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https://github.com/libretro/scummvm.git
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146 lines
2.9 KiB
C++
146 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGOS_VGA_H
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#define AGOS_VGA_H
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namespace AGOS {
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#include "common/pack-start.h" // START STRUCT PACKING
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// Feeble Files
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struct VgaFile1Header_Feeble {
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uint16 imageCount;
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uint16 x_2;
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uint16 animationCount;
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uint16 x_3;
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uint16 imageTable;
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uint16 x_4;
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uint16 animationTable;
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uint16 x_5;
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} PACKED_STRUCT;
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struct ImageHeader_Feeble {
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uint16 id;
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uint16 x_1;
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uint16 scriptOffs;
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uint16 x_2;
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} PACKED_STRUCT;
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struct AnimationHeader_Feeble {
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uint16 scriptOffs;
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uint16 x_2;
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uint16 id;
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} PACKED_STRUCT;
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// Simon 1/2
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struct ImageHeader_Simon {
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uint16 id;
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uint16 color;
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uint16 x_2;
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uint16 scriptOffs;
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} PACKED_STRUCT;
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struct AnimationHeader_Simon {
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uint16 id;
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uint16 x_2;
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uint16 scriptOffs;
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} PACKED_STRUCT;
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// Elvira 1/2 and Waxworks
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struct ImageHeader_WW {
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uint16 id;
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uint16 color;
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uint16 x_2;
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uint16 scriptOffs;
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} PACKED_STRUCT;
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struct AnimationHeader_WW {
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uint16 id;
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uint16 x_1;
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uint16 x_2;
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uint16 scriptOffs;
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} PACKED_STRUCT;
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// Common
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struct VgaFile1Header_Common {
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uint16 x_1;
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uint16 imageCount;
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uint16 x_2;
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uint16 animationCount;
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uint16 x_3;
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uint16 imageTable;
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uint16 x_4;
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uint16 animationTable;
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uint16 x_5;
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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enum DrawFlags {
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kDFFlip = 0x1,
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kDFNonTrans = 0x2,
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kDFSkipStoreBG = 0x4,
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kDFCompressed = 0x8,
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kDFCompressedFlip = 0x10,
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kDFMasked = 0x20,
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// Feeble specific
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kDFOverlayed = 0x10,
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kDFScaled = 0x40,
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kDFShaded = 0x80
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};
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struct VC10_state {
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int16 image;
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uint16 flags;
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byte palette;
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byte paletteMod;
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int16 x, y;
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uint16 width, height;
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uint16 draw_width, draw_height;
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uint16 x_skip, y_skip;
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byte *surf2_addr;
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uint surf2_pitch;
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byte *surf_addr;
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uint surf_pitch;
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uint16 dl, dh;
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const byte *srcPtr;
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int8 depack_cont;
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byte depack_dest[480];
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VC10_state() { memset(this, 0, sizeof(*this)); }
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};
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byte *vc10_depackColumn(VC10_state *vs);
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} // End of namespace AGOS
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#endif
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