mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
c5929561ba
- Fixed bug which caused the need for clicking twice to change pages in spellbook. svn-id: r31282
1125 lines
29 KiB
C++
1125 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra.h"
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#include "kyra/kyra_v2.h"
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#include "kyra/screen.h"
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#include "kyra/wsamovie.h"
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namespace Kyra {
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void KyraEngine_v2::gui_updateMainMenuAnimation() {
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_screen->updateScreen();
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}
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bool KyraEngine_v2::gui_mainMenuGetInput() {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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quitGame();
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break;
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case Common::EVENT_LBUTTONUP:
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return true;
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default:
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break;
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}
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}
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return false;
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}
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int KyraEngine_v2::gui_handleMainMenu() {
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debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_handleMainMenu()");
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int command = -1;
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uint8 colorMap[16];
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memset(colorMap, 0, sizeof(colorMap));
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_screen->setTextColorMap(colorMap);
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const char * const *strings;
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const char *k2strings[4];
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Screen::FontId oldFont = _screen->setFont(Screen::FID_8_FNT);
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int charWidthBackUp = _screen->_charWidth;
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_screen->_charWidth = -2;
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if (_flags.gameID == GI_KYRA2) {
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_screen->setScreenDim(11);
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k2strings[0] = _sequenceStrings[97];
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k2strings[1] = _sequenceStrings[96];
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k2strings[2] = _sequenceStrings[95];
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k2strings[3] = _sequenceStrings[98];
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strings = k2strings;
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} else {
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_screen->setScreenDim(3);
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strings = &_mainMenuStrings[_lang << 2];
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}
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int backUpX = _screen->_curDim->sx;
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int backUpY = _screen->_curDim->sy;
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int backUpWidth = _screen->_curDim->w;
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int backUpHeight = _screen->_curDim->h;
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_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 0, 3);
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int x = _screen->_curDim->sx << 3;
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int y = _screen->_curDim->sy;
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int width = _screen->_curDim->w << 3;
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int height = _screen->_curDim->h;
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gui_drawMainBox(x, y, width, height, 1);
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gui_drawMainBox(x + 1, y + 1, width - 2, height - 2, 0);
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int selected = 0;
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gui_drawMainMenu(strings, selected);
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_screen->showMouse();
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int fh = _screen->getFontHeight();
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int textPos = ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3;
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Common::Rect menuRect(x + 16, y + 4, x + width - 16, y + 4 + fh * 4);
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while (!_quitFlag) {
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gui_updateMainMenuAnimation();
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bool mousePressed = gui_mainMenuGetInput();
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Common::Point mouse = getMousePos();
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if (menuRect.contains(mouse)) {
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int item = (mouse.y - menuRect.top) / fh;
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if (item != selected) {
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gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0x80 : 0xd7, 0, 5);
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gui_printString(strings[item], textPos, menuRect.top + item * fh, (_flags.gameID == GI_KYRA3) ? 0xFF : 0xd6, 0, 5);
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selected = item;
