mirror of
https://github.com/libretro/scummvm.git
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223 lines
6.4 KiB
C++
223 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/resource.h"
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#include "toltecs/segmap.h"
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#include "toltecs/sound.h"
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namespace Toltecs {
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Sound::Sound(ToltecsEngine *vm) : _vm(vm) {
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for (int i = 0; i < kMaxChannels; i++) {
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clearChannel(i);
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}
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}
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Sound::~Sound() {
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}
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void Sound::clearChannel(int channel) {
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channels[channel].type = kChannelTypeEmpty;
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channels[channel].resIndex = -1;
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channels[channel].volume = 0;
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channels[channel].panning = 0;
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}
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void Sound::playSpeech(int16 resIndex) {
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debug(0, "playSpeech(%d)", resIndex);
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if (_vm->_cfgVoices)
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internalPlaySound(resIndex, kChannelTypeSpeech, 50 /*TODO*/, 0);
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}
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void Sound::playSound(int16 resIndex, int16 type, int16 volume) {
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debug(0, "playSound(%d, %d, %d)", resIndex, type, volume);
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internalPlaySound(resIndex, type, volume, 0);
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}
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void Sound::playSoundAtPos(int16 resIndex, int16 x, int16 y) {
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debug(0, "playSoundAtPos(%d, %d, %d)", resIndex, x, y);
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int16 volume = 50 + ABS(_vm->_segmap->getScalingAtPoint(x, y)) / 2;
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int16 panning = 0, deltaX = 0;
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if (_vm->_cameraX > x)
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deltaX = _vm->_cameraX - x;
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else if (_vm->_cameraX + 640 < x)
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deltaX = x - (_vm->_cameraX + 640);
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if (deltaX > 600)
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deltaX = 600;
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volume = ((100 - deltaX / 6) * volume) / 100;
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if (_vm->_cameraX + 320 != x) {
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panning = CLIP(x - (_vm->_cameraX + 320), -381, 381) / 3;
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}
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internalPlaySound(resIndex, 1, volume, panning);
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}
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void Sound::internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 panning) {
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// Change the game's sound volume (0 - 100) to Scummvm's scale (0 - 255)
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volume = (volume == -1) ? 255 : volume * 255 / 100;
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if (resIndex == -1) {
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// Stop all sounds
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_vm->_mixer->stopAll();
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_vm->_screen->keepTalkTextItemsAlive();
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for (int i = 0; i < kMaxChannels; i++) {
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clearChannel(i);
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}
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} else if (type == -2) {
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// Stop sounds with specified resIndex
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for (int i = 0; i < kMaxChannels; i++) {
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if (channels[i].resIndex == resIndex) {
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_vm->_mixer->stopHandle(channels[i].handle);
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clearChannel(i);
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}
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}
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} else {
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if (type == kChannelTypeSpeech) {
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// Stop speech and play new sound
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stopSpeech();
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}
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// Play new sound in empty channel
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int freeChannel = -1;
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for (int i = 0; i < kMaxChannels; i++) {
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if (channels[i].type == kChannelTypeEmpty || !_vm->_mixer->isSoundHandleActive(channels[i].handle)) {
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freeChannel = i;
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break;
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}
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}
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// If all channels are in use no new sound will be played
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if (freeChannel >= 0) {
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Resource *soundResource = _vm->_res->load(resIndex);
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Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
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Audio::makeRawStream(soundResource->data,
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soundResource->size, 22050, Audio::FLAG_UNSIGNED,
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DisposeAfterUse::NO),
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type == kChannelTypeBackground ? 0 : 1);
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channels[freeChannel].type = type;
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channels[freeChannel].resIndex = resIndex;
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channels[freeChannel].volume = volume;
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channels[freeChannel].panning = panning;
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Audio::Mixer::SoundType soundType = getScummVMSoundType((SoundChannelType)type);
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_vm->_mixer->playStream(soundType, &channels[freeChannel].handle,
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stream, -1, volume, panning);
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} // if (freeChannel >= 0)
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} // resIndex
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}
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void Sound::updateSpeech() {
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for (int i = 0; i < kMaxChannels; i++) {
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if (channels[i].type == kChannelTypeSpeech && _vm->_mixer->isSoundHandleActive(channels[i].handle)) {
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_vm->_screen->keepTalkTextItemsAlive();
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break;
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}
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}
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}
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void Sound::stopSpeech() {
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for (int i = 0; i < kMaxChannels; i++) {
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if (channels[i].type == kChannelTypeSpeech) {
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_vm->_mixer->stopHandle(channels[i].handle);
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_vm->_screen->keepTalkTextItemsAlive();
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clearChannel(i);
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}
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}
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}
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void Sound::stopAll() {
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for (int i = 0; i < kMaxChannels; i++) {
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_vm->_mixer->stopHandle(channels[i].handle);
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_vm->_screen->keepTalkTextItemsAlive();
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clearChannel(i);
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}
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}
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void Sound::saveState(Common::WriteStream *out) {
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for (int i = 0; i < kMaxChannels; i++) {
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out->writeSint16LE(channels[i].type);
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out->writeSint16LE(channels[i].resIndex);
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out->writeSint16LE(channels[i].volume);
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out->writeSint16LE(channels[i].panning);
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}
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}
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void Sound::loadState(Common::ReadStream *in, int version) {
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for (int i = 0; i < kMaxChannels; i++) {
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channels[i].type = in->readSint16LE();
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channels[i].resIndex = in->readSint16LE();
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if (version < 4) {
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channels[i].volume = (channels[i].type == kChannelTypeBackground) ? 50 : 100;
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channels[i].panning = 0;
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} else {
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channels[i].volume = in->readSint16LE();
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channels[i].panning = in->readSint16LE();
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}
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if (channels[i].type != kChannelTypeEmpty) {
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Resource *soundResource = _vm->_res->load(channels[i].resIndex);
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Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
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Audio::makeRawStream(soundResource->data,
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soundResource->size, 22050, Audio::FLAG_UNSIGNED,
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DisposeAfterUse::NO),
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channels[i].type == kChannelTypeBackground ? 0 : 1);
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Audio::Mixer::SoundType soundType = getScummVMSoundType((SoundChannelType)channels[i].type);
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_vm->_mixer->playStream(soundType, &channels[i].handle,
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stream, -1, channels[i].volume, channels[i].panning);
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}
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}
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}
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Audio::Mixer::SoundType Sound::getScummVMSoundType(SoundChannelType type) const {
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switch (type) {
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case kChannelTypeBackground:
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case kChannelTypeSfx:
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return Audio::Mixer::kSFXSoundType;
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case kChannelTypeSpeech:
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return Audio::Mixer::kSpeechSoundType;
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break;
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default:
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return Audio::Mixer::kSFXSoundType;
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break;
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}
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}
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} // End of namespace Toltecs
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