mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
6eb64102a4
svn-id: r30238
447 lines
10 KiB
C++
447 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/file.h"
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#include "gob/gob.h"
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#include "gob/saveload.h"
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#include "gob/global.h"
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#include "gob/game.h"
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namespace Gob {
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SaveLoad_v3::SaveLoad_v3(GobEngine *vm, const char *targetName,
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uint32 screenshotSize, int32 indexOffset, int32 screenshotOffset) :
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SaveLoad_v2(vm, targetName) {
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_screenshotSize = screenshotSize;
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_indexOffset = indexOffset;
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_screenshotOffset = screenshotOffset;
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_saveSlot = -1;
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_stagesCount = 3;
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_useScreenshots = false;
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_firstSizeGame = true;
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}
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SaveType SaveLoad_v3::getSaveType(const char *fileName) {
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const char *backSlash;
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if ((backSlash = strrchr(fileName, '\\')))
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fileName = backSlash + 1;
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if (!scumm_stricmp(fileName, "cat.inf"))
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return kSaveGame;
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if (!scumm_stricmp(fileName, "ima.inf"))
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return kSaveScreenshot;
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if (!scumm_stricmp(fileName, "intro.$$$"))
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return kSaveTempSprite;
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if (!scumm_stricmp(fileName, "bloc.inf"))
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return kSaveNotes;
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if (!scumm_stricmp(fileName, "prot"))
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return kSaveIgnore;
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if (!scumm_stricmp(fileName, "config"))
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return kSaveIgnore;
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return kSaveNone;
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}
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uint32 SaveLoad_v3::getSaveGameSize() {
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uint32 size;
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size = 1040 + (READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4) * 2;
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if (_useScreenshots)
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size += _screenshotSize;
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return size;
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}
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int32 SaveLoad_v3::getSizeGame() {
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if (_firstSizeGame) {
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_firstSizeGame = false;
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return -1;
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}
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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int32 size = -1;
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int slot = _curSlot;
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for (int i = 29; i >= 0; i--) {
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in = saveMan->openForLoading(setCurSlot(i));
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if (in) {
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delete in;
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size = (i + 1) * READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) *
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4 + 1700;
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break;
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}
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}
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setCurSlot(slot);
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return size;
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}
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int32 SaveLoad_v3::getSizeScreenshot() {
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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int32 size = -1;
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_useScreenshots = true;
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int slot = _curSlot;
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for (int i = 29; i >= 0; i--) {
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in = saveMan->openForLoading(setCurSlot(i));
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if (in) {
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delete in;
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size = (i + 1) * _screenshotSize + _screenshotOffset;
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break;
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}
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}
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setCurSlot(slot);
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return size;
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}
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bool SaveLoad_v3::loadGame(int16 dataVar, int32 size, int32 offset) {
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int32 varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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int slot = (offset - 1700) / varSize;
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int slotR = (offset - 1700) % varSize;
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initBuffer();
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if ((size > 0) && (offset < 500) && ((size + offset) <= 500)) {
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memcpy(_vm->_global->_inter_variables + dataVar,
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_buffer[0] + offset, size);
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memcpy(_vm->_global->_inter_variablesSizes + dataVar,
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_buffer[0] + offset + 500, size);
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return true;
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} else if ((size == 1200) && (offset == 500)) {
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memset(_buffer[1], 0, 1200);
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slot = _curSlot;
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for (int i = 0; i < 30; i++) {
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in = saveMan->openForLoading(setCurSlot(i));
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if (in) {
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in->seek(1000);
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in->read(_buffer[1] + i * 40, 40);
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delete in;
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}
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}
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setCurSlot(slot);
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memcpy(_vm->_global->_inter_variables + dataVar, _buffer[1], 1200);
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memset(_vm->_global->_inter_variablesSizes + dataVar, 0, 1200);
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return true;
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} else if ((offset > 0) && (slot < 30) &&
