scummvm/engines/gob/global.cpp
Sven Hesse 8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00

139 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/gob.h"
#include "gob/global.h"
namespace Gob {
Global::Global(GobEngine *vm) : _vm(vm) {
for (int i = 0; i < 128; i++)
_pressedKeys[i] = 0;
_presentCGA = UNDEF;
_presentEGA = UNDEF;
_presentVGA = UNDEF;
_presentHER = UNDEF;
_videoMode = 0;
_fakeVideoMode = 0;
_oldMode = 3;
_frameWaitTime = 0;
_startFrameTime = 0;
_soundFlags = 0;
_language = 0x8000;
_languageWanted = 0x8000;
_useMouse = UNDEF;
_mousePresent = UNDEF;
_mouseXShift = 3;
_mouseYShift = 3;
_mouseMinX = 0;
_mouseMinY = 0;
_mouseMaxX = 320;
_mouseMaxY = 200;
_useJoystick = 1;
_primaryWidth = 0;
_primaryHeight = 0;
_colorCount = 16;
for (int i = 0; i < 256; i++) {
_redPalette[i] = 0;
_greenPalette[i] = 0;
_bluePalette[i] = 0;
}
_unusedPalette1[ 0] = (int16) 0x0000;
_unusedPalette1[ 1] = (int16) 0x000B;
_unusedPalette1[ 2] = (int16) 0x0000;
_unusedPalette1[ 3] = (int16) 0x5555;
_unusedPalette1[ 4] = (int16) 0xAAAA;
_unusedPalette1[ 5] = (int16) 0xFFFF;
_unusedPalette1[ 6] = (int16) 0x0000;
_unusedPalette1[ 7] = (int16) 0x5555;
_unusedPalette1[ 8] = (int16) 0xAAAA;
_unusedPalette1[ 9] = (int16) 0xFFFF;
_unusedPalette1[10] = (int16) 0x0000;
_unusedPalette1[11] = (int16) 0x5555;
_unusedPalette1[12] = (int16) 0xAAAA;
_unusedPalette1[13] = (int16) 0xFFFF;
_unusedPalette1[14] = (int16) 0x0000;
_unusedPalette1[15] = (int16) 0x5555;
_unusedPalette1[16] = (int16) 0xAAAA;
_unusedPalette1[17] = (int16) 0xFFFF;
for (int i = 0; i < 16 ;i++)
_unusedPalette2[i] = i;
_vgaPalette[ 0].red = 0x00; _vgaPalette[ 0].green = 0x00; _vgaPalette[ 0].blue = 0x00;
_vgaPalette[ 1].red = 0x00; _vgaPalette[ 1].green = 0x00; _vgaPalette[ 1].blue = 0x2A;
_vgaPalette[ 2].red = 0x00; _vgaPalette[ 2].green = 0x2A; _vgaPalette[ 2].blue = 0x00;
_vgaPalette[ 3].red = 0x00; _vgaPalette[ 3].green = 0x2A; _vgaPalette[ 3].blue = 0x2A;
_vgaPalette[ 4].red = 0x2A; _vgaPalette[ 4].green = 0x00; _vgaPalette[ 4].blue = 0x00;
_vgaPalette[ 5].red = 0x2A; _vgaPalette[ 5].green = 0x00; _vgaPalette[ 5].blue = 0x2A;
_vgaPalette[ 6].red = 0x2A; _vgaPalette[ 6].green = 0x15; _vgaPalette[ 6].blue = 0x00;
_vgaPalette[ 7].red = 0x2A; _vgaPalette[ 7].green = 0x2A; _vgaPalette[ 7].blue = 0x2A;
_vgaPalette[ 8].red = 0x15; _vgaPalette[ 8].green = 0x15; _vgaPalette[ 8].blue = 0x15;
_vgaPalette[ 9].red = 0x15; _vgaPalette[ 9].green = 0x15; _vgaPalette[ 9].blue = 0x3F;
_vgaPalette[10].red = 0x15; _vgaPalette[10].green = 0x3F; _vgaPalette[10].blue = 0x15;
_vgaPalette[11].red = 0x15; _vgaPalette[11].green = 0x3F; _vgaPalette[11].blue = 0x3F;
_vgaPalette[12].red = 0x3F; _vgaPalette[12].green = 0x15; _vgaPalette[12].blue = 0x15;
_vgaPalette[13].red = 0x3F; _vgaPalette[13].green = 0x15; _vgaPalette[13].blue = 0x3F;
_vgaPalette[14].red = 0x3F; _vgaPalette[14].green = 0x3F; _vgaPalette[14].blue = 0x15;
_vgaPalette[15].red = 0x3F; _vgaPalette[15].green = 0x3F; _vgaPalette[15].blue = 0x3F;
_pPaletteDesc = 0;
_setAllPalette = false;
_dontSetPalette = false;
_primarySurfDesc = 0;
_debugFlag = 0;
_inVM = 0;
_inter_resStr[0] = 0;
_inter_resVal = 0;
_inter_execPtr = 0;
_inter_animDataSize = 10;
_inter_mouseX = 0;
_inter_mouseY = 0;
_speedFactor = 1;
}
Global::~Global() {
}
} // End of namespace Gob