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}
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if (mousePressed) {
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for (int i = 0; i < 3; i++) {
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gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0x80 : 0xd7, 0, 5);
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_screen->updateScreen();
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_system->delayMillis(50);
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gui_printString(strings[selected], textPos, menuRect.top + selected * fh, (_flags.gameID == GI_KYRA3) ? 0xFF : 0xd6, 0, 5);
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_screen->updateScreen();
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_system->delayMillis(50);
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}
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command = item;
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break;
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}
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}
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_system->delayMillis(10);
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}
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if (_quitFlag)
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command = -1;
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_screen->copyRegion(backUpX, backUpY, backUpX, backUpY, backUpWidth, backUpHeight, 3, 0);
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_screen->_charWidth = charWidthBackUp;
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_screen->setFont(oldFont);
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return command;
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}
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void KyraEngine_v2::gui_drawMainMenu(const char *const *strings, int select) {
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debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_drawMainMenu(%p)", (const void*)strings);
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static const uint16 menuTable2[] = { 0x01, 0x04, 0x0C, 0x04, 0x00, 0xd7, 0xd6, 0x00, 0x01, 0x02, 0x03 };
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static const uint16 menuTable3[] = { 0x01, 0x04, 0x0C, 0x04, 0x00, 0x80, 0xFF, 0x00, 0x01, 0x02, 0x03 };
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const uint16 *menuTable;
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if (_flags.gameID == GI_KYRA3)
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menuTable = menuTable3;
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else
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menuTable = menuTable2;
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int top = _screen->_curDim->sy;
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top += menuTable[1];
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for (int i = 0; i < menuTable[3]; ++i) {
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int curY = top + i * _screen->getFontHeight();
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int color = (i == select) ? menuTable[6] : menuTable[5];
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gui_printString(strings[i], ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5);
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}
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}
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void KyraEngine_v2::gui_drawMainBox(int x, int y, int w, int h, int fill) {
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debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_drawMainBox(%d, %d, %d, %d, %d)", x, y, w, h, fill);
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static const uint8 kyra3ColorTable[] = { 0x16, 0x19, 0x1A, 0x16 };
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static const uint8 kyra2ColorTable[] = { 0xd8, 0xda, 0xd9, 0xd8 };
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const uint8 *colorTable;
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if (_flags.gameID == GI_KYRA3)
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colorTable = kyra3ColorTable;
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else
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colorTable = kyra2ColorTable;
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--w; --h;
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if (fill)
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_screen->fillRect(x, y, x+w, y+h, colorTable[0]);
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_screen->drawClippedLine(x, y+h, x+w, y+h, colorTable[1]);
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_screen->drawClippedLine(x+w, y, x+w, y+h, colorTable[1]);
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_screen->drawClippedLine(x, y, x+w, y, colorTable[2]);
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_screen->drawClippedLine(x, y, x, y+h, colorTable[2]);
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_screen->setPagePixel(_screen->_curPage, x, y+h, colorTable[3]);
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_screen->setPagePixel(_screen->_curPage, x+w, y, colorTable[3]);
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}
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void KyraEngine_v2::gui_printString(const char *format, int x, int y, int col1, int col2, int flags, ...) {
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debugC(9, kDebugLevelMain, "KyraEngine_v2::gui_printString('%s', %d, %d, %d, %d, %d, ...)", format, x, y, col1, col2, flags);
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if (!format)
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return;
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char string[512];
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va_list vaList;
