scummvm/simon/verb.cpp

555 lines
11 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Verb and hitarea handling
#include "stdafx.h"
#include "simon/simon.h"
#include "simon/intern.h"
namespace Simon {
static const char *const hebrew_verb_names[] = {
"LJ @L",
"DQZKL RL",
"TZG",
"DFF",
"@KEL",
"DXM",
"QBEX",
"DYZNY",
"CAX @L",
"DQX",
"LAY",
"ZO"
};
static const char *const spanish_verb_names[] = {
"Caminar",
"Mirar",
"Abrir",
"Mover",
"Consumir",
"Coger",
"Cerrar",
"Usar",
"Hablar",
"Quitar",
"Llevar",
"Dar"
};
static const char *const italian_verb_names[] = {
"Vai verso",
"Osserva",
"Apri",
"Sposta",
"Mangia",
"Raccogli",
"Chiudi",
"Usa",
"Parla a",
"Togli",
"Indossa",
"Dai"
};
static const char *const french_verb_names[] = {
"Aller vers",
"Regarder",
"Ouvrir",
"D/placer",
"Consommer",
"Prendre",
"Fermer",
"Utiliser",
"Parler ;",
"Enlever",
"Mettre",
"Donner"
};
static const char *const german_verb_names[] = {
"Gehe zu",
"Schau an",
";ffne",
"Bewege",
"Verzehre",
"Nimm",
"Schlie+e",
"Benutze",
"Rede mit",
"Entferne",
"Trage",
"Gib"
};
static const char *const english_verb_names[] = {
"Walk to",
"Look at",
"Open",
"Move",
"Consume",
"Pick up",
"Close",
"Use",
"Talk to",
"Remove",
"Wear",
"Give"
};
static const char *const hebrew_verb_prep_names[] = {
"", "", "", "",
"", "", "", "RM ND ?",
"", "", "", "LNI ?"
};
static const char *const spanish_verb_prep_names[] = {
"", "", "", "",
"", "", "", "^con qu/?",
"", "", "", "^a qui/n?"
};
static const char *const italian_verb_prep_names[] = {
"", "", "", "",
"", "", "", "con cosa ?",
"", "", "", "a chi ?"
};
static const char *const french_verb_prep_names[] = {
"", "", "", "",
"", "", "", "avec quoi ?",
"", "", "", "; qui ?"
};
static const char *const german_verb_prep_names[] = {
"", "", "", "",
"", "", "", "mit was ?",
"", "", "", "zu wem ?"
};
static const char *const english_verb_prep_names[] = {
"", "", "", "",
"", "", "", "with what ?",
"", "", "", "to whom ?"
};
void SimonEngine::defocusHitarea() {
HitArea *last;
HitArea *ha;
if (_game & GF_SIMON2) {
if (_bit_array[4] & 0x8000) {
o_unk_120(202);
_last_hitarea_2_ptr = NULL;
return;
}
}
last = _hitarea_ptr_5;
if (last == _hitarea_ptr_7)
return;
hitareaChangedHelper();
_hitarea_ptr_7 = last;
if (last != NULL && (ha = findHitAreaByID(200)) && (ha->flags & 0x40) && !(last->flags & 0x40))
focusVerb(last->id);
}
void SimonEngine::focusVerb(uint hitarea_id) {
uint x;
const char *txt;
const char * const *verb_names;
const char * const *verb_prep_names;
hitarea_id -= 101;
if (_show_preposition) {
switch (_language) {
case 20: verb_prep_names = hebrew_verb_prep_names; break;
case 5: verb_prep_names = spanish_verb_prep_names; break;
case 3: verb_prep_names = italian_verb_prep_names; break;
case 2: verb_prep_names = french_verb_prep_names; break;
case 1: verb_prep_names = german_verb_prep_names; break;
default: verb_prep_names = english_verb_prep_names; break;
}
CHECK_BOUNDS(hitarea_id, english_verb_prep_names);
txt = verb_prep_names[hitarea_id];
} else {
switch (_language) {
case 20: verb_names = hebrew_verb_names; break;
case 5: verb_names = spanish_verb_names; break;
case 3: verb_names = italian_verb_names; break;
case 2: verb_names = french_verb_names; break;
