scummvm/gui.cpp
James Brown 7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00

931 lines
21 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "scumm.h"
#include "gui.h"
#ifdef _WIN32_WCE
// Additional variables for Win32 specific GUI
#include "gapi_keys.h"
extern bool toolbar_drawn;
extern bool draw_keyboard;
extern bool get_key_mapping;
extern struct keyops keyMapping;
extern void registry_save(void);
uint16 _key_mapping_required;
#else
#define registry_save() ;
bool get_key_mapping;
uint16 _key_mapping_required;
#endif
enum {
SAVELOAD_DIALOG,
PAUSE_DIALOG,
SOUND_DIALOG,
KEYS_DIALOG,
OPTIONS_DIALOG,
ABOUT_DIALOG,
LAUNCHER_DIALOG
};
void Gui::draw(int start, int end)
{
int i;
if (end == -1)
end = start;
for (i = 0; i < (int)(sizeof(_widgets) / sizeof(_widgets[0])); i++) {
const GuiWidget *w = _widgets[i];
if (w) {
_parentX = 0;
_parentY = 0;
while (w->_type != GUI_NONE) {
if (w->_id >= start && w->_id <= end && (w->_page & (1 << _cur_page))) {
drawWidget(w);
}
if (w->_flags & GWF_PARENT) {
_parentX += w->_x;
_parentY += w->_y;
}
w++;
}
}
}
}
const GuiWidget *Gui::widgetFromPos(int x, int y)
{
int i;
for (i = sizeof(_widgets) / sizeof(_widgets[0]) - 1; i >= 0; i--) {
const GuiWidget *w = _widgets[i];
if (w) {
while (w->_type != GUI_NONE) {
if ((w->_page & (1 << _cur_page)) && w->_id &&
(uint16)(x - w->_x) < w->_w && (uint16)(y - w->_y) < w->_h)
return w;
if (w->_flags & GWF_PARENT) {
x -= w->_x;
y -= w->_y;
}
w++;
}
}
}
return NULL;
}
void Gui::drawChar(const char str, int xx, int yy)
{
unsigned int buffer = 0, mask = 0, x, y;
byte *tmp;
int tempc = _color;
_color = _textcolor;
tmp = &guifont[0];
tmp += 224 + (str + 1) * 8;
for (y = 0; y < 8; y++) {
for (x = 0; x < 8; x++) {
unsigned char color;
if ((mask >>= 1) == 0) {
buffer = *tmp++;
mask = 0x80;
}
color = ((buffer & mask) != 0);
if (color)
vline(xx + x, yy + y, yy + y);
}
}
_color = tempc;
}
void Gui::drawString(const char *str, int x, int y, int w, byte color,
bool center)
{
StringTab *st = &_s->string[5];
st->charset = 1;
st->center = center;
st->color = color;
st->xpos = x;
st->ypos = y;
st->right = x + w;
if (_s->_gameId) { /* If a game is active.. */
_s->_messagePtr = (byte *)str;
_s->drawString(5);
} else {
for (uint letter = 0; letter < strlen(str); letter++)
drawChar(str[letter], st->xpos + (letter * 8), st->ypos);
}
}
void Gui::drawWidget(const GuiWidget * w)
{
const char *s;
int x, y;
x = w->_x;
y = w->_y;
if (w->_flags & GWF_CLEARBG)
widgetClear(w);
if (w->_flags & GWF_BORDER) {
widgetBorder(w);
x += 4;
y += 4;
}
switch (w->_type) {
case GUI_CUSTOMTEXT:
case GUI_VARTEXT:
case GUI_KEYTEXT:
case GUI_ACTIONTEXT:
case GUI_RESTEXT:{
char text[500];
text[0] = '\0';
switch (w->_type) {
case GUI_CUSTOMTEXT:
strcpy(text, string_map_table_custom[w->_string_number]);
break;
case GUI_RESTEXT:
s = queryString(w->_string_number, w->_id);
if (s)
strcpy(text, s);
break;
case GUI_VARTEXT:
sprintf(text, "%s %d", string_map_table_custom[w->_string_number],
_gui_variables[w->_string_number]);
break;
#ifdef _WIN32_WCE
case GUI_KEYTEXT:
strcpy(text,
getGAPIKeyName(getAction(w->_string_number - 1)->action_key));
break;
case GUI_ACTIONTEXT:
strcpy(text,
getActionName(getAction(w->_string_number - 1)->action_type));
break;
#endif
}
if (*text) {
printf("drawString(%s)\n", text);
drawString(text, x + _parentX, y + _parentY, w->_w,
(_clickWidget
&& _clickWidget == w->_id) ? _textcolorhi : _textcolor,
false);
}
break;
}
case GUI_IMAGE:
;
}
}
void Gui::widgetClear(const GuiWidget * wid)
{
int x, y, w, h, i;