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va_start(vaList, flags);
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vsprintf(string, format, vaList);
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va_end(vaList);
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if (flags & 1)
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x -= _screen->getTextWidth(string) >> 1;
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if (flags & 2)
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x -= _screen->getTextWidth(string);
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if (flags & 4) {
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_screen->printText(string, x - 1, y, 240, col2);
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_screen->printText(string, x, y + 1, 240, col2);
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}
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if (flags & 8) {
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_screen->printText(string, x - 1, y, 227, col2);
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_screen->printText(string, x, y + 1, 227, col2);
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}
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_screen->printText(string, x, y, col1, col2);
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}
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#pragma mark -
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void KyraEngine_v2::loadButtonShapes() {
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const uint8 *src = _screen->getCPagePtr(3);
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_screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0);
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_buttonShapes[0] = _screen->makeShapeCopy(src, 0);
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_buttonShapes[1] = _screen->makeShapeCopy(src, 1);
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_buttonShapes[2] = _screen->makeShapeCopy(src, 2);
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_buttonShapes[3] = _screen->makeShapeCopy(src, 3);
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_buttonShapes[4] = _screen->makeShapeCopy(src, 4);
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_buttonShapes[5] = _screen->makeShapeCopy(src, 5);
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_buttonShapes[6] = _screen->makeShapeCopy(src, 6);
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_buttonShapes[7] = _screen->makeShapeCopy(src, 7);
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_buttonShapes[8] = _screen->makeShapeCopy(src, 6);
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_buttonShapes[9] = _screen->makeShapeCopy(src, 7);
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_buttonShapes[10] = _screen->makeShapeCopy(src, 10);
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_buttonShapes[11] = _screen->makeShapeCopy(src, 11);
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_buttonShapes[16] = _screen->makeShapeCopy(src, 16);
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_buttonShapes[17] = _screen->makeShapeCopy(src, 17);
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_buttonShapes[18] = _screen->makeShapeCopy(src, 18);
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}
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KyraEngine_v2::Button *KyraEngine_v2::addButtonToList(Button *list, Button *newButton) {
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if (!newButton)
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return list;
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newButton->nextButton = 0;
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if (list) {
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Button *cur = list;
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while (cur->nextButton)
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cur = cur->nextButton;
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cur->nextButton = newButton;
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} else {
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list = newButton;
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}
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_buttonListChanged = true;
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return list;
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}
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void KyraEngine_v2::processButton(Button *button) {
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if (!button)
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return;
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if (button->flags & 8) {
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if (button->flags & 0x10) {
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// XXX
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}
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return;
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}
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int entry = button->flags2 & 5;
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byte val1 = 0, val2 = 0, val3 = 0;
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uint8 *dataPtr = 0;
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if (entry == 1) {
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val1 = button->data1Val1;
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dataPtr = button->shapePtr1;
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val2 = button->data1Val2;
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val3 = button->data1Val3;
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} else if (entry == 4 || entry == 5) {
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val1 = button->data2Val1;
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dataPtr = button->shapePtr2;
