mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
7708a4ddbb
The game will now start (but won't do anything exciting - it'll display its main menu, which doesn't work yet)
608 lines
23 KiB
C++
608 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/algorithm.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/list_intern.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "engines/engine.h"
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#include "graphics/surface.h"
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#include "sci/sci.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/vm.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/font.h"
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#include "sci/graphics/view.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/paint32.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/picture.h"
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#include "sci/graphics/text32.h"
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#include "sci/graphics/frameout.h"
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#include "sci/video/robot_decoder.h"
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namespace Sci {
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// TODO/FIXME: This is all guesswork
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GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32)
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: _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) {
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_coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster;
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scriptsRunningWidth = 320;
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scriptsRunningHeight = 200;
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}
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GfxFrameout::~GfxFrameout() {
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}
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void GfxFrameout::clear() {
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_screenItems.clear();
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_planes.clear();
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_planePictures.clear();
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}
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void GfxFrameout::kernelAddPlane(reg_t object) {
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PlaneEntry newPlane;
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if (_planes.empty()) {
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// There has to be another way for sierra sci to do this or maybe script resolution is compiled into
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// interpreter (TODO)
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uint16 tmpRunningWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
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uint16 tmpRunningHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
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// The above can be 0 in SCI3 (e.g. Phantasmagoria 2)
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if (tmpRunningWidth > 0 && tmpRunningHeight > 0) {
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scriptsRunningWidth = tmpRunningWidth;
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scriptsRunningHeight = tmpRunningHeight;
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}
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_coordAdjuster->setScriptsResolution(scriptsRunningWidth, scriptsRunningHeight);
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}
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newPlane.object = object;
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newPlane.priority = readSelectorValue(_segMan, object, SELECTOR(priority));
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newPlane.lastPriority = 0xFFFF; // hidden
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newPlane.planeOffsetX = 0;
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newPlane.planeOffsetY = 0;
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newPlane.pictureId = 0xFFFF;
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newPlane.planePictureMirrored = false;
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newPlane.planeBack = 0;
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_planes.push_back(newPlane);
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kernelUpdatePlane(object);
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}
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void GfxFrameout::kernelUpdatePlane(reg_t object) {
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for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
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if (it->object == object) {
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// Read some information
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it->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
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GuiResourceId lastPictureId = it->pictureId;
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it->pictureId = readSelectorValue(_segMan, object, SELECTOR(picture));
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if (lastPictureId != it->pictureId) {
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// picture got changed, load new picture
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deletePlanePictures(object);
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if ((it->pictureId != 0xFFFF) && (it->pictureId != 0xFFFE)) {
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// SQ6 gives us a bad picture number for the control menu
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if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId)))
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addPlanePicture(object, it->pictureId, 0);
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}
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}
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it->planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top));
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it->planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left));
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it->planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom)) + 1;
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it->planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right)) + 1;
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Common::Rect screenRect(_screen->getWidth(), _screen->getHeight());
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it->planeRect.top = (it->planeRect.top * screenRect.height()) / scriptsRunningHeight;
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it->planeRect.left = (it->planeRect.left * screenRect.width()) / scriptsRunningWidth;
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it->planeRect.bottom = (it->planeRect.bottom * screenRect.height()) / scriptsRunningHeight;
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it->planeRect.right = (it->planeRect.right * screenRect.width()) / scriptsRunningWidth;
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// We get negative left in kq7 in scrolling rooms
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if (it->planeRect.left < 0) {
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it->planeOffsetX = -it->planeRect.left;
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it->planeRect.left = 0;
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} else {
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it->planeOffsetX = 0;
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}
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if (it->planeRect.top < 0) {
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it->planeOffsetY = -it->planeRect.top;
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it->planeRect.top = 0;
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} else {
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it->planeOffsetY = 0;
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}
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// We get bad plane-bottom in sq6
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if (it->planeRect.right > _screen->getWidth())
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it->planeRect.right = _screen->getWidth();
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if (it->planeRect.bottom > _screen->getHeight())
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it->planeRect.bottom = _screen->getHeight();
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it->planeClipRect = Common::Rect(it->planeRect.width(), it->planeRect.height());
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it->upscaledPlaneRect = it->planeRect;
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it->upscaledPlaneClipRect = it->planeClipRect;
