mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
5d84f2df43
Powered by astyle & manual fixup afterwards.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "cine/console.h"
|
|
#include "cine/cine.h"
|
|
|
|
namespace Cine {
|
|
|
|
bool labyrinthCheat;
|
|
|
|
CineConsole::CineConsole(CineEngine *vm) : GUI::Debugger(), _vm(vm) {
|
|
DCmd_Register("labyrinthCheat", WRAP_METHOD(CineConsole, Cmd_LabyrinthCheat));
|
|
|
|
labyrinthCheat = false;
|
|
}
|
|
|
|
CineConsole::~CineConsole() {
|
|
}
|
|
|
|
// Activate Cheat during Scene 6 Labyrinth chased by Guards in Otto's Mansion
|
|
// This puzzle is hard, especially without save/load so this will aid playtesting.
|
|
bool CineConsole::Cmd_LabyrinthCheat(int argc, const char **argv) {
|
|
labyrinthCheat = true;
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Cine
|