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val2 = button->data2Val2;
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val3 = button->data2Val3;
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} else {
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val1 = button->data0Val1;
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dataPtr = button->shapePtr0;
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val2 = button->data0Val2;
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val3 = button->data0Val3;
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}
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int x = 0, y = 0, x2 = 0, y2 = 0;
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x = button->x;
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if (x < 0)
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x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
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x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
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x2 = x + button->width - 1;
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y = button->y;
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if (y < 0)
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y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
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y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
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y2 = y + button->height - 1;
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switch (val1 - 1) {
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case 0:
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_screen->hideMouse();
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_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
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_screen->showMouse();
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break;
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case 1:
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_screen->hideMouse();
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_screen->printText((const char*)dataPtr, x, y, val2, val3);
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_screen->showMouse();
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break;
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case 3:
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warning("STUB processButton with func 3");
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//XXX
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break;
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case 4:
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warning("STUB processButton with func 4");
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_screen->hideMouse();
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//XXX
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_screen->showMouse();
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break;
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case 5:
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_screen->hideMouse();
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_screen->fillRect(x, y, x2, y2, val2, -1, true);
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_screen->showMouse();
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break;
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default:
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break;
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}
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_screen->updateScreen();
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}
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int KyraEngine_v2::processButtonList(Button *buttonList, uint16 inputFlag) {
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if (!buttonList)
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return inputFlag & 0x7FFF;
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if (_backUpButtonList != buttonList || _buttonListChanged) {
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_unknownButtonList = 0;
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//XXX_gui_unk2 (very strange code, maybe keyboard related? or some non interactive input...)
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_backUpButtonList = buttonList;
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_buttonListChanged = false;
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while (buttonList) {
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processButton(buttonList);
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buttonList = buttonList->nextButton;
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}
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}
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int mouseX = _mouseX;
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int mouseY = _mouseY;
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uint16 flags = 0;
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if (1/*!_screen_cursorDisable*/) {
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uint16 inFlags = inputFlag & 0xFF;
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uint16 temp = 0;
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// this is NOT like in the original
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// the original game somehow just enabled flag 0x1000 here
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// but did some other magic, which looks like it depends on how the handle
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// key input... so we just enable 0x1000 and 0x4000 here to allow
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// all GUI buttons to work (for now at least...)
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if (inFlags == 199 || inFlags == 198)
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temp = 0x1000 | 0x4000;