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if (_screen->getUpscaledHires()) {
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_screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.top, it->upscaledPlaneRect.left);
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_screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.bottom, it->upscaledPlaneRect.right);
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_screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.top, it->upscaledPlaneClipRect.left);
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_screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.bottom, it->upscaledPlaneClipRect.right);
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}
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it->planePictureMirrored = readSelectorValue(_segMan, object, SELECTOR(mirrored));
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it->planeBack = readSelectorValue(_segMan, object, SELECTOR(back));
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sortPlanes();
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// Update the items in the plane
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for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
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reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
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if (object == itemPlane) {
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kernelUpdateScreenItem((*listIterator)->object);
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}
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}
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return;
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}
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}
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error("kUpdatePlane called on plane that wasn't added before");
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}
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void GfxFrameout::kernelDeletePlane(reg_t object) {
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deletePlanePictures(object);
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for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
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if (it->object == object) {
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_planes.erase(it);
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Common::Rect planeRect;
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planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top));
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planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left));
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planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom)) + 1;
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planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right)) + 1;
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Common::Rect screenRect(_screen->getWidth(), _screen->getHeight());
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planeRect.top = (planeRect.top * screenRect.height()) / scriptsRunningHeight;
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planeRect.left = (planeRect.left * screenRect.width()) / scriptsRunningWidth;
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planeRect.bottom = (planeRect.bottom * screenRect.height()) / scriptsRunningHeight;
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planeRect.right = (planeRect.right * screenRect.width()) / scriptsRunningWidth;
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planeRect.clip(screenRect); // we need to do this, at least in gk1 on cemetary we get bottom right -> 201, 321
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// Blackout removed plane rect
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_paint32->fillRect(planeRect, 0);
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return;
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}
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}
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}
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void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY) {
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PlanePictureEntry newPicture;
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newPicture.object = object;
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newPicture.pictureId = pictureId;
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newPicture.picture = new GfxPicture(_resMan, _coordAdjuster, 0, _screen, _palette, pictureId, false);
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newPicture.startX = startX;
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newPicture.startY = startY;
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newPicture.pictureCels = 0;
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_planePictures.push_back(newPicture);
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}
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void GfxFrameout::deletePlanePictures(reg_t object) {
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for (PlanePictureList::iterator it = _planePictures.begin(); it != _planePictures.end(); it++) {
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if (it->object == object) {
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delete it->picture;
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_planePictures.erase(it);
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deletePlanePictures(object);
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return;
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}
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}
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}
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void GfxFrameout::kernelAddScreenItem(reg_t object) {
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// Ignore invalid items
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if (!_segMan->isObject(object))
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return;
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FrameoutEntry *itemEntry = new FrameoutEntry();
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memset(itemEntry, 0, sizeof(FrameoutEntry));
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itemEntry->object = object;
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itemEntry->givenOrderNr = _screenItems.size();
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_screenItems.push_back(itemEntry);
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kernelUpdateScreenItem(object);
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}
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void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
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// Ignore invalid items
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if (!_segMan->isObject(object))
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return;
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FrameoutEntry *itemEntry = findScreenItem(object);
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if (!itemEntry) {
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warning("kernelUpdateScreenItem: invalid object %04x:%04x", PRINT_REG(object));
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return;
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}
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itemEntry->viewId = readSelectorValue(_segMan, object, SELECTOR(view));
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itemEntry->loopNo = readSelectorValue(_segMan, object, SELECTOR(loop));
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itemEntry->celNo = readSelectorValue(_segMan, object, SELECTOR(cel));
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itemEntry->x = readSelectorValue(_segMan, object, SELECTOR(x));
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itemEntry->y = readSelectorValue(_segMan, object, SELECTOR(y));
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itemEntry->z = readSelectorValue(_segMan, object, SELECTOR(z));
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itemEntry->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
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if (readSelectorValue(_segMan, object, SELECTOR(fixPriority)) == 0)
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itemEntry->priority = itemEntry->y;
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itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal));
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itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
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itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
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}
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void GfxFrameout::kernelDeleteScreenItem(reg_t object) {