case 1: verb_names = german_verb_names; break;
default: verb_names = english_verb_names; break;
}
CHECK_BOUNDS(hitarea_id, english_verb_names);
txt = verb_names[hitarea_id];
}
x = (53 - strlen(txt)) * 3;
showActionString(x, (const byte *)txt);
}
void SimonEngine::showActionString(uint x, const byte *string) {
FillOrCopyStruct *fcs;
fcs = _fcs_ptr_array_3[1];
if (fcs == NULL || fcs->text_color == 0)
return;
fcs->textColumn = x >> 3;
fcs->textColumnOffset = x & 7;
for (; *string; string++)
video_putchar(fcs, *string);
}
void SimonEngine::hitareaChangedHelper() {
FillOrCopyStruct *fcs;
if (_game & GF_SIMON2) {
if (_bit_array[4] & 0x8000)
return;
}
fcs = _fcs_ptr_array_3[1];
if (fcs != NULL && fcs->text_color != 0)
video_fill_or_copy_from_3_to_2(fcs);
_last_hitarea_2_ptr = NULL;
_hitarea_ptr_7 = NULL;
}
HitArea *SimonEngine::findHitAreaByID(uint hitarea_id) {
HitArea *ha = _hit_areas;
uint count = ARRAYSIZE(_hit_areas);
do {
if (ha->id == hitarea_id)
return ha;
} while (ha++, --count);
return NULL;
}
HitArea *SimonEngine::findEmptyHitArea() {
HitArea *ha = _hit_areas;
uint count = ARRAYSIZE(_hit_areas);
do {
if (ha->flags == 0)
return ha;
} while (ha++, --count);
return NULL;
}
void SimonEngine::clear_hitarea_bit_0x40(uint hitarea) {
HitArea *ha = findHitAreaByID(hitarea);
if (ha != NULL)
ha->flags &= ~0x40;
}
void SimonEngine::set_hitarea_bit_0x40(uint hitarea) {
HitArea *ha = findHitAreaByID(hitarea);
if (ha != NULL) {
ha->flags |= 0x40;
ha->flags &= ~2;
if (hitarea == 102)
hitarea_proc_1();
}
}
void SimonEngine::set_hitarea_x_y(uint hitarea, int x, int y) {
HitArea *ha = findHitAreaByID(hitarea);
if (ha != NULL) {
ha->x = x;
ha->y = y;
}
}
void SimonEngine::delete_hitarea(uint hitarea) {
HitArea *ha = findHitAreaByID(hitarea);
if (ha != NULL) {
ha->flags = 0;
if (ha == _last_hitarea_2_ptr)
defocusHitarea();
_need_hitarea_recalc++;
}
}
bool SimonEngine::is_hitarea_0x40_clear(uint hitarea) {
HitArea *ha = findHitAreaByID(hitarea);
if (ha == NULL)
return false;
return (ha->flags & 0x40) == 0;
}
void SimonEngine::addNewHitArea(int id, int x, int y, int width, int height, int flags, int unk3, Item *item_ptr) {
HitArea *ha;
delete_hitarea(id);
ha = findEmptyHitArea();
ha->x = x;
ha->y = y;
ha->width = width;
ha->height = height;
ha->flags = flags | 0x20;
ha->id = ha->layer = id;
ha->unk3 = unk3;
ha->item_ptr = item_ptr;
_need_hitarea_recalc++;
}
void SimonEngine::hitarea_proc_1() {
uint id;
HitArea *ha;
if (_game & GF_SIMON2) {
id = 2;
if (!(_bit_array[4] & 0x8000))
id = (_mouse_y >= 136) ? 102 : 101;
} else {
id = (_mouse_y >= 136) ? 102 : 101;
}
_hitarea_unk_4 = id;
ha = findHitAreaByID(id);
if (ha == NULL)
return;
if (ha->flags & 0x40) {
_hitarea_unk_4 = 999;
_hitarea_ptr_5 = NULL;
} else {
_verb_hitarea = ha->unk3;
handle_verb_hitarea(ha);
}
}
void SimonEngine::handle_verb_hitarea(HitArea *ha) {
HitArea *tmp = _hitarea_ptr_5;
if (ha == tmp)
return;
if (!(_game & GF_SIMON2)) {
if (tmp != NULL) {
tmp->flags |= 8;
video_toggle_colors(tmp, 0xd5, 0xd0, 0xd5, 0xA);
}
if (ha->flags & 2)
video_toggle_colors(ha, 0xda, 0xd5, 0xd5, 5);
else
video_toggle_colors(ha, 0xdf, 0xda, 0xda, 0xA);
ha->flags &= ~(2 + 8);
} else {
if (ha->id < 101)
return;
_mouse_cursor = ha->id - 101;
