vm->_dungeonMan->_partyDir;
|
|
championPtr->_food = 1500 + _vm->getRandomNumber(256);
|
|
championPtr->_water = 1500 + _vm->getRandomNumber(256);
|
|
for (int16 slotIdx = k0_ChampionSlotReadyHand; slotIdx < k30_ChampionSlotChest_1; slotIdx++)
|
|
championPtr->_slots[slotIdx] = Thing::_none;
|
|
|
|
Thing curThing = _vm->_dungeonMan->getSquareFirstThing(_vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY);
|
|
while (curThing.getType() != k2_TextstringType)
|
|
curThing = _vm->_dungeonMan->getNextThing(curThing);
|
|
|
|
char L0807_ac_DecodedChampionText[77];
|
|
char *decodedStringPtr = L0807_ac_DecodedChampionText;
|
|
_vm->_dungeonMan->decodeText(decodedStringPtr, curThing, (TextType)(k2_TextTypeScroll | k0x8000_DecodeEvenIfInvisible));
|
|
|
|
uint16 charIdx = 0;
|
|
char tmpChar;
|
|
while ((tmpChar = *decodedStringPtr++) != '\n')
|
|
championPtr->_name[charIdx++] = tmpChar;
|
|
|
|
championPtr->_name[charIdx] = '\0';
|
|
charIdx = 0;
|
|
bool championTitleCopiedFl = false;
|
|
for (;;) { /*_Infinite loop_*/
|
|
tmpChar = *decodedStringPtr++;
|
|
if (tmpChar == '\n') { /* New line */
|
|
if (championTitleCopiedFl)
|
|
break;
|
|
championTitleCopiedFl = true;
|
|
} else
|
|
championPtr->_title[charIdx++] = tmpChar;
|
|
}
|
|
championPtr->_title[charIdx] = '\0';
|
|
if (*decodedStringPtr++ == 'M')
|
|
setFlag(championPtr->_attributes, k0x0010_ChampionAttributeMale);
|
|
|
|
decodedStringPtr++;
|
|
championPtr->_currHealth = championPtr->_maxHealth = getDecodedValue(decodedStringPtr, 4);
|
|
decodedStringPtr += 4;
|
|
championPtr->_currStamina = championPtr->_maxStamina = getDecodedValue(decodedStringPtr, 4);
|
|
decodedStringPtr += 4;
|
|
championPtr->_currMana = championPtr->_maxMana = getDecodedValue(decodedStringPtr, 4);
|
|
decodedStringPtr += 4;
|
|
decodedStringPtr++;
|
|
for (int16 statIdx = k0_ChampionStatLuck; statIdx <= k6_ChampionStatAntifire; statIdx++) {
|
|
championPtr->_statistics[statIdx][k2_ChampionStatMinimum] = 30;
|
|
championPtr->_statistics[statIdx][k1_ChampionStatCurrent] = championPtr->_statistics[statIdx][k0_ChampionStatMaximum] = getDecodedValue(decodedStringPtr, 2);
|
|
decodedStringPtr += 2;
|
|
}
|
|
championPtr->_statistics[k0_ChampionStatLuck][k2_ChampionStatMinimum] = 10;
|
|
decodedStringPtr++;
|
|
for (uint16 skillIdx = k4_ChampionSkillSwing; skillIdx <= k19_ChampionSkillWater; skillIdx++) {
|
|
int skillValue = *decodedStringPtr++ - 'A';
|
|
if (skillValue > 0)
|
|
championPtr->_skills[skillIdx]._experience = 125L << skillValue;
|
|
}
|
|
for (uint16 skillIdx = k0_ChampionSkillFighter; skillIdx <= k3_ChampionSkillWizard; skillIdx++) {
|
|
int32 baseSkillExperience = 0;
|
|
int16 hiddenSkillIndex = (skillIdx + 1) << 2;
|
|
for (uint16 hiddenIdx = 0; hiddenIdx < 4; hiddenIdx++)
|
|
baseSkillExperience += championPtr->_skills[hiddenSkillIndex + hiddenIdx]._experience;
|
|
|
|
championPtr->_skills[skillIdx]._experience = baseSkillExperience;
|
|
}
|
|
_candidateChampionOrdinal = previousPartyChampionCount + 1;
|
|
if (++_partyChampionCount == 1) {
|
|
_vm->_eventMan->commandSetLeader(k0_ChampionFirst);
|
|
_vm->_menuMan->_refreshActionArea = true;
|
|
} else {
|
|
_vm->_menuMan->clearActingChampion();
|
|
_vm->_menuMan->drawActionIcon((ChampionIndex)(_partyChampionCount - 1));
|
|
}
|
|
|
|
int16 curMapX = _vm->_dungeonMan->_partyMapX;
|
|
int16 curMapY = _vm->_dungeonMan->_partyMapY;
|
|
uint16 championObjectsCell = returnOppositeDir(_vm->_dungeonMan->_partyDir);
|
|
curMapX += _vm->_dirIntoStepCountEast[_vm->_dungeonMan->_partyDir], curMapY += _vm->_dirIntoStepCountNorth[_vm->_dungeonMan->_partyDir];
|
|
curThing = _vm->_dungeonMan->getSquareFirstThing(curMapX, curMapY);
|
|
int16 slotIdx = k13_ChampionSlotBackpackLine_1_1;
|
|
while (curThing != Thing::_endOfList) {
|
|
ThingType thingType = curThing.getType();
|
|
if ((thingType > k3_SensorThingType) && (curThing.getCell() == championObjectsCell)) {
|
|
int16 objectAllowedSlots = _vm->_dungeonMan->_objectInfos[_vm->_dungeonMan->getObjectInfoIndex(curThing)]._allowedSlots;
|
|
uint16 curSlotIndex = k0_ChampionSlotReadyHand;
|
|
switch (thingType) {
|
|
case k6_ArmourThingType: {
|
|
bool skipCheck = false;
|
|
for (curSlotIndex = k2_ChampionSlotHead; curSlotIndex <= k5_ChampionSlotFeet; curSlotIndex++) {
|
|
if (objectAllowedSlots & _slotMasks[curSlotIndex]) {