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FrameoutEntry *itemEntry = findScreenItem(object);
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if (!itemEntry) {
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warning("kernelDeleteScreenItem: invalid object %04x:%04x", PRINT_REG(object));
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return;
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}
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_screenItems.remove(itemEntry);
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}
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FrameoutEntry *GfxFrameout::findScreenItem(reg_t object) {
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for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
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FrameoutEntry *itemEntry = *listIterator;
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if (itemEntry->object == object)
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return itemEntry;
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}
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return NULL;
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}
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int16 GfxFrameout::kernelGetHighPlanePri() {
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sortPlanes();
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return readSelectorValue(g_sci->getEngineState()->_segMan, _planes.back().object, SELECTOR(priority));
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}
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void GfxFrameout::kernelAddPicAt(reg_t planeObj, GuiResourceId pictureId, int16 pictureX, int16 pictureY) {
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addPlanePicture(planeObj, pictureId, pictureX, pictureY);
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}
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bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) {
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if (entry1->priority == entry2->priority) {
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if (entry1->y == entry2->y)
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return (entry1->givenOrderNr < entry2->givenOrderNr);
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return (entry1->y < entry2->y);
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}
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return (entry1->priority < entry2->priority);
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}
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bool planeSortHelper(const PlaneEntry &entry1, const PlaneEntry &entry2) {
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// SegManager *segMan = g_sci->getEngineState()->_segMan;
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// uint16 plane1Priority = readSelectorValue(segMan, entry1, SELECTOR(priority));
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// uint16 plane2Priority = readSelectorValue(segMan, entry2, SELECTOR(priority));
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if (entry1.priority == 0xffff)
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return true;
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if (entry2.priority == 0xffff)
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return false;
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return entry1.priority < entry2.priority;
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}
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void GfxFrameout::sortPlanes() {
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// First, remove any invalid planes
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for (PlaneList::iterator it = _planes.begin(); it != _planes.end();) {
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if (!_segMan->isObject(it->object))
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it = _planes.erase(it);
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else
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it++;
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}
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// Sort the rest of them
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Common::sort(_planes.begin(), _planes.end(), planeSortHelper);
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}
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void GfxFrameout::kernelFrameout() {
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if (g_sci->_robotDecoder->isVideoLoaded()) {
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bool skipVideo = false;
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RobotDecoder *videoDecoder = g_sci->_robotDecoder;
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uint16 x = videoDecoder->getPos().x;
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uint16 y = videoDecoder->getPos().y;
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if (videoDecoder->hasDirtyPalette())
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videoDecoder->setSystemPalette();
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while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
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if (videoDecoder->needsUpdate()) {
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const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
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if (frame) {
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g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
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if (videoDecoder->hasDirtyPalette())
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videoDecoder->setSystemPalette();
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g_system->updateScreen();
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}
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}
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
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skipVideo = true;
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}
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g_system->delayMillis(10);
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}
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return;
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}
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_palette->palVaryUpdate();
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for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
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reg_t planeObject = it->object;
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uint16 planeLastPriority = it->lastPriority;
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// Update priority here, sq6 sets it w/o UpdatePlane
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uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
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it->lastPriority = planePriority;
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if (planePriority == 0xffff) { // Plane currently not meant to be shown
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// If plane was shown before, delete plane rect
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if (planePriority != planeLastPriority)
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_paint32->fillRect(it->planeRect, 0);
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continue;
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}
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// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
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// Since I first wrote the patch, the race has stopped occurring for me though.
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// I'll leave this for investigation later, when someone can reproduce.
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if (it->pictureId == 0xffff)
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_paint32->fillRect(it->planeRect, it->planeBack);
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GuiResourceId planeMainPictureId = it->pictureId;
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_coordAdjuster->pictureSetDisplayArea(it->planeRect);
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_palette->drewPicture(planeMainPictureId);
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FrameoutList itemList;
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// Copy screen items of the current frame to the list of items to be drawn
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for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
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reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
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if (planeObject == itemPlane) {
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kernelUpdateScreenItem((*listIterator)->object); // TODO: Why is this necessary?
