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https://github.com/libretro/scummvm.git
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106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/textconsole.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/header.h"
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#include "sword2/logic.h"
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namespace Sword2 {
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void Logic::sendEvent(uint32 id, uint32 interact_id) {
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == id || !_eventList[i].id) {
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_eventList[i].id = id;
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_eventList[i].interact_id = interact_id;
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return;
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}
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}
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error("sendEvent() ran out of event slots");
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}
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void Logic::setPlayerActionEvent(uint32 id, uint32 interact_id) {
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// Full script id of action script number 2
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sendEvent(id, (interact_id << 16) | 2);
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}
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int Logic::checkEventWaiting() {
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == readVar(ID))
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return 1;
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}
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return 0;
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}
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void Logic::startEvent() {
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// call this from stuff like fnWalk
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// you must follow with a return IR_TERMINATE
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == readVar(ID)) {
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logicOne(_eventList[i].interact_id);
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_eventList[i].id = 0;
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return;
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}
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}
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error("startEvent() can't find event for id %d", readVar(ID));
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}
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void Logic::clearEvent(uint32 id) {
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == id) {
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_eventList[i].id = 0;
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return;
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}
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}
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}
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void Logic::killAllIdsEvents(uint32 id) {
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == id)
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_eventList[i].id = 0;
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}
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}
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// For the debugger
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uint32 Logic::countEvents() {
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uint32 count = 0;
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id)
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count++;
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}
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return count;
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}
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} // End of namespace Sword2
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