|
|
skipCheck = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (skipCheck)
|
|
break;
|
|
|
|
if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
|
|
curSlotIndex = k10_ChampionSlotNeck;
|
|
else
|
|
curSlotIndex = slotIdx++;
|
|
|
|
break;
|
|
}
|
|
case k5_WeaponThingType:
|
|
if (championPtr->_slots[k1_ChampionSlotActionHand] == Thing::_none)
|
|
curSlotIndex = k1_ChampionSlotActionHand;
|
|
else if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
|
|
curSlotIndex = k10_ChampionSlotNeck;
|
|
else
|
|
curSlotIndex = slotIdx++;
|
|
break;
|
|
case k7_ScrollThingType:
|
|
case k8_PotionThingType:
|
|
if (championPtr->_slots[k11_ChampionSlotPouch_1] == Thing::_none)
|
|
curSlotIndex = k11_ChampionSlotPouch_1;
|
|
else if (championPtr->_slots[k6_ChampionSlotPouch_2] == Thing::_none)
|
|
curSlotIndex = k6_ChampionSlotPouch_2;
|
|
else if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
|
|
curSlotIndex = k10_ChampionSlotNeck;
|
|
else
|
|
curSlotIndex = slotIdx++;
|
|
break;
|
|
case k9_ContainerThingType:
|
|
case k10_JunkThingType:
|
|
if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
|
|
curSlotIndex = k10_ChampionSlotNeck;
|
|
else
|
|
curSlotIndex = slotIdx++;
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
while (championPtr->_slots[curSlotIndex] != Thing::_none) {
|
|
if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
|
|
curSlotIndex = k10_ChampionSlotNeck;
|
|
else
|
|
curSlotIndex = slotIdx++;
|
|
}
|
|
addObjectInSlot((ChampionIndex)previousPartyChampionCount, curThing, (ChampionSlot)curSlotIndex);
|
|
}
|
|
curThing = _vm->_dungeonMan->getNextThing(curThing);
|
|
}
|
|
_vm->_inventoryMan->toggleInventory((ChampionIndex)previousPartyChampionCount);
|
|
_vm->_menuMan->drawDisabledMenu();;
|
|
}
|
|
|
|
void ChampionMan::drawChampionBarGraphs(ChampionIndex champIndex) {
|
|
int16 barGraphHeights[3];
|
|
Champion *champ = &_champions[champIndex];
|
|
int16 barGraphIdx = 0;
|
|
if (champ->_currHealth > 0) {
|
|
int32 barGraphHeight = (((int32)champ->_currHealth << 10) * 25) / champ->_maxHealth;
|
|
barGraphHeights[barGraphIdx++] = (barGraphHeight >> 10) + ((barGraphHeight & 0x000003FF) ? 1 : 0);
|
|
} else
|
|
barGraphHeights[barGraphIdx++] = 0;
|
|
|
|
if (champ->_currStamina > 0) {
|
|
int32 barGraphHeight = (((int32)champ->_currStamina << 10) * 25) / champ->_maxStamina;
|
|
barGraphHeights[barGraphIdx++] = (barGraphHeight >> 10) + ((barGraphHeight & 0x000003FF) ? 1 : 0);
|
|
} else
|
|
barGraphHeights[barGraphIdx++] = 0;
|
|
|
|
if (champ->_currMana > 0) {
|
|
if (champ->_currMana > champ->_maxMana)
|
|
barGraphHeights[barGraphIdx] = 25;
|
|
else {
|
|
int32 barGraphHeight = (((int32)champ->_currMana << 10) * 25) / champ->_maxMana;
|
|
barGraphHeights[barGraphIdx] = (barGraphHeight >> 10) + ((barGraphHeight & 0x000003FF) ? 1 : 0);
|
|
}
|
|
} else {
|
|
barGraphHeights[barGraphIdx] = 0;
|
|
}
|
|
_vm->_eventMan->showMouse();
|
|
|
|
// Strangerke - TO CHECK: if portraits, maybe the old (assembly) code is required for older versions
|
|
Box box;
|
|
box._x1 = champIndex * k69_ChampionStatusBoxSpacing + 46;
|
|
box._x2 = box._x1 + 3;
|
|
box._y1 = 2;
|
|
box._y2 = 26;
|
|
for (int16 barGraphIndex = 0; barGraphIndex < 3; barGraphIndex++) {
|
|
int16 barGraphHeight = barGraphHeights[barGraphIndex];
|
|
if (barGraphHeight < 25) {
|
|
box._y1 = 2;
|
|
box._y2 = 27 - barGraphHeight;
|
|
_vm->_displayMan->fillScreenBox(box, k12_ColorDarkestGray);
|
|
}
|
|
if (barGraphHeight) {
|
|
box._y1 = 27 - barGraphHeight;
|
|
box._y2 = 26;
|
|
_vm->_displayMan->fillScreenBox(box, _championColor[champIndex]);
|
|
}
|
|
box._x1 += 7;
|
|
box._x2 += 7;
|
|
}
|
|
_vm->_eventMan->hideMouse();
|
|
}
|
|
|
|
|
|
uint16 ChampionMan::getStaminaAdjustedValue(Champion *champ, int16 val) {
|
|
int16 currStamina = champ->_currStamina;
|
|
int16 halfMaxStamina = champ->_maxStamina / 2;
|
|
if (currStamina < halfMaxStamina) {
|
|
val /= 2;
|
|
return val + ((uint32)val * (uint32)currStamina) / halfMaxStamina;
|
|
}
|
|
return val;
|
|
}
|
|
|
|
uint16 ChampionMan::getMaximumLoad(Champion *champ) {
|
|
uint16 maximumLoad = champ->getStatistic(k1_ChampionStatStrength, k1_ChampionStatCurrent) * 8 + 100;
|
|
maximumLoad = getStaminaAdjustedValue(champ, maximumLoad);
|
|
int16 wounds = champ->getWounds();
|
|
if (wounds)
|
|