x = wid->_x;
y = wid->_y;
w = wid->_w;
h = wid->_h;
byte *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
_s->setVirtscreenDirty(_vs, x + _parentX, y + _parentY, x + _parentX + w,
y + _parentY + h);
if (wid->_flags & GWF_BORDER) {
ptr += 320 + 1;
w -= 2;
h -= 2;
}
while (--h >= 0) {
for (i = 0; i < w; i++)
ptr[i] = _bgcolor;
ptr += 320;
}
}
void Gui::widgetBorder(const GuiWidget * w)
{
int x = w->_x, y = w->_y;
int x2 = x + w->_w - 1, y2 = y + w->_h - 1;
byte tmp;
hline(x + 1, y, x2 - 1);
hline(x, y + 1, x2);
vline(x, y + 1, y2 - 1);
vline(x + 1, y, y2);
tmp = _color;
_color = _shadowcolor;
hline(x + 1, y2 - 1, x2);
hline(x + 1, y2, x2 - 1);
vline(x2, y + 1, y2 - 1);
vline(x2 - 1, y + 1, y2);
_color = tmp;
}
void Gui::hline(int x, int y, int x2)
{
moveto(x, y);
lineto(x2, y);
}
void Gui::vline(int x, int y, int y2)
{
moveto(x, y);
lineto(x, y2);
}
void Gui::moveto(int x, int y)
{
_curX = x;
_curY = y;
}
byte *Gui::getBasePtr(int x, int y)
{
x += _parentX;
y += _parentY;
_vs = _s->findVirtScreen(y);
if (_vs == NULL)
return NULL;
return _vs->screenPtr + x + (y - _vs->topline) * 320 +
_s->_screenStartStrip * 8;
}
void Gui::lineto(int x, int y)
{
byte *ptr;
int x2 = _curX;
int y2 = _curY;
_curX = x;
_curY = y;
if (x2 < x)
x2 ^= x ^= x2 ^= x;
if (y2 < y)
y2 ^= y ^= y2 ^= y;
ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
if (x == x2) {
/* vertical line */
while (y++ <= y2) {
*ptr = _color;
ptr += 320;
}
} else if (y == y2) {
/* horizontal line */
while (x++ <= x2) {
*ptr++ = _color;
}
}
}
void Gui::leftMouseClick(int x, int y)
{
const GuiWidget *w = widgetFromPos(x, y);
int old;
_clickTimer = 0;
old = _clickWidget;
_clickWidget = w ? w->_id : 0;
if (old)
draw(old);
if (_clickWidget) {
draw(_clickWidget);
if (w->_flags & GWF_DELAY)
_clickTimer = 5;
else
handleCommand(_clickWidget);
}
if (_dialog == PAUSE_DIALOG)
close();
}
const GuiWidget launcher_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget keys_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0},
// First action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100,
1},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1},
//Second action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100,
15, 101, 2},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2,
2},
//Third action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10,
10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3,
100, 15, 3, 3},
//Fourth action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11,
10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33,
10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4},
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10,
10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 103, 4},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120,
10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4},
//Fifth action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11,
10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 50, 3},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33,
10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 51, 4},
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10,
10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 104, 5},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120,
10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 5, 5},
//OK
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 10 + 106, 54, 16, 60, 9},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget about_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
