mirror of
https://github.com/libretro/scummvm.git
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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/textconsole.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/header.h"
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#include "sword2/logic.h"
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namespace Sword2 {
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/**
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* Clear any syncs registered for this id. Call this just after the id has been
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* processed. Theoretically there could be more than one sync waiting for us,
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* so clear the lot.
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*/
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void Logic::clearSyncs(uint32 id) {
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for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
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if (_syncList[i].id == id) {
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debug(5, "removing sync %d for %d", i, id);
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_syncList[i].id = 0;
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}
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}
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}
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void Logic::sendSync(uint32 id, uint32 sync) {
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for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
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if (_syncList[i].id == 0) {
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debug(5, "%d sends sync %d to %d", readVar(ID), sync, id);
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_syncList[i].id = id;
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_syncList[i].sync = sync;
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return;
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}
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}
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// The original code didn't even check for this condition, so maybe
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// it should be a fatal error?
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warning("No free sync slot");
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}
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/**
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* Check for a sync waiting for this character. Called from fnAnim() to see if
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* animation is to be finished. Returns an index into _syncList[], or -1.
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*/
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int Logic::getSync() {
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uint32 id = readVar(ID);
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for (int i = 0; i < ARRAYSIZE(_syncList); i++) {
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if (_syncList[i].id == id)
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return i;
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}
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return -1;
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}
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} // End of namespace Sword2
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