maximumLoad -= maximumLoad >> (champ->getWoundsFlag(k0x0010_ChampionWoundLegs) ? 2 : 3);
|
|
|
|
if (_vm->_objectMan->getIconIndex(champ->getSlot(k5_ChampionSlotFeet)) == k119_IconIndiceArmourElvenBoots)
|
|
maximumLoad += maximumLoad * 16;
|
|
|
|
maximumLoad += 9;
|
|
maximumLoad -= maximumLoad % 10;
|
|
return maximumLoad;
|
|
}
|
|
|
|
void ChampionMan::drawChampionState(ChampionIndex champIndex) {
|
|
static Box boxMouth = Box(55, 72, 12, 29); // @ G0048_s_Graphic562_Box_Mouth
|
|
static Box boxEye = Box(11, 28, 12, 29); // @ G0049_s_Graphic562_Box_Eye
|
|
|
|
int16 championStatusBoxX = champIndex * k69_ChampionStatusBoxSpacing;
|
|
Champion *curChampion = &_champions[champIndex];
|
|
uint16 championAttributes = curChampion->_attributes;
|
|
if (!getFlag(championAttributes, k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x0200_ChampionAttributeLoad | k0x0400_ChampionAttributeIcon | k0x0800_ChampionAttributePanel | k0x1000_ChampionAttributeStatusBox | k0x2000_ChampionAttributeWounds | k0x4000_ChampionAttributeViewport | k0x8000_ChampionAttributeActionHand))
|
|
return;
|
|
|
|
bool isInventoryChampion = (_vm->indexToOrdinal(champIndex) == _vm->_inventoryMan->_inventoryChampionOrdinal);
|
|
_vm->_displayMan->_useByteBoxCoordinates = false;
|
|
_vm->_eventMan->showMouse();
|
|
if (getFlag(championAttributes, k0x1000_ChampionAttributeStatusBox)) {
|
|
Box box;
|
|
box._y1 = 0;
|
|
box._y2 = 28;
|
|
box._x1 = championStatusBoxX;
|
|
box._x2 = box._x1 + 66;
|
|
if (curChampion->_currHealth) {
|
|
_vm->_displayMan->fillScreenBox(box, k12_ColorDarkestGray);
|
|
int16 nativeBitmapIndices[3];
|
|
for (uint16 i = 0; i < 3; ++i)
|
|
nativeBitmapIndices[i] = 0;
|
|
|
|
uint16 borderCount = 0;
|
|
if (_party._fireShieldDefense > 0)
|
|
nativeBitmapIndices[borderCount++] = k38_BorderPartyFireshieldIndice;
|
|
|
|
if (_party._spellShieldDefense > 0)
|
|
nativeBitmapIndices[borderCount++] = k39_BorderPartySpellshieldIndice;
|
|
|
|
if ((_party._shieldDefense > 0) || curChampion->_shieldDefense)
|
|
nativeBitmapIndices[borderCount++] = k37_BorderPartyShieldIndice;
|
|
|
|
while (borderCount--)
|
|
_vm->_displayMan->blitToScreen(_vm->_displayMan->getNativeBitmapOrGraphic(nativeBitmapIndices[borderCount]), &box, k40_byteWidth, k10_ColorFlesh, 29);
|
|
|
|
if (isInventoryChampion) {
|
|
_vm->_inventoryMan->drawStatusBoxPortrait(champIndex);
|
|
setFlag(championAttributes, k0x0100_ChampionAttributeStatistics);
|
|
} else
|
|
setFlag(championAttributes, k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x2000_ChampionAttributeWounds | k0x8000_ChampionAttributeActionHand);
|
|
} else {
|
|
_vm->_displayMan->blitToScreen(_vm->_displayMan->getNativeBitmapOrGraphic(k8_StatusBoxDeadChampion), &box, k40_byteWidth, kM1_ColorNoTransparency, 29);
|
|
_vm->_textMan->printToLogicalScreen(championStatusBoxX + 1, 5, k13_ColorLightestGray, k1_ColorDarkGary, curChampion->_name);
|
|
_vm->_menuMan->drawActionIcon(champIndex);
|
|
|
|
clearFlag(curChampion->_attributes, k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x0200_ChampionAttributeLoad | k0x0400_ChampionAttributeIcon | k0x0800_ChampionAttributePanel | k0x1000_ChampionAttributeStatusBox | k0x2000_ChampionAttributeWounds | k0x4000_ChampionAttributeViewport | k0x8000_ChampionAttributeActionHand);
|
|
_vm->_eventMan->hideMouse();
|
|
return;
|
|
}
|
|
}
|
|
if (!(curChampion->_currHealth)) {
|
|
clearFlag(curChampion->_attributes, k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x0200_ChampionAttributeLoad | k0x0400_ChampionAttributeIcon | k0x0800_ChampionAttributePanel | k0x1000_ChampionAttributeStatusBox | k0x2000_ChampionAttributeWounds | k0x4000_ChampionAttributeViewport | k0x8000_ChampionAttributeActionHand);
|
|
_vm->_eventMan->hideMouse();
|
|
return;
|
|
}
|
|
|
|
if (getFlag(championAttributes, k0x0080_ChampionAttributeNameTitle)) {
|
|
Color nameColor = (champIndex == _leaderIndex) ? k9_ColorGold : k13_ColorLightestGray;
|
|
if (isInventoryChampion) {
|
|
char *championName = curChampion->_name;
|
|
_vm->_textMan->printToViewport(3, 7, nameColor, championName);
|
|
int16 championTitleX = 6 * strlen(championName) + 3;
|
|
char titleFirstCharacter = curChampion->_title[0];
|
|
if ((titleFirstCharacter != ',') && (titleFirstCharacter != ';') && (titleFirstCharacter != '-'))
|
|
championTitleX += 6;
|
|
|