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itemList.push_back(*listIterator);
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}
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}
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for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
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if (pictureIt->object == planeObject) {
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GfxPicture *planePicture = pictureIt->picture;
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// Allocate memory for picture cels
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pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()];
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// Add following cels to the itemlist
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FrameoutEntry *picEntry = pictureIt->pictureCels;
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int planePictureCels = planePicture->getSci32celCount();
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for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) {
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picEntry->celNo = pictureCelNr;
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picEntry->object = NULL_REG;
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picEntry->picture = planePicture;
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picEntry->y = planePicture->getSci32celY(pictureCelNr);
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picEntry->x = planePicture->getSci32celX(pictureCelNr);
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picEntry->picStartX = pictureIt->startX;
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picEntry->picStartY = pictureIt->startY;
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picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);
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itemList.push_back(picEntry);
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picEntry++;
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}
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}
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}
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// Now sort our itemlist
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Common::sort(itemList.begin(), itemList.end(), sortHelper);
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// warning("Plane %s", _segMan->getObjectName(planeObject));
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for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
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FrameoutEntry *itemEntry = *listIterator;
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if (itemEntry->object.isNull()) {
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// Picture cel data
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itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight);
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itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth);
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itemEntry->picStartX = ((itemEntry->picStartX * _screen->getWidth()) / scriptsRunningWidth);
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itemEntry->picStartY = ((itemEntry->picStartY * _screen->getHeight()) / scriptsRunningHeight);
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// Out of view horizontally (sanity checks)
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int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x;
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int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo);
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int16 planeStartX = it->planeOffsetX;
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int16 planeEndX = planeStartX + it->planeRect.width();
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if (pictureCelEndX < planeStartX)
|
|
continue;
|
|
if (pictureCelStartX > planeEndX)
|
|
continue;
|
|
|
|
// Out of view vertically (sanity checks)
|
|
int16 pictureCelStartY = itemEntry->picStartY + itemEntry->y;
|
|
int16 pictureCelEndY = pictureCelStartY + itemEntry->picture->getSci32celHeight(itemEntry->celNo);
|
|
int16 planeStartY = it->planeOffsetY;
|
|
int16 planeEndY = planeStartY + it->planeRect.height();
|
|
if (pictureCelEndY < planeStartY)
|
|
continue;
|
|
if (pictureCelStartY > planeEndY)
|
|
continue;
|
|
|
|
int16 pictureOffsetX = it->planeOffsetX;
|
|
int16 pictureX = itemEntry->x;
|
|
if ((it->planeOffsetX) || (itemEntry->picStartX)) {
|
|
if (it->planeOffsetX <= itemEntry->picStartX) {
|
|
pictureX += itemEntry->picStartX - it->planeOffsetX;
|
|
pictureOffsetX = 0;
|
|
} else {
|
|
pictureOffsetX = it->planeOffsetX - itemEntry->picStartX;
|
|
}
|
|
}
|
|
|
|
int16 pictureOffsetY = it->planeOffsetY;
|
|
int16 pictureY = itemEntry->y;
|
|
if ((it->planeOffsetY) || (itemEntry->picStartY)) {
|
|
if (it->planeOffsetY <= itemEntry->picStartY) {
