mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
6801dd2eef
svn-id: r13846
334 lines
8.7 KiB
C++
334 lines
8.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/scaler/intern.h"
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#include "common/util.h"
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int gBitFormat = 565;
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// RGB-to-YUV lookup table
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extern "C" {
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#ifdef USE_NASM
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// NOTE: if your compiler uses different mangled names, add another
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// condition here
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#ifndef _WIN32
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#define RGBtoYUV _RGBtoYUV
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#define LUT16to32 _LUT16to32
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#endif
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#endif
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uint RGBtoYUV[65536];
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uint LUT16to32[65536];
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}
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static const uint16 dotmatrix_565[16] = {
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0x01E0, 0x0007, 0x3800, 0x0000,
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0x39E7, 0x0000, 0x39E7, 0x0000,
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0x3800, 0x0000, 0x01E0, 0x0007,
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0x39E7, 0x0000, 0x39E7, 0x0000
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};
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static const uint16 dotmatrix_555[16] = {
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0x00E0, 0x0007, 0x1C00, 0x0000,
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0x1CE7, 0x0000, 0x1CE7, 0x0000,
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0x1C00, 0x0000, 0x00E0, 0x0007,
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0x1CE7, 0x0000, 0x1CE7, 0x0000
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};
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static const uint16 *dotmatrix;
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static void InitLUT(uint32 BitFormat);
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void InitScalers(uint32 BitFormat) {
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if (BitFormat == 565) {
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dotmatrix = dotmatrix_565;
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} else if (BitFormat == 555) {
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dotmatrix = dotmatrix_555;
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} else {
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error("Unknown bit format %d", BitFormat);
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}
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gBitFormat = BitFormat;
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InitLUT(BitFormat);
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}
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void InitLUT(uint32 BitFormat) {
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int r, g, b;
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int Y, u, v;
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int gInc, gShift;
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for (int i = 0; i < 65536; i++) {
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LUT16to32[i] = ((i & 0xF800) << 8) + ((i & 0x07E0) << 5) + ((i & 0x001F) << 3);
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}
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if (BitFormat == 565) {
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gInc = 256 >> 6;
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gShift = 6 - 3;
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} else {
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gInc = 256 >> 5;
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gShift = 5 - 3;
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}
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for (r = 0; r < 256; r += 8) {
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for (g = 0; g < 256; g += gInc) {
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for (b = 0; b < 256; b += 8) {
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Y = (r + g + b) >> 2;
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u = 128 + ((r - b) >> 2);
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v = 128 + ((-r + 2 * g - b) >> 3);
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RGBtoYUV[ (r << (5 + gShift)) + (g << gShift) + (b >> 3) ] = (Y << 16) + (u << 8) + v;
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}
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}
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}
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}
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/**
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* Trivial 'scaler' - in fact it doesn't do any scaling but just copies the
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* source to the destionation.
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*/
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void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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while (height--) {
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memcpy(dstPtr, srcPtr, 2 * width);
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srcPtr += srcPitch;
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dstPtr += dstPitch;
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}
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}
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/**
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* Trivial nearest-neighbour 2x scaler.
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*/
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void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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uint8 *r;
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while (height--) {
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r = dstPtr;
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for (int i = 0; i < width; ++i, r += 4) {
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uint16 color = *(((const uint16 *)srcPtr) + i);
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*(uint16 *)(r + 0) = color;
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*(uint16 *)(r + 2) = color;
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*(uint16 *)(r + 0 + dstPitch) = color;
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*(uint16 *)(r + 2 + dstPitch) = color;
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}
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srcPtr += srcPitch;
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dstPtr += dstPitch << 1;
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}
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}
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/**
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* Trivial nearest-neighbour 3x scaler.
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*/
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void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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uint8 *r;
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uint32 dstPitch2 = dstPitch * 2;
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uint32 dstPitch3 = dstPitch * 3;
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while (height--) {
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r = dstPtr;
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for (int i = 0; i < width; ++i, r += 6) {
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uint16 color = *(((const uint16 *)srcPtr) + i);
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*(uint16 *)(r + 0) = color;
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*(uint16 *)(r + 2) = color;
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*(uint16 *)(r + 4) = color;
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*(uint16 *)(r + 0 + dstPitch) = color;
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*(uint16 *)(r + 2 + dstPitch) = color;
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*(uint16 *)(r + 4 + dstPitch) = color;
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*(uint16 *)(r + 0 + dstPitch2) = color;
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*(uint16 *)(r + 2 + dstPitch2) = color;
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*(uint16 *)(r + 4 + dstPitch2) = color;
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}
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srcPtr += srcPitch;
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dstPtr += dstPitch3;
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}
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}
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/**
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* The Scale2x filter, also known as AdvMame2x.