_need_hitarea_recalc++;
}
_hitarea_ptr_5 = ha;
}
void SimonEngine::hitarea_leave(HitArea *ha) {
if (!(_game & GF_SIMON2)) {
video_toggle_colors(ha, 0xdf, 0xd5, 0xda, 5);
} else {
video_toggle_colors(ha, 0xe7, 0xe5, 0xe6, 1);
}
}
void SimonEngine::leaveHitAreaById(uint hitarea_id) {
HitArea *ha = findHitAreaByID(hitarea_id);
if (ha)
hitarea_leave(ha);
}
void SimonEngine::handle_uparrow_hitarea(FillOrCopyStruct *fcs) {
uint index;
index = get_fcs_ptr_3_index(fcs);
if (fcs->fcs_data->unk1 == 0)
return;
lock();
fcs_unk_proc_1(index, fcs->fcs_data->item_ptr, fcs->fcs_data->unk1 - 1, fcs->fcs_data->unk2);
unlock();
}
void SimonEngine::handle_downarrow_hitarea(FillOrCopyStruct *fcs) {
uint index;
index = get_fcs_ptr_3_index(fcs);
lock();
fcs_unk_proc_1(index, fcs->fcs_data->item_ptr, fcs->fcs_data->unk1 + 1, fcs->fcs_data->unk2);
unlock();
}
void SimonEngine::setup_hitarea_from_pos(uint x, uint y, uint mode) {
HitArea *best_ha;
HitArea *ha = _hit_areas;
uint count = ARRAYSIZE(_hit_areas);
uint16 layer = 0;
uint16 x_ = x;
const uint16 y_ = y;
if (_game & GF_SIMON2) {
if (_bit_array[4] & 0x8000 || y < 134) {
x_ += _x_scroll * 8;
}
}
best_ha = NULL;
do {
if (ha->flags & 0x20) {
if (!(ha->flags & 0x40)) {
if (x_ >= ha->x && y_ >= ha->y &&
x_ - ha->x < ha->width && y_ - ha->y < ha->height && layer <= ha->layer) {
layer = ha->layer;
best_ha = ha;
} else {
if (ha->flags & 2) {
hitarea_leave(ha);
ha->flags &= ~2;
}
}
} else {
ha->flags &= ~2;
}
}
} while (ha++, --count);
if (best_ha == NULL) {
defocusHitarea();
return;
}
if (mode != 0 && mode != 3) {
_last_hitarea = best_ha;
_variableArray[1] = x;
_variableArray[2] = y;
}
if (best_ha->flags & 4) {
defocusHitarea();
} else if (best_ha != _last_hitarea_2_ptr) {
new_current_hitarea(best_ha);
}
if (best_ha->flags & 8 && !(best_ha->flags & 2)) {
hitarea_leave(best_ha);
best_ha->flags |= 2;
}
return;
}
void SimonEngine::new_current_hitarea(HitArea *ha) {
bool result;
hitareaChangedHelper();
if (ha->flags & 1) {
result = hitarea_proc_2(ha->flags >> 8);
} else {
result = hitarea_proc_3(ha->item_ptr);
}
if (result)
_last_hitarea_2_ptr = ha;
}
bool SimonEngine::hitarea_proc_2(uint a) {
uint x;
const byte *string_ptr;
if (_game & GF_SIMON2) {
if (_bit_array[4] & 0x8000) {
Subroutine *sub;
_variableArray[84] = a;
sub = getSubroutineByID(5003);
if (sub != NULL)
startSubroutineEx(sub);
return true;
}
}
if (a >= 20)
return false;
string_ptr = getStringPtrByID(_stringid_array_2[a]);
// Arisme : hack for long strings in the French version
if ((strlen((const char*)string_ptr) - 1) <= 53)
x = (53 - (strlen((const char *)string_ptr) - 1)) * 3;
else
x = 0;
showActionString(x, string_ptr);
return true;
}
bool SimonEngine::hitarea_proc_3(Item *item) {
Child2 *child2;
uint x;
const byte *string_ptr;
if (item == 0 || item == _dummy_item_2 || item == _dummy_item_3)
return false;
child2 = (Child2 *)findChildOfType(item, 2);
if (child2 == NULL)
return false;
string_ptr = getStringPtrByID(child2->string_id);
// Arisme : hack for long strings in the French version
if ((strlen((const char*)string_ptr) - 1) <= 53)
x = (53 - (strlen((const char *)string_ptr) - 1)) * 3;
else
x = 0;
showActionString(x, string_ptr);
return true;
}
} // End of namespace Simon