scummvm/engines/cge2/events.h
uruk 8eb6a4db8b CGE2: Add display of mouse cursor.
The actual click-handling is not working yet.
2014-06-01 21:44:07 +02:00

116 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_EVENTS_H
#define CGE2_EVENTS_H
#include "common/events.h"
#include "cge2/talk.h"
#include "cge2/vga13h.h"
namespace CGE2 {
/*----------------- KEYBOARD interface -----------------*/
#define kEventMax 256
enum EventMask {
kMouseRoll = 1 << 0,
kMouseLeftDown = 1 << 1,
kMouseLeftUp = 1 << 2,
kMouseRightDown = 1 << 3,
kMouseRightUp = 1 << 4,
kEventAttn = 1 << 5,
kEventKeyb = 1 << 7
};
class Keyboard {
private:
bool getKey(Common::Event &event);
CGE2Engine *_vm;
public:
Sprite *_client;
bool _keyAlt;
void newKeyboard(Common::Event &event);
Sprite *setClient(Sprite *spr);
Keyboard(CGE2Engine *vm);
~Keyboard();
};
/*----------------- MOUSE interface -----------------*/
struct CGE2Event {
uint16 _mask;
uint16 _x;
uint16 _y;
Common::KeyCode _keyCode;
Sprite *_spritePtr;
};
class Mouse : public Sprite {
public:
Sprite *_hold;
bool _active;
int _hx;
int _hy;
bool _exist;
int _buttons;
Sprite *_busy;
Mouse(CGE2Engine *vm);
~Mouse();
void on();
void off();
void newMouse(Common::Event &event);
private:
CGE2Engine *_vm;
};
/*----------------- EventManager interface -----------------*/
class EventManager {
private:
CGE2Engine *_vm;
Common::Event _event;
CGE2Event _eventQueue[kEventMax];
uint16 _eventQueueHead;
uint16 _eventQueueTail;
void handleEvents();
public:
EventManager(CGE2Engine *vm);
void poll();
void clearEvent(Sprite *spr);
CGE2Event &getNextEvent();
};
} // End of namespace CGE
#endif // #define CGE2_EVENTS_H