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//if (inputFlag & 0x800)
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// temp <<= 2;
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// the original did some flag hackery here, this works fine too
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flags |= temp;
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}
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buttonList = _backUpButtonList;
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if (_unknownButtonList) {
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buttonList = _unknownButtonList;
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if (_unknownButtonList->flags & 8)
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_unknownButtonList = 0;
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}
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int returnValue = 0;
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while (buttonList) {
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if (buttonList->flags & 8)
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continue;
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buttonList->flags2 &= 0xFFE7;
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buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
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int x = buttonList->x;
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if (x < 0)
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x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
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x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
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int y = buttonList->y;
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if (y < 0)
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y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
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y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
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bool progress = false;
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if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
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progress = true;
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uint16 inFlags = inputFlag & 0x7FFF;
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if (inFlags) {
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if (buttonList->unk6 == inFlags) {
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progress = true;
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flags = buttonList->flags & 0x0F00;
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buttonList->flags2 |= 0x80;
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inputFlag = 0;
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_unknownButtonList = buttonList;
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} else if (buttonList->unk8 == inFlags) {
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flags = buttonList->flags & 0xF000;
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if (!flags)
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flags = buttonList->flags & 0x0F00;
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progress = true;
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buttonList->flags2 |= 0x80;
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inputFlag = 0;
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_unknownButtonList = buttonList;
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}
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}
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bool unk1 = false;
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if (!progress)
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buttonList->flags2 &= 0xFFF9;
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if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) {
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buttonList->flags |= 6;
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if (!_unknownButtonList)
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_unknownButtonList = buttonList;
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} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
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buttonList->flags2 |= 6;
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} else {
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buttonList->flags2 &= 0xFFF9;
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}
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bool progressSwitch = false;
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if (!_unknownButtonList) {
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progressSwitch = progress;
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} else {
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if (_unknownButtonList->flags & 0x40)
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progressSwitch = (_unknownButtonList == buttonList);
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else
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progressSwitch = progress;
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}
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if (progressSwitch) {
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if ((flags & 0x1100) && progress && !_unknownButtonList) {
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inputFlag = 0;
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_unknownButtonList = buttonList;
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}
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if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
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uint16 combinedFlags = (buttonList->flags & flags);