|
|
pictureY += itemEntry->picStartY - it->planeOffsetY;
|
|
pictureOffsetY = 0;
|
|
} else {
|
|
pictureOffsetY = it->planeOffsetY - itemEntry->picStartY;
|
|
}
|
|
}
|
|
|
|
itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, pictureOffsetY, it->planePictureMirrored);
|
|
// warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority);
|
|
|
|
} else if (itemEntry->viewId != 0xFFFF) {
|
|
GfxView *view = _cache->getView(itemEntry->viewId);
|
|
|
|
// warning("view %s %04x:%04x", _segMan->getObjectName(itemEntry->object), PRINT_REG(itemEntry->object));
|
|
|
|
if (view->isSci2Hires()) {
|
|
int16 dummyX = 0;
|
|
view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
|
|
view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
|
|
} else if (getSciVersion() == SCI_VERSION_2_1) {
|
|
itemEntry->y = (itemEntry->y * _screen->getHeight()) / scriptsRunningHeight;
|
|
itemEntry->x = (itemEntry->x * _screen->getWidth()) / scriptsRunningWidth;
|
|
itemEntry->z = (itemEntry->z * _screen->getHeight()) / scriptsRunningHeight;
|
|
}
|
|
|
|
// Adjust according to current scroll position
|
|
itemEntry->x -= it->planeOffsetX;
|
|
itemEntry->y -= it->planeOffsetY;
|
|
|
|
uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
|
|
if (useInsetRect) {
|
|
itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
|
|
itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
|
|
itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom)) + 1;
|
|
itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight)) + 1;
|
|
if (view->isSci2Hires()) {
|
|
view->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
|
|
view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
|
|
}
|
|
itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
|
|
// TODO: maybe we should clip the cels rect with this, i'm not sure
|
|
// the only currently known usage is game menu of gk1
|
|
} else {
|
|
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
|
|
view->getCelRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
|
|
else
|
|
view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX, itemEntry->scaleY, itemEntry->celRect);
|
|
|
|
Common::Rect nsRect = itemEntry->celRect;
|
|
// Translate back to actual coordinate within scrollable plane
|
|
nsRect.translate(it->planeOffsetX, it->planeOffsetY);
|
|
|
|
if (view->isSci2Hires()) {
|
|
view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
|
|
view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
|
|
} else if (getSciVersion() == SCI_VERSION_2_1) {
|
|
nsRect.top = (nsRect.top * scriptsRunningHeight) / _screen->getHeight();
|
|
nsRect.left = (nsRect.left * scriptsRunningWidth) / _screen->getWidth();
|
|
nsRect.bottom = (nsRect.bottom * scriptsRunningHeight) / _screen->getHeight();
|
|
nsRect.right = (nsRect.right * scriptsRunningWidth) / _screen->getWidth();
|
|
}
|
|
|
|
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
|
|
// HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now.
|
|
// TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen.
|
|
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable)
|
|
continue;
|
|
}
|
|
|
|
writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsLeft), nsRect.left);
|
|
writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsTop), nsRect.top);
|
|
writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsRight), nsRect.right);
|
|
writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsBottom), nsRect.bottom);
|
|
}
|
|
|
|
int16 screenHeight = _screen->getHeight();
|
|
int16 screenWidth = _screen->getWidth();
|
|
if (view->isSci2Hires()) {
|
|
screenHeight = _screen->getDisplayHeight();
|
|
screenWidth = _screen->getDisplayWidth();
|
|
}
|
|
|
|
if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight)
|
|
continue;
|
|
|
|
if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth)
|
|
continue;
|
|
|
|
Common::Rect clipRect, translatedClipRect;
|
|
clipRect = itemEntry->celRect;
|
|
if (view->isSci2Hires()) {
|
|
clipRect.clip(it->upscaledPlaneClipRect);
|
|
translatedClipRect = clipRect;
|
|
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
|
|
} else {
|
|
clipRect.clip(it->planeClipRect);
|
|
translatedClipRect = clipRect;
|
|
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
|
|
}
|
|
|
|
if (!clipRect.isEmpty()) {
|
|
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
|
|
view->draw(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
|
|
else
|
|
view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
|
|
}
|
|
} else {
|
|
// Most likely a text entry
|
|
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
|
|
g_sci->_gfxText32->drawTextBitmap(itemEntry->object);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
|
|
if (pictureIt->object == planeObject) {
|
|
delete[] pictureIt->pictureCels;
|
|
pictureIt->pictureCels = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_screen->copyToScreen();
|
|
|
|
g_sci->getEngineState()->_throttleTrigger = true;
|
|
}
|
|
|
|
} // End of namespace Sci
|