|
_vm->_textMan->printToViewport(championTitleX, 7, nameColor, curChampion->_title);
|
|
setFlag(championAttributes, k0x4000_ChampionAttributeViewport);
|
|
} else {
|
|
Box box;
|
|
box._y1 = 0;
|
|
box._y2 = 6;
|
|
box._x1 = championStatusBoxX;
|
|
box._x2 = box._x1 + 42;
|
|
_vm->_displayMan->fillScreenBox(box, k1_ColorDarkGary);
|
|
_vm->_textMan->printToLogicalScreen(championStatusBoxX + 1, 5, nameColor, k1_ColorDarkGary, curChampion->_name);
|
|
}
|
|
}
|
|
if (getFlag(championAttributes, k0x0100_ChampionAttributeStatistics)) {
|
|
drawChampionBarGraphs(champIndex);
|
|
if (isInventoryChampion) {
|
|
drawHealthStaminaManaValues(curChampion);
|
|
int16 nativeBitmapIndex;
|
|
if ((curChampion->_food < 0) || (curChampion->_water < 0) || (curChampion->_poisonEventCount))
|
|
nativeBitmapIndex = k34_SlotBoxWoundedIndice;
|
|
else
|
|
nativeBitmapIndex = k33_SlotBoxNormalIndice;
|
|
|
|
_vm->_displayMan->blitToViewport(_vm->_displayMan->getNativeBitmapOrGraphic(nativeBitmapIndex), boxMouth, k16_byteWidth, k12_ColorDarkestGray, 18);
|
|
nativeBitmapIndex = k33_SlotBoxNormalIndice;
|
|
for (int i = k1_ChampionStatStrength; i <= k6_ChampionStatAntifire; i++) {
|
|
if ((curChampion->_statistics[i][k1_ChampionStatCurrent] < curChampion->_statistics[i][k0_ChampionStatMaximum])) {
|
|
nativeBitmapIndex = k34_SlotBoxWoundedIndice;
|
|
break;
|
|
}
|
|
}
|
|
_vm->_displayMan->blitToViewport(_vm->_displayMan->getNativeBitmapOrGraphic(nativeBitmapIndex), boxEye, k16_byteWidth, k12_ColorDarkestGray, 18);
|
|
setFlag(championAttributes, k0x4000_ChampionAttributeViewport);
|
|
}
|
|
}
|
|
if (getFlag(championAttributes, k0x2000_ChampionAttributeWounds)) {
|
|
for (int i = isInventoryChampion ? k5_ChampionSlotFeet : k1_ChampionSlotActionHand; i >= k0_ChampionSlotReadyHand; i--)
|
|
drawSlot(champIndex, i);
|
|
|
|
if (isInventoryChampion)
|
|
setFlag(championAttributes, k0x4000_ChampionAttributeViewport);
|
|
}
|
|
if (getFlag(championAttributes, k0x0200_ChampionAttributeLoad) && isInventoryChampion) {
|
|
uint16 maxLoad = getMaximumLoad(curChampion);
|
|
Color loadColor;
|
|
if (curChampion->_load > maxLoad)
|
|
loadColor = k8_ColorRed;
|
|
else if (((long)curChampion->_load << 3) > ((long)maxLoad * 5))
|
|
loadColor = k11_ColorYellow;
|
|
else
|
|
loadColor = k13_ColorLightestGray;
|
|
|
|
switch (_vm->getGameLanguage()) { // localized
|
|
default:
|
|
case Common::EN_ANY: _vm->_textMan->printToViewport(104, 132, loadColor, "LOAD "); break;
|
|
case Common::DE_DEU: _vm->_textMan->printToViewport(104, 132, loadColor, "LAST "); break;
|
|
case Common::FR_FRA: _vm->_textMan->printToViewport(104, 132, loadColor, "CHARGE "); break;
|
|
}
|
|
|
|
maxLoad = curChampion->_load / 10;
|
|
strcpy(_vm->_stringBuildBuffer, getStringFromInteger(maxLoad, true, 3).c_str());
|
|
|
|
switch (_vm->getGameLanguage()) { // localized
|
|
default:
|
|
case Common::EN_ANY: strcat(_vm->_stringBuildBuffer, "."); break;
|
|
case Common::DE_DEU: strcat(_vm->_stringBuildBuffer, ","); break;
|
|
case Common::FR_FRA: strcat(_vm->_stringBuildBuffer, "KG,"); break;
|
|
}
|
|
|
|
maxLoad = curChampion->_load - (maxLoad * 10);
|
|
strcat(_vm->_stringBuildBuffer, getStringFromInteger(maxLoad, false, 1).c_str());
|
|
strcat(_vm->_stringBuildBuffer, "/");
|
|
maxLoad = (getMaximumLoad(curChampion) + 5) / 10;
|
|
strcat(_vm->_stringBuildBuffer, getStringFromInteger(maxLoad, true, 3).c_str());
|
|
strcat(_vm->_stringBuildBuffer, " KG");
|
|
_vm->_textMan->printToViewport(148, 132, loadColor, _vm->_stringBuildBuffer);
|
|
setFlag(championAttributes, k0x4000_ChampionAttributeViewport);
|
|
}
|
|
uint16 championIconIndex = getChampionIconIndex(curChampion->_cell, _vm->_dungeonMan->_partyDir);
|
|
if (getFlag(championAttributes, k0x0400_ChampionAttributeIcon) && (_vm->_eventMan->_useChampionIconOrdinalAsMousePointerBitmap != _vm->indexToOrdinal(championIconIndex))) {
|
|
_vm->_displayMan->fillScreenBox(_boxChampionIcons[championIconIndex], _championColor[champIndex]);
|
|
_vm->_displayMan->blitToBitmap(_vm->_displayMan->getNativeBitmapOrGraphic(k28_ChampionIcons), _vm->_displayMan->_bitmapScreen, _boxChampionIcons[championIconIndex], getChampionIconIndex(curChampion->_dir, _vm->_dungeonMan->_partyDir) * 19, 0, k40_byteWidth, k160_byteWidthScreen, k12_ColorDarkestGray, 14, k200_heightScreen);
|
|
}
|