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combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
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combinedFlags >>= 8;
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static const uint16 flagTable[] = {
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0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
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0x200, 0x100, 0x400, 0x100, 0x400, 0x100
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};
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assert(combinedFlags < ARRAYSIZE(flagTable));
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switch (flagTable[combinedFlags]) {
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case 0x400:
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if ((buttonList->flags & 1) && _unknownButtonList == buttonList) {
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buttonList->flags2 ^= 1;
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returnValue = buttonList->index | 0x8000;
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unk1 = true;
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}
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if (!(buttonList->flags & 4)) {
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buttonList->flags2 &= 0xFFFB;
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buttonList->flags2 &= 0xFFFD;
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}
|
|
break;
|
|
|
|
case 0x800:
|
|
if (!(buttonList->flags & 4)) {
|
|
buttonList->flags2 |= 4;
|
|
buttonList->flags2 |= 2;
|
|
}
|
|
|
|
if (!(buttonList->flags & 1))
|
|
unk1 = true;
|
|
break;
|
|
|
|
case 0x200:
|
|
if (buttonList->flags & 4) {
|
|
buttonList->flags2 |= 4;
|
|
buttonList->flags2 |= 2;
|
|
}
|
|
|
|
if (!(buttonList->flags & 1))
|
|
unk1 = true;
|
|
break;
|
|
|
|
case 0x100:
|
|
default:
|
|
buttonList->flags2 ^= 1;
|
|
returnValue = buttonList->index | 0x8000;
|
|
unk1 = true;
|
|
if (buttonList->flags & 4) {
|
|
buttonList->flags2 |= 4;
|
|
buttonList->flags2 |= 2;
|
|
_unknownButtonList = buttonList;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool unk2 = false;
|
|
if ((flags & 0x2200) && progress) {
|
|
buttonList->flags2 |= 6;
|
|
if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
|
|
unk2 = true;
|
|
buttonList->flags2 |= 1;
|
|
}
|
|
}
|
|
|
|
if ((flags & 0x8800) == 0x8800) {
|
|
_unknownButtonList = 0;
|
|
if (!progress || (buttonList->flags & 4))
|
|
buttonList->flags2 &= 0xFFF9;
|
|
}
|
|
|
|
if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40))
|
|
_unknownButtonList = 0;
|
|
|
|
if ((buttonList->flags2 & 0x18) == ((buttonList->flags2 & 3) << 3))
|
|
processButton(buttonList);
|
|
|
|
if (unk2)
|
|
buttonList->flags2 &= 0xFFFE;
|
|
|
|
if (unk1) {
|
|
buttonList->flags2 &= 0xFF;
|
|
buttonList->flags2 |= flags;
|
|
|
|
if (buttonList->buttonCallback) {
|
|
removeInputTop();
|
|
if ((this->*buttonList->buttonCallback)(buttonList))
|
|
break;
|
|
}
|
|
|
|
if (buttonList->flags & 0x20)
|
|
break;
|
|
}
|
|
|
|
if (_unknownButtonList == buttonList && (buttonList->flags & 0x40))
|
|
break;
|
|
|
|
buttonList = buttonList->nextButton;
|
|
}
|
|
|
|
if (!returnValue)
|
|
returnValue = inputFlag & 0x7FFF;
|
|
return returnValue;
|
|
}
|
|
|
|
int KyraEngine_v2::buttonInventory(Button *button) {
|
|
if (!_screen->isMouseVisible())
|
|
return 0;
|
|
|
|
int inventorySlot = button->index - 6;
|
|
|
|
uint16 item = _mainCharacter.inventory[inventorySlot];
|
|
if (_itemInHand == -1) {
|
|
if (item == 0xFFFF)
|
|
return 0;
|
|
_screen->hideMouse();
|
|
clearInventorySlot(inventorySlot, 0);
|
|
snd_playSoundEffect(0x0B);
|
|
setMouseCursor(item);
|
|
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
|
|
updateCommandLineEx(item+54, string, 0xD6);
|
|
_itemInHand = (int16)item;
|
|
_screen->showMouse();
|
|
_mainCharacter.inventory[inventorySlot] = 0xFFFF;
|
|
} else {
|
|
if (_mainCharacter.inventory[inventorySlot] != 0xFFFF) {
|
|
if (checkInventoryItemExchange(_itemInHand, inventorySlot))
|
|
return 0;
|
|
|
|
item = _mainCharacter.inventory[inventorySlot];
|
|
snd_playSoundEffect(0x0B);
|
|
_screen->hideMouse();
|
|
clearInventorySlot(inventorySlot, 0);
|
|
drawInventoryShape(0, _itemInHand, inventorySlot);
|
|
setMouseCursor(item);
|
|
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
|
|
updateCommandLineEx(item+54, string, 0xD6);
|
|
_screen->showMouse();
|
|
_mainCharacter.inventory[inventorySlot] = _itemInHand;
|
|
setHandItem(item);
|
|
} else {
|
|
snd_playSoundEffect(0x0C);
|
|
_screen->hideMouse();
|
|
drawInventoryShape(0, _itemInHand, inventorySlot);
|
|
_screen->setMouseCursor(0, 0, getShapePtr(0));
|
|
int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;
|
|
updateCommandLineEx(_itemInHand+54, string, 0xD6);
|
|
_screen->showMouse();
|
|
_mainCharacter.inventory[inventorySlot] = _itemInHand;
|
|
_itemInHand = -1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::scrollInventory(Button *button) {
|
|
uint16 *src = _mainCharacter.inventory;
|
|
uint16 *dst = &_mainCharacter.inventory[10];
|
|
uint16 temp[5];
|
|
|
|
memcpy(temp, src, sizeof(uint16)*5);
|
|
memcpy(src, src+5, sizeof(uint16)*5);
|
|
memcpy(src+5, dst, sizeof(uint16)*5);
|
|
memcpy(dst, dst+5, sizeof(uint16)*5);
|
|
memcpy(dst+5, temp, sizeof(uint16)*5);
|
|
_screen->hideMouse();
|
|
_screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2);
|
|
_screen->showMouse();
|
|
redrawInventory(2);
|
|
scrollInventoryWheel();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::getInventoryItemSlot(uint16 item) {
|
|
for (int i = 0; i < 20; ++i) {
|
|
if (_mainCharacter.inventory[i] == item)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int KyraEngine_v2::findFreeVisibleInventorySlot() {
|
|
for (int i = 0; i < 10; ++i) {
|
|
if (_mainCharacter.inventory[i] == 0xFFFF)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void KyraEngine_v2::removeItemFromInventory(int slot) {
|
|
_mainCharacter.inventory[slot] = 0xFFFF;
|
|
