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a35cbeab46
To make sure that they appear in the graphics group in the doc structure.
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_RENDERER_H
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#define GRAPHICS_RENDERER_H
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace Graphics {
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/**
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* @defgroup graphics_renderer Renderer
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* @ingroup graphics
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*
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* @brief API for managing renderer engines.
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*
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* @{
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*/
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/**
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* List of renderer types
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*
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* It specifies which rendering driver to use
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*/
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enum RendererType {
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kRendererTypeDefault = 0,
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kRendererTypeOpenGL = 1,
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kRendererTypeOpenGLShaders = 2,
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kRendererTypeTinyGL = 3
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};
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struct RendererTypeDescription {
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const char *code;
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const char *description;
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RendererType id;
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};
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const RendererTypeDescription *listRendererTypes();
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/** Convert a renderer code to a RendererType enum value */
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RendererType parseRendererTypeCode(const Common::String &code);
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/** Get a character string code from a RendererType enum value */
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Common::String getRendererTypeCode(RendererType type);
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/** Get the best matching renderer among available renderers */
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RendererType getBestMatchingAvailableRendererType(RendererType desired);
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/** @} */
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} // End of namespace Graphics
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#endif
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