|
if (getFlag(championAttributes, k0x0800_ChampionAttributePanel) && isInventoryChampion) {
|
|
if (_vm->_pressingMouth)
|
|
_vm->_inventoryMan->drawPanelFoodWaterPoisoned();
|
|
else if (_vm->_pressingEye) {
|
|
if (_leaderEmptyHanded)
|
|
_vm->_inventoryMan->drawChampionSkillsAndStatistics();
|
|
} else
|
|
_vm->_inventoryMan->drawPanel();
|
|
|
|
setFlag(championAttributes, k0x4000_ChampionAttributeViewport);
|
|
}
|
|
if (getFlag(championAttributes, k0x8000_ChampionAttributeActionHand)) {
|
|
drawSlot(champIndex, k1_ChampionSlotActionHand);
|
|
_vm->_menuMan->drawActionIcon(champIndex);
|
|
if (isInventoryChampion)
|
|
setFlag(championAttributes, k0x4000_ChampionAttributeViewport);
|
|
}
|
|
if (getFlag(championAttributes, k0x4000_ChampionAttributeViewport))
|
|
_vm->_displayMan->drawViewport(k0_viewportNotDungeonView);
|
|
|
|
clearFlag(curChampion->_attributes, k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x0200_ChampionAttributeLoad | k0x0400_ChampionAttributeIcon | k0x0800_ChampionAttributePanel | k0x1000_ChampionAttributeStatusBox | k0x2000_ChampionAttributeWounds | k0x4000_ChampionAttributeViewport | k0x8000_ChampionAttributeActionHand);
|
|
_vm->_eventMan->hideMouse();
|
|
}
|
|
|
|
uint16 ChampionMan::getChampionIconIndex(int16 val, Direction dir) {
|
|
return ((val + 4 - dir) & 0x3);
|
|
}
|
|
|
|
void ChampionMan::drawHealthStaminaManaValues(Champion *champ) {
|
|
drawHealthOrStaminaOrManaValue(116, champ->_currHealth, champ->_maxHealth);
|
|
drawHealthOrStaminaOrManaValue(124, champ->_currStamina, champ->_maxStamina);
|
|
drawHealthOrStaminaOrManaValue(132, champ->_currMana, champ->_maxMana);
|
|
}
|
|
|
|
void ChampionMan::drawSlot(uint16 champIndex, int16 slotIndex) {
|
|
int16 nativeBitmapIndex = -1;
|
|
Champion *champ = &_champions[champIndex];
|
|
bool isInventoryChamp = (_vm->_inventoryMan->_inventoryChampionOrdinal == _vm->indexToOrdinal(champIndex));
|
|
|
|
uint16 slotBoxIndex;
|
|
if (!isInventoryChamp) {
|
|
// If drawing a slot for a champion other than the champion whose inventory is open
|
|
if ((slotIndex > k1_ChampionSlotActionHand) || (_candidateChampionOrdinal == _vm->indexToOrdinal(champIndex)))
|
|
return;
|
|
slotBoxIndex = (champIndex << 1) + slotIndex;
|
|
} else
|
|
slotBoxIndex = k8_SlotBoxInventoryFirstSlot + slotIndex;
|
|
|
|
Thing thing;
|
|
if (slotIndex >= k30_ChampionSlotChest_1)
|
|
thing = _vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1];
|
|
else
|
|
thing = champ->getSlot((ChampionSlot)slotIndex);
|
|
|
|
SlotBox *slotBox = &_vm->_objectMan->_slotBoxes[slotBoxIndex];
|
|
Box box;
|
|
box._x1 = slotBox->_x - 1;
|
|
box._y1 = slotBox->_y - 1;
|
|
box._x2 = box._x1 + 17;
|
|
box._y2 = box._y1 + 17;
|
|
|
|
if (!isInventoryChamp)
|
|
_vm->_eventMan->hideMouse();
|
|
|
|
int16 iconIndex;
|
|
if (thing == Thing::_none) {
|
|
if (slotIndex <= k5_ChampionSlotFeet) {
|
|
iconIndex = k212_IconIndiceReadyHand + (slotIndex << 1);
|
|
if (champ->getWoundsFlag((ChampionWound)(1 << slotIndex))) {
|
|
iconIndex++;
|
|
nativeBitmapIndex = k34_SlotBoxWoundedIndice;
|
|
} else
|
|
nativeBitmapIndex = k33_SlotBoxNormalIndice;
|
|
} else {
|
|
if ((slotIndex >= k10_ChampionSlotNeck) && (slotIndex <= k13_ChampionSlotBackpackLine_1_1))
|
|
iconIndex = k208_IconIndiceNeck + (slotIndex - k10_ChampionSlotNeck);
|
|
else
|
|
iconIndex = k204_IconIndiceEmptyBox;
|
|
}
|
|
} else {
|
|
iconIndex = _vm->_objectMan->getIconIndex(thing); // BUG0_35
|
|
if (isInventoryChamp && (slotIndex == k1_ChampionSlotActionHand) && ((iconIndex == k144_IconIndiceContainerChestClosed) || (iconIndex == k30_IconIndiceScrollOpen))) {
|
|
iconIndex++;
|
|
} // BUG2_00
|
|
if (slotIndex <= k5_ChampionSlotFeet) {
|
|
if (champ->getWoundsFlag((ChampionWound)(1 << slotIndex)))
|
|
nativeBitmapIndex = k34_SlotBoxWoundedIndice;
|
|
else
|
|
nativeBitmapIndex = k33_SlotBoxNormalIndice;
|
|
}
|
|
}
|
|
|
|
if ((slotIndex == k1_ChampionSlotActionHand) && (_vm->indexToOrdinal(champIndex) == _actingChampionOrdinal))
|
|
nativeBitmapIndex = k35_SlotBoxActingHandIndice;
|
|
|
|
if (nativeBitmapIndex != -1) {
|
|
_vm->_displayMan->_useByteBoxCoordinates = false;
|
|
if (isInventoryChamp) {
|
|
_vm->_displayMan->blitToBitmap(_vm->_displayMan->getNativeBitmapOrGraphic(nativeBitmapIndex),
|
|
_vm->_displayMan->_bitmapViewport, box, 0, 0, 16, k112_byteWidthViewport,