// {GUI_CUSTOMTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0, }, .. pocketscummvm
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget options_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 35, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5}, // Sound
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6}, // Keys
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7}, // About
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget sound_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9}, /* OK */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7}, /* Cancel */
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget save_load_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 125, 0, 0},
{GUI_RESTEXT, 0x01, 0, 40, 5, 128, 16, 0, 1}, /* How may I serve you? */
{GUI_RESTEXT, 0x02, 0, 40, 5, 128, 16, 0, 2}, /* Select a game to LOAD */
{GUI_RESTEXT, 0x04, 0, 40, 5, 128, 16, 0, 3}, /* Name your SAVE game */
{GUI_STAT, 0xFF, GWF_DEFAULT, 6, 16, 170, 96, 0, 0},
{GUI_RESTEXT, 0x01, GWF_DEFAULT, 180, 20, 16, 40, 0, 0},
{GUI_RESTEXT, 0x01, GWF_DEFAULT, 180, 66, 16, 40, 0, 0},
{GUI_RESTEXT, 0xFE, GWF_DEFAULT, 180, 20, 16, 40, 1, 0},
{GUI_RESTEXT, 0xFE, GWF_DEFAULT, 180, 66, 16, 40, 2, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 20, 160, 10, 20, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 30, 160, 10, 21, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 40, 160, 10, 22, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 50, 160, 10, 23, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 60, 160, 10, 24, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 70, 160, 10, 25, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 80, 160, 10, 26, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 90, 160, 10, 27, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 100, 160, 10, 28, 0},
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 25, 54, 16, 3, 4}, /* Save */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 45, 54, 16, 4, 5}, /* Load */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 65, 54, 16, 5, 6}, /* Play */
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 85, 54, 16, 9, 17}, /* Options */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 105, 54, 16, 6, 8}, /* Quit */
{GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 50, 54, 16, 7, 7}, /* Cancel */
{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 45, 54, 16, 8, 9}, /* Ok */
{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 65, 54, 16, 7, 7}, /* Cancel */
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget pause_dialog[] = {
{GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
void Gui::handleSoundDialogCommand(int cmd)
{
if (cmd == 40 || cmd == 50) {
if (cmd == 40) {
SoundEngine *se = (SoundEngine *)_s->_soundEngine;
_s->_sound_volume_master = _gui_variables[0]; // Master
_s->_sound_volume_music = _gui_variables[1]; // Music
_s->_sound_volume_sfx = _gui_variables[2]; // SFX
se->set_music_volume(_s->_sound_volume_music);
se->set_master_volume(_s->_sound_volume_master);
registry_save();
}
close();
return;
}
if ((cmd % 10) == 1) {
if (_gui_variables[cmd / 10] < 100)
_gui_variables[cmd / 10] += 5;
} else {
if (_gui_variables[cmd / 10] > 0)
_gui_variables[cmd / 10] -= 5;
}
draw((cmd / 10) * 10 + 3, (cmd / 10) * 10 + 3);
}
void Gui::handleOptionsDialogCommand(int cmd)
{
switch (cmd) {
case 1:
_widgets[0] = sound_dialog;