if (slot < 10) {
|
|
_screen->hideMouse();
|
|
clearInventorySlot(slot, 0);
|
|
_screen->showMouse();
|
|
}
|
|
}
|
|
|
|
bool KyraEngine_v2::checkInventoryItemExchange(uint16 handItem, int slot) {
|
|
bool removeItem = false;
|
|
uint16 newItem = 0xFFFF;
|
|
|
|
uint16 invItem = _mainCharacter.inventory[slot];
|
|
|
|
for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) {
|
|
if (table[0] != handItem || table[1] != invItem)
|
|
continue;
|
|
|
|
if (table[3] == 0xFFFF)
|
|
continue;
|
|
|
|
removeItem = (table[3] == 1);
|
|
newItem = table[2];
|
|
|
|
snd_playSoundEffect(0x68);
|
|
_mainCharacter.inventory[slot] = newItem;
|
|
_screen->hideMouse();
|
|
clearInventorySlot(slot, 0);
|
|
drawInventoryShape(0, newItem, slot);
|
|
|
|
if (removeItem)
|
|
removeHandItem();
|
|
|
|
_screen->showMouse();
|
|
|
|
if (_lang != 1)
|
|
updateCommandLineEx(newItem+54, 0x2E, 0xD6);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void KyraEngine_v2::drawInventoryShape(int page, uint16 item, int slot) {
|
|
_screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
void KyraEngine_v2::clearInventorySlot(int slot, int page) {
|
|
_screen->drawShape(page, _defaultShapeTable[240+slot], _inventoryX[slot], _inventoryY[slot], 0, 0);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
void KyraEngine_v2::redrawInventory(int page) {
|
|
int pageBackUp = _screen->_curPage;
|
|
_screen->_curPage = page;
|
|
|
|
const uint16 *inventory = _mainCharacter.inventory;
|
|
_screen->hideMouse();
|
|
for (int i = 0; i < 10; ++i) {
|
|
clearInventorySlot(i, page);
|
|
if (inventory[i] != 0xFFFF) {
|
|
_screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0);
|
|
drawInventoryShape(page, inventory[i], i);
|
|
}
|
|
}
|
|
_screen->showMouse();
|
|
_screen->updateScreen();
|
|
|
|
_screen->_curPage = pageBackUp;
|
|
}
|
|
|
|
void KyraEngine_v2::scrollInventoryWheel() {
|
|
WSAMovieV2 movie(this);
|
|
movie.open("INVWHEEL.WSA", 0, 0);
|
|
int frames = movie.opened() ? movie.frames() : 6;
|
|
memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
|
|
uint8 overlay[0x100];
|
|
_screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
|
|
_screen->hideMouse();
|
|
_screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
|
|
_screen->showMouse();
|
|
snd_playSoundEffect(0x25);
|
|
|
|
movie.setDrawPage(0);
|
|
movie.setX(0);
|
|
movie.setY(0);
|
|
|
|
bool breakFlag = false;
|
|
for (int i = 0; i <= 6 && !breakFlag; ++i) {
|
|
if (movie.opened()) {
|
|
_screen->hideMouse();
|
|
movie.displayFrame(i % frames, 0, 0);
|
|
_screen->showMouse();
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
uint32 endTime = _system->getMillis() + _tickLength;
|
|
|
|
int y = (i * 981) >> 8;
|
|
if (y >= 23 || i == 6) {
|
|
y = 23;
|
|
breakFlag = true;
|
|
}
|
|
|
|
_screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay);
|
|
_screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
|
|
delayUntil(endTime);
|
|
}
|
|
|
|
_screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer);
|
|
movie.close();
|
|
}
|
|
|
|
// spellbook specific code
|
|
|
|
int KyraEngine_v2::bookButton(Button *button) {
|
|
if (!queryGameFlag(1)) {
|
|
objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB);
|
|
return 0;
|
|
}
|
|
|
|
if (!_screen->isMouseVisible())
|
|
return 0;
|
|
|
|
if (queryGameFlag(0xE5)) {
|
|
snd_playSoundEffect(0x0D);
|
|
return 0;
|
|
}
|
|
|
|
if (_itemInHand == 72) {
|
|
if (!queryGameFlag(0xE2)) {
|
|
_bookMaxPage += 2;
|
|
removeHandItem();
|
|
snd_playSoundEffect(0x6C);
|
|
setGameFlag(0xE2);
|
|
}
|
|
|
|
if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) {
|
|
_bookMaxPage += 2;
|
|
removeHandItem();
|
|
snd_playSoundEffect(0x6C);
|
|
setGameFlag(0x18A);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (_handItemSet != -1) {
|
|
snd_playSoundEffect(0x0D);
|
|
return 0;
|
|
}
|
|
|
|
_screen->hideMouse();
|
|
showMessage(0, 0xCF);
|
|
displayInvWsaLastFrame();
|
|
_bookNewPage = _bookCurPage;
|
|
|
|
if (_screenBuffer) {
|
|
_screen->hideMouse();
|
|
memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
|
|
_screen->showMouse();
|
|
}
|
|
|
|
memcpy(_screen->getPalette(2), _screen->getPalette(0), 768);
|
|
_screen->fadeToBlack(7, &_updateFunctor);
|
|
_res->loadFileToBuf("_BOOK.COL", _screen->getPalette(0), 768);
|
|
loadBookBkgd();
|
|
showBookPage();
|
|
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
|
|
int oldItemInHand = _itemInHand;
|
|
removeHandItem();
|
|
_screen->fadePalette(_screen->getPalette(0), 7);
|
|
_screen->showMouse();
|
|
|
|
bookLoop();
|
|
|
|
_screen->fadeToBlack(7);
|
|
_screen->hideMouse();
|
|
setHandItem(oldItemInHand);
|
|
updateMouse();
|
|
restorePage3();
|
|
|
|
if (_screenBuffer) {
|
|
_screen->hideMouse();
|
|
_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
|
|
_screen->showMouse();
|
|
}
|
|
|
|
setHandItem(_itemInHand);
|
|
memcpy(_screen->getPalette(0), _screen->getPalette(2), 768);
|
|
_screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor);
|
|
_screen->showMouse();
|
|
|
|
if (!queryGameFlag(4) && !queryGameFlag(0xB8)) {
|
|
objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC);
|
|
objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED);
|
|
objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE);
|
|
objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF);
|
|
setGameFlag(4);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void KyraEngine_v2::loadBookBkgd() {
|
|
char filename[16];
|
|
|
|
if (_flags.isTalkie)
|
|
strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS");
|
|
else
|
|
strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS");
|
|
|
|
_bookBkgd ^= 1;
|
|
|
|
if (_flags.isTalkie) {
|
|
if (!_bookCurPage)
|
|
strcpy(filename, "_XBOOKB.CPS");
|
|
if (_bookCurPage == _bookMaxPage)
|
|
strcpy(filename, "_XBOOKA.CPS");
|
|
|
|
switch (_lang) {
|
|
case 0:
|
|
filename[1] = 'E';
|
|
break;
|
|
|
|
case 1:
|
|
filename[1] = 'F';
|
|
break;
|
|
|
|
case 2:
|
|
filename[2] = 'G';
|
|
break;
|
|
|
|
default:
|
|