|
|
k12_ColorDarkestGray, _vm->_displayMan->getPixelHeight(nativeBitmapIndex), k136_heightViewport);
|
|
} else {
|
|
_vm->_displayMan->blitToBitmap(_vm->_displayMan->getNativeBitmapOrGraphic(nativeBitmapIndex),
|
|
_vm->_displayMan->_bitmapScreen, box, 0, 0, 16, k160_byteWidthScreen,
|
|
k12_ColorDarkestGray, _vm->_displayMan->getPixelHeight(nativeBitmapIndex), k136_heightViewport);
|
|
}
|
|
}
|
|
|
|
_vm->_objectMan->drawIconInSlotBox(slotBoxIndex, iconIndex);
|
|
|
|
if (!isInventoryChamp)
|
|
_vm->_eventMan->showMouse();
|
|
}
|
|
|
|
void ChampionMan::renameChampion(Champion *champ) {
|
|
#define k1_RENAME_CHAMPION_NAME 1
|
|
#define k2_RENAME_CHAMPION_TITLE 2
|
|
static const char underscoreCharacterString[2] = "_";
|
|
static char renameChampionInputCharacterString[2] = " ";
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|
static const char reincarnateSpecialCharacters[6] = {',', '.', ';', ':', ' '};
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|
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|
Box displayBox;
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|
displayBox._y1 = 3;
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|
displayBox._y2 = 8;
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|
displayBox._x1 = 3;
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|
displayBox._x2 = displayBox._x1 + 167;
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_vm->_displayMan->fillBoxBitmap(_vm->_displayMan->_bitmapViewport, displayBox, k12_ColorDarkestGray, k112_byteWidthViewport, k136_heightViewport);
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_vm->_displayMan->blitToViewport(_vm->_displayMan->getNativeBitmapOrGraphic(k27_PanelRenameChampionIndice), _vm->_inventoryMan->_boxPanel, k72_byteWidth, k4_ColorCyan, 73);
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_vm->_textMan->printToViewport(177, 58, k13_ColorLightestGray, "_______");
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_vm->_textMan->printToViewport(105, 76, k13_ColorLightestGray, "___________________");
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_vm->_eventMan->showMouse();
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_vm->_displayMan->drawViewport(k0_viewportNotDungeonView);
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_vm->_eventMan->setMousePointerToNormal(k0_pointerArrow);
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_vm->_eventMan->hideMouse();
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uint16 curCharacterIndex = 0;
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champ->_name[curCharacterIndex] = '\0';
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champ->_title[0] = '\0';
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int16 renamedChampionStringMode = k1_RENAME_CHAMPION_NAME;
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char *renamedChampionString = champ->_name;
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int16 textPosX = 177;
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int16 textPosY = 91;
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for (;;) { /*_Infinite loop_*/
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bool championTitleIsFull = ((renamedChampionStringMode == k2_RENAME_CHAMPION_TITLE) && (curCharacterIndex == 19));
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if (!championTitleIsFull) {
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_vm->_eventMan->showMouse();
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_vm->_textMan->printTextToBitmap(_vm->_displayMan->_bitmapScreen, k160_byteWidthScreen, textPosX, textPosY, k9_ColorGold, k12_ColorDarkestGray, underscoreCharacterString, k200_heightScreen);
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_vm->_eventMan->hideMouse();
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}
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|
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int16 curCharacter = 256;
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|
while (curCharacter == 256) {
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Common::Event event;
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Common::EventType eventType = _vm->_eventMan->processInput(&event, &event);