_gui_variables[0] = _s->_sound_volume_master;
_gui_variables[1] = _s->_sound_volume_music;
_gui_variables[2] = _s->_sound_volume_sfx;
_active = true;
_cur_page = 0;
_dialog = SOUND_DIALOG;
draw(0, 100);
return;
case 2:
_key_mapping_required = 0;
get_key_mapping = true;
_widgets[0] = keys_dialog;
_active = true;
_cur_page = 0;
_dialog = KEYS_DIALOG;
draw(0, 200);
return;
case 3:
_widgets[0] = about_dialog;
_active = true;
_cur_page = 0;
_return_to = 0;
_dialog = ABOUT_DIALOG;
draw(0, 100);
return;
}
}
void Gui::handleKeysDialogCommand(int cmd)
{
#ifdef _WIN32_WCE
if (cmd < 100 && cmd != 60) {
if ((cmd % 10) == 1)
setNextType((cmd / 10) - 1);
else
setPreviousType((cmd / 10) - 1);
draw(0, 200);
return;
}
_key_mapping_required = cmd;
if (cmd == 60) {
get_key_mapping = false;
registry_save();
close();
}
#else
close();
#endif
}
void Gui::handleLauncherDialogCommand(int cmd)
{
printf("handle launcher command\n");
switch (cmd) {
case 20:
close();
break;
case 21:
// Nothing yet
break;
case 22:
_widgets[0] = about_dialog;
_active = true;
_cur_page = 0;
_return_to = LAUNCHER_DIALOG;
_dialog = ABOUT_DIALOG;
draw(0, 100);
printf("about dialog\n");
break;
default:
printf("default\n");
close();
}
}
void Gui::handleCommand(int cmd)
{
int lastEdit = _editString;
showCaret(false);
if (_dialog == LAUNCHER_DIALOG) {
handleLauncherDialogCommand(cmd);
return;
}
if (_dialog == SOUND_DIALOG) {
handleSoundDialogCommand(cmd);
return;
}
if (_dialog == OPTIONS_DIALOG) {
handleOptionsDialogCommand(cmd);
return;
}
if (_dialog == KEYS_DIALOG) {
handleKeysDialogCommand(cmd);
return;
}
if (_dialog == ABOUT_DIALOG) {
if (_return_to == LAUNCHER_DIALOG) {
_widgets[0] = launcher_dialog;
_active = true;
_cur_page = 0;
_dialog = LAUNCHER_DIALOG;
draw(0, 100);
} else
close();
return;
}
switch (cmd) {
case 1: /* up button */
if (_slotIndex == 0)
return;
getSavegameNames(_slotIndex - 9);
draw(20, 28);
return;
case 2:
if (_slotIndex > 80)
return;
getSavegameNames(_slotIndex + 9);
draw(20, 28);
return;
case 3: /* save button */
_cur_page = 2;
getSavegameNames(0);
draw(0, 100);
return;
case 4: /* load button */
_cur_page = 1;
getSavegameNames(0);
draw(0, 100);
return;
case 5: /* play button */
close();
return;
case 6: /* quit button */
exit(1);
return;
case 7: /* cancel button */
_cur_page = 0;
draw(0, 100);
return;
case 8:
if (lastEdit == -1 || game_names[lastEdit][0] == 0)
return;
_s->_saveLoadSlot = lastEdit + _slotIndex;
_s->_saveLoadCompatible = false;
_s->_saveLoadFlag = 1;
memcpy(_s->_saveLoadName, game_names[lastEdit],
sizeof(_s->_saveLoadName));
close();
return;
case 9: /* options button */
options(_s);
draw(0, 100);
return;
default:
if (cmd >= 20 && cmd <= 28) {
if (_cur_page == 1) {
if (valid_games[cmd - 20]) {
_s->_saveLoadSlot = cmd - 20 + _slotIndex;
_s->_saveLoadCompatible = false;
_s->_saveLoadFlag = 2;
close();
}
return;
} else if (_cur_page == 2) {
_clickWidget = cmd;
editString(cmd - 20);
}
}
}
}
void Gui::getSavegameNames(int start)
{
int i;
_slotIndex = start;
for (i = 0; i < 9; i++, start++) {
valid_games[i] = _s->getSavegameName(start, game_names[i]);
}
}
const char *Gui::queryString(int stringno, int id)
{
static char namebuf[64];
char *result;
int string;
if (id >= 20 && id <= 28) {
sprintf(namebuf, "%2d. %s", id - 20 + _slotIndex, game_names[id - 20]);
return namebuf;
}
if (stringno == 0)
return NULL;
if (_s->_features & GF_AFTER_V7)
string = _s->_vars[string_map_table_v7[stringno - 1].num];
else if (_s->_features & GF_AFTER_V6)
string = _s->_vars[string_map_table_v6[stringno - 1].num];