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* See also http://scale2x.sourceforge.net
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*/
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void AdvMame2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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const uint32 nextlineSrc = srcPitch / sizeof(uint16);
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const uint16 *p = (const uint16 *)srcPtr;
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const uint32 nextlineDst = dstPitch / sizeof(uint16);
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uint16 *q = (uint16 *)dstPtr;
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uint16 A, B, C;
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uint16 D, E, F;
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uint16 G, H, I;
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while (height--) {
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B = *(p - 1 - nextlineSrc);
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E = *(p - 1);
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H = *(p - 1 + nextlineSrc);
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C = *(p - nextlineSrc);
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F = *(p);
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I = *(p + nextlineSrc);
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int tmpWidth = width;
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while (tmpWidth--) {
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p++;
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A = B; B = C; C = *(p - nextlineSrc);
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D = E; E = F; F = *(p);
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G = H; H = I; I = *(p + nextlineSrc);
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if (B != H && D != F) {
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*(q + 0) = D == B ? D : E;
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*(q + 1) = B == F ? F : E;
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*(q + nextlineDst + 0) = D == H ? D : E;
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*(q + nextlineDst + 1) = H == F ? F : E;
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} else {
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*(q + 0) = E;
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*(q + 1) = E;
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*(q + nextlineDst + 0) = E;
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*(q + nextlineDst + 1) = E;
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}
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q += 2;
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}
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p += nextlineSrc - width;
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q += (nextlineDst - width) << 1;
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}
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}
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/**
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* The Scale3x filter, also known as AdvMame3x.
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* See also http://scale2x.sourceforge.net
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*/
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void AdvMame3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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const uint32 nextlineSrc = srcPitch / sizeof(uint16);
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const uint16 *p = (const uint16 *)srcPtr;
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const uint32 nextlineDst = dstPitch / sizeof(uint16);
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uint16 *q = (uint16 *)dstPtr;
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uint16 A, B, C;
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uint16 D, E, F;
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uint16 G, H, I;
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while (height--) {
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B = *(p - 1 - nextlineSrc);
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E = *(p - 1);
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H = *(p - 1 + nextlineSrc);
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C = *(p - nextlineSrc);
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F = *(p);
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I = *(p + nextlineSrc);
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int tmpWidth = width;
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while (tmpWidth--) {
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p++;
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A = B; B = C; C = *(p - nextlineSrc);
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D = E; E = F; F = *(p);
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G = H; H = I; I = *(p + nextlineSrc);
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if (B != H && D != F) {
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*(q + 0) = D == B ? D : E;
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*(q + 1) = (D == B && E != C) || (B == F && E != A) ? B : E;
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*(q + 2) = B == F ? F : E;
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*(q + nextlineDst + 0) = (D == B && E != G) || (D == B && E != A) ? D : E;
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*(q + nextlineDst + 1) = E;
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*(q + nextlineDst + 2) = (B == F && E != I) || (H == F && E != C) ? F : E;
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*(q + 2 * nextlineDst + 0) = D == H ? D : E;
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*(q + 2 * nextlineDst + 1) = (D == H && E != I) || (H == F && E != G) ? H : E;
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*(q + 2 * nextlineDst + 2) = H == F ? F : E;
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} else {
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*(q + 0) = E;
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*(q + 1) = E;
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*(q + 2) = E;
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*(q + nextlineDst + 0) = E;
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*(q + nextlineDst + 1) = E;
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*(q + nextlineDst + 2) = E;
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*(q + 2 * nextlineDst + 0) = E;
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*(q + 2 * nextlineDst + 1) = E;
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*(q + 2 * nextlineDst + 2) = E;
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}
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q += 3;
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}
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p += nextlineSrc - width;
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q += (nextlineDst - width) * 3;
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}
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}
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template<int bitFormat>
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void TV2xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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const uint32 nextlineSrc = srcPitch / sizeof(uint16);
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const uint16 *p = (const uint16 *)srcPtr;
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const uint32 nextlineDst = dstPitch / sizeof(uint16);
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uint16 *q = (uint16 *)dstPtr;
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while (height--) {
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for (int i = 0, j = 0; i < width; ++i, j += 2) {
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uint16 p1 = *(p + i);
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uint32 pi;
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pi = (((p1 & redblueMask) * 7) >> 3) & redblueMask;
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pi |= (((p1 & greenMask) * 7) >> 3) & greenMask;
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*(q + j) = p1;
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*(q + j + 1) = p1;
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*(q + j + nextlineDst) = (uint16)pi;
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*(q + j + nextlineDst + 1) = (uint16)pi;
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}
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p += nextlineSrc;
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q += nextlineDst << 1;
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}
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}
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MAKE_WRAPPER(TV2x)
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static inline uint16 DOT_16(uint16 c, int j, int i) {
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return c - ((c >> 2) & *(dotmatrix + ((j & 3) << 2) + (i & 3)));
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}
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// FIXME: This scaler doesn't quite work. Either it needs to know where on the
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// screen it's drawing, or the dirty rects will have to be adjusted so that
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// access to the dotmatrix array are made in a consistent way. (Doing that in
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// a way that also works together with aspect-ratio correction is left as an
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// exercise for the reader.)
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void DotMatrix(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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const uint32 nextlineSrc = srcPitch / sizeof(uint16);
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const uint16 *p = (const uint16 *)srcPtr;
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const uint32 nextlineDst = dstPitch / sizeof(uint16);
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uint16 *q = (uint16 *)dstPtr;
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for (int j = 0, jj = 0; j < height; ++j, jj += 2) {
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for (int i = 0, ii = 0; i < width; ++i, ii += 2) {
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uint16 c = *(p + i);
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*(q + ii) = DOT_16(c, jj, ii);
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*(q + ii + 1) = DOT_16(c, jj, ii + 1);
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*(q + ii + nextlineDst) = DOT_16(c, jj + 1, ii);
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*(q + ii + nextlineDst + 1) = DOT_16(c, jj + 1, ii + 1);
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}
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p += nextlineSrc;
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q += nextlineDst << 1;
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}
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}
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