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_vm->_displayMan->updateScreen();
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if (_vm->_engineShouldQuit)
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return;
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_vm->_displayMan->updateScreen();
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|
//_vm->f22_delay(1);
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if (eventType == Common::EVENT_LBUTTONDOWN) {
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// If left mouse button status has changed
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Common::Point mousePos = _vm->_eventMan->getMousePos();
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if ((renamedChampionStringMode == k2_RENAME_CHAMPION_TITLE || (curCharacterIndex > 0)) && (mousePos.x >= 197) && (mousePos.x <= 215) && (mousePos.y >= 147) && (mousePos.y <= 155)) { /* Coordinates of 'OK' button */
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int16 characterIndexBackup = curCharacterIndex;
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char L0821_ac_ChampionNameBackupString[8];
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renamedChampionString = champ->_name;
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strcpy(L0821_ac_ChampionNameBackupString, renamedChampionString);
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curCharacterIndex = strlen(renamedChampionString);
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// Replace space characters on the right of the champion name by '\0' characters
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while (renamedChampionString[--curCharacterIndex] == ' ')
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|
renamedChampionString[curCharacterIndex] = '\0';
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|
|
|
bool found = false;
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|
for (uint16 idx = k0_ChampionFirst; idx < _partyChampionCount - 1; idx++) {
|
|
if (!strcmp(_champions[idx]._name, renamedChampionString)) {
|
|
// If an existing champion already has the specified name for the new champion
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
return;
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|
|
|
if (renamedChampionStringMode == k2_RENAME_CHAMPION_TITLE)
|
|
renamedChampionString = champ->_title;
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|
|
|
strcpy(renamedChampionString = champ->_name, L0821_ac_ChampionNameBackupString);
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|
curCharacterIndex = characterIndexBackup;
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} else {
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|
if ((mousePos.x >= 107) && (mousePos.x <= 175) && (mousePos.y >= 147) && (mousePos.y <= 155)) { /* Coordinates of 'BACKSPACE' button */
|
|
curCharacter = '\b';
|
|
break;
|
|
}
|
|
#if 0
|
|
if ((mousePos.x < 107) || (mousePos.x > 215) || (mousePos.y < 116) || (mousePos.y > 144)) {/* Coordinates of table of all other characters */
|
|
//goto T0281023;
|
|
}
|
|
if (!((mousePos.x + 4) % 10) || (!((mousePos.y + 5) % 10) && ((mousePos.x < 207) || (mousePos.y != 135)))) {
|
|
//goto T0281023;
|
|
}
|
|
#endif
|
|
curCharacter = 'A' + (11 * ((mousePos.y - 116) / 10)) + ((mousePos.x - 107) / 10);
|
|
if ((curCharacter == 86) || (curCharacter == 97)) {
|
|
// The 'Return' button occupies two cells in the table
|
|
curCharacter = '\r'; /* Carriage return */
|
|
break;
|
|
}
|
|
|
|
if (curCharacter >= 87)
|
|
// Compensate for the first cell occupied by 'Return' button
|
|
curCharacter--;
|
|
|
|
if (curCharacter > 'Z')
|
|
curCharacter = reincarnateSpecialCharacters[(curCharacter - 'Z') - 1];
|
|
|
|
break;
|
|
}
|
|
} else if (eventType == Common::EVENT_KEYDOWN)
|
|
curCharacter = event.kbd.ascii;
|
|
}
|
|
|
|
if ((curCharacter >= 'a') && (curCharacter <= 'z'))
|
|
curCharacter -= 32; // Convert to uppercase
|
|
|
|
if (((curCharacter >= 'A') && (curCharacter <= 'Z')) || (curCharacter == '.') || (curCharacter == ',') || (curCharacter == ';') || (curCharacter == ':') || (curCharacter == ' ')) {
|
|
if ((curCharacter != ' ') || curCharacterIndex != 0) {
|
|
if (!championTitleIsFull) {
|
|
renameChampionInputCharacterString[0] = curCharacter;
|
|
_vm->_eventMan->showMouse();