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(slotR == 0) && (size == 0)) {
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in = saveMan->openForLoading(setCurSlot(slot));
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if (!in) {
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warning("Can't open file for slot %d", slot);
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return false;
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}
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uint32 sGameSize = getSaveGameSize();
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uint32 fSize = in->size();
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if (fSize != sGameSize) {
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warning("Can't load from slot %d: Wrong size (%d, %d)", slot,
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fSize, sGameSize);
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delete in;
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return false;
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}
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byte varBuf[500], sizeBuf[500];
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if (read(*in, varBuf, sizeBuf, 500) == 500) {
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if (fromEndian(varBuf, sizeBuf, 500)) {
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memcpy(_buffer[0], varBuf, 500);
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memcpy(_buffer[0] + 500, sizeBuf, 500);
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in->seek(1040);
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if (loadDataEndian(*in, 0, varSize)) {
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delete in;
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debugC(1, kDebugFileIO, "Loading from slot %d", slot);
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return true;
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}
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}
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}
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delete in;
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} else
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warning("Invalid loading procedure (%d, %d, %d, %d)",
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offset, size, slot, slotR);
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return false;
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}
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bool SaveLoad_v3::loadScreenshot(int16 dataVar, int32 size, int32 offset) {
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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int slot = (offset - _screenshotOffset) / _screenshotSize;
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int slotR = (offset - _screenshotOffset) % _screenshotSize;
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_useScreenshots = true;
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if ((size == 40) && (offset == _indexOffset)) {
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char buf[40];
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memset(buf, 0, 40);
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slot = _curSlot;
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for (int i = 0; i < 30; i++) {
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in = saveMan->openForLoading(setCurSlot(i));
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if (in) {
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delete in;
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buf[i] = 1;
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}
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}
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setCurSlot(slot);
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memcpy(_vm->_global->_inter_variables + dataVar, buf, 40);
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memset(_vm->_global->_inter_variablesSizes + dataVar, 0, 40);
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return true;
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} else if ((offset > 0) && (slot < 30) &&
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(slotR == 0) && (size < 0)) {
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int32 varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
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in = saveMan->openForLoading(setCurSlot(slot));
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if (!in) {
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warning("Can't open file for slot %d", slot);
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return false;
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}
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uint32 sGameSize = getSaveGameSize();
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uint32 fSize = in->size();
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if (fSize != sGameSize) {
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warning("Can't load screenshot from slot %d: Wrong size (%d, %d)",
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slot, fSize, sGameSize);
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delete in;
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return false;
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}
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in->seek(1040 + varSize * 2);
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bool success = loadSprite(*in, size);
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delete in;
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return success;
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} else
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warning("Invalid attempt at loading a screenshot (%d, %d, %d, %d)",
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offset, size, slot, slotR);
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return false;
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}
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bool SaveLoad_v3::saveGame(int16 dataVar, int32 size, int32 offset) {
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int32 varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
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int slot = (offset - 1700) / varSize;
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int slotR = (offset - 1700) % varSize;
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initBuffer();
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if ((size > 0) && (offset < 500) && ((size + offset) <= 500)) {
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memcpy(_buffer[0] + offset,
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_vm->_global->_inter_variables + dataVar, size);
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memcpy(_buffer[0] + offset + 500,
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_vm->_global->_inter_variablesSizes + dataVar, size);
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return true;
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} else if ((size > 0) && (offset >= 500) && (offset < 1700) &&
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((size + offset) <= 1700)) {
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memcpy(_buffer[1] + offset - 500,
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_vm->_global->_inter_variables + dataVar, size);
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return true;
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} else if ((offset > 0) && (slot < 30) &&
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(slotR == 0) && (size == 0)) {
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_saveSlot = -1;
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delete _buffer[2];
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_buffer[2] = new byte[varSize * 2];
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assert(_buffer[2]);
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memcpy(_buffer[2], _vm->_global->_inter_variables, varSize);
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memcpy(_buffer[2] + varSize,
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_vm->_global->_inter_variablesSizes, varSize);