warning("loadBookBkgd unsupported language");
|
|
filename[1] = 'E';
|
|
break;
|
|
}
|
|
} else {
|
|
if (!_bookCurPage)
|
|
strcpy(filename, "_BOOKB.CPS");
|
|
if (_bookCurPage == _bookMaxPage)
|
|
strcpy(filename, "_BOOKA.CPS");
|
|
}
|
|
|
|
_screen->loadBitmap(filename, 3, 3, 0);
|
|
}
|
|
|
|
void KyraEngine_v2::showBookPage() {
|
|
char filename[16];
|
|
|
|
sprintf(filename, "PAGE%.01X.", _bookCurPage);
|
|
strcat(filename, _languageExtension[_lang]);
|
|
uint8 *leftPage = _res->fileData(filename, 0);
|
|
int leftPageY = _bookPageYOffset[_bookCurPage];
|
|
|
|
sprintf(filename, "PAGE%.01X.", _bookCurPage+1);
|
|
strcat(filename, _languageExtension[_lang]);
|
|
uint8 *rightPage = (_bookCurPage != _bookMaxPage) ? _res->fileData(filename, 0) : 0;
|
|
int rightPageY = _bookPageYOffset[_bookCurPage+1];
|
|
|
|
_screen->hideMouse();
|
|
if (leftPage) {
|
|
bookDecodeText(leftPage);
|
|
bookPrintText(2, leftPage, 20, leftPageY+20, 0x31);
|
|
delete [] leftPage;
|
|
}
|
|
|
|
if (rightPage) {
|
|
bookDecodeText(rightPage);
|
|
bookPrintText(2, rightPage, 176, rightPageY+20, 0x31);
|
|
delete [] rightPage;
|
|
}
|
|
_screen->showMouse();
|
|
}
|
|
|
|
void KyraEngine_v2::bookLoop() {
|
|
static Button bookButtons[] = {
|
|
{ 0, 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0, &KyraEngine_v2::bookPrevPage },
|
|
{ 0, 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0, &KyraEngine_v2::bookNextPage },
|
|
{ 0, 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0, &KyraEngine_v2::bookClose },
|
|
{ 0, 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0, &KyraEngine_v2::bookPrevPage },
|
|
{ 0, 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0, &KyraEngine_v2::bookNextPage }
|
|
};
|
|
|
|
Button *buttonList = 0;
|
|
|
|
for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i)
|
|
buttonList = addButtonToList(buttonList, &bookButtons[i]);
|
|
|
|
showBookPage();
|
|
_bookShown = true;
|
|
while (_bookShown && !_quitFlag) {
|
|
checkInput(buttonList);
|
|
removeInputTop();
|
|
|
|
if (_bookCurPage != _bookNewPage) {
|
|
_bookCurPage = _bookNewPage;
|
|
_screen->clearPage(2);
|
|
loadBookBkgd();
|
|
showBookPage();
|
|
snd_playSoundEffect(0x64);
|
|
_screen->hideMouse();
|
|
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
_screen->showMouse();
|
|
}
|
|
}
|
|
_screen->clearPage(2);
|
|
}
|
|
|
|
void KyraEngine_v2::bookDecodeText(uint8 *str) {
|
|
uint8 *dst = str, *op = str;
|
|
while (*op != 0x1A) {
|
|
while (*op != 0x1A && *op != 0x0D)
|
|
*dst++ = *op++;
|
|
|
|
if (*op == 0x1A)
|
|
break;
|
|
|
|
op += 2;
|
|
*dst++ = 0x0D;
|
|
}
|
|
*dst = 0;
|
|
}
|
|
|
|
void KyraEngine_v2::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) {
|
|
int curPageBackUp = _screen->_curPage;
|
|
_screen->_curPage = dstPage;
|
|
|
|
_screen->setTextColor(_bookTextColorMap, 0, 3);
|
|
Screen::FontId oldFont = _screen->setFont(Screen::FID_BOOKFONT_FNT);
|
|
_screen->_charWidth = -2;
|
|
|
|
_screen->hideMouse();
|
|
_screen->printText((const char*)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0x80 : 0);
|
|
_screen->showMouse();
|
|
|
|
_screen->_charWidth = 0;
|
|
_screen->setFont(oldFont);
|
|
_screen->_curPage = curPageBackUp;
|
|
}
|
|
|
|
int KyraEngine_v2::bookPrevPage(Button *button) {
|
|
_bookNewPage = MAX<int>(_bookCurPage-2, 0);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::bookNextPage(Button *button) {
|
|
_bookNewPage = MIN<int>(_bookCurPage+2, _bookMaxPage);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::bookClose(Button *button) {
|
|
_bookShown = false;
|
|
return 0;
|
|
}
|
|
|
|
// cauldron specific code
|
|
|
|
int KyraEngine_v2::cauldronClearButton(Button *button) {
|
|
if (!queryGameFlag(2)) {
|
|
updateCharFacing();
|
|
objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
|
|
return 0;
|
|
}
|
|
|
|
if (queryGameFlag(0xE4)) {
|
|
snd_playSoundEffect(0x0D);
|
|
return 0;
|
|
}
|
|
|
|
_screen->hideMouse();
|
|
displayInvWsaLastFrame();
|
|
snd_playSoundEffect(0x25);
|
|
loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1);
|
|
loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1);
|
|
showMessage(0, 0xCF);
|
|
setCauldronState(0, 0);
|
|
clearCauldronTable();
|
|
snd_playSoundEffect(0x57);
|
|
loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1);
|
|
_screen->showMouse();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_v2::cauldronButton(Button *button) {
|
|
if (!queryGameFlag(2)) {
|
|
objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
|
|
return 0;
|
|
}
|
|
|
|
if (!_screen->isMouseVisible() || _handItemSet < -1)
|
|
return 0;
|
|
|
|
if (queryGameFlag(0xE4)) {
|
|
snd_playSoundEffect(0x0D);
|
|
return 0;
|
|
}
|
|
|
|
updateCharFacing();
|
|
|
|
for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) {
|
|
if (_itemInHand == _cauldronProtectedItems[i]) {
|
|
objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (_itemInHand == -1) {
|
|
listItemsInCauldron();
|
|
return 0;
|
|
}
|
|
|
|
for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) {
|
|
if (_itemInHand == _cauldronBowlTable[i]) {
|
|
addFrontCauldronTable(_itemInHand);
|
|
setHandItem(_cauldronBowlTable[i+1]);
|
|
if (!updateCauldron()) {
|
|
_cauldronState = 0;
|
|
cauldronRndPaletteFade();
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (_itemInHand == 18) {
|
|
const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable;
|
|
while (magicTable[0] != -1) {
|
|
if (_cauldronState == magicTable[0]) {
|
|
setHandItem(magicTable[1]);
|
|
snd_playSoundEffect(0x6C);
|
|
++_cauldronUseCount;
|
|
if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) {
|
|
showMessage(0, 0xCF);
|
|
setCauldronState(0, true);
|
|
clearCauldronTable();
|
|
}
|
|
return 0;
|
|
}
|
|
magicTable += 2;
|
|
}
|
|
} else if (_itemInHand >= 0) {
|
|
int item = _itemInHand;
|
|
cauldronItemAnim(item);
|
|
addFrontCauldronTable(item);
|
|
if (!updateCauldron()) {
|
|
_cauldronState = 0;
|
|
cauldronRndPaletteFade();
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // end of namespace Kyra
|