else
string = string_map_table_v5[stringno - 1].num;
result = (char *)_s->getStringAddress(string);
if (!result) // Gracelessly degrade to english :)
if (_s->_features & GF_AFTER_V6)
return string_map_table_v6[stringno - 1].string;
else
return string_map_table_v5[stringno - 1].string;
return result;
}
void Gui::showCaret(bool show)
{
int i;
char *s;
if (_editString == -1)
return;
i = _editLen;
s = game_names[_editString];
if (show) {
if (i < SAVEGAME_NAME_LEN - 1) {
s[i] = '_';
s[i + 1] = 0;
}
} else {
s[i] = 0;
}
draw(_editString + 20);
if (!show)
_editString = -1;
}
void Gui::editString(int i)
{
char *s = game_names[i];
if (!valid_games[i]) {
valid_games[i] = true;
*s = 0;
}
_editString = i;
_editLen = strlen(s);
showCaret(true);
}
void Gui::addLetter(byte letter)
{
switch (_dialog) {
case SAVELOAD_DIALOG:
if (_editString == -1)
return;
if (letter == 13) {
handleCommand(8);
return;
}
if (letter >= 32 && letter < 128 && _editLen < SAVEGAME_NAME_LEN - 1) {
game_names[_editString][_editLen++] = letter;
} else if (letter == 8 && _editLen > 0) {
_editLen--;
}
showCaret(true);
break;
case PAUSE_DIALOG:
if (letter == 32)
close();
break;
#ifdef _WIN32_WCE
case KEYS_DIALOG:
clearActionKey(letter);
if (_key_mapping_required)
getAction(_key_mapping_required - 100)->action_key = letter;
_key_mapping_required = 0;
draw(0, 200);
break;
#endif
}
}
byte Gui::getDefaultColor(int color)
{
if ((_s->_features & GF_AFTER_V7) || (_s->_features & GF_SMALL_HEADER))
return 0;
if (_s->_features & GF_AFTER_V6) {
if (color == 8)
color = 1;
return _s->readArray(110, 0, color);
} else {
return _s->getStringAddress(21)[color];
}
}
void Gui::init(Scumm *s)
{
_s = s;
if (_s->_gameId && !(_s->_features & GF_SMALL_HEADER)
&& !(_s->_features & GF_AFTER_V7)) {
_bgcolor = getDefaultColor(0);
_color = getDefaultColor(1);
_textcolor = getDefaultColor(2);
_textcolorhi = getDefaultColor(6);
_shadowcolor = getDefaultColor(8);
} else {
_bgcolor = 0;
_color = 0;
_textcolor = 8; // 15 is nice
_textcolorhi = 15;
_shadowcolor = 0;
}
}
void Gui::loop(Scumm *s)
{
init(s);
if (_active == 1) {
_active++;
draw(0, 200); // was 100
_s->_cursorAnimate++;
_s->gdi._cursorActive = 1;
_s->pauseSounds(true);
}
_s->getKeyInput(0);
if (_s->_mouseButStat & MBS_LEFT_CLICK) {
leftMouseClick(_s->mouse.x, _s->mouse.y);
} else if (_s->_lastKeyHit) {
if (_dialog != KEYS_DIALOG)
addLetter((unsigned char)_s->_lastKeyHit);
#ifdef _WIN32_WCE
else if (_s->_lastKeyHit > 1000) // GAPI
addLetter(_s->_lastKeyHit - 1000);
#endif
}
if (_clickTimer && !--_clickTimer) {
int old = _clickWidget;
_clickWidget = 0;
draw(old);
handleCommand(old);
}
_s->drawDirtyScreenParts();
_s->_mouseButStat = 0;
}
void Gui::close()
{
_s->_fullRedraw = true;
_s->_completeScreenRedraw = true;
_s->_cursorAnimate--;
_s->pauseSounds(false);
_active = false;
#ifdef _WIN32_WCE
// Option dialog can be accessed from the file dialog now, always check
if (draw_keyboard) {
draw_keyboard = false;
toolbar_drawn = false;
}
#endif
}
void Gui::saveLoadDialog(Scumm *s)
{
init(s);
_widgets[0] = save_load_dialog;
_editString = -1;
_cur_page = 0;
_active = true;
_dialog = SAVELOAD_DIALOG;
}
void Gui::pause(Scumm *s)
{
init(s);
_widgets[0] = pause_dialog;
_cur_page = 0;
_active = true;
_dialog = PAUSE_DIALOG;
}
void Gui::options(Scumm *s)
{
init(s);
_widgets[0] = options_dialog;
_active = true;
_cur_page = 0;
_dialog = OPTIONS_DIALOG;
}
void Gui::launcher(Scumm *s)
{
init(s);
_widgets[0] = launcher_dialog;
_active = true;
_cur_page = 0;
_dialog = LAUNCHER_DIALOG;
}