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if (!toEndian(_buffer[2], _buffer[2] + varSize, varSize)) {
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delete _buffer[2];
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_buffer[2] = 0;
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return false;
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}
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_saveSlot = slot;
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if (!_useScreenshots)
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return saveGame(0);
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return true;
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} else
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warning("Invalid saving procedure (%d, %d, %d, %d)",
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offset, size, slot, slotR);
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return false;
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}
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bool SaveLoad_v3::saveNotes(int16 dataVar, int32 size, int32 offset) {
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return SaveLoad_v2::saveNotes(dataVar, size - 160, offset);
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}
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bool SaveLoad_v3::saveScreenshot(int16 dataVar, int32 size, int32 offset) {
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int slot = (offset - _screenshotOffset) / _screenshotSize;
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int slotR = (offset - _screenshotOffset) % _screenshotSize;
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_useScreenshots = true;
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if ((offset < _screenshotOffset) && (size > 0)) {
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return true;
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} else if ((offset > 0) && (slot < 30) &&
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(slotR == 0) && (size < 0)) {
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return saveGame(size);
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} else
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warning("Invalid attempt at saving a screenshot (%d, %d, %d, %d)",
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offset, size, slot, slotR);
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return false;
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}
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bool SaveLoad_v3::saveGame(int32 screenshotSize) {
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int8 slot = _saveSlot;
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_saveSlot = -1;
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initBuffer();
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if ((slot < 0) || (slot > 29)) {
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warning("Can't save to slot %d: Out of range", slot);
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delete[] _buffer[2];
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_buffer[2] = 0;
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return false;
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}
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if (!_buffer[2]) {
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warning("Can't save to slot %d: No data", slot);
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return false;
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}
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::OutSaveFile *out;
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out = saveMan->openForSaving(setCurSlot(slot));
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if (!out) {
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warning("Can't open file for slot %d for writing", slot);
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delete[] _buffer[2];
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_buffer[2] = 0;
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return false;
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}
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int32 varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
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byte varBuf[500], sizeBuf[500];
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memcpy(varBuf, _buffer[0], 500);
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memcpy(sizeBuf, _buffer[0] + 500, 500);
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bool retVal = false;
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if (toEndian(varBuf, sizeBuf, 500))
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if (write(*out, varBuf, sizeBuf, 500) == 500)
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if (out->write(_buffer[1] + slot * 40, 40) == 40)
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if (out->write(_buffer[2], varSize * 2) == ((uint32) (varSize * 2))) {
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out->flush();
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if (!out->ioFailed())
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retVal = true;
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}
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delete[] _buffer[2];
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_buffer[2] = 0;
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if (!retVal) {
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warning("Can't save to slot %d", slot);
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delete out;
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return false;
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}
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if (_useScreenshots) {
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if (screenshotSize >= 0) {
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warning("Can't save to slot %d: Screenshot expected", slot);
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delete out;
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return false;
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}
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if (!saveSprite(*out, screenshotSize)) {
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delete out;
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return false;
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}
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}
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out->finalize();
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if (out->ioFailed()) {
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warning("Can't save to slot %d", slot);
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delete out;
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return false;
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}
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debugC(1, kDebugFileIO, "Saved to slot %d", slot);
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delete out;
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return true;
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}
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void SaveLoad_v3::initBuffer() {
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if (_buffer)
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return;
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_buffer = new byte*[_stagesCount];
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assert(_buffer);
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_buffer[0] = new byte[1000];
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_buffer[1] = new byte[1200];
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_buffer[2] = 0;
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assert(_buffer[0] && _buffer[1]);
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memset(_buffer[0], 0, 1000);
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memset(_buffer[1], 0, 1200);
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}
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} // End of namespace Gob
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