|
|
_vm->_textMan->printTextToBitmap(_vm->_displayMan->_bitmapScreen, k160_byteWidthScreen, textPosX, textPosY, k13_ColorLightestGray, k12_ColorDarkestGray, renameChampionInputCharacterString, k200_heightScreen);
|
|
_vm->_eventMan->hideMouse();
|
|
renamedChampionString[curCharacterIndex++] = curCharacter;
|
|
renamedChampionString[curCharacterIndex] = '\0';
|
|
textPosX += 6;
|
|
if ((renamedChampionStringMode == k1_RENAME_CHAMPION_NAME) && (curCharacterIndex == 7)) {
|
|
renamedChampionStringMode = k2_RENAME_CHAMPION_TITLE;
|
|
renamedChampionString = champ->_title;
|
|
textPosX = 105;
|
|
textPosY = 109;
|
|
curCharacterIndex = 0;
|
|
}
|
|
}
|
|
}
|
|
} else if (curCharacter == '\r') { // Carriage return
|
|
if ((renamedChampionStringMode == k1_RENAME_CHAMPION_NAME) && (curCharacterIndex > 0)) {
|
|
_vm->_eventMan->showMouse();
|
|
_vm->_textMan->printTextToBitmap(_vm->_displayMan->_bitmapScreen, k160_byteWidthScreen, textPosX, textPosY, k13_ColorLightestGray, k12_ColorDarkestGray, underscoreCharacterString, k200_heightScreen);
|
|
_vm->_eventMan->hideMouse();
|
|
renamedChampionStringMode = k2_RENAME_CHAMPION_TITLE;
|
|
renamedChampionString = champ->_title;
|
|
textPosX = 105;
|
|
textPosY = 109;
|
|
curCharacterIndex = 0;
|
|
}
|
|
} else if (curCharacter == '\b') { // Backspace
|
|
if ((renamedChampionStringMode == k1_RENAME_CHAMPION_NAME) && (curCharacterIndex == 0))
|
|
continue;
|
|
|
|
if (!championTitleIsFull) {
|
|
_vm->_eventMan->showMouse();
|
|
_vm->_textMan->printTextToBitmap(_vm->_displayMan->_bitmapScreen, k160_byteWidthScreen, textPosX, textPosY, k13_ColorLightestGray, k12_ColorDarkestGray, underscoreCharacterString, k200_heightScreen);
|
|
_vm->_eventMan->hideMouse();
|
|
}
|
|
if (curCharacterIndex == 0) {
|
|
renamedChampionString = champ->_name;
|
|
curCharacterIndex = strlen(renamedChampionString) - 1;
|
|
renamedChampionStringMode = k1_RENAME_CHAMPION_NAME;
|
|
textPosX = 177 + (curCharacterIndex * 6);
|
|
textPosY = 91;
|
|
} else {
|
|
curCharacterIndex--;
|
|
textPosX -= 6;
|
|
}
|
|
renamedChampionString[curCharacterIndex] = '\0';
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 ChampionMan::getSkillLevel(int16 champIndex, uint16 skillIndex) {
|
|
if (_partyIsSleeping)
|
|
return 1;
|
|
|
|
bool ignoreTmpExp = getFlag(skillIndex, k0x8000_IgnoreTemporaryExperience);
|
|
bool ignoreObjModifiers = getFlag(skillIndex, k0x4000_IgnoreObjectModifiers);
|
|
clearFlag(skillIndex, k0x8000_IgnoreTemporaryExperience | k0x4000_IgnoreObjectModifiers);
|
|
Champion *champ = &_champions[champIndex];
|
|
Skill *skill = &champ->_skills[skillIndex];
|
|
int32 exp = skill->_experience;
|
|
if (!ignoreTmpExp)
|
|
exp += skill->_temporaryExperience;
|
|
|
|
if (skillIndex > k3_ChampionSkillWizard) {
|
|
// Hidden skill
|
|
skill = &champ->_skills[(skillIndex - k4_ChampionSkillSwing) >> 2];
|
|
exp += skill->_experience; // Add experience in the base skill
|
|
if (!ignoreTmpExp)
|
|
exp += skill->_temporaryExperience;
|
|
|
|
exp >>= 1; // Halve experience to get average of base skill + hidden skill experience
|
|
}
|
|
int16 skillLevel = 1;
|
|
while (exp >= 500) {
|
|
exp >>= 1;
|
|
skillLevel++;
|
|
}
|
|
if (!ignoreObjModifiers) {
|
|
int16 actionHandIconIndex = _vm->_objectMan->getIconIndex(champ->_slots[k1_ChampionSlotActionHand]);
|
|
if (actionHandIconIndex == k27_IconIndiceWeaponTheFirestaff)
|
|
skillLevel++;
|
|
else if (actionHandIconIndex == k28_IconIndiceWeaponTheFirestaffComplete)
|
|
skillLevel += 2;
|
|
|
|
int16 neckIconIndex = _vm->_objectMan->getIconIndex(champ->_slots[k10_ChampionSlotNeck]);
|
|
switch (skillIndex) {
|
|
case k3_ChampionSkillWizard:
|
|
if (neckIconIndex == k124_IconIndiceJunkPendantFeral)
|
|
skillLevel += 1;
|
|
break;
|
|
case k13_ChampionSkillHeal:
|
|
// The skill modifiers of these two objects are not cumulative
|
|
if ((neckIconIndex == k120_IconIndiceJunkGemOfAges) || (actionHandIconIndex == k66_IconIndiceWeaponSceptreOfLyf))
|
|
skillLevel += 1;
|
|
break;
|
|
case k14_ChampionSkillInfluence:
|
|
if (neckIconIndex == k122_IconIndiceJunkMoonstone)
|
|
skillLevel += 1;
|
|
break;
|
|
case k15_ChampionSkillDefend:
|
|
if (neckIconIndex == k121_IconIndiceJunkEkkhardCross)
|
|
skillLevel += 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return skillLevel;
|
|
}
|
|
|
|
}
|